#define VOICETYPE_TAUNT 15\r
#define VOICETYPE_GURGLE 16\r
\r
+#define TAUNTTYPE_DEATH 1\r
+#define TAUNTTYPE_VORE 2\r
+\r
void PrecachePlayerSounds(string f);\r
void PrecacheGlobalSound(string samplestring);\r
void UpdatePlayerSounds();\r
\r
// autotaunt system\r
.float cvar_cl_autotaunt;\r
+.float cvar_cl_autotaunt_repeat;\r
.float cvar_cl_voice_directional;\r
.float cvar_cl_voice_directional_taunt_attenuation;\r
\r