-set g_voretournamentversion 0.7.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.8.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.6.1 RC1 will be 16101\r
-gameversion 07001\r
-gameversion_min 06000 // 0.6.0 still used this\r
-gameversion_max 08000 // 0.7.0 version allows any 0.8 release, but no more\r
+gameversion 08001\r
+gameversion_min 07000 // 0.7.0 still used this\r
+gameversion_max 09000 // 0.9.0 version allows any 0.9 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
mod_q3bsp_lightmapmergepower 3\r
\r
// player defaults\r
-_cl_color 187\r
+_cl_color 0\r
_cl_name "Player"\r
_cl_playermodel models/player/vixen.iqm\r
_cl_playerskin 0\r
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"\r
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"\r
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"\r
-set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"\r
set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"\r
set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"\r
set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"\r
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"\r
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"\r
set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"\r
-set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"\r
+set g_arena_powerups 0 "enables powerups (strength and shield), which are removed by default"\r
\r
// ca\r
seta g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."\r
\r
\r
seta cl_radar 2 "show radar. 1 in team maches, 2 always"\r
+seta cl_radar_players 2 "show players on the radar. 0 disables, 1 shows only team mates, 2 shows all players"\r
seta cl_radar_content_alpha 0.9 "alpha of the minimap"\r
seta cl_radar_background_alpha 0.5 "set to -1 to disable"\r
seta cl_radar_foreground_alpha 0.9 "set to -1 to disable"\r
seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed"\r
seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed"\r
-seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players"\r
+seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players, does not work in RPG"\r
seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale"\r
seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale"\r
seta cl_vore_vieweffects_idlescale_stomach 15 "the view will move around by this ammount while in the stomach, reserves the cvar v_idlescale"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
set g_healthsize_death 0.25 "Dead players are further shrunken by this amount"\r
set g_healthsize_death_min -100 "Health at which dead players stop being shrunken"\r
-set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_weight 0.75 "Size affects player gravity by this amount"\r
+set g_healthsize_movementfactor 0.75 "Amount by which player size affects jumping and running"\r
+set g_healthsize_falldamagefactor 0.5 "Amount by which player size influences fall damage"\r
set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size"\r
set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r