#include "clprogdefs.h"
#include "csprogs.h"
#include "cl_collision.h"
+#include "snd_main.h"
//============================================================================
// Client prog handling
"CSQC_InputEvent",
"CSQC_UpdateView",
"CSQC_ConsoleCommand",
- "CSQC_Shutdown"
};
static int cl_numrequiredfunc = sizeof(cl_required_func) / sizeof(char*);
// Host_AbortCurrentFrame(); //[515]: hmmm... if server says it needs csqc then client MUST disconnect
Host_Error(va("CL_VM_Error: %s", errorstring));
}
-
+void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_take);
+ if(val)
+ val->_float = dmg_take;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_save);
+ if(val)
+ val->_float = dmg_save;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_origin);
+ if(val)
+ {
+ val->vector[0] = dmg_origin[0];
+ val->vector[1] = dmg_origin[1];
+ val->vector[2] = dmg_origin[2];
+ }
+ CSQC_END
+ }
+}
//[515]: set globals before calling R_UpdateView, WEIRD CRAP
static void CSQC_SetGlobals (void)
{
+ prvm_eval_t *val;
CSQC_BEGIN
prog->globals.client->time = cl.time;
prog->globals.client->frametime = max(0, cl.time - cl.oldtime);
VectorSet(prog->globals.client->input_movevalues, cl.movecmd[0].forwardmove, cl.movecmd[0].sidemove, cl.movecmd[0].upmove);
//VectorCopy(cl.movement_origin, cl.csqc_origin);
Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, cl.csqc_origin);
- VectorCopy(cl.csqc_origin, prog->globals.client->pmove_org);
+ if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.view_angles)))
+ VectorCopy(cl.viewangles, val->vector);
prog->globals.client->maxclients = cl.maxclients;
- //VectorCopy(cl.movement_velocity, prog->globals.client->pmove_vel);
- VectorCopy(cl.velocity, prog->globals.client->pmove_vel);
CSQC_END
}
if ((e->render.colormap > 0 && e->render.colormap <= cl.maxclients) || e->render.colormap >= 1024)
{
- int cb;
unsigned char *cbcolor;
int palcol;
if (e->render.colormap >= 1024)
else
palcol = cl.scores[e->render.colormap-1].colors;
- cb = (palcol & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
- cbcolor = (unsigned char *) (&palette_complete[cb]);
+ cbcolor = (unsigned char *) (&palette_pantscolormap[palcol & 0xF]);
e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
- cb = (palcol & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
- cbcolor = (unsigned char *) (&palette_complete[cb]);
+ cbcolor = (unsigned char *) (&palette_shirtcolormap[(palcol & 0xF0) >> 4]);
e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
if(!cl.csqc_loaded)
return false;
CSQC_BEGIN
- prog->globals.client->time = cl.time;
- PRVM_G_FLOAT(OFS_PARM0) = pressed;
- PRVM_G_FLOAT(OFS_PARM1) = key;
- PRVM_ExecuteProgram(prog->funcoffsets.CSQC_InputEvent, "QC function CSQC_InputEvent is missing");
- r = CSQC_RETURNVAL;
+ if (!prog->funcoffsets.CSQC_InputEvent)
+ r = false;
+ else
+ {
+ prog->globals.client->time = cl.time;
+ PRVM_G_FLOAT(OFS_PARM0) = pressed;
+ PRVM_G_FLOAT(OFS_PARM1) = key;
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_InputEvent, "QC function CSQC_InputEvent is missing");
+ r = CSQC_RETURNVAL;
+ }
CSQC_END
return r;
}
qboolean CL_VM_UpdateView (void)
{
+ vec3_t emptyvector;
+ emptyvector[0] = 0;
+ emptyvector[1] = 0;
+ emptyvector[2] = 0;
// vec3_t oldangles;
if(!cl.csqc_loaded)
return false;
r_refdef.numlights = 0;
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_UpdateView, "QC function CSQC_UpdateView is missing");
//VectorCopy(oldangles, cl.viewangles);
+ // Dresk : Reset Dmg Globals Here
+ CL_VM_UpdateDmgGlobals(0, 0, emptyvector);
CSQC_END
return true;
}
qboolean CL_VM_ConsoleCommand (const char *cmd)
{
int restorevm_tempstringsbuf_cursize;
- qboolean r;
+ qboolean r = false;
if(!cl.csqc_loaded)
return false;
CSQC_BEGIN
+ if (prog->funcoffsets.CSQC_ConsoleCommand)
