#include "globaldefs.h"
#include <string.h>
#include <stdlib.h>
-
#if !GDEF_OS_MACOS
-
#include <search.h>
-
#endif
-
#include <stdio.h>
#include "iglrender.h"
CPortals portals;
CPortalsRender render;
-int compare(const void *arg1, const void *arg2)
-{
+int compare( const void *arg1, const void *arg2 ){
- if (portals.portal[*((int *) arg1)].dist > portals.portal[*((int *) arg2)].dist) {
- return -1;
- } else if (portals.portal[*((int *) arg1)].dist < portals.portal[*((int *) arg2)].dist) {
- return 1;
- }
+ if ( portals.portal[*( (int *)arg1 )].dist > portals.portal[*( (int *)arg2 )].dist ) {
+ return -1;
+ }
+ else if ( portals.portal[*( (int *)arg1 )].dist < portals.portal[*( (int *)arg2 )].dist ) {
+ return 1;
+ }
- return 0;
+ return 0;
}
-CBspPortal::CBspPortal()
-{
- memset(this, 0, sizeof(CBspPortal));
+CBspPortal::CBspPortal(){
+ memset( this, 0, sizeof( CBspPortal ) );
}
-CBspPortal::~CBspPortal()
-{
- delete[] point;
- delete[] inner_point;
+CBspPortal::~CBspPortal(){
+ delete[] point;
+ delete[] inner_point;
}
-bool CBspPortal::Build(char *def)
-{
- char *c = def;
- unsigned int n;
- int dummy1, dummy2;
- int res_cnt, i;
-
- if (portals.hint_flags) {
- res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *) &hint);
- } else {
- sscanf(def, "%u", &point_count);
- hint = false;
- }
-
- if (point_count < 3 || (portals.hint_flags && res_cnt < 4)) {
- return false;
- }
-
- point = new CBspPoint[point_count];
- inner_point = new CBspPoint[point_count];
-
- for (n = 0; n < point_count; n++) {
- for (; *c != 0 && *c != '('; c++) {}
-
- if (*c == 0) {
- return false;
- }
-
- c++;
-
- sscanf(c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2);
-
- center.p[0] += point[n].p[0];
- center.p[1] += point[n].p[1];
- center.p[2] += point[n].p[2];
-
- if (n == 0) {
- for (i = 0; i < 3; i++) {
- min[i] = point[n].p[i];
- max[i] = point[n].p[i];
- }
- } else {
- for (i = 0; i < 3; i++) {
- if (min[i] > point[n].p[i]) {
- min[i] = point[n].p[i];
- }
- if (max[i] < point[n].p[i]) {
- max[i] = point[n].p[i];
- }
- }
- }
- }
-
- center.p[0] /= (float) point_count;
- center.p[1] /= (float) point_count;
- center.p[2] /= (float) point_count;
-
- for (n = 0; n < point_count; n++) {
- inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
- inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
- inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
- }
-
- fp_color_random[0] = (float) (rand() & 0xff) / 255.0f;
- fp_color_random[1] = (float) (rand() & 0xff) / 255.0f;
- fp_color_random[2] = (float) (rand() & 0xff) / 255.0f;
- fp_color_random[3] = 1.0f;
-
- return true;
+bool CBspPortal::Build( char *def ){
+ char *c = def;
+ unsigned int n;
+ int dummy1, dummy2;
+ int res_cnt, i;
+
+ if ( portals.hint_flags ) {
+ res_cnt = sscanf( def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint );
+ }
+ else
+ {
+ sscanf( def, "%u", &point_count );
+ hint = false;
+ }
+
+ if ( point_count < 3 || ( portals.hint_flags && res_cnt < 4 ) ) {
+ return false;
+ }
+
+ point = new CBspPoint[point_count];
+ inner_point = new CBspPoint[point_count];
+
+ for ( n = 0; n < point_count; n++ )
+ {
+ for (; *c != 0 && *c != '('; c++ ) ;
+
+ if ( *c == 0 ) {
+ return false;
+ }
+
+ c++;
+
+ sscanf( c, "%f %f %f", point[n].p, point[n].p + 1, point[n].p + 2 );
+
+ center.p[0] += point[n].p[0];
+ center.p[1] += point[n].p[1];
+ center.p[2] += point[n].p[2];
+
+ if ( n == 0 ) {
+ for ( i = 0; i < 3; i++ )
