set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
bind SPACE +jump
// weapons
-bind 1 "impulse 1"
-bind 2 "impulse 2"
-bind 3 "impulse 3"
-bind 4 "impulse 4"
-bind 5 "impulse 5"
-bind 6 "impulse 6"
-bind 7 "impulse 7"
-bind 8 "impulse 8"
-bind 9 "impulse 9"
-bind 0 "impulse 14" // cycles the superweapons
+alias weapon_group_1 "impulse 1"
+alias weapon_group_2 "impulse 2"
+alias weapon_group_3 "impulse 3"
+alias weapon_group_4 "impulse 4"
+alias weapon_group_5 "impulse 5"
+alias weapon_group_6 "impulse 6"
+alias weapon_group_7 "impulse 7"
+alias weapon_group_8 "impulse 8"
+alias weapon_group_9 "impulse 9"
+alias weapon_group_0 "impulse 14" // cycles the superweapons
+bind 0 weapon_group_0
+bind 1 weapon_group_1
+bind 2 weapon_group_2
+bind 3 weapon_group_3
+bind 4 weapon_group_4
+bind 5 weapon_group_5
+bind 6 weapon_group_6
+bind 7 weapon_group_7
+bind 8 weapon_group_8
+bind 9 weapon_group_9
bind q weaplast
bind MOUSE1 +fire
bind MOUSE2 +fire2
// hud: font size
seta hud_fontsize 11
-seta scr_centersize 12
seta hud_width 560
// these entities are not referenced by anything directly, they just represent