/* or was not inserted because another point occupies the same location. */
enum insertsiteresult {SUCCESSFULPOINT, ENCROACHINGPOINT, VIOLATINGPOINT,
- DUPLICATEPOINT};
+ DUPLICATEPOINT};
/* Labels that signify the result of direction finding. The result */
/* indicates that a segment connecting the two query points falls within */
/* directed to point counterclockwise about the corresponding triangle. */
struct triedge {
- triangle *tri;
- int orient; /* Ranges from 0 to 2. */
+ triangle *tri;
+ int orient; /* Ranges from 0 to 2. */
};
/* The shell data structure. Each shell edge contains two pointers to */
/* directed so that the "side" denoted is the right side of the edge. */
struct edge {
- shelle *sh;
- int shorient; /* Ranges from 0 to 1. */
+ shelle *sh;
+ int shorient; /* Ranges from 0 to 1. */
};
/* The point data structure. Each point is actually an array of REALs. */
/* stored so that one can check whether a segment is still the same. */
struct badsegment {
- struct edge encsegment; /* An encroached segment. */
- point segorg, segdest; /* The two vertices. */
- struct badsegment *nextsegment; /* Pointer to next encroached segment. */
+ struct edge encsegment; /* An encroached segment. */
+ point segorg, segdest; /* The two vertices. */
+ struct badsegment *nextsegment; /* Pointer to next encroached segment. */
};
/* A queue used to store bad triangles. The key is the square of the cosine */
/* stored so that one can check whether a triangle is still the same. */
struct badface {
- struct triedge badfacetri; /* A bad triangle. */
- REAL key; /* cos^2 of smallest (apical) angle. */
- point faceorg, facedest, faceapex; /* The three vertices. */
- struct badface *nextface; /* Pointer to next bad triangle. */
+ struct triedge badfacetri; /* A bad triangle. */
+ REAL key; /* cos^2 of smallest (apical) angle. */
+ point faceorg, facedest, faceapex; /* The three vertices. */
+ struct badface *nextface; /* Pointer to next bad triangle. */
};
/* A node in a heap used to store events for the sweepline Delaunay */
/* events are given an invalid (smaller than `xmin') x-coordinate `xkey'. */
struct event {
- REAL xkey, ykey; /* Coordinates of the event. */
- VOID *eventptr; /* Can be a point or the location of a circle event. */
- int heapposition; /* Marks this event's position in the heap. */
+ REAL xkey, ykey; /* Coordinates of the event. */
+ VOID *eventptr; /* Can be a point or the location of a circle event. */
+ int heapposition; /* Marks this event's position in the heap. */
};
/* A node in the splay tree. Each node holds an oriented ghost triangle */
/* boundary edge and should be deleted. */
struct splaynode {
- struct triedge keyedge; /* Lprev of an edge on the front. */
- point keydest; /* Used to verify that splay node is still live. */
- struct splaynode *lchild, *rchild; /* Children in splay tree. */
+ struct triedge keyedge; /* Lprev of an edge on the front. */
+ point keydest; /* Used to verify that splay node is still live. */
+ struct splaynode *lchild, *rchild; /* Children in splay tree. */
};
/* A type used to allocate memory. firstblock is the first block of items. */
/* on deaditemstack. */
struct memorypool {
- VOID **firstblock, **nowblock;
- VOID *nextitem;
- VOID *deaditemstack;
- VOID **pathblock;
- VOID *pathitem;
- enum wordtype itemwordtype;
- int alignbytes;
- int itembytes, itemwords;
- int itemsperblock;
- long items, maxitems;
- int unallocateditems;
- int pathitemsleft;
+ VOID **firstblock, **nowblock;
+ VOID *nextitem;
+ VOID *deaditemstack;
+ VOID **pathblock;
+ VOID *pathitem;
+ enum wordtype itemwordtype;
+ int alignbytes;
+ int itembytes, itemwords;
+ int itemsperblock;
+ long items, maxitems;
+ int unallocateditems;
+ int pathitemsleft;
};
/* Variables used to allocate memory for triangles, shell edges, points, */
/* decode() converts a pointer to an oriented triangle. The orientation is */
/* extracted from the two least significant bits of the pointer. */
-#define decode(ptr, triedge) \
- (triedge).orient = (int) ((unsigned long) (ptr) & (unsigned long) 3l); \
- (triedge).tri = (triangle *) \
- ((unsigned long) (ptr) ^ (unsigned long) (triedge).orient)
+#define decode( ptr, triedge ) \
+ ( triedge ).orient = (int) ( (unsigned long) ( ptr ) & (unsigned long) 3l ); \
+ ( triedge ).tri = (triangle *) \
+ ( (unsigned long) ( ptr ) ^ (unsigned long) ( triedge ).orient )
/* encode() compresses an oriented triangle into a single pointer. It */
/* relies on the assumption that all triangles are aligned to four-byte */
/* boundaries, so the two least significant bits of (triedge).tri are zero.*/
-#define encode(triedge) \
- (triangle) ((unsigned long) (triedge).tri | (unsigned long) (triedge).orient)
+#define encode( triedge ) \
+ (triangle) ( (unsigned long) ( triedge ).tri | (unsigned long) ( triedge ).orient )
/* The following edge manipulation primitives are all described by Guibas */
/* and Stolfi. However, they use an edge-based data structure, whereas I */
/* edge direction is necessarily reversed, because triangle/edge handles */
/* are always directed counterclockwise around the triangle. */
-#define sym(triedge1, triedge2) \
- ptr = (triedge1).tri[(triedge1).orient]; \
- decode(ptr, triedge2);
+#define sym( triedge1, triedge2 ) \
+ ptr = ( triedge1 ).tri[( triedge1 ).orient]; \
+ decode( ptr, triedge2 );
-#define symself(triedge) \
- ptr = (triedge).tri[(triedge).orient]; \
- decode(ptr, triedge);
+#define symself( triedge ) \
+ ptr = ( triedge ).tri[( triedge ).orient]; \
+ decode( ptr, triedge );
/* lnext() finds the next edge (counterclockwise) of a triangle. */
-#define lnext(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = plus1mod3[(triedge1).orient]
+#define lnext( triedge1, triedge2 ) \
+ ( triedge2 ).tri = ( triedge1 ).tri; \
+ ( triedge2 ).orient = plus1mod3[( triedge1 ).orient]
-#define lnextself(triedge) \
- (triedge).orient = plus1mod3[(triedge).orient]
+#define lnextself( triedge ) \
+ ( triedge ).orient = plus1mod3[( triedge ).orient]
/* lprev() finds the previous edge (clockwise) of a triangle. */
-#define lprev(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = minus1mod3[(triedge1).orient]
+#define lprev( triedge1, triedge2 ) \
+ ( triedge2 ).tri = ( triedge1 ).tri; \
+ ( triedge2 ).orient = minus1mod3[( triedge1 ).orient]
-#define lprevself(triedge) \
- (triedge).orient = minus1mod3[(triedge).orient]
+#define lprevself( triedge ) \
+ ( triedge ).orient = minus1mod3[( triedge ).orient]
/* onext() spins counterclockwise around a point; that is, it finds the next */
/* edge with the same origin in the counterclockwise direction. This edge */
/* will be part of a different triangle. */
-#define onext(triedge1, triedge2) \
- lprev(triedge1, triedge2); \
- symself(triedge2);
+#define onext( triedge1, triedge2 ) \
+ lprev( triedge1, triedge2 ); \
+ symself( triedge2 );
-#define onextself(triedge) \
- lprevself(triedge); \
- symself(triedge);
+#define onextself( triedge ) \
+ lprevself( triedge ); \
+ symself( triedge );
/* oprev() spins clockwise around a point; that is, it finds the next edge */
/* with the same origin in the clockwise direction. This edge will be */
/* part of a different triangle. */
-#define oprev(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lnextself(triedge2);
+#define oprev( triedge1, triedge2 ) \
+ sym( triedge1, triedge2 ); \
+ lnextself( triedge2 );
-#define oprevself(triedge) \
- symself(triedge); \
- lnextself(triedge);
+#define oprevself( triedge ) \
+ symself( triedge ); \
+ lnextself( triedge );
/* dnext() spins counterclockwise around a point; that is, it finds the next */
/* edge with the same destination in the counterclockwise direction. This */
/* edge will be part of a different triangle. */
-#define dnext(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lprevself(triedge2);
+#define dnext( triedge1, triedge2 ) \
+ sym( triedge1, triedge2 ); \
+ lprevself( triedge2 );
-#define dnextself(triedge) \
- symself(triedge); \
- lprevself(triedge);
+#define dnextself( triedge ) \
+ symself( triedge ); \
+ lprevself( triedge );
/* dprev() spins clockwise around a point; that is, it finds the next edge */
/* with the same destination in the clockwise direction. This edge will */
/* be part of a different triangle. */
-#define dprev(triedge1, triedge2) \
- lnext(triedge1, triedge2); \
- symself(triedge2);
+#define dprev( triedge1, triedge2 ) \
+ lnext( triedge1, triedge2 ); \
+ symself( triedge2 );
-#define dprevself(triedge) \
- lnextself(triedge); \
- symself(triedge);
+#define dprevself( triedge ) \
+ lnextself( triedge ); \
+ symself( triedge );
/* rnext() moves one edge counterclockwise about the adjacent triangle. */
/* (It's best understood by reading Guibas and Stolfi. It involves */
/* changing triangles twice.) */
-#define rnext(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lnextself(triedge2); \
- symself(triedge2);
+#define rnext( triedge1, triedge2 ) \
+ sym( triedge1, triedge2 ); \
+ lnextself( triedge2 ); \
+ symself( triedge2 );
-#define rnextself(triedge) \
- symself(triedge); \
- lnextself(triedge); \
- symself(triedge);
+#define rnextself( triedge ) \
+ symself( triedge ); \
+ lnextself( triedge ); \
+ symself( triedge );
/* rnext() moves one edge clockwise about the adjacent triangle. */
/* (It's best understood by reading Guibas and Stolfi. It involves */
/* changing triangles twice.) */
-#define rprev(triedge1, triedge2) \
- sym(triedge1, triedge2); \
- lprevself(triedge2); \
- symself(triedge2);
+#define rprev( triedge1, triedge2 ) \
+ sym( triedge1, triedge2 ); \
+ lprevself( triedge2 ); \
+ symself( triedge2 );
-#define rprevself(triedge) \
- symself(triedge); \
- lprevself(triedge); \
- symself(triedge);
+#define rprevself( triedge ) \
+ symself( triedge ); \
+ lprevself( triedge ); \
+ symself( triedge );
/* These primitives determine or set the origin, destination, or apex of a */
/* triangle. */
-#define org(triedge, pointptr) \
- pointptr = (point) (triedge).tri[plus1mod3[(triedge).orient] + 3]
+#define org( triedge, pointptr ) \
+ pointptr = (point) ( triedge ).tri[plus1mod3[( triedge ).orient] + 3]
-#define dest(triedge, pointptr) \
- pointptr = (point) (triedge).tri[minus1mod3[(triedge).orient] + 3]
+#define dest( triedge, pointptr ) \
+ pointptr = (point) ( triedge ).tri[minus1mod3[( triedge ).orient] + 3]
-#define apex(triedge, pointptr) \
- pointptr = (point) (triedge).tri[(triedge).orient + 3]
+#define apex( triedge, pointptr ) \
+ pointptr = (point) ( triedge ).tri[( triedge ).orient + 3]
-#define setorg(triedge, pointptr) \
- (triedge).tri[plus1mod3[(triedge).orient] + 3] = (triangle) pointptr
+#define setorg( triedge, pointptr ) \
+ ( triedge ).tri[plus1mod3[( triedge ).orient] + 3] = (triangle) pointptr
-#define setdest(triedge, pointptr) \
- (triedge).tri[minus1mod3[(triedge).orient] + 3] = (triangle) pointptr
+#define setdest( triedge, pointptr ) \
+ ( triedge ).tri[minus1mod3[( triedge ).orient] + 3] = (triangle) pointptr
-#define setapex(triedge, pointptr) \
- (triedge).tri[(triedge).orient + 3] = (triangle) pointptr
+#define setapex( triedge, pointptr ) \
+ ( triedge ).tri[( triedge ).orient + 3] = (triangle) pointptr
-#define setvertices2null(triedge) \
- (triedge).tri[3] = (triangle) NULL; \
- (triedge).tri[4] = (triangle) NULL; \
- (triedge).tri[5] = (triangle) NULL;
+#define setvertices2null( triedge ) \
+ ( triedge ).tri[3] = (triangle) NULL; \
+ ( triedge ).tri[4] = (triangle) NULL; \
+ ( triedge ).tri[5] = (triangle) NULL;
/* Bond two triangles together. */
-#define bond(triedge1, triedge2) \
- (triedge1).tri[(triedge1).orient] = encode(triedge2); \
- (triedge2).tri[(triedge2).orient] = encode(triedge1)
+#define bond( triedge1, triedge2 ) \
+ ( triedge1 ).tri[( triedge1 ).orient] = encode( triedge2 ); \
+ ( triedge2 ).tri[( triedge2 ).orient] = encode( triedge1 )
/* Dissolve a bond (from one side). Note that the other triangle will still */
/* think it's connected to this triangle. Usually, however, the other */
/* triangle is being deleted entirely, or bonded to another triangle, so */
/* it doesn't matter. */
-#define dissolve(triedge) \
- (triedge).tri[(triedge).orient] = (triangle) dummytri
+#define dissolve( triedge ) \
+ ( triedge ).tri[( triedge ).orient] = (triangle) dummytri
/* Copy a triangle/edge handle. */
-#define triedgecopy(triedge1, triedge2) \
- (triedge2).tri = (triedge1).tri; \
- (triedge2).orient = (triedge1).orient
+#define triedgecopy( triedge1, triedge2 ) \
+ ( triedge2 ).tri = ( triedge1 ).tri; \
+ ( triedge2 ).orient = ( triedge1 ).orient
/* Test for equality of triangle/edge handles. */
-#define triedgeequal(triedge1, triedge2) \
- (((triedge1).tri == (triedge2).tri) && \
- ((triedge1).orient == (triedge2).orient))
+#define triedgeequal( triedge1, triedge2 ) \
+ ( ( ( triedge1 ).tri == ( triedge2 ).tri ) && \
+ ( ( triedge1 ).orient == ( triedge2 ).orient ) )
/* Primitives to infect or cure a triangle with the virus. These rely on */
/* the assumption that all shell edges are aligned to four-byte boundaries.*/
-#define infect(triedge) \
- (triedge).tri[6] = (triangle) \
- ((unsigned long) (triedge).tri[6] | (unsigned long) 2l)
+#define infect( triedge ) \
+ ( triedge ).tri[6] = (triangle) \
+ ( (unsigned long) ( triedge ).tri[6] | (unsigned long) 2l )
-#define uninfect(triedge) \
- (triedge).tri[6] = (triangle) \
- ((unsigned long) (triedge).tri[6] & ~ (unsigned long) 2l)
+#define uninfect( triedge ) \
+ ( triedge ).tri[6] = (triangle) \
+ ( (unsigned long) ( triedge ).tri[6] & ~(unsigned long) 2l )
/* Test a triangle for viral infection. */
-#define infected(triedge) \
- (((unsigned long) (triedge).tri[6] & (unsigned long) 2l) != 0)
+#define infected( triedge ) \
+ ( ( (unsigned long) ( triedge ).tri[6] & (unsigned long) 2l ) != 0 )
/* Check or set a triangle's attributes. */
-#define elemattribute(triedge, attnum) \
- ((REAL *) (triedge).tri)[elemattribindex + (attnum)]
+#define elemattribute( triedge, attnum ) \
+ ( (REAL *) ( triedge ).tri )[elemattribindex + ( attnum )]
-#define setelemattribute(triedge, attnum, value) \
- ((REAL *) (triedge).tri)[elemattribindex + (attnum)] = (REAL)value
+#define setelemattribute( triedge, attnum, value ) \
+ ( (REAL *) ( triedge ).tri )[elemattribindex + ( attnum )] = (REAL)value
/* Check or set a triangle's maximum area bound. */
-#define areabound(triedge) ((REAL *) (triedge).tri)[areaboundindex]