+ {
+ min[i] = point[n].p[i];
+ max[i] = point[n].p[i];
+ }
+ }
+ else
+ {
+ for ( i = 0; i < 3; i++ )
+ {
+ if ( min[i] > point[n].p[i] ) {
+ min[i] = point[n].p[i];
+ }
+ if ( max[i] < point[n].p[i] ) {
+ max[i] = point[n].p[i];
+ }
+ }
+ }
+ }
+
+ center.p[0] /= (float)point_count;
+ center.p[1] /= (float)point_count;
+ center.p[2] /= (float)point_count;
+
+ for ( n = 0; n < point_count; n++ )
+ {
+ inner_point[n].p[0] = ( 0.01f * center.p[0] ) + ( 0.99f * point[n].p[0] );
+ inner_point[n].p[1] = ( 0.01f * center.p[1] ) + ( 0.99f * point[n].p[1] );
+ inner_point[n].p[2] = ( 0.01f * center.p[2] ) + ( 0.99f * point[n].p[2] );
+ }
+
+ fp_color_random[0] = (float)( rand() & 0xff ) / 255.0f;
+ fp_color_random[1] = (float)( rand() & 0xff ) / 255.0f;
+ fp_color_random[2] = (float)( rand() & 0xff ) / 255.0f;
+ fp_color_random[3] = 1.0f;
+
+ return true;
}
-CPortals::CPortals()
-{
- memset(this, 0, sizeof(CPortals));
+CPortals::CPortals(){
+ memset( this, 0, sizeof( CPortals ) );
}
-CPortals::~CPortals()
-{
- Purge();
+CPortals::~CPortals(){
+ Purge();
}
-void CPortals::Purge()
-{
- delete[] portal;
- delete[] portal_sort;
- portal = NULL;
- portal_sort = NULL;
- portal_count = 0;
-
- /*
- delete[] node;
- node = NULL;
- node_count = 0;
- */
+void CPortals::Purge(){
+ delete[] portal;
+ delete[] portal_sort;
+ portal = NULL;
+ portal_sort = NULL;
+ portal_count = 0;
+
+ /*
+ delete[] node;
+ node = NULL;
+ node_count = 0;
+ */
}
-void CPortals::Load()
-{
- char buf[LINE_BUF + 1];
+void CPortals::Load(){
+ char buf[LINE_BUF + 1];
- memset(buf, 0, LINE_BUF + 1);
+ memset( buf, 0, LINE_BUF + 1 );
- Purge();
+ Purge();
- globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
+ globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
- FILE *in;
+ FILE *in;
- in = fopen(fn, "rt");
+ in = fopen( fn, "rt" );
- if (in == NULL) {
- globalOutputStream() << " ERROR - could not open file.\n";
+ if ( in == NULL ) {
+ globalOutputStream() << " ERROR - could not open file.\n";
- return;
- }
+ return;
+ }
- if (!fgets(buf, LINE_BUF, in)) {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
- globalOutputStream() << " ERROR - File ended prematurely.\n";
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
- return;
- }
+ return;
+ }
- if (strncmp("PRT1", buf, 4) != 0) {
- fclose(in);
+ if ( strncmp( "PRT1", buf, 4 ) != 0 ) {
+ fclose( in );
- globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
+ globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
- return;
- }
+ return;
+ }
- if (!fgets(buf, LINE_BUF, in)) {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
- globalOutputStream() << " ERROR - File ended prematurely.\n";
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
- return;
- }
+ return;
+ }
- sscanf(buf, "%u", &node_count);
+ sscanf( buf, "%u", &node_count );
/*
if(node_count > 0xFFFF)
{
}
*/
- if (!fgets(buf, LINE_BUF, in)) {
- fclose(in);
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
- node_count = 0;
+ node_count = 0;
- globalOutputStream() << " ERROR - File ended prematurely.\n";
+ globalOutputStream() << " ERROR - File ended prematurely.\n";
- return;
- }
+ return;
+ }
- sscanf(buf, "%u", &portal_count);
+ sscanf( buf, "%u", &portal_count );
- if (portal_count > 0xFFFF) {
- fclose(in);
+ if ( portal_count > 0xFFFF ) {
+ fclose( in );
- portal_count = 0;
- node_count = 0;
+ portal_count = 0;
+ node_count = 0;
- globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n";
+ globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n";
- return;
- }
+ return;
+ }
- if (portal_count == 0) {
- fclose(in);
+ if ( portal_count == 0 ) {
+ fclose( in );
- portal_count = 0;
- node_count = 0;
+ portal_count = 0;
+ node_count = 0;
- globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n";
+ globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n";
- return;
- }
+ return;
+ }
// node = new CBspNode[node_count];
- portal = new CBspPortal[portal_count];
- portal_sort = new int[portal_count];
+ portal = new CBspPortal[portal_count];
+ portal_sort = new int[portal_count];
- unsigned int n;
- bool first = true;
- unsigned test_vals_1, test_vals_2;
+ unsigned int n;
+ bool first = true;
+ unsigned test_vals_1, test_vals_2;
- hint_flags = false;
+ hint_flags = false;
- for (n = 0; n < portal_count;) {
- if (!fgets(buf, LINE_BUF, in)) {
- fclose(in);
+ for ( n = 0; n < portal_count; )
+ {
+ if ( !fgets( buf, LINE_BUF, in ) ) {
+ fclose( in );
- Purge();
+ Purge();
- globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of "
- << portal_count << ".\n";
+ globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n";
- return;
- }
+ return;
+ }
- if (!portal[n].Build(buf)) {
- if (first && sscanf(buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2) ==
- 1) { // skip additional counts of later data, not needed
- // We can count on hint flags being in the file
- hint_flags = true;
- continue;
- }
+ if ( !portal[n].Build( buf ) ) {
+ if ( first && sscanf( buf, "%d %d", (int *) &test_vals_1, (int *) &test_vals_2 ) == 1 ) { // skip additional counts of later data, not needed
+ // We can count on hint flags being in the file
+ hint_flags = true;
+ continue;
+ }
- first = false;
+ first = false;
- fclose(in);
+ fclose( in );
- Purge();
+ Purge();
- globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count
- << " is not formatted correctly.\n";
+ globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n";
- return;
- }
+ return;
+ }
- n++;
- }
+ n++;
+ }
- fclose(in);
+ fclose( in );
- globalOutputStream() << " " << node_count << " portals read in.\n";
+ globalOutputStream() << " " << node_count << " portals read in.\n";
}
#include "math/matrix.h"
-const char *g_state_solid = "$plugins/prtview/solid";
-const char *g_state_solid_outline = "$plugins/prtview/solid_outline";
-const char *g_state_wireframe = "$plugins/prtview/wireframe";
-Shader *g_shader_solid = 0;
-Shader *g_shader_solid_outline = 0;
-Shader *g_shader_wireframe = 0;
-
-void Portals_constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
- state.m_sort = OpenGLState::eSortOverlayFirst;
- state.m_linewidth = portals.width_2d * 0.5f;
- state.m_colour[0] = portals.fp_color_2d[0];
- state.m_colour[1] = portals.fp_color_2d[1];
- state.m_colour[2] = portals.fp_color_2d[2];
- state.m_colour[3] = portals.fp_color_2d[3];
- if (portals.aa_2d) {
- state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
- }
- GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
-
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
-
- if (portals.aa_3d) {
- state.m_state |= RENDER_POLYGONSMOOTH;
- }
-
- switch (portals.zbuffer) {
- case 1:
- state.m_state |= RENDER_DEPTHTEST;
- break;
- case 2:
- break;
- default:
- state.m_state |= RENDER_DEPTHTEST;
- state.m_state |= RENDER_DEPTHWRITE;
- }
-
- if (portals.fog) {
- state.m_state |= RENDER_FOG;
-
