r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
r_bloom_blur 16
-r_bloom_brighten 3
+r_bloom_brighten 2.5
r_bloom_colorexponent 1
r_bloom_colorscale 1
r_bloom_colorsubtract 0.15
set g_balance_ctf_delay_collect 1.0
set g_balance_ctf_damageforcescale 1
-set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)"
-set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less"
+set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
+set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"
set g_ctf_shield_force 100 "push force of the shield"
// fun for server admins
// exact gloss looks better, e.g. on g-23
r_shadow_glossexact 1
+r_shadow_glossintensity 1
// use fake light if map has no lightmaps
r_fakelight 1