+#define areabound( triedge ) ( (REAL *) ( triedge ).tri )[areaboundindex]
-#define setareabound(triedge, value) \
- ((REAL *) (triedge).tri)[areaboundindex] = (REAL)value
+#define setareabound( triedge, value ) \
+ ( (REAL *) ( triedge ).tri )[areaboundindex] = (REAL)value
/********* Primitives for shell edges *********/
/* */
/* least significant bits (one for orientation, one for viral infection) */
/* are masked out to produce the real pointer. */
-#define sdecode(sptr, edge) \
- (edge).shorient = (int) ((unsigned long) (sptr) & (unsigned long) 1l); \
- (edge).sh = (shelle *) \
- ((unsigned long) (sptr) & ~ (unsigned long) 3l)
+#define sdecode( sptr, edge ) \
+ ( edge ).shorient = (int) ( (unsigned long) ( sptr ) & (unsigned long) 1l ); \
+ ( edge ).sh = (shelle *) \
+ ( (unsigned long) ( sptr ) & ~(unsigned long) 3l )
/* sencode() compresses an oriented shell edge into a single pointer. It */
/* relies on the assumption that all shell edges are aligned to two-byte */
/* boundaries, so the least significant bit of (edge).sh is zero. */
-#define sencode(edge) \
- (shelle) ((unsigned long) (edge).sh | (unsigned long) (edge).shorient)
+#define sencode( edge ) \
+ (shelle) ( (unsigned long) ( edge ).sh | (unsigned long) ( edge ).shorient )
/* ssym() toggles the orientation of a shell edge. */
-#define ssym(edge1, edge2) \
- (edge2).sh = (edge1).sh; \
- (edge2).shorient = 1 - (edge1).shorient
+#define ssym( edge1, edge2 ) \
+ ( edge2 ).sh = ( edge1 ).sh; \
+ ( edge2 ).shorient = 1 - ( edge1 ).shorient
-#define ssymself(edge) \
- (edge).shorient = 1 - (edge).shorient
+#define ssymself( edge ) \
+ ( edge ).shorient = 1 - ( edge ).shorient
/* spivot() finds the other shell edge (from the same segment) that shares */
/* the same origin. */
-#define spivot(edge1, edge2) \
- sptr = (edge1).sh[(edge1).shorient]; \
- sdecode(sptr, edge2)
+#define spivot( edge1, edge2 ) \
+ sptr = ( edge1 ).sh[( edge1 ).shorient]; \
+ sdecode( sptr, edge2 )
-#define spivotself(edge) \
- sptr = (edge).sh[(edge).shorient]; \
- sdecode(sptr, edge)
+#define spivotself( edge ) \
+ sptr = ( edge ).sh[( edge ).shorient]; \
+ sdecode( sptr, edge )
/* snext() finds the next shell edge (from the same segment) in sequence; */
/* one whose origin is the input shell edge's destination. */
-#define snext(edge1, edge2) \
- sptr = (edge1).sh[1 - (edge1).shorient]; \
- sdecode(sptr, edge2)
+#define snext( edge1, edge2 ) \
+ sptr = ( edge1 ).sh[1 - ( edge1 ).shorient]; \
+ sdecode( sptr, edge2 )
-#define snextself(edge) \
- sptr = (edge).sh[1 - (edge).shorient]; \
- sdecode(sptr, edge)
+#define snextself( edge ) \
+ sptr = ( edge ).sh[1 - ( edge ).shorient]; \
+ sdecode( sptr, edge )
/* These primitives determine or set the origin or destination of a shell */
/* edge. */
-#define sorg(edge, pointptr) \
- pointptr = (point) (edge).sh[2 + (edge).shorient]
+#define sorg( edge, pointptr ) \
+ pointptr = (point) ( edge ).sh[2 + ( edge ).shorient]
-#define sdest(edge, pointptr) \
- pointptr = (point) (edge).sh[3 - (edge).shorient]
+#define sdest( edge, pointptr ) \
+ pointptr = (point) ( edge ).sh[3 - ( edge ).shorient]
-#define setsorg(edge, pointptr) \
- (edge).sh[2 + (edge).shorient] = (shelle) pointptr
+#define setsorg( edge, pointptr ) \
+ ( edge ).sh[2 + ( edge ).shorient] = (shelle) pointptr
-#define setsdest(edge, pointptr) \
- (edge).sh[3 - (edge).shorient] = (shelle) pointptr
+#define setsdest( edge, pointptr ) \
+ ( edge ).sh[3 - ( edge ).shorient] = (shelle) pointptr
/* These primitives read or set a shell marker. Shell markers are used to */
/* hold user boundary information. */
-#define mark(edge) (* (int *) ((edge).sh + 6))
+#define mark( edge ) ( *(int *) ( ( edge ).sh + 6 ) )
-#define setmark(edge, value) \
- * (int *) ((edge).sh + 6) = value
+#define setmark( edge, value ) \
+ *(int *) ( ( edge ).sh + 6 ) = value
/* Bond two shell edges together. */
-#define sbond(edge1, edge2) \
- (edge1).sh[(edge1).shorient] = sencode(edge2); \
- (edge2).sh[(edge2).shorient] = sencode(edge1)
+#define sbond( edge1, edge2 ) \
+ ( edge1 ).sh[( edge1 ).shorient] = sencode( edge2 ); \
+ ( edge2 ).sh[( edge2 ).shorient] = sencode( edge1 )
/* Dissolve a shell edge bond (from one side). Note that the other shell */
/* edge will still think it's connected to this shell edge. */
-#define sdissolve(edge) \
- (edge).sh[(edge).shorient] = (shelle) dummysh
+#define sdissolve( edge ) \
+ ( edge ).sh[( edge ).shorient] = (shelle) dummysh
/* Copy a shell edge. */
-#define shellecopy(edge1, edge2) \
- (edge2).sh = (edge1).sh; \
- (edge2).shorient = (edge1).shorient
+#define shellecopy( edge1, edge2 ) \
+ ( edge2 ).sh = ( edge1 ).sh; \
+ ( edge2 ).shorient = ( edge1 ).shorient
/* Test for equality of shell edges. */
-#define shelleequal(edge1, edge2) \
- (((edge1).sh == (edge2).sh) && \
- ((edge1).shorient == (edge2).shorient))
+#define shelleequal( edge1, edge2 ) \
+ ( ( ( edge1 ).sh == ( edge2 ).sh ) && \
+ ( ( edge1 ).shorient == ( edge2 ).shorient ) )
/********* Primitives for interacting triangles and shell edges *********/
/* */
/* tspivot() finds a shell edge abutting a triangle. */
-#define tspivot(triedge, edge) \
- sptr = (shelle) (triedge).tri[6 + (triedge).orient]; \
- sdecode(sptr, edge)
+#define tspivot( triedge, edge ) \
+ sptr = (shelle) ( triedge ).tri[6 + ( triedge ).orient]; \
+ sdecode( sptr, edge )
/* stpivot() finds a triangle abutting a shell edge. It requires that the */
/* variable `ptr' of type `triangle' be defined. */
-#define stpivot(edge, triedge) \
- ptr = (triangle) (edge).sh[4 + (edge).shorient]; \
- decode(ptr, triedge)
+#define stpivot( edge, triedge ) \
+ ptr = (triangle) ( edge ).sh[4 + ( edge ).shorient]; \
+ decode( ptr, triedge )
/* Bond a triangle to a shell edge. */
-#define tsbond(triedge, edge) \
- (triedge).tri[6 + (triedge).orient] = (triangle) sencode(edge); \
- (edge).sh[4 + (edge).shorient] = (shelle) encode(triedge)
+#define tsbond( triedge, edge ) \
+ ( triedge ).tri[6 + ( triedge ).orient] = (triangle) sencode( edge ); \
+ ( edge ).sh[4 + ( edge ).shorient] = (shelle) encode( triedge )
/* Dissolve a bond (from the triangle side). */
-#define tsdissolve(triedge) \
- (triedge).tri[6 + (triedge).orient] = (triangle) dummysh
+#define tsdissolve( triedge ) \
+ ( triedge ).tri[6 + ( triedge ).orient] = (triangle) dummysh
/* Dissolve a bond (from the shell edge side). */
-#define stdissolve(edge) \
- (edge).sh[4 + (edge).shorient] = (shelle) dummytri
+#define stdissolve( edge ) \
+ ( edge ).sh[4 + ( edge ).shorient] = (shelle) dummytri
/********* Primitives for points *********/
/* */
/* */
-#define pointmark(pt) ((int *) (pt))[pointmarkindex]
+#define pointmark( pt ) ( (int *) ( pt ) )[pointmarkindex]
-#define setpointmark(pt, value) \
- ((int *) (pt))[pointmarkindex] = value
+#define setpointmark( pt, value ) \
+ ( (int *) ( pt ) )[pointmarkindex] = value
-#define point2tri(pt) ((triangle *) (pt))[point2triindex]
+#define point2tri( pt ) ( (triangle *) ( pt ) )[point2triindex]
-#define setpoint2tri(pt, value) \
- ((triangle *) (pt))[point2triindex] = value
+#define setpoint2tri( pt, value ) \
+ ( (triangle *) ( pt ) )[point2triindex] = value
/** **/
/** **/
#ifndef TRILIBRARY
-void syntax()
-{
+void syntax(){
#ifdef CDT_ONLY
#ifdef REDUCED
- printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n");
+ printf( "triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n" );
#else /* not REDUCED */
- printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n");
+ printf( "triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n" );
#endif /* not REDUCED */
#else /* not CDT_ONLY */
#ifdef REDUCED
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n");
+ printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n" );
#else /* not REDUCED */
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n");
+ printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n" );
#endif /* not REDUCED */
#endif /* not CDT_ONLY */
- printf(" -p Triangulates a Planar Straight Line Graph (.poly file).\n");
+ printf( " -p Triangulates a Planar Straight Line Graph (.poly file).\n" );
#ifndef CDT_ONLY
- printf(" -r Refines a previously generated mesh.\n");
- printf(
- " -q Quality mesh generation. A minimum angle may be specified.\n");
- printf(" -a Applies a maximum triangle area constraint.\n");
+ printf( " -r Refines a previously generated mesh.\n" );
+ printf(
+ " -q Quality mesh generation. A minimum angle may be specified.\n" );
+ printf( " -a Applies a maximum triangle area constraint.\n" );
#endif /* not CDT_ONLY */
- printf(
- " -A Applies attributes to identify elements in certain regions.\n");
- printf(" -c Encloses the convex hull with segments.\n");
- printf(" -e Generates an edge list.\n");
- printf(" -v Generates a Voronoi diagram.\n");
- printf(" -n Generates a list of triangle neighbors.\n");
- printf(" -g Generates an .off file for Geomview.\n");
- printf(" -B Suppresses output of boundary information.\n");
- printf(" -P Suppresses output of .poly file.\n");
- printf(" -N Suppresses output of .node file.\n");
- printf(" -E Suppresses output of .ele file.\n");
- printf(" -I Suppresses mesh iteration numbers.\n");
- printf(" -O Ignores holes in .poly file.\n");
- printf(" -X Suppresses use of exact arithmetic.\n");
- printf(" -z Numbers all items starting from zero (rather than one).\n");
- printf(" -o2 Generates second-order subparametric elements.\n");
+ printf(
+ " -A Applies attributes to identify elements in certain regions.\n" );
+ printf( " -c Encloses the convex hull with segments.\n" );
+ printf( " -e Generates an edge list.\n" );
+ printf( " -v Generates a Voronoi diagram.\n" );
+ printf( " -n Generates a list of triangle neighbors.\n" );
+ printf( " -g Generates an .off file for Geomview.\n" );
+ printf( " -B Suppresses output of boundary information.\n" );
+ printf( " -P Suppresses output of .poly file.\n" );
+ printf( " -N Suppresses output of .node file.\n" );
+ printf( " -E Suppresses output of .ele file.\n" );
+ printf( " -I Suppresses mesh iteration numbers.\n" );
+ printf( " -O Ignores holes in .poly file.\n" );
+ printf( " -X Suppresses use of exact arithmetic.\n" );
+ printf( " -z Numbers all items starting from zero (rather than one).\n" );
+ printf( " -o2 Generates second-order subparametric elements.\n" );
#ifndef CDT_ONLY
- printf(" -Y Suppresses boundary segment splitting.\n");
- printf(" -S Specifies maximum number of added Steiner points.\n");
+ printf( " -Y Suppresses boundary segment splitting.\n" );
+ printf( " -S Specifies maximum number of added Steiner points.\n" );
#endif /* not CDT_ONLY */
#ifndef REDUCED
- printf(" -i Uses incremental method, rather than divide-and-conquer.\n");
- printf(" -F Uses Fortune's sweepline algorithm, rather than d-and-c.\n");
+ printf( " -i Uses incremental method, rather than divide-and-conquer.\n" );
+ printf( " -F Uses Fortune's sweepline algorithm, rather than d-and-c.\n" );
#endif /* not REDUCED */
- printf(" -l Uses vertical cuts only, rather than alternating cuts.\n");
+ printf( " -l Uses vertical cuts only, rather than alternating cuts.\n" );
#ifndef REDUCED
#ifndef CDT_ONLY
- printf(
- " -s Force segments into mesh by splitting (instead of using CDT).\n");
+ printf(
+ " -s Force segments into mesh by splitting (instead of using CDT).\n" );
#endif /* not CDT_ONLY */
- printf(" -C Check consistency of final mesh.\n");
+ printf( " -C Check consistency of final mesh.\n" );
#endif /* not REDUCED */
- printf(" -Q Quiet: No terminal output except errors.\n");
- printf(" -V Verbose: Detailed information on what I'm doing.\n");
- printf(" -h Help: Detailed instructions for Triangle.\n");
- exit(0);
+ printf( " -Q Quiet: No terminal output except errors.\n" );
+ printf( " -V Verbose: Detailed information on what I'm doing.\n" );
+ printf( " -h Help: Detailed instructions for Triangle.\n" );
+ exit( 0 );
}
#endif /* not TRILIBRARY */
#ifndef TRILIBRARY
-void info()
-{
- printf("Triangle\n");
- printf(
-"A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n");
- printf("Version 1.3\n\n");
- printf(
-"Copyright 1996 Jonathan Richard Shewchuk (bugs/comments to jrs@cs.cmu.edu)\n"
-);
- printf("School of Computer Science / Carnegie Mellon University\n");
- printf("5000 Forbes Avenue / Pittsburgh, Pennsylvania 15213-3891\n");
- printf(
-"Created as part of the Archimedes project (tools for parallel FEM).\n");
- printf(
-"Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n");
- printf("There is no warranty whatsoever. Use at your own risk.\n");
+void info(){
+ printf( "Triangle\n" );
+ printf(
+ "A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.\n" );
+ printf( "Version 1.3\n\n" );
+ printf(
+ "Copyright 1996 Jonathan Richard Shewchuk (bugs/comments to jrs@cs.cmu.edu)\n"
+ );
+ printf( "School of Computer Science / Carnegie Mellon University\n" );
+ printf( "5000 Forbes Avenue / Pittsburgh, Pennsylvania 15213-3891\n" );
+ printf(
+ "Created as part of the Archimedes project (tools for parallel FEM).\n" );
+ printf(
+ "Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.\n" );
+ printf( "There is no warranty whatsoever. Use at your own risk.\n" );
#ifdef SINGLE
- printf("This executable is compiled for single precision arithmetic.\n\n\n");
+ printf( "This executable is compiled for single precision arithmetic.\n\n\n" );
#else /* not SINGLE */
- printf("This executable is compiled for double precision arithmetic.\n\n\n");
+ printf( "This executable is compiled for double precision arithmetic.\n\n\n" );
#endif /* not SINGLE */
- printf(
-"Triangle generates exact Delaunay triangulations, constrained Delaunay\n");
- printf(
-"triangulations, and quality conforming Delaunay triangulations. The latter\n"
-);
- printf(
-"can be generated with no small angles, and are thus suitable for finite\n");
- printf(
-"element analysis. If no command line switches are specified, your .node\n");
- printf(
-"input file will be read, and the Delaunay triangulation will be returned in\n"
-);
- printf(".node and .ele output files. The command syntax is:\n\n");
+ printf(
+ "Triangle generates exact Delaunay triangulations, constrained Delaunay\n" );
+ printf(
+ "triangulations, and quality conforming Delaunay triangulations. The latter\n"
+ );
+ printf(
+ "can be generated with no small angles, and are thus suitable for finite\n" );
+ printf(
+ "element analysis. If no command line switches are specified, your .node\n" );