- state.m_fog.mode = GL_EXP;
- state.m_fog.density = 0.001f;
- state.m_fog.start = 10.0f;
- state.m_fog.end = 10000.0f;
- state.m_fog.index = 0;
- state.m_fog.colour[0] = portals.fp_color_fog[0];
- state.m_fog.colour[1] = portals.fp_color_fog[1];
- state.m_fog.colour[2] = portals.fp_color_fog[2];
- state.m_fog.colour[3] = portals.fp_color_fog[3];
- }
-
- GlobalOpenGLStateLibrary().insert(g_state_solid, state);
-
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
- state.m_sort = OpenGLState::eSortOverlayFirst;
- state.m_linewidth = portals.width_3d * 0.5f;
- state.m_colour[0] = portals.fp_color_3d[0];
- state.m_colour[1] = portals.fp_color_3d[1];
- state.m_colour[2] = portals.fp_color_3d[2];
- state.m_colour[3] = portals.fp_color_3d[3];
-
- if (portals.aa_3d) {
- state.m_state |= RENDER_LINESMOOTH;
- }
-
- switch (portals.zbuffer) {
- case 1:
- state.m_state |= RENDER_DEPTHTEST;
- break;
- case 2:
- break;
- default:
- state.m_state |= RENDER_DEPTHTEST;
- state.m_state |= RENDER_DEPTHWRITE;
- }
-
- if (portals.fog) {
- state.m_state |= RENDER_FOG;
-
- state.m_fog.mode = GL_EXP;
- state.m_fog.density = 0.001f;
- state.m_fog.start = 10.0f;
- state.m_fog.end = 10000.0f;
- state.m_fog.index = 0;
- state.m_fog.colour[0] = portals.fp_color_fog[0];
- state.m_fog.colour[1] = portals.fp_color_fog[1];
- state.m_fog.colour[2] = portals.fp_color_fog[2];
- state.m_fog.colour[3] = portals.fp_color_fog[3];
- }
-
- GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state);
-
- g_shader_solid = GlobalShaderCache().capture(g_state_solid);
- g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline);
- g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
+const char* g_state_solid = "$plugins/prtview/solid";
+const char* g_state_solid_outline = "$plugins/prtview/solid_outline";
+const char* g_state_wireframe = "$plugins/prtview/wireframe";
+Shader* g_shader_solid = 0;
+Shader* g_shader_solid_outline = 0;
+Shader* g_shader_wireframe = 0;
+
+void Portals_constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = portals.width_2d * 0.5f;
+ state.m_colour[0] = portals.fp_color_2d[0];
+ state.m_colour[1] = portals.fp_color_2d[1];
+ state.m_colour[2] = portals.fp_color_2d[2];
+ state.m_colour[3] = portals.fp_color_2d[3];
+ if ( portals.aa_2d ) {
+ state.m_state |= RENDER_BLEND | RENDER_LINESMOOTH;
+ }
+ GlobalOpenGLStateLibrary().insert( g_state_wireframe, state );
+
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_FILL | RENDER_BLEND | RENDER_COLOURWRITE | RENDER_COLOURCHANGE | RENDER_SMOOTH;
+
+ if ( portals.aa_3d ) {
+ state.m_state |= RENDER_POLYGONSMOOTH;
+ }
+
+ switch ( portals.zbuffer )
+ {
+ case 1:
+ state.m_state |= RENDER_DEPTHTEST;
+ break;
+ case 2:
+ break;
+ default:
+ state.m_state |= RENDER_DEPTHTEST;
+ state.m_state |= RENDER_DEPTHWRITE;
+ }
+
+ if ( portals.fog ) {
+ state.m_state |= RENDER_FOG;
+
+ state.m_fog.mode = GL_EXP;
+ state.m_fog.density = 0.001f;
+ state.m_fog.start = 10.0f;
+ state.m_fog.end = 10000.0f;
+ state.m_fog.index = 0;
+ state.m_fog.colour[0] = portals.fp_color_fog[0];
+ state.m_fog.colour[1] = portals.fp_color_fog[1];
+ state.m_fog.colour[2] = portals.fp_color_fog[2];
+ state.m_fog.colour[3] = portals.fp_color_fog[3];
+ }
+
+ GlobalOpenGLStateLibrary().insert( g_state_solid, state );
+
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = portals.width_3d * 0.5f;
+ state.m_colour[0] = portals.fp_color_3d[0];
