color 0x4F4B46 0x000000
rotate -180 180 -20 20
+// metal impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
+effect impact_metal
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 25 64 50
+gravity -0.01
+color 0x000000 0x886666
+originjitter 20 20 5
+// sparks
+effect impact_metal
+count 2
+type spark
+tex 41 41
+color 0xFFCC22 0xFF4422
+size 2 2
+alpha 255 255 112
+bounce 1.8
+stretchfactor 0.5
+velocityjitter 200 200 300
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// stone impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
+effect impact_stone
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 15
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// debris
+effect impact_stone
+notunderwater
+count 1
+type alphastatic
+tex 66 68
+color 0x000000 0x886644
+size 1 2
+alpha 450 750 300
+gravity 1.3
+airfriction 0.5
+bounce 1.2
+velocityjitter 124 124 324
+rotate -180 180 -1000 1000
+
+// wood impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
+effect impact_wood
+count 1
+type alphastatic
+tex 0 8
+size 3 6
+sizeincrease 10
+alpha 50 128 75
+gravity -0.01
+color 0x000000 0xcc9966
+originjitter 20 20 5
+// sparks
+effect impact_wood
+count 2
+type spark
+tex 41 41
+color 0x221100 0x221100
+size 1 8
+alpha 255 255 75
+bounce 1.5
+velocityjitter 180 180 260
+velocitymultiplier 2
+airfriction 2
+gravity 1
+
+// flesh impact effect
+// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
+effect impact_flesh
+count 0.5
+type alphastatic
+tex 0 8
+size 8 12
+alpha 100 256 400
+color 0x000000 0x420000
+originjitter 11 11 11
+// blood splash
+effect impact_flesh
+count 0.3
+type blood
+tex 24 32
+size 2 6
+alpha 256 256 64
+color 0xA8FFFF 0xA8FFFFF
+bounce -1
+airfriction 1
+liquidfriction 4
+velocityjitter 96 96 96
+velocitymultiplier 5
+staincolor 0x808080 0x808080
+staintex 16 24
+
+// hagar trail
+// smoke
+effect tr_hagar
+trailspacing 4
+type smoke
+color 0x101010 0x000000
+tex 0 8
+size 3 2
+bounce 1
+sizeincrease 10
+alpha 300 400 780
+originjitter 1 1 1
+velocityjitter 1 1 1
+velocitymultiplier -0.02
+//gravity -0.11
+// fire
+effect tr_hagar
+notunderwater
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 2
+sizeincrease -15
+alpha 100 144 988
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.0
+// bubbles
+effect tr_hagar
+underwater
+trailspacing 16
+type bubble
+tex 62 62
+color 0x404040 0x808080
+size 1 1
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+
// laser damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_laser
+effect damage_laser
notunderwater
count 3
type smoke
// shotgun damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun
+effect damage_shotgun
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun
+effect damage_shotgun
count 1
type alphastatic
tex 0 8
// shotgun damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun_alien
+effect damage_shotgun_alien
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_alien
+effect damage_shotgun_alien
count 1
type alphastatic
tex 0 8
// shotgun damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_shotgun_robot
+effect damage_shotgun_robot
count 0.6
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_shotgun_robot
+effect damage_shotgun_robot
count 1
type alphastatic
tex 0 8
// uzi damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi
+effect damage_uzi
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi
+effect damage_uzi
count 1
type alphastatic
tex 0 8
// uzi damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi_alien
+effect damage_uzi_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_alien
+effect damage_uzi_alien
count 1
type alphastatic
tex 0 8
// uzi damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_uzi_robot
+effect damage_uzi_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_uzi_robot
+effect damage_uzi_robot
count 1
type alphastatic
tex 0 8
// minelayer damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_minelayer
+effect damage_minelayer
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_minelayer
+effect damage_minelayer
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_minelayer
+/*effect damage_minelayer
notunderwater
trailspacing 8
lightradius 60
// grenadelauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_grenadelauncher
+effect damage_grenadelauncher
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_grenadelauncher
+/*effect damage_grenadelauncher
notunderwater
trailspacing 8
lightradius 60
// electro damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_electro
+effect damage_electro
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_electro
+effect damage_electro
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_electro
+effect damage_electro
count 0.5
type spark
tex 66 68
velocityoffset 0 0 0
velocityjitter 32 32 32
// light
-/*effect weapondamage_electro
+/*effect damage_electro
notunderwater
trailspacing 8
lightradius 50
// crylink damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_crylink
+effect damage_crylink
notunderwater
count 2
type static
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_crylink
+effect damage_crylink
notunderwater
count 4
type smoke
airfriction -0.35
rotate 0 180 -30 30
// floating sparks
-effect weapondamage_crylink
+effect damage_crylink
count 0.3
type spark
color 0x903090 0xFFD0FF
velocityoffset 0 0 0
velocityjitter 12 12 12
// light
-/*effect weapondamage_crylink
+/*effect damage_crylink
notunderwater
trailspacing 8
lightradius 50
// hlac damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_hlac
+effect damage_hlac
notunderwater
count 3
type smoke
// nex damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_nex