+ printf(
+ "input file will be read, and the Delaunay triangulation will be returned in\n"
+ );
+ printf( ".node and .ele output files. The command syntax is:\n\n" );
#ifdef CDT_ONLY
#ifdef REDUCED
- printf("triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n\n");
+ printf( "triangle [-pAcevngBPNEIOXzo_lQVh] input_file\n\n" );
#else /* not REDUCED */
- printf("triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n\n");
+ printf( "triangle [-pAcevngBPNEIOXzo_iFlCQVh] input_file\n\n" );
#endif /* not REDUCED */
#else /* not CDT_ONLY */
#ifdef REDUCED
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n\n");
+ printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__lQVh] input_file\n\n" );
#else /* not REDUCED */
- printf("triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n");
+ printf( "triangle [-prq__a__AcevngBPNEIOXzo_YS__iFlsCQVh] input_file\n\n" );
#endif /* not REDUCED */
#endif /* not CDT_ONLY */
- printf(
-"Underscores indicate that numbers may optionally follow certain switches;\n");
- printf(
-"do not leave any space between a switch and its numeric parameter.\n");
- printf(
-"input_file must be a file with extension .node, or extension .poly if the\n");
- printf(
-"-p switch is used. If -r is used, you must supply .node and .ele files,\n");
- printf(
-"and possibly a .poly file and .area file as well. The formats of these\n");
- printf("files are described below.\n\n");
- printf("Command Line Switches:\n\n");
- printf(
-" -p Reads a Planar Straight Line Graph (.poly file), which can specify\n"
-);
- printf(
-" points, segments, holes, and regional attributes and area\n");
- printf(
-" constraints. Will generate a constrained Delaunay triangulation\n");
- printf(
-" fitting the input; or, if -s, -q, or -a is used, a conforming\n");
- printf(
-" Delaunay triangulation. If -p is not used, Triangle reads a .node\n"
-);
- printf(" file by default.\n");
- printf(
-" -r Refines a previously generated mesh. The mesh is read from a .node\n"
-);
- printf(
-" file and an .ele file. If -p is also used, a .poly file is read\n");
- printf(
-" and used to constrain edges in the mesh. Further details on\n");
- printf(" refinement are given below.\n");
- printf(
-" -q Quality mesh generation by Jim Ruppert's Delaunay refinement\n");
- printf(
-" algorithm. Adds points to the mesh to ensure that no angles\n");
- printf(
-" smaller than 20 degrees occur. An alternative minimum angle may be\n"
-);
- printf(
-" specified after the `q'. If the minimum angle is 20.7 degrees or\n");
- printf(
-" smaller, the triangulation algorithm is theoretically guaranteed to\n"
-);
- printf(
-" terminate (assuming infinite precision arithmetic - Triangle may\n");
- printf(
-" fail to terminate if you run out of precision). In practice, the\n");
- printf(
-" algorithm often succeeds for minimum angles up to 33.8 degrees.\n");
- printf(
-" For highly refined meshes, however, it may be necessary to reduce\n");
- printf(
-" the minimum angle to well below 20 to avoid problems associated\n");
- printf(
-" with insufficient floating-point precision. The specified angle\n");
- printf(" may include a decimal point.\n");
- printf(
-" -a Imposes a maximum triangle area. If a number follows the `a', no\n");
- printf(
-" triangle will be generated whose area is larger than that number.\n");
- printf(
-" If no number is specified, an .area file (if -r is used) or .poly\n");
- printf(
-" file (if -r is not used) specifies a number of maximum area\n");
- printf(
-" constraints. An .area file contains a separate area constraint for\n"
-);
- printf(
-" each triangle, and is useful for refining a finite element mesh\n");
- printf(
-" based on a posteriori error estimates. A .poly file can optionally\n"
-);
- printf(
-" contain an area constraint for each segment-bounded region, thereby\n"
-);
- printf(
-" enforcing triangle densities in a first triangulation. You can\n");
- printf(
-" impose both a fixed area constraint and a varying area constraint\n");
- printf(
-" by invoking the -a switch twice, once with and once without a\n");
- printf(
-" number following. Each area specified may include a decimal point.\n"
-);
- printf(
-" -A Assigns an additional attribute to each triangle that identifies\n");
- printf(
-" what segment-bounded region each triangle belongs to. Attributes\n");
- printf(
-" are assigned to regions by the .poly file. If a region is not\n");
- printf(
-" explicitly marked by the .poly file, triangles in that region are\n");
- printf(
-" assigned an attribute of zero. The -A switch has an effect only\n");
- printf(" when the -p switch is used and the -r switch is not.\n");
- printf(
-" -c Creates segments on the convex hull of the triangulation. If you\n");
- printf(
-" are triangulating a point set, this switch causes a .poly file to\n");
- printf(
-" be written, containing all edges in the convex hull. (By default,\n"
-);
- printf(
-" a .poly file is written only if a .poly file is read.) If you are\n"
-);
- printf(
-" triangulating a PSLG, this switch specifies that the interior of\n");
- printf(
-" the convex hull of the PSLG should be triangulated. If you do not\n"
-);
- printf(
-" use this switch when triangulating a PSLG, it is assumed that you\n");
- printf(
-" have identified the region to be triangulated by surrounding it\n");
- printf(
-" with segments of the input PSLG. Beware: if you are not careful,\n"
-);
- printf(
-" this switch can cause the introduction of an extremely thin angle\n");
- printf(
-" between a PSLG segment and a convex hull segment, which can cause\n");
- printf(
-" overrefinement or failure if Triangle runs out of precision. If\n");
- printf(
-" you are refining a mesh, the -c switch works differently; it\n");
- printf(
-" generates the set of boundary edges of the mesh, rather than the\n");
- printf(" convex hull.\n");
- printf(
-" -e Outputs (to an .edge file) a list of edges of the triangulation.\n");
- printf(
-" -v Outputs the Voronoi diagram associated with the triangulation.\n");
- printf(" Does not attempt to detect degeneracies.\n");
- printf(
-" -n Outputs (to a .neigh file) a list of triangles neighboring each\n");
- printf(" triangle.\n");
- printf(
-" -g Outputs the mesh to an Object File Format (.off) file, suitable for\n"
-);
- printf(" viewing with the Geometry Center's Geomview package.\n");
- printf(
-" -B No boundary markers in the output .node, .poly, and .edge output\n");
- printf(
-" files. See the detailed discussion of boundary markers below.\n");
- printf(
-" -P No output .poly file. Saves disk space, but you lose the ability\n");
- printf(
-" to impose segment constraints on later refinements of the mesh.\n");
- printf(" -N No output .node file.\n");
- printf(" -E No output .ele file.\n");
- printf(
-" -I No iteration numbers. Suppresses the output of .node and .poly\n");
- printf(
-" files, so your input files won't be overwritten. (If your input is\n"
-);
- printf(
-" a .poly file only, a .node file will be written.) Cannot be used\n");
- printf(
-" with the -r switch, because that would overwrite your input .ele\n");
- printf(
-" file. Shouldn't be used with the -s, -q, or -a switch if you are\n");
- printf(
-" using a .node file for input, because no .node file will be\n");
- printf(" written, so there will be no record of any added points.\n");
- printf(" -O No holes. Ignores the holes in the .poly file.\n");
- printf(
-" -X No exact arithmetic. Normally, Triangle uses exact floating-point\n"
-);
- printf(
-" arithmetic for certain tests if it thinks the inexact tests are not\n"
-);
- printf(
-" accurate enough. Exact arithmetic ensures the robustness of the\n");
- printf(
-" triangulation algorithms, despite floating-point roundoff error.\n");
- printf(
-" Disabling exact arithmetic with the -X switch will cause a small\n");
- printf(
-" improvement in speed and create the possibility (albeit small) that\n"
-);
- printf(
-" Triangle will fail to produce a valid mesh. Not recommended.\n");
- printf(
-" -z Numbers all items starting from zero (rather than one). Note that\n"
-);
- printf(
-" this switch is normally overrided by the value used to number the\n");
- printf(
-" first point of the input .node or .poly file. However, this switch\n"
-);
- printf(" is useful when calling Triangle from another program.\n");
- printf(
-" -o2 Generates second-order subparametric elements with six nodes each.\n"
-);
- printf(
-" -Y No new points on the boundary. This switch is useful when the mesh\n"
-);
- printf(
-" boundary must be preserved so that it conforms to some adjacent\n");
- printf(
-" mesh. Be forewarned that you will probably sacrifice some of the\n");
- printf(
-" quality of the mesh; Triangle will try, but the resulting mesh may\n"
-);
- printf(
-" contain triangles of poor aspect ratio. Works well if all the\n");
- printf(
-" boundary points are closely spaced. Specify this switch twice\n");
- printf(
-" (`-YY') to prevent all segment splitting, including internal\n");
- printf(" boundaries.\n");
- printf(
-" -S Specifies the maximum number of Steiner points (points that are not\n"
-);
- printf(
-" in the input, but are added to meet the constraints of minimum\n");
- printf(
-" angle and maximum area). The default is to allow an unlimited\n");
- printf(
-" number. If you specify this switch with no number after it,\n");
- printf(
-" the limit is set to zero. Triangle always adds points at segment\n");
- printf(
-" intersections, even if it needs to use more points than the limit\n");
- printf(
-" you set. When Triangle inserts segments by splitting (-s), it\n");
- printf(
-" always adds enough points to ensure that all the segments appear in\n"
-);
- printf(
-" the triangulation, again ignoring the limit. Be forewarned that\n");
- printf(
-" the -S switch may result in a conforming triangulation that is not\n"
-);
- printf(
-" truly Delaunay, because Triangle may be forced to stop adding\n");
- printf(
-" points when the mesh is in a state where a segment is non-Delaunay\n"
-);
- printf(
-" and needs to be split. If so, Triangle will print a warning.\n");
- printf(
-" -i Uses an incremental rather than divide-and-conquer algorithm to\n");
- printf(
-" form a Delaunay triangulation. Try it if the divide-and-conquer\n");
- printf(" algorithm fails.\n");
- printf(
-" -F Uses Steven Fortune's sweepline algorithm to form a Delaunay\n");
- printf(
-" triangulation. Warning: does not use exact arithmetic for all\n");
- printf(" calculations. An exact result is not guaranteed.\n");
- printf(
-" -l Uses only vertical cuts in the divide-and-conquer algorithm. By\n");
- printf(
-" default, Triangle uses alternating vertical and horizontal cuts,\n");
- printf(
-" which usually improve the speed except with point sets that are\n");
- printf(
-" small or short and wide. This switch is primarily of theoretical\n");
- printf(" interest.\n");
- printf(
-" -s Specifies that segments should be forced into the triangulation by\n"
-);
- printf(
-" recursively splitting them at their midpoints, rather than by\n");
- printf(
-" generating a constrained Delaunay triangulation. Segment splitting\n"
-);
- printf(
-" is true to Ruppert's original algorithm, but can create needlessly\n"
-);
- printf(" small triangles near external small features.\n");
- printf(
-" -C Check the consistency of the final mesh. Uses exact arithmetic for\n"
-);
- printf(
-" checking, even if the -X switch is used. Useful if you suspect\n");
- printf(" Triangle is buggy.\n");
- printf(
-" -Q Quiet: Suppresses all explanation of what Triangle is doing, unless\n"
-);
- printf(" an error occurs.\n");
- printf(
-" -V Verbose: Gives detailed information about what Triangle is doing.\n");
- printf(
-" Add more `V's for increasing amount of detail. `-V' gives\n");
- printf(
-" information on algorithmic progress and more detailed statistics.\n");
- printf(
-" `-VV' gives point-by-point details, and will print so much that\n");
- printf(
-" Triangle will run much more slowly. `-VVV' gives information only\n"
-);
- printf(" a debugger could love.\n");
- printf(" -h Help: Displays these instructions.\n");
- printf("\n");
- printf("Definitions:\n");
- printf("\n");
- printf(
-" A Delaunay triangulation of a point set is a triangulation whose vertices\n"
-);
- printf(
-" are the point set, having the property that no point in the point set\n");
- printf(
-" falls in the interior of the circumcircle (circle that passes through all\n"
-);
- printf(" three vertices) of any triangle in the triangulation.\n\n");
- printf(
-" A Voronoi diagram of a point set is a subdivision of the plane into\n");
- printf(
-" polygonal regions (some of which may be infinite), where each region is\n");
- printf(
-" the set of points in the plane that are closer to some input point than\n");
- printf(
-" to any other input point. (The Voronoi diagram is the geometric dual of\n"
-);
- printf(" the Delaunay triangulation.)\n\n");
- printf(
-" A Planar Straight Line Graph (PSLG) is a collection of points and\n");
- printf(
-" segments. Segments are simply edges, whose endpoints are points in the\n");
- printf(
-" PSLG. The file format for PSLGs (.poly files) is described below.\n");
- printf("\n");
- printf(
-" A constrained Delaunay triangulation of a PSLG is similar to a Delaunay\n");
- printf(
-" triangulation, but each PSLG segment is present as a single edge in the\n");
- printf(
-" triangulation. (A constrained Delaunay triangulation is not truly a\n");
- printf(" Delaunay triangulation.)\n\n");
- printf(
-" A conforming Delaunay triangulation of a PSLG is a true Delaunay\n");
- printf(
-" triangulation in which each PSLG segment may have been subdivided into\n");
- printf(
-" several edges by the insertion of additional points. These inserted\n");
- printf(
-" points are necessary to allow the segments to exist in the mesh while\n");
- printf(" maintaining the Delaunay property.\n\n");
- printf("File Formats:\n\n");
- printf(
-" All files may contain comments prefixed by the character '#'. Points,\n");
- printf(
-" triangles, edges, holes, and maximum area constraints must be numbered\n");
- printf(
-" consecutively, starting from either 1 or 0. Whichever you choose, all\n");
- printf(
-" input files must be consistent; if the nodes are numbered from 1, so must\n"
-);
- printf(
-" be all other objects. Triangle automatically detects your choice while\n");
- printf(
-" reading the .node (or .poly) file. (When calling Triangle from another\n");
- printf(
-" program, use the -z switch if you wish to number objects from zero.)\n");
- printf(" Examples of these file formats are given below.\n\n");
- printf(" .node files:\n");
- printf(
-" First line: <# of points> <dimension (must be 2)> <# of attributes>\n");
- printf(
-" <# of boundary markers (0 or 1)>\n"
-);
- printf(
-" Remaining lines: <point #> <x> <y> [attributes] [boundary marker]\n");
- printf("\n");
- printf(
-" The attributes, which are typically floating-point values of physical\n");
- printf(
-" quantities (such as mass or conductivity) associated with the nodes of\n"
-);
- printf(
-" a finite element mesh, are copied unchanged to the output mesh. If -s,\n"
-);
- printf(
-" -q, or -a is selected, each new Steiner point added to the mesh will\n");
- printf(" have attributes assigned to it by linear interpolation.\n\n");
- printf(
-" If the fourth entry of the first line is `1', the last column of the\n");
- printf(
-" remainder of the file is assumed to contain boundary markers. Boundary\n"
-);
- printf(
-" markers are used to identify boundary points and points resting on PSLG\n"
-);
- printf(
-" segments; a complete description appears in a section below. The .node\n"
-);
- printf(
-" file produced by Triangle will contain boundary markers in the last\n");
- printf(" column unless they are suppressed by the -B switch.\n\n");
- printf(" .ele files:\n");
- printf(
-" First line: <# of triangles> <points per triangle> <# of attributes>\n");
- printf(
-" Remaining lines: <triangle #> <point> <point> <point> ... [attributes]\n"
-);
- printf("\n");
- printf(
-" Points are indices into the corresponding .node file. The first three\n"
-);
- printf(
-" points are the corners, and are listed in counterclockwise order around\n"
-);
- printf(
-" each triangle. (The remaining points, if any, depend on the type of\n");
- printf(
-" finite element used.) The attributes are just like those of .node\n");
- printf(
-" files. Because there is no simple mapping from input to output\n");
- printf(
-" triangles, an attempt is made to interpolate attributes, which may\n");
- printf(
-" result in a good deal of diffusion of attributes among nearby triangles\n"
-);
- printf(
-" as the triangulation is refined. Diffusion does not occur across\n");
- printf(
-" segments, so attributes used to identify segment-bounded regions remain\n"
-);
- printf(
-" intact. In output .ele files, all triangles have three points each\n");
- printf(
-" unless the -o2 switch is used, in which case they have six, and the\n");
- printf(
-" fourth, fifth, and sixth points lie on the midpoints of the edges\n");
- printf(" opposite the first, second, and third corners.\n\n");
- printf(" .poly files:\n");
- printf(
-" First line: <# of points> <dimension (must be 2)> <# of attributes>\n");
- printf(
-" <# of boundary markers (0 or 1)>\n"
-);
- printf(
-" Following lines: <point #> <x> <y> [attributes] [boundary marker]\n");
- printf(" One line: <# of segments> <# of boundary markers (0 or 1)>\n");
- printf(
-" Following lines: <segment #> <endpoint> <endpoint> [boundary marker]\n");
- printf(" One line: <# of holes>\n");
- printf(" Following lines: <hole #> <x> <y>\n");
- printf(
-" Optional line: <# of regional attributes and/or area constraints>\n");
- printf(
-" Optional following lines: <constraint #> <x> <y> <attrib> <max area>\n");
- printf("\n");
- printf(
-" A .poly file represents a PSLG, as well as some additional information.\n"
-);
- printf(
-" The first section lists all the points, and is identical to the format\n"
-);
- printf(
-" of .node files. <# of points> may be set to zero to indicate that the\n"
-);
- printf(
-" points are listed in a separate .node file; .poly files produced by\n");
- printf(
-" Triangle always have this format. This has the advantage that a point\n"
-);
- printf(
-" set may easily be triangulated with or without segments. (The same\n");
- printf(
-" effect can be achieved, albeit using more disk space, by making a copy\n"
-);
- printf(
-" of the .poly file with the extension .node; all sections of the file\n");
- printf(" but the first are ignored.)\n\n");
- printf(
-" The second section lists the segments. Segments are edges whose\n");
- printf(
-" presence in the triangulation is enforced. Each segment is specified\n");
- printf(
-" by listing the indices of its two endpoints. This means that you must\n"
-);
- printf(
-" include its endpoints in the point list. If -s, -q, and -a are not\n");
- printf(
-" selected, Triangle will produce a constrained Delaunay triangulation,\n");
- printf(
-" in which each segment appears as a single edge in the triangulation.\n");
- printf(
-" If -q or -a is selected, Triangle will produce a conforming Delaunay\n");
- printf(
-" triangulation, in which segments may be subdivided into smaller edges.\n"
-);
- printf(" Each segment, like each point, may have a boundary marker.\n\n");
- printf(
-" The third section lists holes (and concavities, if -c is selected) in\n");
- printf(
-" the triangulation. Holes are specified by identifying a point inside\n");
- printf(
-" each hole. After the triangulation is formed, Triangle creates holes\n");
- printf(
-" by eating triangles, spreading out from each hole point until its\n");
- printf(
-" progress is blocked by PSLG segments; you must be careful to enclose\n");
- printf(
-" each hole in segments, or your whole triangulation may be eaten away.\n");
- printf(
-" If the two triangles abutting a segment are eaten, the segment itself\n");
- printf(
-" is also eaten. Do not place a hole directly on a segment; if you do,\n");
- printf(" Triangle will choose one side of the segment arbitrarily.\n\n");
- printf(
-" The optional fourth section lists regional attributes (to be assigned\n");
- printf(
-" to all triangles in a region) and regional constraints on the maximum\n");
- printf(
-" triangle area. Triangle will read this section only if the -A switch\n");
- printf(
-" is used or the -a switch is used without a number following it, and the\n"
-);
- printf(
-" -r switch is not used. Regional attributes and area constraints are\n");
- printf(
-" propagated in the same manner as holes; you specify a point for each\n");
- printf(
-" attribute and/or constraint, and the attribute and/or constraint will\n");
- printf(
-" affect the whole region (bounded by segments) containing the point. If\n"
-);
- printf(
-" two values are written on a line after the x and y coordinate, the\n");
- printf(
-" former is assumed to be a regional attribute (but will only be applied\n"
-);
- printf(
-" if the -A switch is selected), and the latter is assumed to be a\n");
- printf(
-" regional area constraint (but will only be applied if the -a switch is\n"
-);
- printf(
-" selected). You may also specify just one value after the coordinates,\n"
-);
- printf(
-" which can serve as both an attribute and an area constraint, depending\n"
-);
- printf(
-" on the choice of switches. If you are using the -A and -a switches\n");
- printf(
-" simultaneously and wish to assign an attribute to some region without\n");
- printf(" imposing an area constraint, use a negative maximum area.\n\n");
- printf(
-" When a triangulation is created from a .poly file, you must either\n");
- printf(
-" enclose the entire region to be triangulated in PSLG segments, or\n");
- printf(
-" use the -c switch, which encloses the convex hull of the input point\n");
- printf(
-" set. If you do not use the -c switch, Triangle will eat all triangles\n"
-);
- printf(
-" on the outer boundary that are not protected by segments; if you are\n");
- printf(
-" not careful, your whole triangulation may be eaten away. If you do\n");
- printf(
-" use the -c switch, you can still produce concavities by appropriate\n");
- printf(" placement of holes just inside the convex hull.\n\n");
- printf(
-" An ideal PSLG has no intersecting segments, nor any points that lie\n");
- printf(
-" upon segments (except, of course, the endpoints of each segment.) You\n"
-);
- printf(
-" aren't required to make your .poly files ideal, but you should be aware\n"
-);
- printf(
-" of what can go wrong. Segment intersections are relatively safe -\n");
- printf(
-" Triangle will calculate the intersection points for you and add them to\n"
-);
- printf(
-" the triangulation - as long as your machine's floating-point precision\n"
-);
- printf(
-" doesn't become a problem. You are tempting the fates if you have three\n"
-);
- printf(
-" segments that cross at the same location, and expect Triangle to figure\n"
-);
- printf(
-" out where the intersection point is. Thanks to floating-point roundoff\n"
-);
- printf(
-" error, Triangle will probably decide that the three segments intersect\n"
-);
- printf(
-" at three different points, and you will find a minuscule triangle in\n");
- printf(
-" your output - unless Triangle tries to refine the tiny triangle, uses\n");
- printf(
-" up the last bit of machine precision, and fails to terminate at all.\n");
- printf(
-" You're better off putting the intersection point in the input files,\n");
- printf(
-" and manually breaking up each segment into two. Similarly, if you\n");
- printf(
-" place a point at the middle of a segment, and hope that Triangle will\n");
- printf(
-" break up the segment at that point, you might get lucky. On the other\n"
-);
- printf(
-" hand, Triangle might decide that the point doesn't lie precisely on the\n"
-);
- printf(
-" line, and you'll have a needle-sharp triangle in your output - or a lot\n"
-);
- printf(" of tiny triangles if you're generating a quality mesh.\n\n");
- printf(
-" When Triangle reads a .poly file, it also writes a .poly file, which\n");
- printf(
-" includes all edges that are part of input segments. If the -c switch\n");
- printf(
-" is used, the output .poly file will also include all of the edges on\n");
- printf(
-" the convex hull. Hence, the output .poly file is useful for finding\n");
- printf(
-" edges associated with input segments and setting boundary conditions in\n"
-);
- printf(
-" finite element simulations. More importantly, you will need it if you\n"
-);
- printf(
-" plan to refine the output mesh, and don't want segments to be missing\n");
- printf(" in later triangulations.\n\n");
- printf(" .area files:\n");
- printf(" First line: <# of triangles>\n");
- printf(" Following lines: <triangle #> <maximum area>\n\n");
- printf(
-" An .area file associates with each triangle a maximum area that is used\n"
-);
- printf(
-" for mesh refinement. As with other file formats, every triangle must\n");
- printf(
-" be represented, and they must be numbered consecutively. A triangle\n");
- printf(
-" may be left unconstrained by assigning it a negative maximum area.\n");
- printf("\n");
- printf(" .edge files:\n");
- printf(" First line: <# of edges> <# of boundary markers (0 or 1)>\n");
- printf(
-" Following lines: <edge #> <endpoint> <endpoint> [boundary marker]\n");
- printf("\n");
- printf(
-" Endpoints are indices into the corresponding .node file. Triangle can\n"
-);
- printf(
-" produce .edge files (use the -e switch), but cannot read them. The\n");
- printf(
-" optional column of boundary markers is suppressed by the -B switch.\n");
- printf("\n");
- printf(
-" In Voronoi diagrams, one also finds a special kind of edge that is an\n");
- printf(
-" infinite ray with only one endpoint. For these edges, a different\n");
- printf(" format is used:\n\n");
- printf(" <edge #> <endpoint> -1 <direction x> <direction y>\n\n");
- printf(
-" The `direction' is a floating-point vector that indicates the direction\n"
-);
- printf(" of the infinite ray.\n\n");
- printf(" .neigh files:\n");
- printf(
-" First line: <# of triangles> <# of neighbors per triangle (always 3)>\n"
-);
- printf(
-" Following lines: <triangle #> <neighbor> <neighbor> <neighbor>\n");
- printf("\n");
- printf(
-" Neighbors are indices into the corresponding .ele file. An index of -1\n"
-);
- printf(
-" indicates a mesh boundary, and therefore no neighbor. Triangle can\n");
- printf(
-" produce .neigh files (use the -n switch), but cannot read them.\n");
- printf("\n");
- printf(
-" The first neighbor of triangle i is opposite the first corner of\n");
- printf(" triangle i, and so on.\n\n");
- printf("Boundary Markers:\n\n");
- printf(
-" Boundary markers are tags used mainly to identify which output points and\n"
-);
- printf(
-" edges are associated with which PSLG segment, and to identify which\n");
- printf(
-" points and edges occur on a boundary of the triangulation. A common use\n"
-);
- printf(
-" is to determine where boundary conditions should be applied to a finite\n");
- printf(
-" element mesh. You can prevent boundary markers from being written into\n");
- printf(" files produced by Triangle by using the -B switch.\n\n");
- printf(
-" The boundary marker associated with each segment in an output .poly file\n"
-);
- printf(" or edge in an output .edge file is chosen as follows:\n");
- printf(
-" - If an output edge is part or all of a PSLG segment with a nonzero\n");
- printf(
-" boundary marker, then the edge is assigned the same marker.\n");
- printf(
-" - Otherwise, if the edge occurs on a boundary of the triangulation\n");
- printf(
-" (including boundaries of holes), then the edge is assigned the marker\n"
-);
- printf(" one (1).\n");
- printf(" - Otherwise, the edge is assigned the marker zero (0).\n");
- printf(
-" The boundary marker associated with each point in an output .node file is\n"
-);
- printf(" chosen as follows:\n");
- printf(
-" - If a point is assigned a nonzero boundary marker in the input file,\n");
- printf(
-" then it is assigned the same marker in the output .node file.\n");
- printf(
-" - Otherwise, if the point lies on a PSLG segment (including the\n");
- printf(
-" segment's endpoints) with a nonzero boundary marker, then the point\n");
- printf(
-" is assigned the same marker. If the point lies on several such\n");
- printf(" segments, one of the markers is chosen arbitrarily.\n");
- printf(
-" - Otherwise, if the point occurs on a boundary of the triangulation,\n");
- printf(" then the point is assigned the marker one (1).\n");
- printf(" - Otherwise, the point is assigned the marker zero (0).\n");
- printf("\n");
