//description:
//render entity as double sided (backfaces are visible, I.E. you see the 'interior' of the model, rather than just the front), can be occasionally useful on transparent stuff.
+//DP_EF_DYNAMICMODELLIGHT
+//idea: C.Brutail, divVerent, maikmerten
+//darkplaces implementation: divVerent
+//effects bit:
+float EF_DYNAMICMODELLIGHT = 131072;
+//description:
+//force dynamic model light on the entity, even if it's a BSP model (or anything else with lightmaps or light colors)
+
//DP_EF_FLAME
//idea: LordHavoc
//darkplaces implementation: LordHavoc
//description:
//MOVETYPE_BOUNCE but without gravity, and with full reflection (no speed loss like grenades have), in other words - bouncing laser bolts.
+//DP_MOVETYPEFLYWORLDONLY
+//idea: Samual
+//darkplaces implementation: Samual
+//movetype definitions:
+float MOVETYPE_FLY_WORLDONLY = 33;
+//description:
+//like MOVETYPE_FLY, but does all traces with MOVE_WORLDONLY, and is ignored by MOVETYPE_PUSH. Should only be combined with SOLID_NOT and SOLID_TRIGGER.
+
//DP_NULL_MODEL
//idea: Chris
//darkplaces implementation: divVerent
//description:
//copies all data in the entity to another entity.
+//DP_QC_CRC16
+//idea: divVerent
+//darkplaces implementation: divVerent
+//Some hash function to build hash tables with. This has to be be the CRC-16-CCITT that is also required for the QuakeWorld download protocol.
+//When caseinsensitive is set, the CRC is calculated of the lower cased string.
+float(float caseinsensitive, string s, ...) crc16 = #494;
+
//DP_QC_CVAR_DEFSTRING
//idea: id Software (Doom3), LordHavoc
//darkplaces implementation: LordHavoc
float CVAR_TYPEFLAG_HASDESCRIPTION = 16;
float CVAR_TYPEFLAG_READONLY = 32;
+//DP_QC_DIGEST
+//idea: motorsep, Spike
+//DarkPlaces implementation: divVerent
+//builtin definitions:
+string(string digest, string data, ...) digest_hex = #639;
+//description:
+//returns a given hex digest of given data
+//the returned digest is always encoded in hexadecimal
+//only the "MD4" digest is always supported!
+//if the given digest is not supported, string_null is returned
+//the digest string is matched case sensitively, use "MD4", not "md4"!
+
+//DP_QC_DIGEST_SHA256
+//idea: motorsep, Spike
+//DarkPlaces implementation: divVerent
+//description:
+//"SHA256" is also an allowed digest type
+
//DP_QC_EDICT_NUM
//idea: 515
//DarkPlaces implementation: LordHavoc
//returns the playing time of the current cdtrack when passed to gettime()
//see DP_END_GETSOUNDTIME for similar functionality but for entity sound channels
+//DP_QC_I18N
+//idea: divVerent
+//darkplaces implementation: divVerent
+//description:
+//
+//The engine supports translating by gettext compatible .po files.
+//progs.dat uses progs.dat.<LANGUAGE>.po
+//menu.dat uses menu.dat.<LANGUAGE>.po
+//csprogs.dat uses csprogs.dat.<LANGUAGE>.po
+//
+//To create a string that can be translated, define it as
+// string dotranslate_FILENOTFOUND = "File not found";
+//Note: if the compiler does constant folding, this will only work if there is
+//no other "File not found" string in the progs!
+//
+//Alternatively, if using the Xonotic patched fteqcc compiler, you can simplify
+//this by using _("File not found") directly in the source code.
+//
+//The language is set by the "prvm_language" cvar: if prvm_language is set to
+//"de", it will read progs.dat.de.po for translating strings in progs.dat.
+//
+//If prvm_language is set to the special name "dump", progs.dat.pot will be
+//written, which is a translation template to be edited by filling out the
+//msgstr entries.
+
//DP_QC_LOG
//darkplaces implementation: divVerent
//builtin definitions:
//idea: LordHavoc
//darkplaces implementation: LordHavoc
//builtin definitions:
-float(float a, float b) min = #94;
+float(float a, float b, ...) min = #94;
float(float a, float b, float c) min3 = #94;
float(float a, float b, float c, float d) min4 = #94;
float(float a, float b, float c, float d, float e) min5 = #94;
float(float a, float b, float c, float d, float e, float f) min6 = #94;
float(float a, float b, float c, float d, float e, float f, float g) min7 = #94;
float(float a, float b, float c, float d, float e, float f, float g, float h) min8 = #94;
-float(float a, float b) max = #95;
+float(float a, float b, ...) max = #95;
float(float a, float b, float c) max3 = #95;
float(float a, float b, float c, float d) max4 = #95;
float(float a, float b, float c, float d, float e) max5 = #95;
// For conversions s and c, the flag # makes precision and width interpreted
// as byte count, by default it is interpreted as character count in UTF-8
// enabled engines. No other conversions can create wide characters, and #
-// has another meaning in these.
