set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 6 "Amount by which the view model is moved vertically based on player size"\r
-\r
set g_healthsize_quake_step 10 "The view of nearby players is shaken by this amount when a macro walks near them (requires g_footsteps)"\r
-set g_healthsize_quake_step_radius 500 "Radius in which a player must be to shake the view"\r
+set g_healthsize_quake_step_radius 500 "Radius in which a player must be located to shake the view"\r
+set g_healthsize_quake_fall 20 "The view of nearby players is shaken by this amount when a macro falls near them"\r
+set g_healthsize_quake_fall_radius 750 "Radius in which a player must be located to shake the view"\r
\r
set g_power 5 "when armor is below this level, the HUD, crosshair and helper will not work"\r
set g_power_reboot 2 "amount of time it takes to boot a player's subsystems once he has enough armor"\r