if(self.stat_eaten && cvar("g_vore_soundocclusion")) // reduce sound volume for prey, to simulate stomach culling\r
vol *= cvar("g_vore_soundocclusion");\r
if(cvar("g_healthsize") && cvar("g_healthsize_soundfactor")) // amplify or reduce sound volume based on the size of the player\r
- vol *= (self.scale * cvar("g_healthsize_soundfactor"));\r
+ vol *= pow(self.scale, cvar("g_healthsize_soundfactor"));\r
vol = bound(0, vol, 1);\r
\r
switch(voicetype)\r