]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Merge branch 'master' into mirceakitsune/consumable_items
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 678aa9015bd850ebf125972437b5ca570a0592af..accf701d4c1ac7bf2ee75c10fedb05fb8c3f463c 100644 (file)
@@ -5,7 +5,6 @@
 const float system_delay_time = 0.1;\r
 const float complain_delay_time = 1;\r
 const float button_delay_time = 0.5;\r
-const float steptime = 0.1;\r
 \r
 entity Swallow_player_check()\r
 {\r
@@ -138,7 +137,7 @@ void Vore_SetPreyPositions(entity pred)
 .float gurgle_oldstomachload;\r
 void Vore_GurgleSound()\r
 {\r
-       if(time > self.gurglesound_finished || self.gurgle_oldstomachload != self.stomach_load)\r
+       if(time > self.gurglesound_finished || (self.gurgle_oldstomachload != self.stomach_load && !self.digesting))\r
        {\r
                GlobalSound(self.playersound_gurgle, CHAN_TRIGGER, VOICETYPE_GURGLE);\r
 \r
@@ -161,7 +160,7 @@ void Vore_StomachLoad_Apply()
        self.stomach_maxload = cvar("g_balance_vore_load_pred_capacity");\r
        if(cvar("g_healthsize"))\r
                self.stomach_maxload *= self.scale;\r
-       self.stomach_maxload = floor(self.stomach_maxload);\r
+       self.stomach_maxload = ceil(self.stomach_maxload);\r
 \r
        self.stomach_load = 0; // start from zero\r
        FOR_EACH_PLAYER(e)\r
@@ -171,13 +170,13 @@ void Vore_StomachLoad_Apply()
                        prey_mass = cvar("g_balance_vore_load_prey_mass");\r
                        if(cvar("g_healthsize"))\r
                                prey_mass *= e.scale;\r
-                       self.stomach_load += floor(prey_mass);\r
+                       self.stomach_load += ceil(prey_mass);\r
                }\r
        }\r
        for(e = world; (e = find(e, classname, "consumable")); )\r
        {\r
                if(e.predator == self)\r
-                       self.stomach_load += floor(e.dmg);\r
+                       self.stomach_load += ceil(e.dmg);\r
        }\r
 \r
        // apply weight\r
@@ -430,9 +429,9 @@ void Vore_Disconnect()
                if(head.predator == self)\r
                        Vore_Regurgitate(head);\r
        }\r
-       Vore_GurgleSound(); // stop the gurgling sound\r
 \r
        self.stomach_load = self.gravity = 0; // prevents a bug\r
+       Vore_GurgleSound(); // stop the gurgling sound\r
 }\r
 \r
 .float digestion_step;\r
@@ -455,25 +454,22 @@ void Vore_Digest()
 \r
                damage_offset = 1;\r
                if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
-                       damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
+                       damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
                if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
                        damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
-               damage_offset = ceil(damage_offset);\r
 \r
-               damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
+               damage = ceil(cvar("g_balance_vore_digestion_damage") / damage_offset);\r
                if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r
                        damage *= cvar("g_balance_vore_digestion_damage_death");\r
 \r
                Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
-                       self.predator.health += damage * cvar("g_balance_vore_digestion_vampire");\r
-\r
-               if (self.predator.digestsound_finished < time)\r
                {\r
-                       PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
-                       self.predator.digestsound_finished = time + 0.5;\r
+                       self.predator.health += damage * cvar("g_balance_vore_digestion_vampire");\r
+                       self.predator.pauserothealth_finished = max(self.predator.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));\r
                }\r
-               self.digestion_step = time + steptime;\r
+\r
+               self.digestion_step = time + vore_steptime;\r
        }\r
 \r
        if(stov(cvar_string("g_vore_regurgitatecolor_color_digest")))\r
@@ -492,7 +488,7 @@ void Vore_Teamheal()
        if(time > self.teamheal_step)\r
        {\r
                self.health += cvar("g_balance_vore_teamheal");\r
-               self.teamheal_step = time + steptime;\r
+               self.teamheal_step = time + vore_steptime;\r
 \r
                // play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
                if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
@@ -700,26 +696,8 @@ void Vore()
        // prevent this by checking if such has happened, and taking the proper measures\r
        // this code has a high priority and must not be stopped by any delay, so run it here\r
        if(self.predator.stat_eaten)\r
-       {\r
-               entity target_predator, target_predator_predator, oldself;\r
-               target_predator = self.predator;\r
-               target_predator_predator = self.predator.predator;\r
-\r
                Vore_Regurgitate(self);\r
 \r
-               // now steal our prey's prey if this probability applies\r
-               if(random() < cvar("g_balance_vore_swallow_stealprey"))\r
-               {\r
-                       oldself = self;\r
-                       self = target_predator_predator;\r
-                       if(Swallow_condition_check(oldself))\r
-                       if not(teams_matter && self.team == target_predator.team) // don't steal a team mate's prey\r
-                       if not(teams_matter && self.team == oldself.team) // if the prey we would be stealing is a team mate, don't do it\r
-                               Vore_Swallow(oldself);\r
-                       self = oldself;\r
-               }\r
-       }\r
-\r
        // the swallow progress of prey and preds idly decrease by this amount\r
        if(cvar("g_balance_vore_swallow_speed_decrease"))\r
        {\r
@@ -826,12 +804,18 @@ void Vore()
                self.regurgitate_prepare = -1;\r
                return;\r
        }\r
-       if(cvar("g_balance_vore_load_pred_speedcap") && self.stomach_load && vlen(self.velocity) >= cvar("g_balance_vore_load_pred_speedcap") / (self.stomach_load / self.stomach_maxload)) // predator's going too fast, gets sick and throws up\r
+       if(cvar("g_balance_vore_load_pred_speedcap") && self.stomach_load)\r
+       if(vlen(self.velocity) >= cvar("g_balance_vore_load_pred_speedcap") / (self.stomach_load / self.stomach_maxload)) // predator's going too fast, gets sick and throws up\r
        {\r
                self.regurgitate_prepare = -1;\r
                return;\r
        }\r
 \r
+       if (self.digesting && self.digestsound_finished < time)\r
+       {\r
+               PlayerSound (self, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
+               self.digestsound_finished = time + 0.5;\r
+       }\r
        if(cvar("g_vore_gurglesound"))\r
                Vore_GurgleSound();\r
 \r