<Tool\r
Name="VCCLCompilerTool"\r
Optimization="0"\r
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;SUPPORTDIRECTX;SUPPORTD3D;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
+ PreprocessorDefinitions="CONFIG_MENU;WIN32;_DEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;SUPPORTDIRECTX;SUPPORTD3D;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
MinimalRebuild="true"\r
BasicRuntimeChecks="3"\r
RuntimeLibrary="3"\r
Name="VCCLCompilerTool"\r
Optimization="2"\r
EnableIntrinsicFunctions="true"\r
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;SUPPORTDIRECTX;SUPPORTD3D;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
+ PreprocessorDefinitions="CONFIG_MENU;WIN32;NDEBUG;_WINDOWS;WIN32_LEAN_AND_MEAN;SUPPORTDIRECTX;SUPPORTD3D;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
RuntimeLibrary="2"\r
EnableFunctionLevelLinking="true"\r
UsePrecompiledHeader="0"\r
RelativePath=".\cl_dyntexture.c"\r
>\r
</File>\r
- <File\r
- RelativePath=".\cl_gecko.c"\r
- >\r
- </File>\r
<File\r
RelativePath=".\cl_input.c"\r
>\r
RelativePath=".\snd_mix.c"\r
>\r
</File>\r
- <File\r
- RelativePath=".\snd_modplug.c"\r
- >\r
- </File>\r
<File\r
RelativePath=".\snd_ogg.c"\r
>\r
>\r
</File>\r
<File\r
- RelativePath=".\thread_null.c"\r
+ RelativePath=".\thread_win.c"\r
>\r
</File>\r
<File\r
RelativePath=".\snd_main.h"\r
>\r
</File>\r
- <File\r
- RelativePath=".\snd_modplug.h"\r
- >\r
- </File>\r
<File\r
RelativePath=".\snd_ogg.h"\r
>\r