// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
effect blood
-count 0.167
-type blood
+count 0.4
+type spark
+blend invmod
tex 24 32
-size 3 8
-alpha 256 256 64
+size 5 11
+alpha 1560 2560 7000
color 0xA8FFFF 0xA8FFFFF
bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
+airfriction 0.4
+velocityjitter 99 99 55
+//velocitymultiplier 2
staincolor 0x808080 0x808080
staintex 16 24
+stainsize 1 2
+stretchfactor 20
+sizeincrease 20
//blood mist
effect blood
countabsolute 1
type alphastatic
-tex 0 8
+blend invmod
+tex 24 32
size 25 30
+sizeincrease 20
alpha 100 256 400
color 0x000000 0x420000
originjitter 11 11 11
// normal super gory blood trail (used by gibs)
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
effect TR_BLOOD
-trailspacing 32
-type blood
+trailspacing 20
+type spark
+blend invmod
color 0xA8FFFF 0xA8FFFF
tex 24 32
-size 8 8
-alpha 384 384 192
+size 4 19
+alpha 384 984 1492
bounce -1
-airfriction 1
-liquidfriction 4
+gravity 0.4
+airfriction -2
+liquidfriction 1
velocityjitter 64 64 64
-velocitymultiplier 0.5
+velocitymultiplier -0.1
staincolor 0x808080 0x808080
staintex 16 24
-
-
+stainsize 1 2
+stretchfactor 7
+sizeincrease -5
+// splash around gib
+effect TR_BLOOD
+trailspacing 42
+type blood
+color 0xA8FFFF 0xA8FFFF
+tex 24 32
+size 4 6
+alpha 684 684 7492
+sizeincrease 500
// thinner blood trail (used by quake zombies)
// used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
lightcolor 2 1.5 0.2
gravity -0.1
effect uzi_muzzleflash
-count 10
+count 3
type spark
tex 40 40
-color 0xFFFDD9 0xFFFDD9
-size 2 2
-alpha 0 128 1024
+color 0xff9c00 0xffd200
+size 0.3 0.4
+alpha 0 256 6000
originjitter 1 1 1
-velocityjitter 300 300 300
-velocitymultiplier 0.5
+velocityjitter 555 555 555
+velocitymultiplier 3
+stretchfactor 0.15
airfriction 12
-// hagar trail
+// mortar trail
// smoke
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to)
-// mortar trail
+// hookbomb trail
// smoke
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to)
// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
effect tr_bullet
-trailspacing 256
+trailspacing 750
type spark
-color 0x800000 0xFF8020
+tex 70 70
+color 0xff8960 0xff8533
alpha 256 256 2560
-size 1.5 1.5
-stretchfactor 1
-velocitymultiplier 0.7
+size 4 4
+stretchfactor 0.2
+velocitymultiplier 3
// smoke emitter for small pipes
// used nowhere in code
//lighttime 0
effect alien_blood
-count 0.167
-type blood
+count 0.4
+type spark
+blend invmod
tex 24 32
-size 3 8
-alpha 256 256 64
+size 5 11
+alpha 1560 2560 7000
color 0xDC9BCD 0xDC9BCD
bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
+airfriction 0.4
+velocityjitter 99 99 55
+//velocitymultiplier 2
+staincolor 0xDC9BCD 0xDC9BCD
staintex 16 24
+stainsize 1 2
+stretchfactor 25
+sizeincrease 20
//blood mist
effect alien_blood
countabsolute 1
-type alphastatic
-tex 0 8
+type smoke
+blend invmod
+tex 24 32
size 25 30
-alpha 100 256 400
-color 0x000000 0x204010
+sizeincrease 20
+alpha 3000 5560 12000
+color 0xDC9BCD 0xDC9BCD
originjitter 11 11 11
effect robot_blood
count 0.167
-type blood
-tex 24 32
-size 3 8
+type spark
+tex 70 70
+size 1 2
alpha 256 256 64
-color 0xC0D890 0xC0D890
+color 0xff3000 0xff7373
bounce -1
+gravity 1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
+velocityjitter 264 264 264
+velocityoffset 0 0 100
+//shockwave
effect robot_blood
countabsolute 1
-type alphastatic
-tex 0 8
-size 25 30
-alpha 100 256 400
-color 0x000000 0x301860
+type smoke
+tex 74 74
+size 2 2
+alpha 0 90 1000
+color 0xff8400 0xffbb72
originjitter 11 11 11
+sizeincrease 800
+// electo sparcks
+effect robot_blood
+count 0.1
+type smoke
+tex 71 73
+size 20 40
+alpha 256 256 5120
+color 0xff3000 0xff8585
+originjitter 41 41 21
+rotate -180 180 4000 -4000
+
effect alien_TR_BLOOD
-trailspacing 32
-type blood
+trailspacing 20
+type spark
