if (!VectorLength2(entrender->glowmod))
VectorSet(entrender->glowmod, 1, 1, 1);
- // LordHavoc: use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
- CL_GetTagMatrix(prog, &entrender->matrix, ed, 0);
+ // LadyHavoc: use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
+ // this also sets the custommodellight_origin for us
+ CL_GetTagMatrix(prog, &entrender->matrix, ed, 0, entrender->custommodellight_origin);
// set up the animation data
VM_GenerateFrameGroupBlend(prog, ed->priv.server->framegroupblend, ed);
// model light
if (renderflags & RF_MODELLIGHT)
{
- if (PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient); else VectorClear(entrender->modellight_ambient);
- if (PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse); else VectorClear(entrender->modellight_diffuse);
- if (PRVM_clientedictvector(ed, modellight_dir)) VectorCopy(PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir); else VectorClear(entrender->modellight_lightdir);
+ if (PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->custommodellight_ambient); else VectorClear(entrender->custommodellight_ambient);
+ if (PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->custommodellight_diffuse); else VectorClear(entrender->custommodellight_diffuse);
+ if (PRVM_clientedictvector(ed, modellight_dir)) VectorCopy(PRVM_clientedictvector(ed, modellight_dir), entrender->custommodellight_lightdir); else VectorClear(entrender->custommodellight_lightdir);
entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT;
}
CSQC_END
}
}
-qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed)
+qboolean CL_VM_Event_Sound(int sound_num, float fvolume, int channel, float attenuation, int ent, vec3_t pos, int flags, float speed)
{
prvm_prog_t *prog = CLVM_prog;
qboolean r = false;
PRVM_G_FLOAT(OFS_PARM0) = ent;
PRVM_G_FLOAT(OFS_PARM1) = CHAN_ENGINE2USER(channel);
PRVM_G_INT(OFS_PARM2) = PRVM_SetTempString(prog, cl.sound_name[sound_num] );
- PRVM_G_FLOAT(OFS_PARM3) = volume;
+ PRVM_G_FLOAT(OFS_PARM3) = fvolume;
PRVM_G_FLOAT(OFS_PARM4) = attenuation;
VectorCopy(pos, PRVM_G_VECTOR(OFS_PARM5) );
PRVM_G_FLOAT(OFS_PARM6) = speed * 100.0f;
// call the prog init
prog->ExecuteProgram(prog, PRVM_clientfunction(CSQC_Init), "QC function CSQC_Init is missing");
+ // Once CSQC_Init was called, we consider csqc code fully initialized.
+ prog->inittime = realtime;
+
cl.csqc_loaded = true;
cl.csqc_vidvars.drawcrosshair = false;
CSQC_BEGIN;
- // FIXME consider attachments here!
-
ed = PRVM_EDICT_NUM(entnum - MAX_EDICTS);
if(!ed->priv.required->free)
{
mod = CL_GetModelFromEdict(ed);
VectorCopy(PRVM_clientedictvector(ed, origin), out);
- if(CL_GetTagMatrix(prog, &matrix, ed, 0) == 0)
+ if(CL_GetTagMatrix(prog, &matrix, ed, 0, NULL) == 0)
Matrix4x4_OriginFromMatrix(&matrix, out);
if (mod && mod->soundfromcenter)
VectorMAMAM(1.0f, out, 0.5f, mod->normalmins, 0.5f, mod->normalmaxs, out);