- printf(
-" If you want Triangle to determine for you which points and edges are on\n");
- printf(
-" the boundary, assign them the boundary marker zero (or use no markers at\n"
-);
- printf(
-" all) in your input files. Alternatively, you can mark some of them and\n");
- printf(" leave others marked zero, allowing Triangle to label them.\n\n");
- printf("Triangulation Iteration Numbers:\n\n");
- printf(
-" Because Triangle can read and refine its own triangulations, input\n");
- printf(
-" and output files have iteration numbers. For instance, Triangle might\n");
- printf(
-" read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n");
- printf(
-" triangulation, and output the files mesh.4.node, mesh.4.ele, and\n");
- printf(" mesh.4.poly. Files with no iteration number are treated as if\n");
- printf(
-" their iteration number is zero; hence, Triangle might read the file\n");
- printf(
-" points.node, triangulate it, and produce the files points.1.node and\n");
- printf(" points.1.ele.\n\n");
- printf(
-" Iteration numbers allow you to create a sequence of successively finer\n");
- printf(
-" meshes suitable for multigrid methods. They also allow you to produce a\n"
-);
- printf(
-" sequence of meshes using error estimate-driven mesh refinement.\n");
- printf("\n");
- printf(
-" If you're not using refinement or quality meshing, and you don't like\n");
- printf(
-" iteration numbers, use the -I switch to disable them. This switch will\n");
- printf(
-" also disable output of .node and .poly files to prevent your input files\n"
-);
- printf(
-" from being overwritten. (If the input is a .poly file that contains its\n"
-);
- printf(" own points, a .node file will be written.)\n\n");
- printf("Examples of How to Use Triangle:\n\n");
- printf(
-" `triangle dots' will read points from dots.node, and write their Delaunay\n"
-);
- printf(
-" triangulation to dots.1.node and dots.1.ele. (dots.1.node will be\n");
- printf(
-" identical to dots.node.) `triangle -I dots' writes the triangulation to\n"
-);
- printf(
-" dots.ele instead. (No additional .node file is needed, so none is\n");
- printf(" written.)\n\n");
- printf(
-" `triangle -pe object.1' will read a PSLG from object.1.poly (and possibly\n"
-);
- printf(
-" object.1.node, if the points are omitted from object.1.poly) and write\n");
- printf(" their constrained Delaunay triangulation to object.2.node and\n");
- printf(
-" object.2.ele. The segments will be copied to object.2.poly, and all\n");
- printf(" edges will be written to object.2.edge.\n\n");
- printf(
-" `triangle -pq31.5a.1 object' will read a PSLG from object.poly (and\n");
- printf(
-" possibly object.node), generate a mesh whose angles are all greater than\n"
-);
- printf(
-" 31.5 degrees and whose triangles all have area smaller than 0.1, and\n");
- printf(
-" write the mesh to object.1.node and object.1.ele. Each segment may have\n"
-);
- printf(
-" been broken up into multiple edges; the resulting constrained edges are\n");
- printf(" written to object.1.poly.\n\n");
- printf(
-" Here is a sample file `box.poly' describing a square with a square hole:\n"
-);
- printf("\n");
- printf(
-" # A box with eight points in 2D, no attributes, one boundary marker.\n");
- printf(" 8 2 0 1\n");
- printf(" # Outer box has these vertices:\n");
- printf(" 1 0 0 0\n");
- printf(" 2 0 3 0\n");
- printf(" 3 3 0 0\n");
- printf(" 4 3 3 33 # A special marker for this point.\n");
- printf(" # Inner square has these vertices:\n");
- printf(" 5 1 1 0\n");
- printf(" 6 1 2 0\n");
- printf(" 7 2 1 0\n");
- printf(" 8 2 2 0\n");
- printf(" # Five segments with boundary markers.\n");
- printf(" 5 1\n");
- printf(" 1 1 2 5 # Left side of outer box.\n");
- printf(" 2 5 7 0 # Segments 2 through 5 enclose the hole.\n");
- printf(" 3 7 8 0\n");
- printf(" 4 8 6 10\n");
- printf(" 5 6 5 0\n");
- printf(" # One hole in the middle of the inner square.\n");
- printf(" 1\n");
- printf(" 1 1.5 1.5\n\n");
- printf(
-" Note that some segments are missing from the outer square, so one must\n");
- printf(
-" use the `-c' switch. After `triangle -pqc box.poly', here is the output\n"
-);
- printf(
-" file `box.1.node', with twelve points. The last four points were added\n");
- printf(
-" to meet the angle constraint. Points 1, 2, and 9 have markers from\n");
- printf(
-" segment 1. Points 6 and 8 have markers from segment 4. All the other\n");
- printf(
-" points but 4 have been marked to indicate that they lie on a boundary.\n");
- printf("\n");
- printf(" 12 2 0 1\n");
- printf(" 1 0 0 5\n");
- printf(" 2 0 3 5\n");
- printf(" 3 3 0 1\n");
- printf(" 4 3 3 33\n");
- printf(" 5 1 1 1\n");
- printf(" 6 1 2 10\n");
- printf(" 7 2 1 1\n");
- printf(" 8 2 2 10\n");
- printf(" 9 0 1.5 5\n");
- printf(" 10 1.5 0 1\n");
- printf(" 11 3 1.5 1\n");
- printf(" 12 1.5 3 1\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf(" Here is the output file `box.1.ele', with twelve triangles.\n\n");
- printf(" 12 3 0\n");
- printf(" 1 5 6 9\n");
- printf(" 2 10 3 7\n");
- printf(" 3 6 8 12\n");
- printf(" 4 9 1 5\n");
- printf(" 5 6 2 9\n");
- printf(" 6 7 3 11\n");
- printf(" 7 11 4 8\n");
- printf(" 8 7 5 10\n");
- printf(" 9 12 2 6\n");
- printf(" 10 8 7 11\n");
- printf(" 11 5 1 10\n");
- printf(" 12 8 4 12\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf(
-" Here is the output file `box.1.poly'. Note that segments have been added\n"
-);
- printf(
-" to represent the convex hull, and some segments have been split by newly\n"
-);
- printf(
-" added points. Note also that <# of points> is set to zero to indicate\n");
- printf(" that the points should be read from the .node file.\n\n");
- printf(" 0 2 0 1\n");
- printf(" 12 1\n");
- printf(" 1 1 9 5\n");
- printf(" 2 5 7 1\n");
- printf(" 3 8 7 1\n");
- printf(" 4 6 8 10\n");
- printf(" 5 5 6 1\n");
- printf(" 6 3 10 1\n");
- printf(" 7 4 11 1\n");
- printf(" 8 2 12 1\n");
- printf(" 9 9 2 5\n");
- printf(" 10 10 1 1\n");
- printf(" 11 11 3 1\n");
- printf(" 12 12 4 1\n");
- printf(" 1\n");
- printf(" 1 1.5 1.5\n");
- printf(" # Generated by triangle -pqc box.poly\n\n");
- printf("Refinement and Area Constraints:\n\n");
- printf(
-" The -r switch causes a mesh (.node and .ele files) to be read and\n");
- printf(
-" refined. If the -p switch is also used, a .poly file is read and used to\n"
-);
- printf(
-" specify edges that are constrained and cannot be eliminated (although\n");
- printf(
-" they can be divided into smaller edges) by the refinement process.\n");
- printf("\n");
- printf(
-" When you refine a mesh, you generally want to impose tighter quality\n");
- printf(
-" constraints. One way to accomplish this is to use -q with a larger\n");
- printf(
-" angle, or -a followed by a smaller area than you used to generate the\n");
- printf(
-" mesh you are refining. Another way to do this is to create an .area\n");
- printf(
-" file, which specifies a maximum area for each triangle, and use the -a\n");
- printf(
-" switch (without a number following). Each triangle's area constraint is\n"
-);
- printf(
-" applied to that triangle. Area constraints tend to diffuse as the mesh\n");
- printf(
-" is refined, so if there are large variations in area constraint between\n");
- printf(" adjacent triangles, you may not get the results you want.\n\n");
- printf(
-" If you are refining a mesh composed of linear (three-node) elements, the\n"
-);
- printf(
-" output mesh will contain all the nodes present in the input mesh, in the\n"
-);
- printf(
-" same order, with new nodes added at the end of the .node file. However,\n"
-);
- printf(
-" there is no guarantee that each output element is contained in a single\n");
- printf(
-" input element. Often, output elements will overlap two input elements,\n");
- printf(
-" and input edges are not present in the output mesh. Hence, a sequence of\n"
-);
- printf(
-" refined meshes will form a hierarchy of nodes, but not a hierarchy of\n");
- printf(
-" elements. If you a refining a mesh of higher-order elements, the\n");
- printf(
-" hierarchical property applies only to the nodes at the corners of an\n");
- printf(" element; other nodes may not be present in the refined mesh.\n\n");
- printf(
-" It is important to understand that maximum area constraints in .poly\n");
- printf(
-" files are handled differently from those in .area files. A maximum area\n"
-);
- printf(
-" in a .poly file applies to the whole (segment-bounded) region in which a\n"
-);
- printf(
-" point falls, whereas a maximum area in an .area file applies to only one\n"
-);
- printf(
-" triangle. Area constraints in .poly files are used only when a mesh is\n");
- printf(
-" first generated, whereas area constraints in .area files are used only to\n"
-);
- printf(
-" refine an existing mesh, and are typically based on a posteriori error\n");
- printf(
-" estimates resulting from a finite element simulation on that mesh.\n");
- printf("\n");
- printf(
-" `triangle -rq25 object.1' will read object.1.node and object.1.ele, then\n"
-);
- printf(
-" refine the triangulation to enforce a 25 degree minimum angle, and then\n");
- printf(
-" write the refined triangulation to object.2.node and object.2.ele.\n");
- printf("\n");
- printf(
-" `triangle -rpaa6.2 z.3' will read z.3.node, z.3.ele, z.3.poly, and\n");
- printf(
-" z.3.area. After reconstructing the mesh and its segments, Triangle will\n"
-);
- printf(
-" refine the mesh so that no triangle has area greater than 6.2, and\n");
- printf(
-" furthermore the triangles satisfy the maximum area constraints in\n");
- printf(
-" z.3.area. The output is written to z.4.node, z.4.ele, and z.4.poly.\n");
- printf("\n");
- printf(
-" The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n");
- printf(
-" x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n");
- printf(" suitable for multigrid.\n\n");
- printf("Convex Hulls and Mesh Boundaries:\n\n");
- printf(
-" If the input is a point set (rather than a PSLG), Triangle produces its\n");
- printf(
-" convex hull as a by-product in the output .poly file if you use the -c\n");
- printf(
-" switch. There are faster algorithms for finding a two-dimensional convex\n"
-);
- printf(
-" hull than triangulation, of course, but this one comes for free. If the\n"
-);
- printf(
-" input is an unconstrained mesh (you are using the -r switch but not the\n");
- printf(
-" -p switch), Triangle produces a list of its boundary edges (including\n");
- printf(" hole boundaries) as a by-product if you use the -c switch.\n\n");
- printf("Voronoi Diagrams:\n\n");
- printf(
-" The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n");
- printf(
-" .v.edge. For example, `triangle -v points' will read points.node,\n");
- printf(
-" produce its Delaunay triangulation in points.1.node and points.1.ele,\n");
- printf(
-" and produce its Voronoi diagram in points.1.v.node and points.1.v.edge.\n");
- printf(
-" The .v.node file contains a list of all Voronoi vertices, and the .v.edge\n"
-);
- printf(
-" file contains a list of all Voronoi edges, some of which may be infinite\n"
-);
- printf(
-" rays. (The choice of filenames makes it easy to run the set of Voronoi\n");
- printf(" vertices through Triangle, if so desired.)\n\n");
- printf(
-" This implementation does not use exact arithmetic to compute the Voronoi\n"
-);
- printf(
-" vertices, and does not check whether neighboring vertices are identical.\n"
-);
- printf(
-" Be forewarned that if the Delaunay triangulation is degenerate or\n");
- printf(
-" near-degenerate, the Voronoi diagram may have duplicate points, crossing\n"
-);
- printf(
-" edges, or infinite rays whose direction vector is zero. Also, if you\n");
- printf(
-" generate a constrained (as opposed to conforming) Delaunay triangulation,\n"
-);
- printf(
-" or if the triangulation has holes, the corresponding Voronoi diagram is\n");
- printf(" likely to have crossing edges and unlikely to make sense.\n\n");
- printf("Mesh Topology:\n\n");
- printf(
-" You may wish to know which triangles are adjacent to a certain Delaunay\n");
- printf(
-" edge in an .edge file, which Voronoi regions are adjacent to a certain\n");
- printf(
-" Voronoi edge in a .v.edge file, or which Voronoi regions are adjacent to\n"
-);
- printf(
-" each other. All of this information can be found by cross-referencing\n");
- printf(
-" output files with the recollection that the Delaunay triangulation and\n");
- printf(" the Voronoi diagrams are planar duals.\n\n");
- printf(
-" Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n");
- printf(
-" the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n");
- printf(
-" wise from the Voronoi edge. Triangle j of an .ele file is the dual of\n");
- printf(
-" vertex j of the corresponding .v.node file; and Voronoi region k is the\n");
- printf(" dual of point k of the corresponding .node file.\n\n");
- printf(
-" Hence, to find the triangles adjacent to a Delaunay edge, look at the\n");
- printf(
-" vertices of the corresponding Voronoi edge; their dual triangles are on\n");
- printf(
-" the left and right of the Delaunay edge, respectively. To find the\n");
- printf(
-" Voronoi regions adjacent to a Voronoi edge, look at the endpoints of the\n"
-);
- printf(
-" corresponding Delaunay edge; their dual regions are on the right and left\n"
-);
- printf(
-" of the Voronoi edge, respectively. To find which Voronoi regions are\n");
- printf(" adjacent to each other, just read the list of Delaunay edges.\n");
- printf("\n");
- printf("Statistics:\n");
- printf("\n");
- printf(
-" After generating a mesh, Triangle prints a count of the number of points,\n"
-);
- printf(
-" triangles, edges, boundary edges, and segments in the output mesh. If\n");
- printf(
-" you've forgotten the statistics for an existing mesh, the -rNEP switches\n"
-);
- printf(
-" (or -rpNEP if you've got a .poly file for the existing mesh) will\n");
- printf(" regenerate these statistics without writing any output.\n\n");
- printf(
-" The -V switch produces extended statistics, including a rough estimate\n");
- printf(
-" of memory use and a histogram of triangle aspect ratios and angles in the\n"
-);
- printf(" mesh.\n\n");
- printf("Exact Arithmetic:\n\n");
- printf(
-" Triangle uses adaptive exact arithmetic to perform what computational\n");
- printf(
-" geometers call the `orientation' and `incircle' tests. If the floating-\n"
-);