+blend invmod
color 0xC080B0 0xC080B0
tex 24 32
-size 8 8
-alpha 384 384 192
+size 4 19
+alpha 384 984 1492
bounce -1
-airfriction 1
-liquidfriction 4
+gravity 0.4
+airfriction -2
+liquidfriction 1
velocityjitter 64 64 64
-velocitymultiplier 0.5
-staincolor 0x808080 0x808080
+velocitymultiplier -0.1
+staincolor 0xC080B0 0xC080B0
staintex 16 24
+stainsize 1 2
+stretchfactor 7
+sizeincrease -5
+// splash around gib
+effect TR_BLOOD
+trailspacing 42
+type blood
+color 0xA8FFFF 0xA8FFFF
+tex 24 32
+size 4 6
+alpha 684 684 7492
+sizeincrease 500
effect robot_TR_BLOOD
-trailspacing 32
-type blood
+trailspacing 16
+type spark
+blend invmod
color 0xC0D890 0xC0D890
tex 24 32
-size 8 8
-alpha 384 384 192
+size 4 13
+alpha 384 984 1892
bounce -1
-airfriction 1
-liquidfriction 4
+gravity 0.4
+airfriction -2
+liquidfriction 1
velocityjitter 64 64 64
-velocitymultiplier 0.5
+velocitymultiplier -0.3
staincolor 0x808080 0x808080
staintex 16 24
+stainsize 1 3
+stretchfactor 6
+sizeincrease -6
+// fire
+effect robot_TR_BLOOD
+notunderwater
+trailspacing 16
+type spark
+tex 48 55
+color 0x902010 0xff3600
+size 5 20
+alpha 128 256 900
+gravity -1
+airfriction 4
+liquidfriction 4
+stretchfactor 5
+sizeincrease 10
+velocityjitter 44 44 44
+// arcs
+effect robot_TR_BLOOD
+trailspacing 128
+type smoke
+tex 71 73
+color 0xff3000 0xff8585
+size 25 30
+alpha 1128 1256 44900
+rotate -180 180 4000 -4000
+velocityjitter 44 44 44
+
effect alien_TR_SLIGHTBLOOD
trailspacing 64
velocityjitter 256 256 256
effect bloodshower
-countabsolute 1
-type blood
+count 125
+type spark
+blend invmod
tex 24 32
-size 8 8
+size 8 28
color 0xA8FFFF 0xA8FFFFF
-alpha 256 256 64
+alpha 156 656 1664
bounce -1
-airfriction 1
+gravity 1
+stretchfactor 3
liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 1
+velocityjitter 764 764 764
+// velocitymultiplier 1
staincolor 0x808080 0x808080
staintex 16 24
+stainsize 1 2
+// center blood
+effect bloodshower
+countabsolute 0.1
+type smoke
+blend invmod
+tex 24 32
+size 1 28
+sizeincrease 300
+originjitter 50 50 50
+color 0xA8FFFF 0xA8FFFFF
+alpha 156 656 1664
effect alien_bloodshower
-countabsolute 1
-type blood
+count 125
+type spark
+blend invmod
tex 24 32
-size 8 8
+size 8 28
color 0xC080B0 0xC080B0
-alpha 256 256 64
+alpha 156 656 1664
bounce -1
-airfriction 1
+gravity 1
+stretchfactor 3
liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 1
-staincolor 0x808080 0x808080
+velocityjitter 764 764 764
+// velocitymultiplier 1
+staincolor 0xC080B0 0xC080B0
staintex 16 24
+stainsize 1 2
+// center blood
+effect bloodshower
+countabsolute 0.1
+type smoke
+blend invmod
+tex 24 32
+size 1 28
+sizeincrease 300
+originjitter 50 50 50
+color 0xA8FFFF 0xA8FFFFF
+alpha 156 656 1664
+
effect robot_bloodshower
-countabsolute 1
-type blood
+count 100
+type spark
+blend invmod
tex 24 32
-size 8 8
+size 8 28
color 0xC0D890 0xC0D890
-alpha 256 256 64
+alpha 156 656 1664
bounce -1
-airfriction 1
+gravity 1
+stretchfactor 3
liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 1
-staincolor 0x808080 0x808080
+velocityjitter 764 764 764
+// velocitymultiplier 1
+staincolor 0xC0D890 0xC0D890
staintex 16 24
-
+stainsize 1 2
+// arc
+effect robot_bloodshower
+count 2.5
+type smoke
+tex 71 73
+color 0xff3000 0xff8585
+size 25 40
+alpha 1128 1256 4200
+rotate -180 180 99 -99
+velocityjitter 44 44 44
+originjitter 150 150 150
+// shockwave
+effect robot_bloodshower
+count 2.5
+type smoke
+tex 74 74
+color 0xff3000 0xff8585
+size 5 50
+sizeincrease 3000
+alpha 11 125 990
//red_ground_quake
//smoke
color 0x4F4B46 0x000000
rotate -180 180 -20 20
-// tuba does not use the weapon damage effect
-
-// laser damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_laser
-count 3
-type smoke
+// metal impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
+effect impact_metal
