*/
// cvar.h
-struct cmd_state_s;
-typedef struct cmd_state_s cmd_state_t;
-
/*
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
#ifndef CVAR_H
#define CVAR_H
-// cvar flags
-
-#define CVAR_SAVE 1
-#define CVAR_NOTIFY 2
-#define CVAR_READONLY 4
-#define CVAR_SERVERINFO 8
-#define CVAR_USERINFO 16
-// CVAR_PRIVATE means do not $ expand or sendcvar this cvar under any circumstances (rcon_password uses this)
-#define CVAR_PRIVATE 32
-// for engine-owned cvars that must not be reset on gametype switch (e.g. scr_screenshot_name, which otherwise isn't set to the mod name properly)
-#define CVAR_NORESETTODEFAULTS 64
-// cvar is accessible in client
-#define CVAR_CLIENT 128
-// cvar is accessible in dedicated server
-#define CVAR_SERVER 256
-// used to determine if flags is valid
-#define CVAR_MAXFLAGSVAL 511
-// for internal use only!
-#define CVAR_DEFAULTSET (1<<30)
-#define CVAR_ALLOCATED (1<<31)
+#include "qtypes.h"
+#include "qdefs.h"
+struct cmd_state_s;
+struct qfile_s;
typedef struct cvar_s
{
char **aliases;
int aliasindex;
- // values at init (for Cvar_RestoreInitState)
- qbool initstate; // indicates this existed at init
- int initflags;
- const char *initstring;
- const char *initdescription;
- int initinteger;
- float initvalue;
- float initvector[3];
- const char *initdefstring;
+ struct cvar_s *initstate; // snapshot of cvar during init
int globaldefindex[3];
int globaldefindex_stringno[3];
qbool Cvar_Readonly (cvar_t *var, const char *cmd_name);
+void Cvar_Callback(cvar_t *var);
+
/// equivelant to "<name> <variable>" typed at the console
void Cvar_Set (cvar_state_t *cvars, const char *var_name, const char *value);
-void Cvar_Set_NoCallback (cvar_t *var, const char *value);
/// expands value to a string and calls Cvar_Set
void Cvar_SetValue (cvar_state_t *cvars, const char *var_name, float value);
void Cvar_CompleteCvarPrint (cvar_state_t *cvars, const char *partial, int neededflags);
-qbool Cvar_Command (cmd_state_t *cmd);
+qbool Cvar_Command (struct cmd_state_s *cmd);
// called by Cmd_ExecuteString when Cmd_Argv(cmd, 0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
void Cvar_SaveInitState(cvar_state_t *cvars);
void Cvar_RestoreInitState(cvar_state_t *cvars);
-void Cvar_UnlockDefaults(cmd_state_t *cmd);
-void Cvar_LockDefaults_f(cmd_state_t *cmd);
-void Cvar_ResetToDefaults_All_f(cmd_state_t *cmd);
-void Cvar_ResetToDefaults_NoSaveOnly_f(cmd_state_t *cmd);
-void Cvar_ResetToDefaults_SaveOnly_f(cmd_state_t *cmd);
+void Cvar_UnlockDefaults(struct cmd_state_s *cmd);
+void Cvar_LockDefaults_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_All_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_NoSaveOnly_f(struct cmd_state_s *cmd);
+void Cvar_ResetToDefaults_SaveOnly_f(struct cmd_state_s *cmd);
-void Cvar_WriteVariables (cvar_state_t *cvars, qfile_t *f);
+void Cvar_WriteVariables (cvar_state_t *cvars, struct qfile_s *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
/// Referenced in cmd.c in Cmd_Init hence it's inclusion here.
/// Added by EvilTypeGuy eviltypeguy@qeradiant.com
/// Thanks to Matthias "Maddes" Buecher, http://www.inside3d.com/qip/
-void Cvar_List_f(cmd_state_t *cmd);
+void Cvar_List_f(struct cmd_state_s *cmd);
-void Cvar_Set_f(cmd_state_t *cmd);
-void Cvar_SetA_f(cmd_state_t *cmd);
-void Cvar_Del_f(cmd_state_t *cmd);
+void Cvar_Set_f(struct cmd_state_s *cmd);
+void Cvar_SetA_f(struct cmd_state_s *cmd);
+void Cvar_Del_f(struct cmd_state_s *cmd);
// commands to create new cvars (or set existing ones)
// seta creates an archived cvar (saved to config)