+// has another meaning in these. When in character count mode, color codes
+// are ignored. To get UTF-8 semantics WITHOUT color code parsing, use
+// the + flag.
//DP_QC_STRFTIME
//idea: LordHavoc
//DP_SND_FAKETRACKS
//idea: requested
+
//darkplaces implementation: Elric
//description:
//the engine plays sound/cdtracks/track001.wav instead of cd track 1 and so on if found, this allows games and mods to have music tracks without using ambientsound.
//Note: also plays .ogg with DP_SND_OGGVORBIS extension.
+//DP_SND_SOUND7_WIP1
+//DP_SND_SOUND7_WIP2
+//idea: divVerent
+//darkplaces implementation: divVerent
+//builtin definitions:
+void(entity e, float chan, string samp, float vol, float atten, float speed, float flags) sound7 = #8;
+float SOUNDFLAG_RELIABLE = 1;
+//description:
+//plays a sound, with some more flags
+//extensions to sound():
+//- channel may be in the range from -128 to 127; channels -128 to 0 are "auto",
+// i.e. support multiple sounds at once, but cannot be stopped/restarted
+//- a value 0 in the speed parameter means no change; otherwise, it is a
+// percentage of playback speed ("pitch shifting"). 100 is normal pitch, 50 is
+// half speed, 200 is double speed, etc. (DP_SND_SOUND7_WIP2)
+//- the flag SOUNDFLAG_RELIABLE can be specified, which makes the sound send
+// to MSG_ALL (reliable) instead of MSG_BROADCAST (unreliable, default);
+// similarily, SOUNDFLAG_RELIABLE_TO_ONE sends to MSG_ONE
+//- channel 0 is controlled by snd_channel0volume; channel 1 and -1 by
+// snd_channel1volume, etc. (so, a channel shares the cvar with its respective
+// auto-channel); however, the mod MUST define snd_channel8volume and upwards
+// in default.cfg if they are to be used, as the engine does not create them
+// to not litter the cvar list
+//- this extension applies to CSQC as well; CSQC_Event_Sound will get speed and
+// flags as extra 7th and 8th argument
+//- WIP2 ideas: SOUNDFLAG_RELIABLE_TO_ONE, SOUNDFLAG_NOPHS, SOUNDFLAG_FORCELOOP
+//- NOTE: to check for this, ALSO OR a check with DP_SND_SOUND7 to also support
+// the finished extension once done
+
//DP_SND_OGGVORBIS
//idea: Transfusion
//darkplaces implementation: Elric
//globals:
//new movetypes:
const float MOVETYPE_PHYSICS = 32; // need to be set before any physics_* builtins applied
-//new solid types:
+//new solid types (deprecated):
const float SOLID_PHYSICS_BOX = 32;
const float SOLID_PHYSICS_SPHERE = 33;
const float SOLID_PHYSICS_CAPSULE = 34;
-//SOLID_BSP;
+const float SOLID_PHYSICS_TRIMESH = 35;
+const float SOLID_PHYSICS_CYLINDER = 36;
+//geometry types:
+const float GEOMTYPE_NONE = -1; // entity will be entirely skipped by ODE
+const float GEOMTYPE_SOLID = 0; // geometry type will be set based on .solid field
+const float GEOMTYPE_BOX = 1; // entity bound box
+const float GEOMTYPE_SPHERE = 2; // sphere with radius picked from x axis of entity bound box
+const float GEOMTYPE_CAPSULE = 3; // with leading axis automatically determined from longest one, radius is picked as minimal of the rest 2 axes
+const float GEOMTYPE_TRIMESH = 4; // triangle mesh
+const float GEOMTYPE_CYLINDER = 5; // like capsule but not capped
+ // note that ODE's builtin cylinder support is experimental, somewhat bugged and unfinished (no cylinder-cylinder collision)
+ // to use properly working cylinder should build ODE with LIBCCD extension
+const float GEOMTYPE_CAPSULE_X = 6; // capsule with fixed leading axis
+const float GEOMTYPE_CAPSULE_Y = 7;
+const float GEOMTYPE_CAPSULE_Z = 8;
+const float GEOMTYPE_CYLINDER_X = 9; // cylinder with fixed leading axis
+const float GEOMTYPE_CYLINDER_Y = 10;
+const float GEOMTYPE_CYLINDER_Z = 11;
//joint types:
+const float JOINTTYPE_NONE = 0;
const float JOINTTYPE_POINT = 1;
const float JOINTTYPE_HINGE = 2;
const float JOINTTYPE_SLIDER = 3;
const float JOINTTYPE_UNIVERSAL = 4;
const float JOINTTYPE_HINGE2 = 5;
const float JOINTTYPE_FIXED = -1;
+//force types:
+const float FORCETYPE_NONE = 0;
+const float FORCETYPE_FORCE = 1; // applied at center of mass
+const float FORCETYPE_FORCEATPOS = 2;
+const float FORCETYPE_TORQUE = 3;
// common joint properties:
-// .entity aiment, enemy; // connected objects
+// .entity aiment; // connected objects
+// .entity enemy; // connected objects, forces
// .vector movedir;
// for a spring:
// movedir_x = spring constant (force multiplier, must be > 0)
