vector() getmousepos = #344;
float(float framenum) getinputstate = #345;
void(float sens) setsensitivityscale = #346;
-void() runstandardplayerphysics = #347;
+void(...) runstandardplayerphysics = #347; // this may or may not take a player ent
string(float playernum, string keyname) getplayerkeyvalue = #348;
float() isdemo = #349;
float() isserver = #350;