GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
+ GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");\r
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
- GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
+ GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
\r
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
float g_pickup_armorlarge_max;\r
float g_pickup_healthsmall;\r
float g_pickup_healthsmall_max;\r
+float g_pickup_healthsmall_consumable;\r
float g_pickup_healthmedium;\r
float g_pickup_healthmedium_max;\r
+float g_pickup_healthmedium_consumable;\r
float g_pickup_healthlarge;\r
float g_pickup_healthlarge_max;\r
+float g_pickup_healthlarge_consumable;\r
float g_pickup_healthmega;\r
float g_pickup_healthmega_max;\r
+float g_pickup_healthmega_consumable;\r
float g_weaponspeedfactor;\r
float g_weaponratefactor;\r
float g_weapondamagefactor;\r
g_warmup_allguns = cvar("g_warmup_allguns");\r
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
\r
- if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
inWarmupStage = 0; // these modes cannot work together, sorry\r
\r
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
+ g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");\r
g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
+ g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");\r
g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
+ g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");\r
g_pickup_healthmega = cvar("g_pickup_healthmega");\r
g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
+ g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");\r
\r
g_weapon_stay = cvar("g_weapon_stay");\r
\r
if(g_ghost_items >= 1)\r
g_ghost_items = 0.25; // default alpha value\r
\r
- if not(inWarmupStage && !g_ca)\r
+ if not(inWarmupStage && !g_ca && !g_rpg)\r
game_starttime = cvar("g_start_delay");\r
\r
sv_pitch_min = cvar("sv_pitch_min");\r
{\r
// gamemode related things\r
precache_model ("models/misc/chatbubble.spr");\r
- precache_model ("models/misc/teambubble.spr");\r
- precache_model ("models/misc/teambubbleheal.spr");\r
\r
// used by the waypoint editor\r
precache_model ("models/rune.mdl");\r
precache_all_models("models/player/*.dpm");\r
precache_all_models("models/player/*.md3");\r
precache_all_models("models/player/*.psk");\r
- //precache_model("models/player/vixen.zym");\r
+ precache_all_models("models/player/*.iqm");\r
}\r
\r
if (cvar("sv_defaultcharacter"))\r
precache_sound ("player/digest.wav");\r
precache_sound ("misc/health_regen.wav");\r
precache_sound ("misc/armor_regen.wav");\r
+ precache_sound ("misc/power_fail.wav");\r
\r
if (g_jetpack)\r
precache_sound ("misc/jetpack_fly.wav");\r
// common weapon precaches\r
precache_sound ("weapons/weapon_switch.wav");\r
precache_sound ("weapons/weaponpickup.wav");\r
- precache_sound ("weapons/grabber_fire.wav"); // grabber\r
- precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
- precache_sound ("weapons/grabber_impact.wav"); // grabber\r
- precache_sound ("weapons/stomachkick.wav");\r
+ precache_model ("models/weapons/w_displaydigit.md3");\r
+\r
+ float i;\r
+ for(i = 0; i < 8; i += 1)\r
+ precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
\r
if (cvar("sv_precacheweapons"))\r
{\r
Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
}\r
\r
+float portrait_SendEntity(entity to, float sf)\r
+{\r
+ WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);\r
+\r
+ string s;\r
+ s = substring(self.model, 0, strlen(self.model) - 4); // remove extension\r
+ s = strcat(s, "-", ftos(self.skin));\r
+\r
+ WriteString(MSG_ENTITY, s);\r
+\r
+ return TRUE;\r
+}\r
+\r
+void portrait(entity pl)\r
+{\r
+ entity e;\r
+ e = spawn();\r
+ e.classname = "portrait";\r
+ setmodel(e, pl.model);\r
+ e.skin = pl.skin;\r
+\r
+ Net_LinkEntity(e, FALSE, 0.1, portrait_SendEntity);\r
+}\r
+\r
void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
{\r
return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r