+count 1
+type alphastatic
tex 0 8
-color 0x880000 0xff4400
-size 8 16
+size 3 6
sizeincrease 10
-alpha 128 16 128
-gravity 0
-originjitter 4 4 16
-velocityjitter 0.4 0.4 0.6
-velocitymultiplier 0
-airfriction -0.35
-rotate 0 180 -30 30
+alpha 25 64 50
+gravity -0.01
+color 0x000000 0x886666
+originjitter 20 20 5
+// sparks
+effect impact_metal
+count 2
+type spark
+tex 41 41
+color 0xFFCC22 0xFF4422
+size 2 2
+alpha 255 255 112
+bounce 1.8
+stretchfactor 0.5
+velocityjitter 200 200 300
+velocitymultiplier 2
+airfriction 2
+gravity 1
-// shotgun damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun
-count 0.5
-type blood
-tex 24 32
-size 4 9
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 64 64 64
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-//blood mist
-effect weapondamage_shotgun
-countabsolute 1
+// stone impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
+effect impact_stone
+count 1
type alphastatic
tex 0 8
-size 8 16
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 11 11 11
+size 3 6
+sizeincrease 15
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// debris
+effect impact_stone
+notunderwater
+count 1
+type alphastatic
+tex 66 68
+color 0x000000 0x886644
+size 1 2
+alpha 450 750 300
+gravity 1.3
+airfriction 0.5
+bounce 1.2
+velocityjitter 124 124 324
+rotate -180 180 -1000 1000
-// shotgun damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun_alien
-count 0.5
+// wood impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
+effect impact_wood
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// sparks
+effect impact_wood
+count 2
+type spark
+tex 41 41
+color 0x221100 0x221100
+size 1 8
+alpha 255 255 75
+bounce 1.5
+velocityjitter 180 180 260
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// flesh impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
+effect impact_flesh
+count 0.5
+type alphastatic
+tex 0 8
+size 8 12
+alpha 100 256 400
+color 0x000000 0x420000
+originjitter 11 11 11
+// blood splash
+effect impact_flesh
+count 0.3
+type blood
+tex 24 32
+size 2 6
+alpha 256 256 64
+color 0xA8FFFF 0xA8FFFFF
+bounce -1
+airfriction 1
+liquidfriction 4
+velocityjitter 96 96 96
+velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
+
+// hagar trail
+// smoke
+effect tr_hagar
+trailspacing 4
+type smoke
+color 0x101010 0x000000
+tex 0 8
+size 3 2
+bounce 1
+sizeincrease 10
+alpha 300 400 780
+originjitter 1 1 1
+velocityjitter 1 1 1
+velocitymultiplier -0.02
+//gravity -0.11
+// fire
+effect tr_hagar
+notunderwater
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 2
+sizeincrease -15
+alpha 100 144 988
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.0
+// bubbles
+effect tr_hagar
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
+// laser damage effect
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_laser
+notunderwater
+count 3
+type smoke
+tex 0 8
+color 0x880000 0xff4400
+size 2 4
+sizeincrease 8
+alpha 128 16 128
+gravity 0
+originjitter 2 2 2
+velocityjitter 0.4 0.4 0.6
+velocitymultiplier 0
+airfriction -0.35
+rotate 0 180 -30 30
+
+// shotgun damage effect, normal blood
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun
+count 0.6
+type blood
+tex 24 32
+size 2 4
+alpha 256 256 64
+color 0xA8FFFF 0xA8FFFFF
+bounce -1
+airfriction 1
+liquidfriction 4
+velocityjitter 64 64 64
+velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
+//blood mist
+effect damage_shotgun
+count 1
+type alphastatic
+tex 0 8
+size 8 16
+alpha 100 256 400
+color 0x000000 0x420000
+originjitter 1 1 1
+
+// shotgun damage effect, alien blood
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun_alien
+count 0.6
type blood
tex 24 32
-size 4 9
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_alien
-countabsolute 1
+effect damage_shotgun_alien
+count 1
type alphastatic
