set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games"
-set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
-set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
-set developer_fteqccbugs 0 "check fteqcc bugs on startup"
-set _allow_unacceptable_compiler_bugs 0 "don't bail out if certain bugs are detected (HANDLE WITH CARE)"
set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
set loddebug 0 "force this LOD level"
set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation"