// optional: .<precision>, .*, or .*<argpos>$ for the precision
// length modifiers: h for forcing a float, l for forcing an int/entity (by default, %d etc. cast a float to int)
// conversions:
-// di take a float if no length is specified or h is, and an int/entity if l is specified as length, and cast it to an int
+// d takes a float if no length is specified or h is, and an int/entity if l is specified as length, and cast it to an int
+// i takes an int/entity if no length is specified or i is, and a float if h is specified as length, and cast it to an int
// ouxXc take a float if no length is specified or h is, and an int/entity if l is specified as length, and cast it to an unsigned int
// eEfFgG take a float if no length is specified or h is, and an int/entity if l is specified as length, and cast it to a double
// s takes a string
//description:
//various physics properties can be defined in an entity and are executed via
//ODE
+
+//DP_CRYPTO
+//idea: divVerent
+//darkplaces implementation: divVerent
+//field definitions: (SVQC)
+.string crypto_keyfp; // fingerprint of CA key the player used to authenticate, or string_null if not verified
+.string crypto_mykeyfp; // fingerprint of CA key the server used to authenticate to the player, or string_null if not verified
+.string crypto_idfp; // fingerprint of ID used by the player entity, or string_null if not identified
+.string crypto_encryptmethod; // the string "AES128" if encrypting, and string_null if plaintext
+.string crypto_signmethod; // the string "HMAC-SHA256" if signing, and string_null if plaintext
+// there is no field crypto_myidfp, as that info contains no additional information the QC may have a use for
+//description: