else
Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
- if((i = COM_CheckParm("-modname")) && i < com_argc - 1)
- strlcpy(com_modname, com_argv[i+1], sizeof(com_modname));
+ if((i = COM_CheckParm("-modname")) && i < sys.argc - 1)
+ strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
// If "-condebug" is in the command line, remove the previous log file
if (COM_CheckParm ("-condebug") != 0)
const char **new_argv;
int i = 0;
int args_left = 256;
- new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*com_argv) * (com_argc + args_left + 2));
- if(com_argc == 0)
+ new_argv = (const char **)Mem_Alloc(fs_mempool, sizeof(*sys.argv) * (sys.argc + args_left + 2));
+ if(sys.argc == 0)
new_argv[0] = "dummy"; // Can't really happen.
else
- new_argv[0] = com_argv[0];
+ new_argv[0] = sys.argv[0];
++i;
p = buf;
while(COM_ParseToken_Console(&p))
++i;
}
// Now: i <= args_left + 1.
- if (com_argc >= 1)
+ if (sys.argc >= 1)
{
- memcpy((char *)(&new_argv[i]), &com_argv[1], sizeof(*com_argv) * (com_argc - 1));
- i += com_argc - 1;
+ memcpy((char *)(&new_argv[i]), &sys.argv[1], sizeof(*sys.argv) * (sys.argc - 1));
+ i += sys.argc - 1;
}
- // Now: i <= args_left + (com_argc || 1).
+ // Now: i <= args_left + (sys.argc || 1).
new_argv[i] = NULL;
- com_argv = new_argv;
- com_argc = i;
+ sys.argv = new_argv;
+ sys.argc = i;
}
/*
#ifndef USE_RWOPS
// Provide the SelfPack.
- if (!COM_CheckParm("-noselfpack") && com_selffd >= 0)
+ if (!COM_CheckParm("-noselfpack") && sys.selffd >= 0)
{
- fs_selfpack = FS_LoadPackPK3FromFD(com_argv[0], com_selffd, true);
+ fs_selfpack = FS_LoadPackPK3FromFD(sys.argv[0], sys.selffd, true);
if(fs_selfpack)
{
FS_AddSelfPack();
// Overrides the system supplied base directory (under GAMENAME)
// COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
i = COM_CheckParm ("-basedir");
- if (i && i < com_argc-1)
+ if (i && i < sys.argc-1)
{
- strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
+ strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir));
i = (int)strlen (fs_basedir);
if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
fs_basedir[i-1] = 0;
dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname);
#elif defined(MACOSX)
// FIXME: is there a better way to find the directory outside the .app, without using Objective-C?
- if (strstr(com_argv[0], ".app/"))
+ if (strstr(sys.argv[0], ".app/"))
{
char *split;
- strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
+ strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir));
split = strstr(fs_basedir, ".app/");
if (split)
{
strlcat(fs_basedir, "/", sizeof(fs_basedir));
// Add the personal game directory
- if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
- dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", com_argv[i+1]);
+ if((i = COM_CheckParm("-userdir")) && i < sys.argc - 1)
+ dpsnprintf(fs_userdir, sizeof(fs_userdir), "%s/", sys.argv[i+1]);
else if (COM_CheckParm("-nohome"))
*fs_userdir = 0; // user wants roaming installation, no userdir
else
// -game <gamedir>
// Adds basedir/gamedir as an override game
// LadyHavoc: now supports multiple -game directories
- for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
+ for (i = 1;i < sys.argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
{
- if (!com_argv[i])
+ if (!sys.argv[i])
continue;
- if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
+ if (!strcmp (sys.argv[i], "-game") && i < sys.argc-1)
{
i++;
- p = FS_CheckGameDir(com_argv[i]);
+ p = FS_CheckGameDir(sys.argv[i]);
if(!p)
- Sys_Error("Nasty -game name rejected: %s", com_argv[i]);
+ Sys_Error("Nasty -game name rejected: %s", sys.argv[i]);
if(p == fs_checkgamedir_missing)
- Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, com_argv[i]);
+ Con_Warnf("WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]);
// add the gamedir to the list of active gamedirs
- strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
+ strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
fs_numgamedirs++;
}
}