]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - darkplaces.txt
Remove the rolling in favor of the side-bobbing. I don't believe both effects would...
[xonotic/darkplaces.git] / darkplaces.txt
index d5590061baa34b382f7e0c4c6d4ac9fb076bcd40..e94d8b390dbcf273faa91d3ad3a64f57717d6339 100644 (file)
@@ -396,23 +396,37 @@ cl_beams_polygons                                 1                   use beam p
 cl_beams_quakepositionhack                        1                   makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)
 cl_bob                                            0.02                view bobbing amount
 cl_bobcycle                                       0.6                 view bobbing speed
+cl_bobside                                        0                   sideway view bobbing amount
+cl_bobsidecycle                                   0.6                 sideway view bobbing speed
+cl_bobsideairtime                                 0.05                how fast the view goes back when you stop touching the ground
 cl_bobmodel                                       1                   enables gun bobbing
 cl_bobmodel_side                                  0.05                gun bobbing sideways sway amount
 cl_bobmodel_speed                                 7                   gun bobbing speed
 cl_bobmodel_up                                    0.02                gun bobbing upward movement amount
-cl_leanmodel_side                                 1                   enables gun leaning sideways
-cl_leanmodel_side_speed                           15                  gun leaning sideways speed
-cl_leanmodel_side_limit                           5                   gun leaning sideways limit
-cl_leanmodel_up                                   1                   enables gun leaning upward
-cl_leanmodel_up_speed                             10                  gun leaning upward speed
-cl_leanmodel_up_limit                             2.5                 gun leaning upward limit
-cl_followmodel_side                               1                   enables gun following sideways
-cl_followmodel_side_speed                         15                  gun following sideways speed
-cl_followmodel_side_limit                         1                   gun following sideways limit
-cl_followmodel_up                                 1                   enables gun following upward
-cl_followmodel_up_speed                           10                  gun following upward speed
-cl_followmodel_up_limit                           0.5                 gun following upward limit
+cl_leanmodel                                      0                   enables gun leaning
+cl_leanmodel_side_speed                           0.7                 gun leaning sideways speed
+cl_leanmodel_side_limit                           35                  gun leaning sideways limit
+cl_leanmodel_side_highpass1                       30                  gun leaning sideways pre-highpass in 1/s
+cl_leanmodel_side_highpass                        5                   gun leaning sideways highpass in 1/s
+cl_leanmodel_side_lowpass                         30                  gun leaning sideways lowpass in 1/s
+cl_leanmodel_up_speed                             0.65                gun leaning upward speed
+cl_leanmodel_up_limit                             50                  gun leaning upward limit
+cl_leanmodel_up_highpass1                         5                   gun leaning upward pre-highpass in 1/s
+cl_leanmodel_up_highpass                          15                  gun leaning upward highpass in 1/s
+cl_leanmodel_up_lowpass                           30                  gun leaning upward lowpass in 1/s
+cl_followmodel                                    0                   enables gun following
+cl_followmodel_side_speed                         0.25                gun following sideways speed
+cl_followmodel_side_limit                         6                   gun following sideways limit
+cl_followmodel_side_highpass1                     30                  gun following sideways pre-highpass in 1/s
+cl_followmodel_side_highpass                      5                   gun following sideways highpass in 1/s
+cl_followmodel_side_lowpass                       30                  gun following sideways lowpass in 1/s
+cl_followmodel_up_speed                           0.5                 gun following upward speed
+cl_followmodel_up_limit                           5                   gun following upward limit
+cl_followmodel_up_highpass1                       60                  gun following upward pre-highpass in 1/s
+cl_followmodel_up_highpass                        3                   gun following upward highpass in 1/s
+cl_followmodel_up_lowpass                         30                  gun following upward lowpass in 1/s
 cl_bobup                                          0.5                 view bobbing adjustment that makes the up or down swing of the bob last longer
+cl_bobsideup                                      0.5                 view bobbing adjustment that makes the side swing of the bob last longer
 cl_capturevideo                                   0                   enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
 cl_capturevideo_fps                               30                  how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
 cl_capturevideo_number                            1                   number to append to video filename, incremented each time a capture begins