- printf(
-" point arithmetic of your machine conforms to the IEEE 754 standard (as\n");
- printf(
-" most workstations do), and does not use extended precision internal\n");
- printf(
-" registers, then your output is guaranteed to be an absolutely true\n");
- printf(" Delaunay or conforming Delaunay triangulation, roundoff error\n");
- printf(
-" notwithstanding. The word `adaptive' implies that these arithmetic\n");
- printf(
-" routines compute the result only to the precision necessary to guarantee\n"
-);
- printf(
-" correctness, so they are usually nearly as fast as their approximate\n");
- printf(
-" counterparts. The exact tests can be disabled with the -X switch. On\n");
- printf(
-" most inputs, this switch will reduce the computation time by about eight\n"
-);
- printf(
-" percent - it's not worth the risk. There are rare difficult inputs\n");
- printf(
-" (having many collinear and cocircular points), however, for which the\n");
- printf(
-" difference could be a factor of two. These are precisely the inputs most\n"
-);
- printf(" likely to cause errors if you use the -X switch.\n\n");
- printf(
-" Unfortunately, these routines don't solve every numerical problem. Exact\n"
-);
- printf(
-" arithmetic is not used to compute the positions of points, because the\n");
- printf(
-" bit complexity of point coordinates would grow without bound. Hence,\n");
- printf(
-" segment intersections aren't computed exactly; in very unusual cases,\n");
- printf(
-" roundoff error in computing an intersection point might actually lead to\n"
-);
- printf(
-" an inverted triangle and an invalid triangulation. (This is one reason\n");
- printf(
-" to compute your own intersection points in your .poly files.) Similarly,\n"
-);
- printf(
-" exact arithmetic is not used to compute the vertices of the Voronoi\n");
- printf(" diagram.\n\n");
- printf(
-" Underflow and overflow can also cause difficulties; the exact arithmetic\n"
-);
- printf(
-" routines do not ameliorate out-of-bounds exponents, which can arise\n");
- printf(
-" during the orientation and incircle tests. As a rule of thumb, you\n");
- printf(
-" should ensure that your input values are within a range such that their\n");
- printf(
-" third powers can be taken without underflow or overflow. Underflow can\n");
- printf(
-" silently prevent the tests from being performed exactly, while overflow\n");
- printf(" will typically cause a floating exception.\n\n");
- printf("Calling Triangle from Another Program:\n\n");
- printf(" Read the file triangle.h for details.\n\n");
- printf("Troubleshooting:\n\n");
- printf(" Please read this section before mailing me bugs.\n\n");
- printf(" `My output mesh has no triangles!'\n\n");
- printf(
-" If you're using a PSLG, you've probably failed to specify a proper set\n"
-);
- printf(
-" of bounding segments, or forgotten to use the -c switch. Or you may\n");
- printf(
-" have placed a hole badly. To test these possibilities, try again with\n"
-);
- printf(
-" the -c and -O switches. Alternatively, all your input points may be\n");
- printf(
-" collinear, in which case you can hardly expect to triangulate them.\n");
- printf("\n");
- printf(" `Triangle doesn't terminate, or just crashes.'\n");
- printf("\n");
- printf(
-" Bad things can happen when triangles get so small that the distance\n");
- printf(
-" between their vertices isn't much larger than the precision of your\n");
- printf(
-" machine's arithmetic. If you've compiled Triangle for single-precision\n"
-);
- printf(
-" arithmetic, you might do better by recompiling it for double-precision.\n"
-);
- printf(
-" Then again, you might just have to settle for more lenient constraints\n"
-);
- printf(
-" on the minimum angle and the maximum area than you had planned.\n");
- printf("\n");
- printf(
-" You can minimize precision problems by ensuring that the origin lies\n");
- printf(
-" inside your point set, or even inside the densest part of your\n");
- printf(
-" mesh. On the other hand, if you're triangulating an object whose x\n");
- printf(
-" coordinates all fall between 6247133 and 6247134, you're not leaving\n");
- printf(" much floating-point precision for Triangle to work with.\n\n");
- printf(
-" Precision problems can occur covertly if the input PSLG contains two\n");
- printf(
-" segments that meet (or intersect) at a very small angle, or if such an\n"
-);
- printf(
-" angle is introduced by the -c switch, which may occur if a point lies\n");
- printf(
-" ever-so-slightly inside the convex hull, and is connected by a PSLG\n");
- printf(
-" segment to a point on the convex hull. If you don't realize that a\n");
- printf(
-" small angle is being formed, you might never discover why Triangle is\n");
- printf(
-" crashing. To check for this possibility, use the -S switch (with an\n");
- printf(
-" appropriate limit on the number of Steiner points, found by trial-and-\n"
-);
- printf(
-" error) to stop Triangle early, and view the output .poly file with\n");
- printf(
-" Show Me (described below). Look carefully for small angles between\n");
- printf(
-" segments; zoom in closely, as such segments might look like a single\n");
- printf(" segment from a distance.\n\n");
- printf(
-" If some of the input values are too large, Triangle may suffer a\n");
- printf(
-" floating exception due to overflow when attempting to perform an\n");
- printf(
-" orientation or incircle test. (Read the section on exact arithmetic\n");
- printf(
-" above.) Again, I recommend compiling Triangle for double (rather\n");
- printf(" than single) precision arithmetic.\n\n");
- printf(
-" `The numbering of the output points doesn't match the input points.'\n");
- printf("\n");
- printf(
-" You may have eaten some of your input points with a hole, or by placing\n"
-);
- printf(" them outside the area enclosed by segments.\n\n");
- printf(
-" `Triangle executes without incident, but when I look at the resulting\n");
- printf(
-" mesh, it has overlapping triangles or other geometric inconsistencies.'\n");
- printf("\n");
- printf(
-" If you select the -X switch, Triangle's divide-and-conquer Delaunay\n");
- printf(
-" triangulation algorithm occasionally makes mistakes due to floating-\n");
- printf(
-" point roundoff error. Although these errors are rare, don't use the -X\n"
-);
- printf(" switch. If you still have problems, please report the bug.\n");
- printf("\n");
- printf(
-" Strange things can happen if you've taken liberties with your PSLG. Do\n");
- printf(
-" you have a point lying in the middle of a segment? Triangle sometimes\n");
- printf(
-" copes poorly with that sort of thing. Do you want to lay out a collinear\n"
-);
- printf(
-" row of evenly spaced, segment-connected points? Have you simply defined\n"
-);
- printf(
-" one long segment connecting the leftmost point to the rightmost point,\n");
- printf(
-" and a bunch of points lying along it? This method occasionally works,\n");
- printf(
-" especially with horizontal and vertical lines, but often it doesn't, and\n"
-);
- printf(
-" you'll have to connect each adjacent pair of points with a separate\n");
- printf(" segment. If you don't like it, tough.\n\n");
- printf(
-" Furthermore, if you have segments that intersect other than at their\n");
- printf(
-" endpoints, try not to let the intersections fall extremely close to PSLG\n"
-);
- printf(" points or each other.\n\n");
- printf(
-" If you have problems refining a triangulation not produced by Triangle:\n");
- printf(
-" Are you sure the triangulation is geometrically valid? Is it formatted\n");
- printf(
-" correctly for Triangle? Are the triangles all listed so the first three\n"
-);
- printf(" points are their corners in counterclockwise order?\n\n");
- printf("Show Me:\n\n");
- printf(
-" Triangle comes with a separate program named `Show Me', whose primary\n");
- printf(
-" purpose is to draw meshes on your screen or in PostScript. Its secondary\n"
-);
- printf(
-" purpose is to check the validity of your input files, and do so more\n");
- printf(
-" thoroughly than Triangle does. Show Me requires that you have the X\n");
- printf(
-" Windows system. If you didn't receive Show Me with Triangle, complain to\n"
-);
- printf(" whomever you obtained Triangle from, then send me mail.\n\n");
- printf("Triangle on the Web:\n\n");
- printf(
-" To see an illustrated, updated version of these instructions, check out\n");
- printf("\n");
- printf(" http://www.cs.cmu.edu/~quake/triangle.html\n");
- printf("\n");
- printf("A Brief Plea:\n");
- printf("\n");
- printf(
-" If you use Triangle, and especially if you use it to accomplish real\n");
- printf(
-" work, I would like very much to hear from you. A short letter or email\n");
- printf(
-" (to jrs@cs.cmu.edu) describing how you use Triangle will mean a lot to\n");
- printf(
-" me. The more people I know are using this program, the more easily I can\n"
-);
- printf(
-" justify spending time on improvements and on the three-dimensional\n");
- printf(
-" successor to Triangle, which in turn will benefit you. Also, I can put\n");
- printf(
-" you on a list to receive email whenever a new version of Triangle is\n");
- printf(" available.\n\n");
- printf(
-" If you use a mesh generated by Triangle in a publication, please include\n"
-);
- printf(" an acknowledgment as well.\n\n");
- printf("Research credit:\n\n");
- printf(
-" Of course, I can take credit for only a fraction of the ideas that made\n");
- printf(
-" this mesh generator possible. Triangle owes its existence to the efforts\n"
-);
- printf(
-" of many fine computational geometers and other researchers, including\n");
- printf(
-" Marshall Bern, L. Paul Chew, Boris Delaunay, Rex A. Dwyer, David\n");
- printf(
-" Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E. Knuth, C. L.\n");
- printf(
-" Lawson, Der-Tsai Lee, Ernst P. Mucke, Douglas M. Priest, Jim Ruppert,\n");
- printf(
-" Isaac Saias, Bruce J. Schachter, Micha Sharir, Jorge Stolfi, Christopher\n"
-);
- printf(
-" J. Van Wyk, David F. Watson, and Binhai Zhu. See the comments at the\n");
- printf(" beginning of the source code for references.\n\n");
- exit(0);
+ printf(
+ "Underscores indicate that numbers may optionally follow certain switches;\n" );
+ printf(
+ "do not leave any space between a switch and its numeric parameter.\n" );
+ printf(
+ "input_file must be a file with extension .node, or extension .poly if the\n" );
+ printf(
+ "-p switch is used. If -r is used, you must supply .node and .ele files,\n" );
+ printf(
+ "and possibly a .poly file and .area file as well. The formats of these\n" );
+ printf( "files are described below.\n\n" );
+ printf( "Command Line Switches:\n\n" );
+ printf(
+ " -p Reads a Planar Straight Line Graph (.poly file), which can specify\n"
+ );
+ printf(
+ " points, segments, holes, and regional attributes and area\n" );
+ printf(
+ " constraints. Will generate a constrained Delaunay triangulation\n" );
+ printf(
+ " fitting the input; or, if -s, -q, or -a is used, a conforming\n" );
+ printf(
+ " Delaunay triangulation. If -p is not used, Triangle reads a .node\n"
+ );
+ printf( " file by default.\n" );
+ printf(
+ " -r Refines a previously generated mesh. The mesh is read from a .node\n"
+ );
+ printf(
+ " file and an .ele file. If -p is also used, a .poly file is read\n" );
+ printf(
+ " and used to constrain edges in the mesh. Further details on\n" );
+ printf( " refinement are given below.\n" );
+ printf(
+ " -q Quality mesh generation by Jim Ruppert's Delaunay refinement\n" );
+ printf(
+ " algorithm. Adds points to the mesh to ensure that no angles\n" );
+ printf(
+ " smaller than 20 degrees occur. An alternative minimum angle may be\n"
+ );
+ printf(
+ " specified after the `q'. If the minimum angle is 20.7 degrees or\n" );
+ printf(
+ " smaller, the triangulation algorithm is theoretically guaranteed to\n"
+ );
+ printf(
+ " terminate (assuming infinite precision arithmetic - Triangle may\n" );
+ printf(
+ " fail to terminate if you run out of precision). In practice, the\n" );
+ printf(
+ " algorithm often succeeds for minimum angles up to 33.8 degrees.\n" );
+ printf(
+ " For highly refined meshes, however, it may be necessary to reduce\n" );
+ printf(
+ " the minimum angle to well below 20 to avoid problems associated\n" );
+ printf(
+ " with insufficient floating-point precision. The specified angle\n" );
+ printf( " may include a decimal point.\n" );
+ printf(
+ " -a Imposes a maximum triangle area. If a number follows the `a', no\n" );
+ printf(
+ " triangle will be generated whose area is larger than that number.\n" );
+ printf(
+ " If no number is specified, an .area file (if -r is used) or .poly\n" );
+ printf(
+ " file (if -r is not used) specifies a number of maximum area\n" );
+ printf(
+ " constraints. An .area file contains a separate area constraint for\n"
+ );
+ printf(
+ " each triangle, and is useful for refining a finite element mesh\n" );
+ printf(
+ " based on a posteriori error estimates. A .poly file can optionally\n"
+ );
+ printf(
+ " contain an area constraint for each segment-bounded region, thereby\n"
+ );
+ printf(
+ " enforcing triangle densities in a first triangulation. You can\n" );
+ printf(
+ " impose both a fixed area constraint and a varying area constraint\n" );
+ printf(
+ " by invoking the -a switch twice, once with and once without a\n" );
+ printf(
+ " number following. Each area specified may include a decimal point.\n"
+ );
+ printf(
+ " -A Assigns an additional attribute to each triangle that identifies\n" );
+ printf(
+ " what segment-bounded region each triangle belongs to. Attributes\n" );
+ printf(
+ " are assigned to regions by the .poly file. If a region is not\n" );
+ printf(
+ " explicitly marked by the .poly file, triangles in that region are\n" );
+ printf(
+ " assigned an attribute of zero. The -A switch has an effect only\n" );
+ printf( " when the -p switch is used and the -r switch is not.\n" );
+ printf(
+ " -c Creates segments on the convex hull of the triangulation. If you\n" );
+ printf(
+ " are triangulating a point set, this switch causes a .poly file to\n" );
+ printf(
+ " be written, containing all edges in the convex hull. (By default,\n"
+ );
+ printf(
+ " a .poly file is written only if a .poly file is read.) If you are\n"
+ );
+ printf(
+ " triangulating a PSLG, this switch specifies that the interior of\n" );
