tag_torso, second tag name\r
tag_weapon, third tag name\r
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+How to install a soundtrack in ogg format\r
+These files must be in ogg or wav format, and numbers begin at 002 if you wish to replace (or install) the Quake cd music - since track 001 was the Quake data track.</p>\r
+quake/id1/sound/cdtracks/track002.ogg replacement track for "cd loop 2"\r
+quake/id1/sound/cdtracks/track003.ogg replacement track for "cd loop 3"\r
+\r
Example list of filenames:\r
quake/id1/progs/player.mdl replaces the player model)\r
quake/id1/progs/player.mdl_0.skin text file that specifies textures to use on an md3 model)\r
quake/id1/gfx/conback.tga replacement console background, just like in quake)\r
quake/id1/gfx/mainmenu.tga replacement main menu image, just like in quake)\r
quake/id1/maps/b_bh25.bsp replacement for normal health pack, for example this could be an md3 model instead)\r
+quake/id1/sound/cdtracks/track002.ogg replacement track for "cd loop 2"\r
+quake/id1/sound/cdtracks/track003.ogg replacement track for "cd loop 3"\r
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sv_clmovement_enable 1 whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players\r
sv_clmovement_minping 0 if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)\r
sv_clmovement_minping_disabletime 1000 when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)\r
-sv_clmovement_waitforinput 16 when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)\r
+sv_clmovement_inputtimeout 0.2 when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)\r
sv_cullentities_nevercullbmodels 0 if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)\r
sv_cullentities_pvs 1 fast but loose culling of hidden entities\r
sv_cullentities_stats 0 displays stats on network entities culled by various methods for each client\r
viewnext change to next animation frame of viewthing entity in current level\r
viewprev change to previous animation frame of viewthing entity in current level\r
wait make script execution wait for next rendered frame\r
-\r
+which accepts a file name as argument and reports where the file is taken from\r
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How to install Quake on Windows:\r