//things that don't have extensions yet:
.float disableclientprediction;
+// 0 allows prediction only for MOVETYPE_WALK
+// 1 disables prediction completely
+// -1 allows prediction for all movetypes
+// Requires CSQC to perform player prediction, and requires explicit CSQC networking of movetype (or equivalent) from server to client.
//definitions that id Software left out:
//these are passed as the 'nomonsters' parameter to traceline/tracebox (yes really this was supported in all quake engines, nomonsters is misnamed)