#if !defined( INCLUDED_UFOAI_LEVEL_H )
#define INCLUDED_UFOAI_LEVEL_H
-void assign_default_values_to_worldspawn(bool override, char const **returnMsg);
-void check_map_values(char const **returnMsg);
+void assign_default_values_to_worldspawn(bool override, const char **returnMsg);
+void check_map_values(const char **returnMsg);
void get_team_count(const char *classname, int *count, int *team);
#endif