\r
WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
+ WriteCoord(MSG_ENTITY, cvar("g_healthsize"));\r
\r
// tell the client if this server uses armor\r
- float armor_enabled;\r
- if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) || (inWarmupStage && cvar("g_warmup_start_armor")) || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear"))\r
- armor_enabled = TRUE;\r
- WriteByte(MSG_ENTITY, armor_enabled);\r
+ float armor_max;\r
+ if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) /*|| (inWarmupStage && cvar("g_warmup_start_armor"))*/ || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear"))\r
+ armor_max = cvar("g_balance_armor_limit");\r
+ WriteCoord(MSG_ENTITY, armor_max);\r
\r
return TRUE;\r
}\r