+ {
prog->globals.client->time = cl.time;
restorevm_tempstringsbuf_cursize = vm_tempstringsbuf.cursize;
PRVM_G_INT(OFS_PARM0) = PRVM_SetTempString(cmd);
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_ConsoleCommand, "QC function CSQC_ConsoleCommand is missing");
vm_tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
r = CSQC_RETURNVAL;
+ }
CSQC_END
return r;
}
CSQC_END
}
+void CL_VM_UpdateIntermissionState (int intermission)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.intermission);
+ if(val)
+ val->_float = intermission;
+ CSQC_END
+ }
+}
+void CL_VM_UpdateShowingScoresState (int showingscores)
+{
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.sb_showscores);
+ if(val)
+ val->_float = showingscores;
+ CSQC_END
+ }
+}
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos)
+{
+ qboolean r = false;
+ if(cl.csqc_loaded)
+ {
+ CSQC_BEGIN
+ if(prog->funcoffsets.CSQC_Event_Sound)
+ {
+ prog->globals.client->time = cl.time;
+ PRVM_G_FLOAT(OFS_PARM0) = ent;
+ PRVM_G_FLOAT(OFS_PARM1) = channel;
+ PRVM_G_INT(OFS_PARM2) = PRVM_SetTempString(cl.sound_name[sound_num] );
+ PRVM_G_FLOAT(OFS_PARM3) = volume;
+ PRVM_G_FLOAT(OFS_PARM4) = attenuation;
+ VectorCopy(pos, PRVM_G_VECTOR(OFS_PARM5) );
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Event_Sound, "QC function CSQC_Event_Sound is missing");
+ r = CSQC_RETURNVAL;
+ }
+ CSQC_END
+ }
+
+ return r;
+}
+void CL_VM_UpdateCoopDeathmatchGlobals (int gametype)
+{
+ // Avoid global names for clean(er) coding
+ int localcoop;
+ int localdeathmatch;
+
+ prvm_eval_t *val;
+ if(cl.csqc_loaded)
+ {
+ if(gametype == GAME_COOP)
+ {
+ localcoop = 1;
+ localdeathmatch = 0;
+ }
+ else
+ if(gametype == GAME_DEATHMATCH)
+ {
+ localcoop = 0;
+ localdeathmatch = 1;
+ }
+ else
+ {
+ // How did the ServerInfo send an unknown gametype?
+ // Better just assign the globals as 0...
+ localcoop = 0;
+ localdeathmatch = 0;
+ }
+ CSQC_BEGIN
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.coop);
+ if(val)
+ val->_float = localcoop;
+ val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.deathmatch);
+ if(val)
+ val->_float = localdeathmatch;
+ CSQC_END
+ }
+}
float CL_VM_Event (float event) //[515]: needed ? I'd say "YES", but don't know for what :D
{
float r = 0;
void CSQC_ReadEntities (void)
{
unsigned short entnum, oldself, realentnum;
+ if(!cl.csqc_loaded)
+ {
+ Host_Error ("CSQC_ReadEntities: CSQC is not loaded");
+ return;
+ }
+
CSQC_BEGIN
prog->globals.client->time = cl.time;
oldself = prog->globals.client->self;
fs_offset_t csprogsdatasize;
int csprogsdatacrc, requiredcrc;
int requiredsize;
+ prvm_eval_t *val;
// reset csqc_progcrc after reading it, so that changing servers doesn't
// expect csqc on the next server
prog->globals.client->mapname = PRVM_SetEngineString(cl.worldmodel->name);
prog->globals.client->player_localentnum = cl.playerentity;
+ // set map description (use world entity 0)
+ val = PRVM_EDICTFIELDVALUE(prog->edicts, prog->fieldoffsets.message);
+ if(val)
+ val->string = PRVM_SetEngineString(cl.levelname);
+
// call the prog init
PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Init, "QC function CSQC_Init is missing");
cl.csqc_vidvars.drawcrosshair = false;
cl.csqc_vidvars.drawenginesbar = false;
+
+ // Update Coop and Deathmatch Globals (at this point the client knows them from ServerInfo)
+ CL_VM_UpdateCoopDeathmatchGlobals(cl.gametype);
}
void CL_VM_ShutDown (void)
return;
CSQC_BEGIN
prog->globals.client->time = cl.time;
- PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Shutdown, "QC function CSQC_Shutdown is missing");
+ if (prog->funcoffsets.CSQC_Shutdown)
+ PRVM_ExecuteProgram(prog->funcoffsets.CSQC_Shutdown, "QC function CSQC_Shutdown is missing");
PRVM_ResetProg();
CSQC_END
Con_Print("CSQC ^1unloaded\n");