.float power_sounded;\r
void PlayerPreThink (void)\r
{\r
- portrait(self, self); // TEMPORARY TEST\r
-\r
self.stat_game_starttime = game_starttime;\r
self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");\r
self.stat_leadlimit = cvar("leadlimit");\r