+ printf(
+ " the convex hull of the PSLG should be triangulated. If you do not\n"
+ );
+ printf(
+ " use this switch when triangulating a PSLG, it is assumed that you\n" );
+ printf(
+ " have identified the region to be triangulated by surrounding it\n" );
+ printf(
+ " with segments of the input PSLG. Beware: if you are not careful,\n"
+ );
+ printf(
+ " this switch can cause the introduction of an extremely thin angle\n" );
+ printf(
+ " between a PSLG segment and a convex hull segment, which can cause\n" );
+ printf(
+ " overrefinement or failure if Triangle runs out of precision. If\n" );
+ printf(
+ " you are refining a mesh, the -c switch works differently; it\n" );
+ printf(
+ " generates the set of boundary edges of the mesh, rather than the\n" );
+ printf( " convex hull.\n" );
+ printf(
+ " -e Outputs (to an .edge file) a list of edges of the triangulation.\n" );
+ printf(
+ " -v Outputs the Voronoi diagram associated with the triangulation.\n" );
+ printf( " Does not attempt to detect degeneracies.\n" );
+ printf(
+ " -n Outputs (to a .neigh file) a list of triangles neighboring each\n" );
+ printf( " triangle.\n" );
+ printf(
+ " -g Outputs the mesh to an Object File Format (.off) file, suitable for\n"
+ );
+ printf( " viewing with the Geometry Center's Geomview package.\n" );
+ printf(
+ " -B No boundary markers in the output .node, .poly, and .edge output\n" );
+ printf(
+ " files. See the detailed discussion of boundary markers below.\n" );
+ printf(
+ " -P No output .poly file. Saves disk space, but you lose the ability\n" );
+ printf(
+ " to impose segment constraints on later refinements of the mesh.\n" );
+ printf( " -N No output .node file.\n" );
+ printf( " -E No output .ele file.\n" );
+ printf(
+ " -I No iteration numbers. Suppresses the output of .node and .poly\n" );
+ printf(
+ " files, so your input files won't be overwritten. (If your input is\n"
+ );
+ printf(
+ " a .poly file only, a .node file will be written.) Cannot be used\n" );
+ printf(
+ " with the -r switch, because that would overwrite your input .ele\n" );
+ printf(
+ " file. Shouldn't be used with the -s, -q, or -a switch if you are\n" );
+ printf(
+ " using a .node file for input, because no .node file will be\n" );
+ printf( " written, so there will be no record of any added points.\n" );
+ printf( " -O No holes. Ignores the holes in the .poly file.\n" );
+ printf(
+ " -X No exact arithmetic. Normally, Triangle uses exact floating-point\n"
+ );
+ printf(
+ " arithmetic for certain tests if it thinks the inexact tests are not\n"
+ );
+ printf(
+ " accurate enough. Exact arithmetic ensures the robustness of the\n" );
+ printf(
+ " triangulation algorithms, despite floating-point roundoff error.\n" );
+ printf(
+ " Disabling exact arithmetic with the -X switch will cause a small\n" );
+ printf(
+ " improvement in speed and create the possibility (albeit small) that\n"
+ );
+ printf(
+ " Triangle will fail to produce a valid mesh. Not recommended.\n" );
+ printf(
+ " -z Numbers all items starting from zero (rather than one). Note that\n"
+ );
+ printf(
+ " this switch is normally overrided by the value used to number the\n" );
+ printf(
+ " first point of the input .node or .poly file. However, this switch\n"
+ );
+ printf( " is useful when calling Triangle from another program.\n" );
+ printf(
+ " -o2 Generates second-order subparametric elements with six nodes each.\n"
+ );
+ printf(
+ " -Y No new points on the boundary. This switch is useful when the mesh\n"
+ );
+ printf(
+ " boundary must be preserved so that it conforms to some adjacent\n" );
+ printf(
+ " mesh. Be forewarned that you will probably sacrifice some of the\n" );
+ printf(
+ " quality of the mesh; Triangle will try, but the resulting mesh may\n"
+ );
+ printf(
+ " contain triangles of poor aspect ratio. Works well if all the\n" );
+ printf(
+ " boundary points are closely spaced. Specify this switch twice\n" );
+ printf(
+ " (`-YY') to prevent all segment splitting, including internal\n" );
+ printf( " boundaries.\n" );
+ printf(
+ " -S Specifies the maximum number of Steiner points (points that are not\n"
+ );
+ printf(
+ " in the input, but are added to meet the constraints of minimum\n" );
+ printf(
+ " angle and maximum area). The default is to allow an unlimited\n" );
+ printf(
+ " number. If you specify this switch with no number after it,\n" );
+ printf(
+ " the limit is set to zero. Triangle always adds points at segment\n" );
+ printf(
+ " intersections, even if it needs to use more points than the limit\n" );
+ printf(
+ " you set. When Triangle inserts segments by splitting (-s), it\n" );
+ printf(
+ " always adds enough points to ensure that all the segments appear in\n"
+ );
+ printf(
+ " the triangulation, again ignoring the limit. Be forewarned that\n" );
+ printf(
+ " the -S switch may result in a conforming triangulation that is not\n"
+ );
+ printf(
+ " truly Delaunay, because Triangle may be forced to stop adding\n" );
+ printf(
+ " points when the mesh is in a state where a segment is non-Delaunay\n"
+ );
+ printf(
+ " and needs to be split. If so, Triangle will print a warning.\n" );
+ printf(
+ " -i Uses an incremental rather than divide-and-conquer algorithm to\n" );
+ printf(
+ " form a Delaunay triangulation. Try it if the divide-and-conquer\n" );
+ printf( " algorithm fails.\n" );
+ printf(
+ " -F Uses Steven Fortune's sweepline algorithm to form a Delaunay\n" );
+ printf(
+ " triangulation. Warning: does not use exact arithmetic for all\n" );
+ printf( " calculations. An exact result is not guaranteed.\n" );
+ printf(
+ " -l Uses only vertical cuts in the divide-and-conquer algorithm. By\n" );
+ printf(
+ " default, Triangle uses alternating vertical and horizontal cuts,\n" );
+ printf(
+ " which usually improve the speed except with point sets that are\n" );
+ printf(
+ " small or short and wide. This switch is primarily of theoretical\n" );
+ printf( " interest.\n" );
+ printf(
+ " -s Specifies that segments should be forced into the triangulation by\n"
+ );
+ printf(
+ " recursively splitting them at their midpoints, rather than by\n" );
+ printf(
+ " generating a constrained Delaunay triangulation. Segment splitting\n"
+ );
+ printf(
+ " is true to Ruppert's original algorithm, but can create needlessly\n"
+ );
+ printf( " small triangles near external small features.\n" );
+ printf(
+ " -C Check the consistency of the final mesh. Uses exact arithmetic for\n"
+ );
+ printf(
+ " checking, even if the -X switch is used. Useful if you suspect\n" );
+ printf( " Triangle is buggy.\n" );
+ printf(
+ " -Q Quiet: Suppresses all explanation of what Triangle is doing, unless\n"
+ );
+ printf( " an error occurs.\n" );
+ printf(
+ " -V Verbose: Gives detailed information about what Triangle is doing.\n" );
+ printf(
+ " Add more `V's for increasing amount of detail. `-V' gives\n" );
+ printf(
+ " information on algorithmic progress and more detailed statistics.\n" );
+ printf(
+ " `-VV' gives point-by-point details, and will print so much that\n" );
+ printf(
+ " Triangle will run much more slowly. `-VVV' gives information only\n"
+ );
+ printf( " a debugger could love.\n" );
+ printf( " -h Help: Displays these instructions.\n" );
+ printf( "\n" );
+ printf( "Definitions:\n" );
+ printf( "\n" );
+ printf(
+ " A Delaunay triangulation of a point set is a triangulation whose vertices\n"
+ );
+ printf(
+ " are the point set, having the property that no point in the point set\n" );
+ printf(
+ " falls in the interior of the circumcircle (circle that passes through all\n"
+ );
+ printf( " three vertices) of any triangle in the triangulation.\n\n" );
+ printf(
+ " A Voronoi diagram of a point set is a subdivision of the plane into\n" );
+ printf(
+ " polygonal regions (some of which may be infinite), where each region is\n" );
+ printf(
+ " the set of points in the plane that are closer to some input point than\n" );
+ printf(
+ " to any other input point. (The Voronoi diagram is the geometric dual of\n"
+ );
+ printf( " the Delaunay triangulation.)\n\n" );
+ printf(
+ " A Planar Straight Line Graph (PSLG) is a collection of points and\n" );
+ printf(
+ " segments. Segments are simply edges, whose endpoints are points in the\n" );
+ printf(
+ " PSLG. The file format for PSLGs (.poly files) is described below.\n" );
+ printf( "\n" );
+ printf(
+ " A constrained Delaunay triangulation of a PSLG is similar to a Delaunay\n" );
+ printf(
+ " triangulation, but each PSLG segment is present as a single edge in the\n" );
+ printf(
+ " triangulation. (A constrained Delaunay triangulation is not truly a\n" );
+ printf( " Delaunay triangulation.)\n\n" );
+ printf(
+ " A conforming Delaunay triangulation of a PSLG is a true Delaunay\n" );
+ printf(
+ " triangulation in which each PSLG segment may have been subdivided into\n" );
+ printf(
+ " several edges by the insertion of additional points. These inserted\n" );
+ printf(
+ " points are necessary to allow the segments to exist in the mesh while\n" );
+ printf( " maintaining the Delaunay property.\n\n" );
+ printf( "File Formats:\n\n" );
+ printf(
+ " All files may contain comments prefixed by the character '#'. Points,\n" );
+ printf(
+ " triangles, edges, holes, and maximum area constraints must be numbered\n" );
+ printf(
+ " consecutively, starting from either 1 or 0. Whichever you choose, all\n" );
+ printf(
+ " input files must be consistent; if the nodes are numbered from 1, so must\n"
+ );
+ printf(
+ " be all other objects. Triangle automatically detects your choice while\n" );
+ printf(
+ " reading the .node (or .poly) file. (When calling Triangle from another\n" );
+ printf(
+ " program, use the -z switch if you wish to number objects from zero.)\n" );
+ printf( " Examples of these file formats are given below.\n\n" );
+ printf( " .node files:\n" );
+ printf(
+ " First line: <# of points> <dimension (must be 2)> <# of attributes>\n" );
+ printf(
+ " <# of boundary markers (0 or 1)>\n"
+ );
+ printf(
+ " Remaining lines: <point #> <x> <y> [attributes] [boundary marker]\n" );
+ printf( "\n" );
+ printf(
+ " The attributes, which are typically floating-point values of physical\n" );
+ printf(
+ " quantities (such as mass or conductivity) associated with the nodes of\n"
+ );
+ printf(
+ " a finite element mesh, are copied unchanged to the output mesh. If -s,\n"
+ );
+ printf(
+ " -q, or -a is selected, each new Steiner point added to the mesh will\n" );
+ printf( " have attributes assigned to it by linear interpolation.\n\n" );
+ printf(
+ " If the fourth entry of the first line is `1', the last column of the\n" );
+ printf(
+ " remainder of the file is assumed to contain boundary markers. Boundary\n"
+ );
+ printf(
+ " markers are used to identify boundary points and points resting on PSLG\n"
+ );
+ printf(
+ " segments; a complete description appears in a section below. The .node\n"
+ );
+ printf(
+ " file produced by Triangle will contain boundary markers in the last\n" );
+ printf( " column unless they are suppressed by the -B switch.\n\n" );
+ printf( " .ele files:\n" );
+ printf(
+ " First line: <# of triangles> <points per triangle> <# of attributes>\n" );
+ printf(
+ " Remaining lines: <triangle #> <point> <point> <point> ... [attributes]\n"
+ );
+ printf( "\n" );
+ printf(
+ " Points are indices into the corresponding .node file. The first three\n"
+ );
+ printf(
+ " points are the corners, and are listed in counterclockwise order around\n"
+ );
+ printf(
+ " each triangle. (The remaining points, if any, depend on the type of\n" );
+ printf(
+ " finite element used.) The attributes are just like those of .node\n" );
+ printf(
+ " files. Because there is no simple mapping from input to output\n" );
+ printf(
+ " triangles, an attempt is made to interpolate attributes, which may\n" );
+ printf(
+ " result in a good deal of diffusion of attributes among nearby triangles\n"
+ );
+ printf(
+ " as the triangulation is refined. Diffusion does not occur across\n" );
+ printf(
+ " segments, so attributes used to identify segment-bounded regions remain\n"
+ );
+ printf(
+ " intact. In output .ele files, all triangles have three points each\n" );
+ printf(
+ " unless the -o2 switch is used, in which case they have six, and the\n" );
+ printf(
+ " fourth, fifth, and sixth points lie on the midpoints of the edges\n" );
+ printf( " opposite the first, second, and third corners.\n\n" );
+ printf( " .poly files:\n" );
+ printf(
+ " First line: <# of points> <dimension (must be 2)> <# of attributes>\n" );
+ printf(
+ " <# of boundary markers (0 or 1)>\n"
+ );
+ printf(
+ " Following lines: <point #> <x> <y> [attributes] [boundary marker]\n" );
+ printf( " One line: <# of segments> <# of boundary markers (0 or 1)>\n" );
+ printf(
+ " Following lines: <segment #> <endpoint> <endpoint> [boundary marker]\n" );
+ printf( " One line: <# of holes>\n" );
+ printf( " Following lines: <hole #> <x> <y>\n" );
+ printf(
+ " Optional line: <# of regional attributes and/or area constraints>\n" );
+ printf(
+ " Optional following lines: <constraint #> <x> <y> <attrib> <max area>\n" );
+ printf( "\n" );
+ printf(
+ " A .poly file represents a PSLG, as well as some additional information.\n"
+ );
+ printf(
+ " The first section lists all the points, and is identical to the format\n"
+ );
+ printf(
+ " of .node files. <# of points> may be set to zero to indicate that the\n"
+ );
+ printf(
+ " points are listed in a separate .node file; .poly files produced by\n" );
+ printf(
+ " Triangle always have this format. This has the advantage that a point\n"
+ );
+ printf(
+ " set may easily be triangulated with or without segments. (The same\n" );
+ printf(
+ " effect can be achieved, albeit using more disk space, by making a copy\n"
+ );
+ printf(
+ " of the .poly file with the extension .node; all sections of the file\n" );
+ printf( " but the first are ignored.)\n\n" );
+ printf(
+ " The second section lists the segments. Segments are edges whose\n" );
+ printf(
+ " presence in the triangulation is enforced. Each segment is specified\n" );
+ printf(
+ " by listing the indices of its two endpoints. This means that you must\n"
+ );
+ printf(
+ " include its endpoints in the point list. If -s, -q, and -a are not\n" );
+ printf(
+ " selected, Triangle will produce a constrained Delaunay triangulation,\n" );
+ printf(
