precache_sound ("misc/hit.wav");\r
precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
+ precache_sound ("misc/forbidden.wav");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r