if(self.swallow_progress_pred) // cut speed based on swallow progress for preds\r
wishspeed *= 1 - (self.swallow_progress_pred * cvar("g_balance_vore_swallow_speed_cutspd_pred"));\r
if(self.grabber_stunned > time && random() <= cvar("g_balance_grabber_secondary_stun_rate")) // randomly cut speed while the player is stunned\r
- wishspeed = 0;\r
+ return;\r
}\r
\r
if(cvar("sv_gameplayfix_q2airaccelerate"))\r