#define VF_PERSPECTIVE 200 //(float)
#define VF_CLEARSCREEN 201 //(float)
+#define VF_FOG_DENSITY 202 //(float)
+#define VF_FOG_COLOR 203 //(vector)
+#define VF_FOG_COLOR_R 204 //(float)
+#define VF_FOG_COLOR_G 205 //(float)
+#define VF_FOG_COLOR_B 206 //(float)
+#define VF_FOG_ALPHA 207 //(float)
+#define VF_FOG_START 208 //(float)
+#define VF_FOG_END 209 //(float)
+#define VF_FOG_HEIGHT 210 //(float)
+#define VF_FOG_FADEDEPTH 211 //(float)
+
#define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows.
#define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting.
#define RF_DEPTHHACK 4 // The entity appears closer to the view than normal, either by scaling it wierdly or by just using a depthrange. This will usually be found in conjunction with RF_VIEWMODEL
#define RF_USEAXIS 16 // When set, the entity will use the v_forward, v_right and v_up globals instead of it's angles field for orientation. Angles will be ignored compleatly.
// Note that to use this properly, you'll NEED to use the predraw function to set the globals.
//#define RF_DOUBLESIDED 32
-#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
-#define RF_NOCULL 128 // do not cull this entity using r_cullentities, for large outdoor entities (asteroids on the sky. etc)
+#define RF_USETRANSPARENTOFFSET 64 // Allows QC to customize origin used for transparent sorting via transparent_origin global, helps to fix transparent sorting bugs on a very large entities
+#define RF_WORLDOBJECT 128 // for large outdoor entities that should not be culled
+#define RF_MODELLIGHT 4096 // CSQC-set model light
#define RF_FULLBRIGHT 256
#define RF_NOSHADOW 512
qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out);
+qboolean CL_VM_TransformView(int entnum, matrix4x4_t *viewmatrix, mplane_t *clipplane, vec3_t visorigin);
+
#endif