\r
void Sbar_Portrait()\r
{\r
+ float fade_time;\r
+ float fade1_start, fade1_end, fade2_start, fade2_end;\r
+ float fade_in, fade_out;\r
+\r
+ fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+ fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+ fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+ fade2_start = portrait_time;\r
+ fade2_end = portrait_time + fade_time;\r
+\r
+ fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+ fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+ dprint(strcat(ftos(fade_in), " IN --------\n"));\r
+ dprint(strcat(ftos(fade_out), " OUT --------\n"));\r
+ dprint("________________\n");\r
+\r
// draws the portrait, using the values set in Ent_ReadPortrait\r
\r
vector left;\r
drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
- else if(portrait_time)\r
- {\r
- strunzone(portrait_name);\r
- strunzone(portrait_image);\r
- portrait_time = 0;\r
- }\r
}\r
\r
void Sbar_Score()\r
pl_skin = ReadByte();\r
pl_name = ReadString();\r
\r
- // updating an existent portrait\r
- if(portrait_time)\r
- {\r
+ // update existing portraits\r
+ if(portrait_name)\r
strunzone(portrait_name);\r
+ if(portrait_image)\r
strunzone(portrait_image);\r
- }\r
\r
portrait_time = time;\r
portrait_name = strzone(pl_name);\r