float FL_MONSTER = 32;
float FL_GODMODE = 64; // player cheat
float FL_NOTARGET = 128; // player cheat
-float FL_ITEM = 256; // extra wide size for bonus items
+float FL_ITEM = 256; // extra wide size for bonus items IF sv_legacy_bbox_expand is 1
float FL_ONGROUND = 512; // standing on something
float FL_PARTIALGROUND = 1024; // not all corners are valid
float FL_WATERJUMP = 2048; // player jumping out of water
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break_to_debugger = #6;
-float() random = #7; // returns 0 - 1
-void(entity e, float chan, string samp, float vol, float atten) sound = #8;
+float() random = #7; // Returns a random number > 0 and < 1
+void(entity e, float chan, string samp, float volume, ...) sound = #8;
vector(vector v) normalize = #9;
void(string e, ...) error = #10;
void(string e, ...) objerror = #11;