float sbar_scoreboard_alpha_name;\r
float sbar_scoreboard_alpha_name_self;\r
\r
+string portrait_image, portrait_name;\r
+float portrait_time;\r
+\r
float ps_primary, ps_secondary;\r
float ts_primary, ts_secondary;\r
\r
}\r
}\r
\r
+void Sbar_Portrait()\r
+{\r
+ float fade_time;\r
+ float fade1_start, fade1_end, fade2_start, fade2_end;\r
+ float fade_in, fade_out;\r
+\r
+ fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+ fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+ fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+ fade2_start = portrait_time;\r
+ fade2_end = portrait_time + fade_time;\r
+\r
+ fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+ fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+ dprint(strcat(ftos(fade_in), " IN --------\n"));\r
+ dprint(strcat(ftos(fade_out), " OUT --------\n"));\r
+ dprint("________________\n");\r
+\r
+ // draws the portrait, using the values set in Ent_ReadPortrait\r
+\r
+ vector left;\r
+ left_x = 0;\r
+ left_y = vid_conheight / 2;\r
+\r
+ if(!cvar("sbar_portrait"))\r
+ return;\r
+\r
+ if(portrait_time + cvar("sbar_portrait_time") >= time)\r
+ {\r
+ drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+}\r
+\r
void Sbar_Score()\r
{\r
float score, distribution, leader;\r
Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
}\r
\r
- // draw status, scores, timer, and ring\r
+ // draw status, scores, timer, ring and portrait\r
Sbar_Status();\r
Sbar_Score();\r
Sbar_Timer();\r
Sbar_Ring();\r
+ Sbar_Portrait();\r
\r
// draw strength/invincibility icon and timer\r
CSQC_Strength_Timer();\r
}\r
drawfont = sbar_font;\r
}\r
+\r
+void Ent_ReadPortrait()\r
+{\r
+ // receives portrait values, which are used in Sbar_Portrait\r
+\r
+ string pl_model, pl_name, img;\r
+ float pl_skin;\r
+\r
+ pl_model = ReadString();\r
+ pl_skin = ReadByte();\r
+ pl_name = ReadString();\r
+\r
+ // update existing portraits\r
+ if(portrait_name)\r
+ strunzone(portrait_name);\r
+ if(portrait_image)\r
+ strunzone(portrait_image);\r
+\r
+ portrait_time = time;\r
+ portrait_name = strzone(pl_name);\r
+\r
+ // obtain the image name from the text file\r
+ float glob, i, fh;\r
+ string fn;\r
+\r
+ glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
+ if(glob < 0)\r
+ return;\r
+ for(i = 0; i < search_getsize(glob); ++i)\r
+ {\r
+ fn = search_getfilename(glob, i);\r
+ fh = fopen(fn, FILE_READ);\r
+ if(fh < 0)\r
+ continue;\r
+\r
+ fgets(fh); // skip name\r
+ img = fgets(fh);\r
+ if(pl_skin == stof(fgets(fh)))\r
+ if(pl_model == fgets(fh))\r
+ portrait_image = strzone(img);\r
+\r
+ fclose(fh);\r
+ }\r
+ search_end(glob);\r
+}\r