+effect damage_nex
count 1
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_nex
+effect damage_nex
count 2
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_nex
+effect damage_nex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-/*effect weapondamage_nex
+/*effect damage_nex
trailspacing 8
lightradius 60
lightradiusfade 280
// minstanex damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_minstanex
+effect damage_minstanex
count 2
type static
tex 47 47
airfriction -0.5
rotate 180 360 -30 30
// plasma smoke
-effect weapondamage_minstanex
+effect damage_minstanex
count 4
type smoke
tex 0 8
airfriction -0.35
rotate 0 180 -30 30
// bouncing sparks
-effect weapondamage_minstanex
+effect damage_minstanex
count 0.2
type spark
tex 41 41
airfriction 2
gravity 1
// light
-/*effect weapondamage_minstanex
+/*effect damage_minstanex
trailspacing 8
lightradius 60
lightradiusfade 240
// sniperrifle damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle
+effect damage_rifle
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle
+effect damage_rifle
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, alien blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle_alien
+effect damage_rifle_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle_alien
+effect damage_rifle_alien
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, robot blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rifle_robot
+effect damage_rifle_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_rifle_robot
+effect damage_rifle_robot
count 1
type alphastatic
tex 0 8
// seeker damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_seeker
+effect damage_seeker
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_seeker
+effect damage_seeker
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_seeker
+/*effect damage_seeker
notunderwater
trailspacing 8
lightradius 65
// hagar damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_hagar
+effect damage_hagar
notunderwater
count 3
type smoke
originjitter 2 2 2
velocityjitter 22 22 50
// smoke
-effect weapondamage_hagar
+effect damage_hagar
notunderwater
type alphastatic
count 2
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_hagar
+/*effect damage_hagar
notunderwater
trailspacing 8
lightradius 65
// fireball damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_fireball
+effect damage_fireball
notunderwater
count 4
type smoke
originjitter 8 8 8
velocityjitter 22 22 50
// smoke
-effect weapondamage_fireball
+effect damage_fireball
notunderwater
type alphastatic
count 4
originjitter 6 6 6
velocityjitter 11 11 50
// light
-/*effect weapondamage_fireball
+/*effect damage_fireball
notunderwater
trailspacing 8
lightradius 65
// rocketlauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
notunderwater
count 3
type smoke
originjitter 4 4 4
velocityjitter 22 22 30
// smoke
-effect weapondamage_rocketlauncher
+effect damage_rocketlauncher
notunderwater
type alphastatic
count 3
originjitter 4 4 4
velocityjitter 11 11 50
// light
-/*effect weapondamage_rocketlauncher
+/*effect damage_rocketlauncher
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
lightcolor 0.8 0.6 0.2*/
-
-// metal impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);
-effect impact_metal
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 25 64 50
-gravity -0.01
-color 0x000000 0x886666
-originjitter 20 20 5
-// sparks
-effect impact_metal
-count 2
-type spark
-tex 41 41
-color 0xFFCC22 0xFF4422
-size 2 2
-alpha 255 255 112
-bounce 1.8
-stretchfactor 0.5
-velocityjitter 200 200 300
-velocitymultiplier 2
-airfriction 2
-gravity 1
-
-// stone impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1);
-effect impact_stone
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 15
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// debris
-effect impact_stone
-notunderwater
-count 1
-type alphastatic
-tex 66 68
-color 0x000000 0x886644
-size 1 2
-alpha 450 750 300
-gravity 1.3
-airfriction 0.5
-bounce 1.2
-velocityjitter 124 124 324
-rotate -180 180 -1000 1000
-
-// wood impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1);
-effect impact_wood
-count 1
-type alphastatic
-tex 0 8
-size 3 6
-sizeincrease 10
-alpha 50 128 75
-gravity -0.01
-color 0x000000 0xcc9966
-originjitter 20 20 5
-// sparks
-effect impact_wood
-count 2
-type spark
-tex 41 41
-color 0x221100 0x221100
-size 1 8
-alpha 255 255 75
-bounce 1.5
-velocityjitter 180 180 260
-velocitymultiplier 2
-airfriction 2
-gravity 1
-
-// flesh impact effect
-// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1);
-effect impact_flesh
-count 0.5
-type alphastatic
-tex 0 8
-size 8 12
-alpha 100 256 400
-color 0x000000 0x420000
-originjitter 11 11 11
-// blood splash
-effect impact_flesh
-count 0.3
-type blood
-tex 24 32
-size 2 6
-alpha 256 256 64
-color 0xA8FFFF 0xA8FFFFF
-bounce -1
-airfriction 1
-liquidfriction 4
-velocityjitter 96 96 96
-velocitymultiplier 5
-staincolor 0x808080 0x808080
-staintex 16 24
-
-// hagar trail
-// smoke
-effect tr_hagar
-trailspacing 4
-type smoke
-color 0x101010 0x000000
-tex 0 8
-size 3 2
-bounce 1
-sizeincrease 10
-alpha 300 400 780
-originjitter 1 1 1
-velocityjitter 1 1 1
-velocitymultiplier -0.02
-//gravity -0.11
-// fire
-effect tr_hagar
-notunderwater
-trailspacing 4
-type static
-color 0xffdf72 0x811200
-tex 48 55
-size 5 2
-sizeincrease -15
-alpha 100 144 988
-airfriction 8
-velocityjitter 32 32 32
-velocitymultiplier -1.0
-// bubbles
-effect tr_hagar
-underwater
-trailspacing 16
-type bubble
-tex 62 62
-color 0x404040 0x808080
-size 1 1
-alpha 256 256 256
-gravity -0.125
-bounce 1.5
-liquidfriction 4
-velocityjitter 16 16 16