// rpg\r
seta g_rpg 0 "RPG: RolePlay / Free Roam gametype"\r
set g_rpg_canleave 1 "when enabled, anyone can leave a predator's stomach in RPG (like leaving a team mate in team games)"\r
-set g_rpg_botattack 0 "when disabled, bots won't attack anyone in RPG (but will still swallow them harmlessly)"\r
+set g_rpg_botattack 1 "bot behavior in RPG. 0 causes bots to never attack, 1 allows bots to swallow you harmlessly, 2 allows bots to attack normally"\r
\r
// server game balance settings\r
// powerup balance settings\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when getting swallowed, 0 disables"\r
+set cl_vore_punchangle 10 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
set g_vore_regurgitatecolor_release "0.875 1 0.375" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_stealprey 0.5 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
-set g_vore_dropweapon 0.75 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
\r