x = armor;\r
if (x > 0)\r
{\r
- Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_position")), stov(cvar_string("hud_panel_status_item_armor_icon_scale")), FALSE);\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_armor_text_position")), x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
// health\r
x = health;\r
- Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_position")), stov(cvar_string("hud_panel_status_item_health_icon_scale")), FALSE);\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_health_text_position")), x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
// if we are dead, we can skip the HUD from here\r
if(health <= 0)\r
if(stat_items & IT_JETPACK && button_jetpack)\r
{\r
a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
- Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_ammo_icon_position")), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), FALSE);\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_noload_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
// if (stat_items & GetAmmoItemCode(i))\r
{\r
a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
- Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_position")), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), FALSE);\r
+ Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);\r
weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
\r
// if the weapon we're holding is reloadable, show both its ammo and load\r
{\r
weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
if(weapon_clipload < 0) // we're reloading\r
- Sbar_DrawString("- -", stov(cvar_string("hud_panel_status_item_load_clip_text_position")), cvar("hud_panel_status_item_load_clip_text_scale"));\r
+ Sbar_DrawString("- -", stov(cvar_string("hud_item_clip_load_text_position")), cvar("hud_item_clip_load_text_scale"));\r
else\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_load_clip_text_position")), weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_load_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_clip_load_text_position")), weapon_clipload, 2, 0, cvar("hud_item_clip_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
else\r
{\r
- Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_noload_ammo_text_position")), a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
entity e;\r
e = get_weaponinfo(activeweapon);\r
if (e && e.netname != "" && e.netname != "N/A")\r
- Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_position")), stov(cvar_string("hud_panel_status_item_weapon_scale")), FALSE);\r
+ Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);\r
}\r
\r
void Sbar_Timer()\r