+ state.m_colour[1] = portals.fp_color_3d[1];
+ state.m_colour[2] = portals.fp_color_3d[2];
+ state.m_colour[3] = portals.fp_color_3d[3];
+
+ if ( portals.aa_3d ) {
+ state.m_state |= RENDER_LINESMOOTH;
+ }
+
+ switch ( portals.zbuffer )
+ {
+ case 1:
+ state.m_state |= RENDER_DEPTHTEST;
+ break;
+ case 2:
+ break;
+ default:
+ state.m_state |= RENDER_DEPTHTEST;
+ state.m_state |= RENDER_DEPTHWRITE;
+ }
+
+ if ( portals.fog ) {
+ state.m_state |= RENDER_FOG;
+
+ state.m_fog.mode = GL_EXP;
+ state.m_fog.density = 0.001f;
+ state.m_fog.start = 10.0f;
+ state.m_fog.end = 10000.0f;
+ state.m_fog.index = 0;
+ state.m_fog.colour[0] = portals.fp_color_fog[0];
+ state.m_fog.colour[1] = portals.fp_color_fog[1];
+ state.m_fog.colour[2] = portals.fp_color_fog[2];
+ state.m_fog.colour[3] = portals.fp_color_fog[3];
+ }
+
+ GlobalOpenGLStateLibrary().insert( g_state_solid_outline, state );
+
+ g_shader_solid = GlobalShaderCache().capture( g_state_solid );
+ g_shader_solid_outline = GlobalShaderCache().capture( g_state_solid_outline );
+ g_shader_wireframe = GlobalShaderCache().capture( g_state_wireframe );
}
-void Portals_destroyShaders()
-{
- GlobalShaderCache().release(g_state_solid);
- GlobalShaderCache().release(g_state_solid_outline);
- GlobalShaderCache().release(g_state_wireframe);
- GlobalOpenGLStateLibrary().erase(g_state_solid);
- GlobalOpenGLStateLibrary().erase(g_state_solid_outline);
- GlobalOpenGLStateLibrary().erase(g_state_wireframe);
+void Portals_destroyShaders(){
+ GlobalShaderCache().release( g_state_solid );
+ GlobalShaderCache().release( g_state_solid_outline );
+ GlobalShaderCache().release( g_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( g_state_solid );
+ GlobalOpenGLStateLibrary().erase( g_state_solid_outline );
+ GlobalOpenGLStateLibrary().erase( g_state_wireframe );
}
-void Portals_shadersChanged()
-{
- Portals_destroyShaders();
- portals.FixColors();
- Portals_constructShaders();
+void Portals_shadersChanged(){
+ Portals_destroyShaders();
+ portals.FixColors();
+ Portals_constructShaders();
}
-void CPortals::FixColors()
-{
- fp_color_2d[0] = (float) GetRValue(color_2d) / 255.0f;
- fp_color_2d[1] = (float) GetGValue(color_2d) / 255.0f;
- fp_color_2d[2] = (float) GetBValue(color_2d) / 255.0f;
- fp_color_2d[3] = 1.0f;
-
- fp_color_3d[0] = (float) GetRValue(color_3d) / 255.0f;
- fp_color_3d[1] = (float) GetGValue(color_3d) / 255.0f;
- fp_color_3d[2] = (float) GetBValue(color_3d) / 255.0f;
- fp_color_3d[3] = 1.0f;
-
- fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
- fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
- fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
- fp_color_fog[3] = 1.0f;
+void CPortals::FixColors(){
+ fp_color_2d[0] = (float)GetRValue( color_2d ) / 255.0f;
+ fp_color_2d[1] = (float)GetGValue( color_2d ) / 255.0f;
+ fp_color_2d[2] = (float)GetBValue( color_2d ) / 255.0f;
+ fp_color_2d[3] = 1.0f;
+
+ fp_color_3d[0] = (float)GetRValue( color_3d ) / 255.0f;
+ fp_color_3d[1] = (float)GetGValue( color_3d ) / 255.0f;
+ fp_color_3d[2] = (float)GetBValue( color_3d ) / 255.0f;
+ fp_color_3d[3] = 1.0f;
+
+ fp_color_fog[0] = 0.0f; //(float)GetRValue(color_fog) / 255.0f;
+ fp_color_fog[1] = 0.0f; //(float)GetGValue(color_fog) / 255.0f;
+ fp_color_fog[2] = 0.0f; //(float)GetBValue(color_fog) / 255.0f;
+ fp_color_fog[3] = 1.0f;
}
-void CPortalsRender::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
-{
- if (!portals.show_2d || portals.portal_count < 1) {
