\r
damage_offset = 1;\r
if(cvar("g_balance_vore_digestion_distribute")) // apply distributed digestion damage\r
- damage_offset *= self.predator.stomach_load / self.predator.stomach_maxload;\r
- damage_offset = ceil(damage_offset);\r
- damage = cvar("g_balance_vore_digestion_damage_item") / damage_offset;\r
+ damage_offset /= self.predator.stomach_load / self.predator.stomach_maxload;\r
+ damage = ceil(cvar("g_balance_vore_digestion_damage_item") / damage_offset);\r
\r
self.health -= damage;\r
self.predator.health += damage;\r