tex 0 8
size 8 16
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 1 1 1
// shotgun damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_shotgun_robot
-count 0.5
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_shotgun_robot
+count 0.6
type blood
tex 24 32
-size 4 9
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_robot
-countabsolute 1
+effect damage_shotgun_robot
+count 1
type alphastatic
tex 0 8
size 8 16
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 1 1 1
// uzi damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi
-countabsolute 1
+effect damage_uzi
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 11 11 11
+originjitter 0 0 0
// uzi damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi_alien
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi_alien
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_alien
-countabsolute 1
+effect damage_uzi_alien
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 0 0 0
// uzi damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_uzi_robot
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_uzi_robot
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_robot
-countabsolute 1
+effect damage_uzi_robot
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 0 0 0
// minelayer damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_minelayer
-//notunderwater
-count 2
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_minelayer
+notunderwater
+count 3
type smoke
tex 48 55
-size 6 12
-alpha 256 16 256
+size 4 8
+alpha 512 64 1024
gravity -0.5
color 0x8f0d00 0xff5a00
-sizeincrease -10
-originoffset 0 0 10
-originjitter 6 6 8
+sizeincrease -15
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_minelayer
+effect damage_minelayer
+notunderwater
type alphastatic
count 2
tex 0 8
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_minelayer
+/*effect damage_minelayer
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 0.7 0.4 0.2*/
// grenadelauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_grenadelauncher
-//notunderwater
-count 2
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_grenadelauncher
+notunderwater
+count 3
type smoke
tex 48 55
-size 6 12
-alpha 256 16 256
+size 4 8
+alpha 512 64 1024
gravity -0.5
color 0x8f0d00 0xff5a00
-sizeincrease -10
-originoffset 0 0 10
-originjitter 6 6 8
+sizeincrease -15
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
+notunderwater
type alphastatic
count 2
tex 0 8
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_grenadelauncher
+/*effect damage_grenadelauncher
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 0.7 0.4 0.2*/
// electro damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_electro
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_electro
+notunderwater
count 2
type static
tex 47 47
color 0x66ffff 0x2288ff
-size 10 20
-sizeincrease -16
+size 6 10
+sizeincrease -14
alpha 48 8 48
gravity -0.0001
airfriction 0.2
liquidfriction 0.8
-originjitter 16 16 32
+originjitter 3 3 3
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_electro
+effect damage_electro
+notunderwater
count 4
type smoke
tex 0 8
color 0x2244ff 0x002266
-size 8 16
+size 4 8
sizeincrease 10
alpha 64 16 64
gravity 0
-originjitter 4 4 16
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect damage_electro
+count 0.5
+type spark
+tex 66 68
+color 0x003090 0x00CCFF
+size 1 1
+alpha 768 64 256
+gravity 0.2
+airfriction 1
+bounce 1.5
+liquidfriction 0.8
+velocityoffset 0 0 0
+velocityjitter 32 32 32
// light
-effect weapondamage_electro
+/*effect damage_electro
+notunderwater
trailspacing 8
lightradius 50
lightradiusfade 220
-lightcolor 0.2 0.8 1.0
+lightcolor 0.2 0.6 0.8*/
// crylink damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_crylink
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_crylink