- return;
- }
+void CPortalsRender::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !portals.show_2d || portals.portal_count < 1 ) {
+ return;
+ }
- renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly);
+ renderer.SetState( g_shader_wireframe, Renderer::eWireframeOnly );
- renderer.addRenderable(m_drawWireframe, g_matrix4_identity);
+ renderer.addRenderable( m_drawWireframe, g_matrix4_identity );
}
-void CPortalsDrawWireframe::render(RenderStateFlags state) const
-{
- unsigned int n, p;
+void CPortalsDrawWireframe::render( RenderStateFlags state ) const {
+ unsigned int n, p;
- for (n = 0; n < portals.portal_count; n++) {
- glBegin(GL_LINE_LOOP);
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ glBegin( GL_LINE_LOOP );
- for (p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].point[p].p);
+ for ( p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].point[p].p );
- glEnd();
- }
+ glEnd();
+ }
}
-CubicClipVolume calculateCubicClipVolume(const Matrix4 &viewproj)
-{
- CubicClipVolume clip;
- clip.cam = vector4_projected(
- matrix4_transformed_vector4(
- matrix4_full_inverse(viewproj),
- Vector4(0, 0, -1, 1)
- )
- );
- clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f);
- clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f);
- clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f);
- clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f);
- clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f);
- clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f);
- return clip;
+CubicClipVolume calculateCubicClipVolume( const Matrix4& viewproj ){
+ CubicClipVolume clip;
+ clip.cam = vector4_projected(
+ matrix4_transformed_vector4(
+ matrix4_full_inverse( viewproj ),
+ Vector4( 0, 0, -1, 1 )
+ )
+ );
+ clip.min[0] = clip.cam[0] + ( portals.clip_range * 64.0f );
+ clip.min[1] = clip.cam[1] + ( portals.clip_range * 64.0f );
+ clip.min[2] = clip.cam[2] + ( portals.clip_range * 64.0f );
+ clip.max[0] = clip.cam[0] - ( portals.clip_range * 64.0f );
+ clip.max[1] = clip.cam[1] - ( portals.clip_range * 64.0f );
+ clip.max[2] = clip.cam[2] - ( portals.clip_range * 64.0f );
+ return clip;
}
-void CPortalsRender::renderSolid(Renderer &renderer, const VolumeTest &volume) const
-{
- if (!portals.show_3d || portals.portal_count < 1) {
- return;
- }
+void CPortalsRender::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !portals.show_3d || portals.portal_count < 1 ) {
+ return;
+ }
- CubicClipVolume clip = calculateCubicClipVolume(
- matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview()));
+ CubicClipVolume clip = calculateCubicClipVolume( matrix4_multiplied_by_matrix4( volume.GetProjection(), volume.GetModelview() ) );
- if (portals.polygons) {
- renderer.SetState(g_shader_solid, Renderer::eWireframeOnly);
- renderer.SetState(g_shader_solid, Renderer::eFullMaterials);
+ if ( portals.polygons ) {
+ renderer.SetState( g_shader_solid, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid, Renderer::eFullMaterials );
- m_drawSolid.clip = clip;
- renderer.addRenderable(m_drawSolid, g_matrix4_identity);
- }
+ m_drawSolid.clip = clip;
+ renderer.addRenderable( m_drawSolid, g_matrix4_identity );
+ }
- if (portals.lines) {
- renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly);
- renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials);
+ if ( portals.lines ) {
+ renderer.SetState( g_shader_solid_outline, Renderer::eWireframeOnly );
