bind SPACE +jump
// weapons
-bind 1 "impulse 1"
-bind 2 "impulse 2"
-bind 3 "impulse 3"
-bind 4 "impulse 4"
-bind 5 "impulse 5"
-bind 6 "impulse 6"
-bind 7 "impulse 7"
-bind 8 "impulse 8"
-bind 9 "impulse 9"
-bind 0 "impulse 14" // cycles the superweapons
+alias weapon_group_1 "impulse 1"
+alias weapon_group_2 "impulse 2"
+alias weapon_group_3 "impulse 3"
+alias weapon_group_4 "impulse 4"
+alias weapon_group_5 "impulse 5"
+alias weapon_group_6 "impulse 6"
+alias weapon_group_7 "impulse 7"
+alias weapon_group_8 "impulse 8"
+alias weapon_group_9 "impulse 9"
+alias weapon_group_0 "impulse 14" // cycles the superweapons
+bind 0 weapon_group_0
+bind 1 weapon_group_1
+bind 2 weapon_group_2
+bind 3 weapon_group_3
+bind 4 weapon_group_4
+bind 5 weapon_group_5
+bind 6 weapon_group_6
+bind 7 weapon_group_7
+bind 8 weapon_group_8
+bind 9 weapon_group_9
bind q weaplast
bind MOUSE1 +fire
bind MOUSE2 +fire2
-bind MOUSE3 +zoom
+bind MOUSE3 togglezoom
bind MOUSE4 weaplast
bind MOUSE5 +hook
bind MWHEELUP weapnext
// hud: font size
seta hud_fontsize 11
-seta scr_centersize 12
seta hud_width 560
// these entities are not referenced by anything directly, they just represent
set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
-set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
+set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+
+seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
// must be at the bottom of this file:
// alias for switching the teamselect menu