// movedir_y = -1 * max motor force to use
// movedir_z = stop position (+/-), set to 0 for no stop
// note that ODE does not support both in one anyway
+// for a force:
+// force vector to apply
//field definitions:
-.float mass; // ODE mass, standart value is 1
-.float bouncefactor;
-.float bouncestop;
-.float jointtype;
+.float geomtype; // see GEOMTYPE_*, a more correct way to set collision shape, allows to set SOLID_CORPSE and trimesh collisions
+.float maxcontacts; // maximum number of contacts to make for this object, lesser = faster (but setting it too low will could make object pass though walls), default is 16, maximum is 32
+.float mass; // ODE mass, standart value is 1
+.vector massofs; // offsets a mass center out of object center, if not set a center of model bounds is used
+.float friction; // a friction of object, get multiplied by second objects's friction on contact
+.float bouncefactor;
+.float bouncestop;
+.float jointtype; // type of joint
+.float forcetype; // type of force
+.float erp; // error restitution parameter, makes ODE solver attempt to fix errors in contacts,
+ // bringing together 2 joints or fixing object being stuch in other object,
+ // a value of 0.1 will fix slightly, a value of 1.0 attempts to fix whole error in one frame
+ // use with care as high values makes system unstable and likely to explode
//builtin definitions:
void(entity e, float physics_enabled) physics_enable = #540; // enable or disable physics on object
-void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force
-void(entity e, vector torque) physics_addtorque = #542; // add relative torque
+void(entity e, vector force, vector force_pos) physics_addforce = #541; // deprecated, apply a force from certain origin, length of force vector is power of force
+void(entity e, vector torque) physics_addtorque = #542; // deprecated, add relative torque
//description: provides Open Dynamics Engine support, requires extenal dll to be present or engine compiled with statical link option
//be sure to checkextension for it to know if library is loaded and ready, also to enable physics set "physics_ode" cvar to 1
//note: this extension is highly experimental and may be unstable
-//note: use SOLID_BSP on entities to get a trimesh collision models on them
//DP_SV_PRINT
//idea: id Software (QuakeWorld Server)
//cvars that start with pattern but not with antipattern will be stored into the buffer
void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517;
+//DP_QC_STRINGBUFFERS_EXT_WIP
+//idea: VorteX
+//darkplaces implementation: VorteX
+//constant definitions:
+const float MATCH_AUTO = 0;
+const float MATCH_WHOLE = 1;
+const float MATCH_LEFT = 2;
+const float MATCH_RIGHT = 3;
+const float MATCH_MIDDLE = 4;
+const float MATCH_PATTERN = 5;
+//builtin definitions:
+float(string filename, float bufhandle) buf_loadfile = #535; // append each line of file as new buffer string, return 1 if succesful
+float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile = #536; // writes buffer strings as lines, returns 1 if succesful
+float(float bufhandle, string match, float matchrule, float startpos, float step) bufstr_find = #537; // returns string index
+float(string s, string pattern, float matchrule) matchpattern = #538; // returns 0/1
+float(string s, string pattern, float matchrule, float pos) matchpatternofs = #538;
+//description:
+//provides a set of functions to manipulate with string buffers
+//pattern wildcards: * - any character (or no characters), ? - any 1 character
+//Warning: This extension is work-in-progress, it may be changed/revamped/removed at any time, dont use it if you dont want any trouble
+//wip note: UTF8 is not supported yet
+
//DP_QC_STRREPLACE
//idea: Sajt
//darkplaces implementation: Sajt
//description:
//strreplace replaces all occurrences of 'search' with 'replace' in the string 'subject', and returns the result as a tempstring.
//strireplace does the same but uses case-insensitive matching of the 'search' term
-//
-//DP_QC_CRC16
-//idea: divVerent
-//darkplaces implementation: divVerent
-//Some hash function to build hash tables with. This has to be be the CRC-16-CCITT that is also required for the QuakeWorld download protocol.
-//When caseinsensitive is set, the CRC is calculated of the lower cased string.
-float(float caseinsensitive, string s, ...) crc16 = #494;
//DP_SV_SHUTDOWN
//idea: divVerent