+ renderer.SetState( g_shader_solid_outline, Renderer::eFullMaterials );
- m_drawSolidOutline.clip = clip;
- renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity);
- }
+ m_drawSolidOutline.clip = clip;
+ renderer.addRenderable( m_drawSolidOutline, g_matrix4_identity );
+ }
}
-void CPortalsDrawSolid::render(RenderStateFlags state) const
-{
- float trans = (100.0f - portals.trans_3d) / 100.0f;
-
- unsigned int n, p;
-
- if (portals.zbuffer != 0) {
- float d;
-
- for (n = 0; n < portals.portal_count; n++) {
- d = (float) clip.cam[0] - portals.portal[n].center.p[0];
- portals.portal[n].dist = d * d;
-
- d = (float) clip.cam[1] - portals.portal[n].center.p[1];
- portals.portal[n].dist += d * d;
-
- d = (float) clip.cam[2] - portals.portal[n].center.p[2];
- portals.portal[n].dist += d * d;
-
- portals.portal_sort[n] = n;
- }
-
- qsort(portals.portal_sort, portals.portal_count, 4, compare);
-
- for (n = 0; n < portals.portal_count; n++) {
- if (portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint) {
- continue;
- }
-
- if (portals.clip) {
- if (clip.min[0] < portals.portal[portals.portal_sort[n]].min[0]) {
- continue;
- } else if (clip.min[1] < portals.portal[portals.portal_sort[n]].min[1]) {
- continue;
- } else if (clip.min[2] < portals.portal[portals.portal_sort[n]].min[2]) {
- continue;
- } else if (clip.max[0] > portals.portal[portals.portal_sort[n]].max[0]) {
- continue;
- } else if (clip.max[1] > portals.portal[portals.portal_sort[n]].max[1]) {
- continue;
- } else if (clip.max[2] > portals.portal[portals.portal_sort[n]].max[2]) {
- continue;
- }
- }
-
- glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0],
- portals.portal[portals.portal_sort[n]].fp_color_random[1],
- portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
-
- glBegin(GL_POLYGON);
-
- for (p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
- glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
-
- glEnd();
- }
- } else {
- for (n = 0; n < portals.portal_count; n++) {
- if (portals.polygons == 2 && !portals.portal[n].hint) {
- continue;
- }
-
- if (portals.clip) {
- if (clip.min[0] < portals.portal[n].min[0]) {
- continue;
- } else if (clip.min[1] < portals.portal[n].min[1]) {
- continue;
- } else if (clip.min[2] < portals.portal[n].min[2]) {
- continue;
- } else if (clip.max[0] > portals.portal[n].max[0]) {
- continue;
- } else if (clip.max[1] > portals.portal[n].max[1]) {
- continue;
- } else if (clip.max[2] > portals.portal[n].max[2]) {
- continue;
- }
- }
-
- glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
- portals.portal[n].fp_color_random[2], trans);
-
- glBegin(GL_POLYGON);
-
- for (p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].point[p].p);
-
- glEnd();
- }
- }
+void CPortalsDrawSolid::render( RenderStateFlags state ) const {
+ float trans = ( 100.0f - portals.trans_3d ) / 100.0f;
+
+ unsigned int n, p;
+
+ if ( portals.zbuffer != 0 ) {
+ float d;
+
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ d = (float)clip.cam[0] - portals.portal[n].center.p[0];
+ portals.portal[n].dist = d * d;
+
+ d = (float)clip.cam[1] - portals.portal[n].center.p[1];
+ portals.portal[n].dist += d * d;
+
+ d = (float)clip.cam[2] - portals.portal[n].center.p[2];
+ portals.portal[n].dist += d * d;
+
+ portals.portal_sort[n] = n;
+ }
+
+ qsort( portals.portal_sort, portals.portal_count, 4, compare );
+
