\r
set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
+set sv_punchangle_speed 16 "speed at which punchangle returns to normal"\r
+set sv_punchvector_speed 32 "speed at which punchvector returns to normal"\r
+\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"\r
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"\r
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"\r
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"\r
-set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"\r
set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"\r
set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"\r
set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"\r
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"\r
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"\r
set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"\r
-set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"\r
+set g_arena_powerups 0 "enables powerups (strength and shield), which are removed by default"\r
\r
// ca\r
seta g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."\r
\r
\r
seta cl_radar 2 "show radar. 1 in team maches, 2 always"\r
+seta cl_radar_players 2 "show players on the radar. 0 disables, 1 shows only team mates, 2 shows all players"\r
seta cl_radar_content_alpha 0.9 "alpha of the minimap"\r
seta cl_radar_background_alpha 0.5 "set to -1 to disable"\r
seta cl_radar_foreground_alpha 0.9 "set to -1 to disable"\r
-seta cl_radar_scale 4096 "distance you can see on the radar"\r
+seta cl_radar_scale 2048 "distance you can see on the radar"\r
seta cl_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"\r
seta cl_radar_size "160 128" "size of the radar in pixels"\r
seta cl_radar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"\r
seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed"\r
seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed"\r
-seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players"\r
+seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players, does not work in RPG"\r
seta cl_vore_vieweffects_idlescale_predator 35 "the view will move around by this ammount while swallowing someone (based on progress), reserves the cvar v_idlescale"\r
seta cl_vore_vieweffects_idlescale_prey 50 "the view will move around by this ammount while being swallowed (based on progress), reserves the cvar v_idlescale"\r
seta cl_vore_vieweffects_idlescale_stomach 15 "the view will move around by this ammount while in the stomach, reserves the cvar v_idlescale"\r