<Tool\r
Name="VCCLCompilerTool"\r
Optimization="0"\r
- PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"\r
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
MinimalRebuild="true"\r
BasicRuntimeChecks="3"\r
RuntimeLibrary="3"\r
<Tool\r
Name="VCCLCompilerTool"\r
Optimization="0"\r
- PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS"\r
+ PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
MinimalRebuild="true"\r
BasicRuntimeChecks="3"\r
RuntimeLibrary="3"\r
Name="VCCLCompilerTool"\r
Optimization="2"\r
EnableIntrinsicFunctions="true"\r
- PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"\r
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
RuntimeLibrary="2"\r
EnableFunctionLevelLinking="true"\r
UsePrecompiledHeader="0"\r
Name="VCCLCompilerTool"\r
Optimization="2"\r
EnableIntrinsicFunctions="true"\r
- PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS"\r
+ PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
RuntimeLibrary="2"\r
EnableFunctionLevelLinking="true"\r
UsePrecompiledHeader="0"\r
RelativePath=".\sys_shared.c"\r
>\r
</File>\r
+ <File\r
+ RelativePath=".\thread_null.c"\r
+ >\r
+ </File>\r
<File\r
RelativePath=".\utf8lib.c"\r
>\r
RelativePath=".\server.h"\r
>\r
</File>\r
+ <File\r
+ RelativePath=".\shader_glsl.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\shader_hlsl.h"\r
+ >\r
+ </File>\r
<File\r
RelativePath=".\snd_main.h"\r
>\r
RelativePath=".\sys.h"\r
>\r
</File>\r
+ <File\r
+ RelativePath=".\thread.h"\r
+ >\r
+ </File>\r
<File\r
RelativePath=".\timing.h"\r
>\r