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ if ( portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint ) {
+ continue;
+ }
+
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[portals.portal_sort[n]].min[0] ) {
+ continue;
+ }
+ else if ( clip.min[1] < portals.portal[portals.portal_sort[n]].min[1] ) {
+ continue;
+ }
+ else if ( clip.min[2] < portals.portal[portals.portal_sort[n]].min[2] ) {
+ continue;
+ }
+ else if ( clip.max[0] > portals.portal[portals.portal_sort[n]].max[0] ) {
+ continue;
+ }
+ else if ( clip.max[1] > portals.portal[portals.portal_sort[n]].max[1] ) {
+ continue;
+ }
+ else if ( clip.max[2] > portals.portal[portals.portal_sort[n]].max[2] ) {
+ continue;
+ }
+ }
+
+ glColor4f( portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
+ portals.portal[portals.portal_sort[n]].fp_color_random[2], trans );
+
+ glBegin( GL_POLYGON );
+
+ for ( p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++ )
+ glVertex3fv( portals.portal[portals.portal_sort[n]].point[p].p );
+
+ glEnd();
+ }
+ }
+ else
+ {
+ for ( n = 0; n < portals.portal_count; n++ )
+ {
+ if ( portals.polygons == 2 && !portals.portal[n].hint ) {
+ continue;
+ }
+
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
+ continue;
+ }
+ else if ( clip.min[1] < portals.portal[n].min[1] ) {
+ continue;
+ }
+ else if ( clip.min[2] < portals.portal[n].min[2] ) {
+ continue;
+ }
+ else if ( clip.max[0] > portals.portal[n].max[0] ) {
+ continue;
+ }
+ else if ( clip.max[1] > portals.portal[n].max[1] ) {
+ continue;
+ }
+ else if ( clip.max[2] > portals.portal[n].max[2] ) {
+ continue;
+ }
+ }
+
+ glColor4f( portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
+ portals.portal[n].fp_color_random[2], trans );
+
+ glBegin( GL_POLYGON );
+
+ for ( p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].point[p].p );
+
+ glEnd();
+ }
+ }
}
-void CPortalsDrawSolidOutline::render(RenderStateFlags state) const
-{
- for (unsigned int n = 0; n < portals.portal_count; n++) {
- if (portals.lines == 2 && !portals.portal[n].hint) {
- continue;
- }
-
- if (portals.clip) {
- if (clip.min[0] < portals.portal[n].min[0]) {
- continue;
- }
- if (clip.min[1] < portals.portal[n].min[1]) {
- continue;
- }
- if (clip.min[2] < portals.portal[n].min[2]) {
- continue;
- }
- if (clip.max[0] > portals.portal[n].max[0]) {
- continue;
- }
- if (clip.max[1] > portals.portal[n].max[1]) {
- continue;
- }
- if (clip.max[2] > portals.portal[n].max[2]) {
- continue;
- }
- }
-
- glBegin(GL_LINE_LOOP);
-
- for (unsigned int p = 0; p < portals.portal[n].point_count; p++)
- glVertex3fv(portals.portal[n].inner_point[p].p);
-
- glEnd();
- }
+void CPortalsDrawSolidOutline::render( RenderStateFlags state ) const {
+ for ( unsigned int n = 0; n < portals.portal_count; n++ )
+ {
+ if ( portals.lines == 2 && !portals.portal[n].hint ) {
+ continue;
+ }
+
+ if ( portals.clip ) {
+ if ( clip.min[0] < portals.portal[n].min[0] ) {
+ continue;
+ }
+ if ( clip.min[1] < portals.portal[n].min[1] ) {
+ continue;
+ }
+ if ( clip.min[2] < portals.portal[n].min[2] ) {
+ continue;
+ }
+ if ( clip.max[0] > portals.portal[n].max[0] ) {
+ continue;
+ }
+ if ( clip.max[1] > portals.portal[n].max[1] ) {
+ continue;
+ }
+ if ( clip.max[2] > portals.portal[n].max[2] ) {
+ continue;
+ }
+ }
+
+ glBegin( GL_LINE_LOOP );
+
+ for ( unsigned int p = 0; p < portals.portal[n].point_count; p++ )
+ glVertex3fv( portals.portal[n].inner_point[p].p );
+
+ glEnd();
+ }
}