+notunderwater
count 2
type static
tex 38 38
color 0xff44ff 0x9966ff
-size 8 16
+size 0.5 1
sizeincrease -8
alpha 48 16 48
gravity -0.0001
airfriction 0.6
liquidfriction 0.8
-originjitter 8 8 16
+originjitter 3 3 3
velocityjitter 10 10 20
velocitymultiplier 0
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_crylink
+effect damage_crylink
+notunderwater
count 4
type smoke
tex 0 8
color 0x8844ff 0x662244
-size 10 20
+size 5 10
sizeincrease 6
alpha 64 16 64
gravity 0.001
-originjitter 6 6 12
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// floating sparks
+effect damage_crylink
+count 0.3
+type spark
+color 0x903090 0xFFD0FF
+size 0.5 0.5
+sizeincrease -5
+alpha 192 192 128
+gravity 0
+airfriction 0.2
+liquidfriction 0.8
+velocityoffset 0 0 0
+velocityjitter 12 12 12
// light
-effect weapondamage_crylink
+/*effect damage_crylink
+notunderwater
trailspacing 8
lightradius 50
lightradiusfade 240
-lightcolor 0.8 0.2 1.0
+lightcolor 0.6 0.2 0.8*/
// hlac damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_hlac
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_hlac
+notunderwater
count 3
type smoke
tex 0 8
color 0x880000 0xff4400
-size 8 16
+size 2 4
sizeincrease 10
alpha 128 16 128
gravity 0
-originjitter 4 4 16
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
// nex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_nex
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_nex
count 1
type static
tex 47 47
color 0xffffff 0x88ffff
-size 7 14
+size 5 10
sizeincrease -14
alpha 64 8 64
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 4 4 8
+originjitter 4 4 4
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_nex
+effect damage_nex
count 2
type smoke
tex 0 8
color 0x6688ff 0x226688
-size 5 10
+size 4 8
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 6 6 12
+originjitter 2 2 2
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect damage_nex
+count 0.2
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 1 1
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 100 100 300
+velocitymultiplier 3
+airfriction 2
+gravity 1
// light
-effect weapondamage_nex
+/*effect damage_nex
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.8 1.0 1.0
+lightcolor 0.6 0.8 0.8*/
// minstanex damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_minstanex
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_minstanex
count 2
type static
tex 47 47
color 0xffffff 0x88ffff
-size 10 20
+size 5 10
sizeincrease -14
alpha 64 8 64
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 4 4 8
+originjitter 4 4 4
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_minstanex
+effect damage_minstanex
count 4
type smoke
tex 0 8
color 0x6688ff 0x226688
-size 8 16
+size 4 8
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 6 6 12
+originjitter 2 2 2
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
rotate 0 180 -30 30
+// bouncing sparks
+effect damage_minstanex
+count 0.2
+type spark
+tex 41 41
+color 0xD9FDFF 0xD9FDFF
+size 1 1
+alpha 255 255 112
+bounce 1.6
+stretchfactor 0.7
+velocityjitter 100 100 300
+velocitymultiplier 3
+airfriction 2
+gravity 1
// light
-effect weapondamage_minstanex
+/*effect damage_minstanex
trailspacing 8
lightradius 60
lightradiusfade 240
-lightcolor 0.8 1.0 1.0
+lightcolor 0.6 0.8 0.8*/
// sniperrifle damage effect, normal blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle
-countabsolute 1
+effect damage_rifle
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 11 11 11
+originjitter 0 0 0
// sniperrifle damage effect, alien blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_alien
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle_alien
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_alien
-countabsolute 1
+effect damage_rifle_alien
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 11 11 11
