set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again"
set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)."
set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)"
+set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)"
set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
// overtime
set sv_join_notices ""
set sv_join_notices_time 15
-set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
-set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
+seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
+seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_simple_items 1 "allow or forbid client use of simple items"
-set cl_simple_items 0 "enable simple items (if server allows)"
-set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled"
+seta cl_simple_items 0 "enable simple items (if server allows)"
+set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"