// set up the animation data
VM_GenerateFrameGroupBlend(prog, ed->priv.server->framegroupblend, ed);
- VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model);
+ VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model, cl.time);
VM_UpdateEdictSkeleton(prog, ed, model, ed->priv.server->frameblend);
if (PRVM_clientedictfloat(ed, shadertime)) // hack for csprogs.dat files that do not set shadertime, leaves the value at entity spawn time
entrender->shadertime = PRVM_clientedictfloat(ed, shadertime);