/*
Copyright (C) 1996-1997 Id Software, Inc.
+Copyright (C) 2006-2021 DarkPlaces contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
interface from being ambiguous.
*/
+#ifndef CVAR_H
+#define CVAR_H
+
+#include "qtypes.h"
+#include "qdefs.h"
+struct cmd_state_s;
+struct qfile_s;
+
typedef struct cvar_s
{
- char *name;
- char *string;
- qboolean archive; // set to true to cause it to be saved to vars.rc
- qboolean server; // notifies players when changed
- float value;
+ int flags;
+
+ const char *name;
+
+ const char *string;
+ const char *description;
+ int integer;
+ float value;
+ float vector[3];
+
+ const char *defstring;
+
+ void (*callback)(struct cvar_s *var);
+
+ char **aliases;
+ int aliases_size;
+
+ struct cvar_s *initstate; // snapshot of cvar during init
+
+ int globaldefindex[3];
+ int globaldefindex_stringno[3];
+
struct cvar_s *next;
} cvar_t;
-void Cvar_RegisterVariable (cvar_t *variable);
-// registers a cvar that allready has the name, string, and optionally the
-// archive elements set.
+typedef struct cvar_hash_s
+{
+ cvar_t *cvar;
+ struct cvar_hash_s *next;
+} cvar_hash_t;
+
+typedef struct cvar_state_s
+{
+ cvar_t *vars;
+ cvar_hash_t *hashtable[CVAR_HASHSIZE];
+}
+cvar_state_t;
+
+extern cvar_state_t cvars_all;
+extern cvar_state_t cvars_null; // used by cmd_serverfromclient which intentionally has no cvars available
+
+void Cvar_RegisterVirtual(cvar_t *variable, const char *name );
+
+void Cvar_RegisterCallback(cvar_t *variable, void (*callback)(cvar_t *));
+
+/// registers a cvar that already has the name, string, and optionally the
+/// archive elements set.
+void Cvar_RegisterVariable(cvar_t *variable);
+
+qbool Cvar_Readonly (cvar_t *var, const char *cmd_name);
+
+void Cvar_Callback(cvar_t *var);
-void Cvar_Set (char *var_name, char *value);
-// equivelant to "<name> <variable>" typed at the console
+/// equivelant to "<name> <variable>" typed at the console
+void Cvar_Set (cvar_state_t *cvars, const char *var_name, const char *value);
-void Cvar_SetValue (char *var_name, float value);
-// expands value to a string and calls Cvar_Set
+/// expands value to a string and calls Cvar_Set
+void Cvar_SetValue (cvar_state_t *cvars, const char *var_name, float value);
-float Cvar_VariableValue (char *var_name);
+void Cvar_SetQuick (cvar_t *var, const char *value);
+void Cvar_SetValueQuick (cvar_t *var, float value);
+
+float Cvar_VariableValueOr (cvar_state_t *cvars, const char *var_name, float def, int neededflags);
+// returns def if not defined
+
+float Cvar_VariableValue (cvar_state_t *cvars, const char *var_name, int neededflags);
// returns 0 if not defined or non numeric
-char *Cvar_VariableString (char *var_name);
+const char *Cvar_VariableStringOr (cvar_state_t *cvars, const char *var_name, const char *def, int neededflags);
+// returns def if not defined
+
+const char *Cvar_VariableString (cvar_state_t *cvars, const char *var_name, int neededflags);
+// returns an empty string if not defined
+
+const char *Cvar_VariableDefString (cvar_state_t *cvars, const char *var_name, int neededflags);
// returns an empty string if not defined
-char *Cvar_CompleteVariable (char *partial);
+const char *Cvar_VariableDescription (cvar_state_t *cvars, const char *var_name, int neededflags);
+// returns an empty string if not defined
+
+const char *Cvar_CompleteVariable (cvar_state_t *cvars, const char *partial, int neededflags);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
-qboolean Cvar_Command (void);
-// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
+void Cvar_PrintHelp(cvar_t *cvar, const char *name, qbool full);
+
+void Cvar_CompleteCvarPrint (cvar_state_t *cvars, const char *partial, int neededflags);
+
+qbool Cvar_Command (struct cmd_state_s *cmd);
+// called by Cmd_ExecuteString when Cmd_Argv(cmd, 0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
-void Cvar_WriteVariables (FILE *f);
+void Cvar_SaveInitState(cvar_state_t *cvars);
+void Cvar_RestoreInitState(cvar_state_t *cvars);
+
+void Cvar_UnlockDefaults(struct cmd_state_s *cmd);
+void Cvar_LockDefaults_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_All_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_NoSaveOnly_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_SaveOnly_f(struct cmd_state_s *cmd);
+
+void Cvar_WriteVariables (cvar_state_t *cvars, struct qfile_s *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
-cvar_t *Cvar_FindVar (char *var_name);
+cvar_t *Cvar_FindVar(cvar_state_t *cvars, const char *var_name, int neededflags);
+cvar_t *Cvar_FindVarAfter(cvar_state_t *cvars, const char *prev_var_name, int neededflags);
+
+int Cvar_CompleteCountPossible(cvar_state_t *cvars, const char *partial, int neededflags);
+const char **Cvar_CompleteBuildList(cvar_state_t *cvars, const char *partial, int neededflags);
+// Added by EvilTypeGuy - functions for tab completion system
+// Thanks to Fett erich@heintz.com
+// Thanks to taniwha
+
+/// Prints a list of Cvars including a count of them to the user console
+/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
+/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
+/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
+void Cvar_List_f(struct cmd_state_s *cmd);
+
+void Cvar_Set_f(struct cmd_state_s *cmd);
+void Cvar_SetA_f(struct cmd_state_s *cmd);
+void Cvar_Del_f(struct cmd_state_s *cmd);
+// commands to create new cvars (or set existing ones)
+// seta creates an archived cvar (saved to config)
+
+/// allocates a cvar by name and returns its address,
+/// or merely sets its value if it already exists.
+cvar_t *Cvar_Get(cvar_state_t *cvars, const char *name, const char *value, int flags, const char *newdescription);
+
+extern const char *cvar_dummy_description; // ALWAYS the same pointer
+
+void Cvar_UpdateAllAutoCvars(cvar_state_t *cvars); // updates ALL autocvars of the active prog to the cvar values (savegame loading)
+
+#ifdef FILLALLCVARSWITHRUBBISH
+void Cvar_FillAll_f(cmd_state_t *cmd);
+#endif /* FILLALLCVARSWITHRUBBISH */
+
+#endif
-extern cvar_t *cvar_vars;