+originjitter 0 0 0
// sniperrifle damage effect, robot blood
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_robot
-count 0.25
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rifle_robot
+count 0.3
type blood
tex 24 32
-size 3 8
+size 2 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
airfriction 1
liquidfriction 4
-velocityjitter 64 64 64
+velocityjitter 32 32 32
velocitymultiplier 5
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_robot
-countabsolute 1
+effect damage_rifle_robot
+count 1
type alphastatic
tex 0 8
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 11 11 11
+originjitter 0 0 0
// seeker damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_seeker
-//notunderwater
-count 2
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_seeker
+notunderwater
+count 3
type smoke
tex 48 55
-size 5 10
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 4 8
+alpha 512 32 1024
+gravity -0.3
+color 0x8f0c00 0xff2200
sizeincrease -10
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_seeker
+effect damage_seeker
+notunderwater
type alphastatic
count 2
tex 0 8
-size 3 6
-sizeincrease 5
+size 2 4
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_seeker
+/*effect damage_seeker
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.7 0.2
+lightcolor 0.7 0.5 0.1*/
// hagar damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_hagar
-//notunderwater
-count 2
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_hagar
+notunderwater
+count 3
type smoke
tex 48 55
-size 5 10
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 4 8
+alpha 512 32 1024
+gravity -0.3
+color 0x8f0c00 0xff3a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_hagar
+effect damage_hagar
+notunderwater
type alphastatic
count 2
tex 0 8
-size 3 6
-sizeincrease 5
+size 2 4
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_hagar
+/*effect damage_hagar
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.7 0.2
+lightcolor 0.7 0.5 0.1*/
// fireball damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_fireball
-//notunderwater
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_fireball
+notunderwater
count 4
type smoke
tex 48 55
-size 10 20
-alpha 192 16 192
+size 5 10
+alpha 256 16 512
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 8 8 24
+originjitter 8 8 8
velocityjitter 22 22 50
// smoke
-effect weapondamage_fireball
+effect damage_fireball
+notunderwater
type alphastatic
count 4
tex 0 8
-size 8 16
-sizeincrease 5
+size 4 8
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 8 8 24
+originjitter 6 6 6
velocityjitter 11 11 50
// light
-effect weapondamage_fireball
+/*effect damage_fireball
+notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
+lightcolor 1.0 0.8 0.4*/
// rocketlauncher damage effect
-// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_rocketlauncher
-//notunderwater
+// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
+effect damage_rocketlauncher
+notunderwater
count 3
type smoke
tex 48 55
-size 7 14
-alpha 256 16 256
-gravity -0.5
-color 0x8f0d00 0xff5a00
+size 5 10
+alpha 512 64 1024
+gravity -0.7
+color 0x8f0c00 0xff2a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 6 6 8
-velocityjitter 22 22 50
+originjitter 4 4 4
+velocityjitter 22 22 30
// smoke
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
+notunderwater
type alphastatic
count 3
tex 0 8
-size 5 10
-sizeincrease 5
+size 4 8
+sizeincrease 10
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 6 6 8
+originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_rocketlauncher
+/*effect damage_rocketlauncher
+notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.9 0.6 0.2
-
-// porto does not use the weapon damage effect
-
-// hook does not use the weapon damage effect
+lightcolor 0.8 0.6 0.2*/