const float ENT_CLIENT_WARPZONE = 23;\r
const float ENT_CLIENT_WARPZONE_CAMERA = 24;\r
const float ENT_CLIENT_TRIGGER_MUSIC = 25;\r
+const float ENT_CLIENT_PORTRAIT = 26;\r
\r
const float ENT_CLIENT_TURRET = 40;\r
\r
const float STAT_VORE_EATEN = 55;\r
const float STAT_VORE_CANLEAVE = 56;\r
const float STAT_VORE_CANSWALLOW = 57;\r
-const float STAT_SBRING1_TYPE = 58;\r
-const float STAT_SBRING1_CLIP = 59;\r
-const float STAT_SBRING2_TYPE = 60;\r
-const float STAT_SBRING2_CLIP = 61;\r
-const float STAT_HUD = 62;\r
+const float STAT_VORE_PROGRESS_PREY = 58;\r
+const float STAT_VORE_PROGRESS_PRED = 59;\r
+const float STAT_CROSSHAIR_STYLE = 60;\r
+const float STAT_SBRING1_TYPE = 61;\r
+const float STAT_SBRING1_CLIP = 62;\r
+const float STAT_SBRING2_TYPE = 63;\r
+const float STAT_SBRING2_CLIP = 64;\r
+const float STAT_HUD = 65;\r
const float HUD_NORMAL = 0;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
float WATERLEVEL_SUBMERGED = 3;\r
\r
float MAX_SHOT_DISTANCE = 32768;\r
+\r
+float PARTICLE_MULTIPLIER = 10;\r