set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower racetrack cyberparcour"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower aneurysm bloodprison bloodprisonctf racetrack cyberparcour"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"\r
set g_multijump_speed -125 "Minimum vertical speed a player must have in order to jump again"\r
\r
+set g_gundisplay_warn_weapon_grabber 10 "display digits will show in warning mode when grabber weapon load is below this amount"\r
+set g_gundisplay_warn_ammo_fuel 50 "display digits will show in warning mode when fuel ammo is below this amount"\r
+\r
// effects\r
r_glsl_postprocess 1\r
r_picmipsprites 0 // Voretournament uses sprites that should never be picmipped (team mate, typing, waypoints)\r
r_mipsprites 1\r
r_mipskins 1\r
r_shadow_realtime_world_lightmaps 1\r
+r_shadow_shadowmapping 1\r
seta r_ambient 4\r
cl_decals_fadetime 1\r
cl_decals_time 2\r
set g_healthsize_quake_step_radius 500 "Radius in which a player must be located to shake the view"\r
set g_healthsize_quake_fall 20 "The view of nearby players is shaken by this amount when a macro falls near them"\r
set g_healthsize_quake_fall_radius 750 "Radius in which a player must be located to shake the view"\r
-set g_healthsize_pitch 0.5 "The pitch of player sounds is modified by this amount based on player size"\r
+set g_healthsize_pitch 0.3 "The pitch of player sounds is modified by this amount based on player size"\r
\r
set g_power 5 "when armor is below this level, the HUD, crosshair and helper will not work"\r
set g_power_reboot 2 "amount of time it takes to boot a player's subsystems once he has enough armor"\r