+ " in which each segment appears as a single edge in the triangulation.\n" );
+ printf(
+ " If -q or -a is selected, Triangle will produce a conforming Delaunay\n" );
+ printf(
+ " triangulation, in which segments may be subdivided into smaller edges.\n"
+ );
+ printf( " Each segment, like each point, may have a boundary marker.\n\n" );
+ printf(
+ " The third section lists holes (and concavities, if -c is selected) in\n" );
+ printf(
+ " the triangulation. Holes are specified by identifying a point inside\n" );
+ printf(
+ " each hole. After the triangulation is formed, Triangle creates holes\n" );
+ printf(
+ " by eating triangles, spreading out from each hole point until its\n" );
+ printf(
+ " progress is blocked by PSLG segments; you must be careful to enclose\n" );
+ printf(
+ " each hole in segments, or your whole triangulation may be eaten away.\n" );
+ printf(
+ " If the two triangles abutting a segment are eaten, the segment itself\n" );
+ printf(
+ " is also eaten. Do not place a hole directly on a segment; if you do,\n" );
+ printf( " Triangle will choose one side of the segment arbitrarily.\n\n" );
+ printf(
+ " The optional fourth section lists regional attributes (to be assigned\n" );
+ printf(
+ " to all triangles in a region) and regional constraints on the maximum\n" );
+ printf(
+ " triangle area. Triangle will read this section only if the -A switch\n" );
+ printf(
+ " is used or the -a switch is used without a number following it, and the\n"
+ );
+ printf(
+ " -r switch is not used. Regional attributes and area constraints are\n" );
+ printf(
+ " propagated in the same manner as holes; you specify a point for each\n" );
+ printf(
+ " attribute and/or constraint, and the attribute and/or constraint will\n" );
+ printf(
+ " affect the whole region (bounded by segments) containing the point. If\n"
+ );
+ printf(
+ " two values are written on a line after the x and y coordinate, the\n" );
+ printf(
+ " former is assumed to be a regional attribute (but will only be applied\n"
+ );
+ printf(
+ " if the -A switch is selected), and the latter is assumed to be a\n" );
+ printf(
+ " regional area constraint (but will only be applied if the -a switch is\n"
+ );
+ printf(
+ " selected). You may also specify just one value after the coordinates,\n"
+ );
+ printf(
+ " which can serve as both an attribute and an area constraint, depending\n"
+ );
+ printf(
+ " on the choice of switches. If you are using the -A and -a switches\n" );
+ printf(
+ " simultaneously and wish to assign an attribute to some region without\n" );
+ printf( " imposing an area constraint, use a negative maximum area.\n\n" );
+ printf(
+ " When a triangulation is created from a .poly file, you must either\n" );
+ printf(
+ " enclose the entire region to be triangulated in PSLG segments, or\n" );
+ printf(
+ " use the -c switch, which encloses the convex hull of the input point\n" );
+ printf(
+ " set. If you do not use the -c switch, Triangle will eat all triangles\n"
+ );
+ printf(
+ " on the outer boundary that are not protected by segments; if you are\n" );
+ printf(
+ " not careful, your whole triangulation may be eaten away. If you do\n" );
+ printf(
+ " use the -c switch, you can still produce concavities by appropriate\n" );
+ printf( " placement of holes just inside the convex hull.\n\n" );
+ printf(
+ " An ideal PSLG has no intersecting segments, nor any points that lie\n" );
+ printf(
+ " upon segments (except, of course, the endpoints of each segment.) You\n"
+ );
+ printf(
+ " aren't required to make your .poly files ideal, but you should be aware\n"
+ );
+ printf(
+ " of what can go wrong. Segment intersections are relatively safe -\n" );
+ printf(
+ " Triangle will calculate the intersection points for you and add them to\n"
+ );
+ printf(
+ " the triangulation - as long as your machine's floating-point precision\n"
+ );
+ printf(
+ " doesn't become a problem. You are tempting the fates if you have three\n"
+ );
+ printf(
+ " segments that cross at the same location, and expect Triangle to figure\n"
+ );
+ printf(
+ " out where the intersection point is. Thanks to floating-point roundoff\n"
+ );
+ printf(
+ " error, Triangle will probably decide that the three segments intersect\n"
+ );
+ printf(
+ " at three different points, and you will find a minuscule triangle in\n" );
+ printf(
+ " your output - unless Triangle tries to refine the tiny triangle, uses\n" );
+ printf(
+ " up the last bit of machine precision, and fails to terminate at all.\n" );
+ printf(
+ " You're better off putting the intersection point in the input files,\n" );
+ printf(
+ " and manually breaking up each segment into two. Similarly, if you\n" );
+ printf(
+ " place a point at the middle of a segment, and hope that Triangle will\n" );
+ printf(
+ " break up the segment at that point, you might get lucky. On the other\n"
+ );
+ printf(
+ " hand, Triangle might decide that the point doesn't lie precisely on the\n"
+ );
+ printf(
+ " line, and you'll have a needle-sharp triangle in your output - or a lot\n"
+ );
+ printf( " of tiny triangles if you're generating a quality mesh.\n\n" );
+ printf(
+ " When Triangle reads a .poly file, it also writes a .poly file, which\n" );
+ printf(
+ " includes all edges that are part of input segments. If the -c switch\n" );
+ printf(
+ " is used, the output .poly file will also include all of the edges on\n" );
+ printf(
+ " the convex hull. Hence, the output .poly file is useful for finding\n" );
+ printf(
+ " edges associated with input segments and setting boundary conditions in\n"
+ );
+ printf(
+ " finite element simulations. More importantly, you will need it if you\n"
+ );
+ printf(
+ " plan to refine the output mesh, and don't want segments to be missing\n" );
+ printf( " in later triangulations.\n\n" );
+ printf( " .area files:\n" );
+ printf( " First line: <# of triangles>\n" );
+ printf( " Following lines: <triangle #> <maximum area>\n\n" );
+ printf(
+ " An .area file associates with each triangle a maximum area that is used\n"
+ );
+ printf(
+ " for mesh refinement. As with other file formats, every triangle must\n" );
+ printf(
+ " be represented, and they must be numbered consecutively. A triangle\n" );
+ printf(
+ " may be left unconstrained by assigning it a negative maximum area.\n" );
+ printf( "\n" );
+ printf( " .edge files:\n" );
+ printf( " First line: <# of edges> <# of boundary markers (0 or 1)>\n" );
+ printf(
+ " Following lines: <edge #> <endpoint> <endpoint> [boundary marker]\n" );
+ printf( "\n" );
+ printf(
+ " Endpoints are indices into the corresponding .node file. Triangle can\n"
+ );
+ printf(
+ " produce .edge files (use the -e switch), but cannot read them. The\n" );
+ printf(
+ " optional column of boundary markers is suppressed by the -B switch.\n" );
+ printf( "\n" );
+ printf(
+ " In Voronoi diagrams, one also finds a special kind of edge that is an\n" );
+ printf(
+ " infinite ray with only one endpoint. For these edges, a different\n" );
+ printf( " format is used:\n\n" );
+ printf( " <edge #> <endpoint> -1 <direction x> <direction y>\n\n" );
+ printf(
+ " The `direction' is a floating-point vector that indicates the direction\n"
+ );
+ printf( " of the infinite ray.\n\n" );
+ printf( " .neigh files:\n" );
+ printf(
+ " First line: <# of triangles> <# of neighbors per triangle (always 3)>\n"
+ );
+ printf(
+ " Following lines: <triangle #> <neighbor> <neighbor> <neighbor>\n" );
+ printf( "\n" );
+ printf(
+ " Neighbors are indices into the corresponding .ele file. An index of -1\n"
+ );
+ printf(
+ " indicates a mesh boundary, and therefore no neighbor. Triangle can\n" );
+ printf(
+ " produce .neigh files (use the -n switch), but cannot read them.\n" );
+ printf( "\n" );
+ printf(
+ " The first neighbor of triangle i is opposite the first corner of\n" );
+ printf( " triangle i, and so on.\n\n" );
+ printf( "Boundary Markers:\n\n" );
+ printf(
+ " Boundary markers are tags used mainly to identify which output points and\n"
+ );
+ printf(
+ " edges are associated with which PSLG segment, and to identify which\n" );
+ printf(
+ " points and edges occur on a boundary of the triangulation. A common use\n"
+ );
+ printf(
+ " is to determine where boundary conditions should be applied to a finite\n" );
+ printf(
+ " element mesh. You can prevent boundary markers from being written into\n" );
+ printf( " files produced by Triangle by using the -B switch.\n\n" );
+ printf(
+ " The boundary marker associated with each segment in an output .poly file\n"
+ );
+ printf( " or edge in an output .edge file is chosen as follows:\n" );
+ printf(
+ " - If an output edge is part or all of a PSLG segment with a nonzero\n" );
+ printf(
+ " boundary marker, then the edge is assigned the same marker.\n" );
+ printf(
+ " - Otherwise, if the edge occurs on a boundary of the triangulation\n" );
+ printf(
+ " (including boundaries of holes), then the edge is assigned the marker\n"
+ );
+ printf( " one (1).\n" );
+ printf( " - Otherwise, the edge is assigned the marker zero (0).\n" );
+ printf(
+ " The boundary marker associated with each point in an output .node file is\n"
+ );
+ printf( " chosen as follows:\n" );
+ printf(
+ " - If a point is assigned a nonzero boundary marker in the input file,\n" );
+ printf(
+ " then it is assigned the same marker in the output .node file.\n" );
+ printf(
+ " - Otherwise, if the point lies on a PSLG segment (including the\n" );
+ printf(
+ " segment's endpoints) with a nonzero boundary marker, then the point\n" );
+ printf(
+ " is assigned the same marker. If the point lies on several such\n" );
+ printf( " segments, one of the markers is chosen arbitrarily.\n" );
+ printf(
+ " - Otherwise, if the point occurs on a boundary of the triangulation,\n" );
+ printf( " then the point is assigned the marker one (1).\n" );
+ printf( " - Otherwise, the point is assigned the marker zero (0).\n" );
+ printf( "\n" );
+ printf(
+ " If you want Triangle to determine for you which points and edges are on\n" );
+ printf(
+ " the boundary, assign them the boundary marker zero (or use no markers at\n"
+ );
+ printf(
+ " all) in your input files. Alternatively, you can mark some of them and\n" );
+ printf( " leave others marked zero, allowing Triangle to label them.\n\n" );
+ printf( "Triangulation Iteration Numbers:\n\n" );
+ printf(
+ " Because Triangle can read and refine its own triangulations, input\n" );
+ printf(
+ " and output files have iteration numbers. For instance, Triangle might\n" );
+ printf(
+ " read the files mesh.3.node, mesh.3.ele, and mesh.3.poly, refine the\n" );
+ printf(
+ " triangulation, and output the files mesh.4.node, mesh.4.ele, and\n" );
+ printf( " mesh.4.poly. Files with no iteration number are treated as if\n" );
+ printf(
+ " their iteration number is zero; hence, Triangle might read the file\n" );
+ printf(
+ " points.node, triangulate it, and produce the files points.1.node and\n" );
+ printf( " points.1.ele.\n\n" );
+ printf(
+ " Iteration numbers allow you to create a sequence of successively finer\n" );
+ printf(
+ " meshes suitable for multigrid methods. They also allow you to produce a\n"
+ );
+ printf(
+ " sequence of meshes using error estimate-driven mesh refinement.\n" );
+ printf( "\n" );
+ printf(
+ " If you're not using refinement or quality meshing, and you don't like\n" );
+ printf(
+ " iteration numbers, use the -I switch to disable them. This switch will\n" );
+ printf(
+ " also disable output of .node and .poly files to prevent your input files\n"
+ );
+ printf(
+ " from being overwritten. (If the input is a .poly file that contains its\n"
+ );
+ printf( " own points, a .node file will be written.)\n\n" );
+ printf( "Examples of How to Use Triangle:\n\n" );
+ printf(
+ " `triangle dots' will read points from dots.node, and write their Delaunay\n"
+ );
+ printf(
+ " triangulation to dots.1.node and dots.1.ele. (dots.1.node will be\n" );
+ printf(
+ " identical to dots.node.) `triangle -I dots' writes the triangulation to\n"
+ );
+ printf(
+ " dots.ele instead. (No additional .node file is needed, so none is\n" );
+ printf( " written.)\n\n" );
+ printf(
+ " `triangle -pe object.1' will read a PSLG from object.1.poly (and possibly\n"
+ );
+ printf(
+ " object.1.node, if the points are omitted from object.1.poly) and write\n" );
+ printf( " their constrained Delaunay triangulation to object.2.node and\n" );
+ printf(
+ " object.2.ele. The segments will be copied to object.2.poly, and all\n" );
+ printf( " edges will be written to object.2.edge.\n\n" );
+ printf(
+ " `triangle -pq31.5a.1 object' will read a PSLG from object.poly (and\n" );
+ printf(
+ " possibly object.node), generate a mesh whose angles are all greater than\n"
+ );
+ printf(
+ " 31.5 degrees and whose triangles all have area smaller than 0.1, and\n" );
+ printf(
+ " write the mesh to object.1.node and object.1.ele. Each segment may have\n"
+ );
+ printf(
+ " been broken up into multiple edges; the resulting constrained edges are\n" );
+ printf( " written to object.1.poly.\n\n" );
+ printf(
+ " Here is a sample file `box.poly' describing a square with a square hole:\n"
+ );
+ printf( "\n" );
+ printf(
+ " # A box with eight points in 2D, no attributes, one boundary marker.\n" );
+ printf( " 8 2 0 1\n" );
+ printf( " # Outer box has these vertices:\n" );
+ printf( " 1 0 0 0\n" );
+ printf( " 2 0 3 0\n" );
+ printf( " 3 3 0 0\n" );
+ printf( " 4 3 3 33 # A special marker for this point.\n" );
+ printf( " # Inner square has these vertices:\n" );
+ printf( " 5 1 1 0\n" );
+ printf( " 6 1 2 0\n" );
+ printf( " 7 2 1 0\n" );
+ printf( " 8 2 2 0\n" );
+ printf( " # Five segments with boundary markers.\n" );
+ printf( " 5 1\n" );
+ printf( " 1 1 2 5 # Left side of outer box.\n" );
+ printf( " 2 5 7 0 # Segments 2 through 5 enclose the hole.\n" );
+ printf( " 3 7 8 0\n" );
+ printf( " 4 8 6 10\n" );
+ printf( " 5 6 5 0\n" );
+ printf( " # One hole in the middle of the inner square.\n" );
+ printf( " 1\n" );
+ printf( " 1 1.5 1.5\n\n" );
+ printf(
+ " Note that some segments are missing from the outer square, so one must\n" );
+ printf(
+ " use the `-c' switch. After `triangle -pqc box.poly', here is the output\n"
+ );
+ printf(
+ " file `box.1.node', with twelve points. The last four points were added\n" );
+ printf(
+ " to meet the angle constraint. Points 1, 2, and 9 have markers from\n" );
+ printf(
+ " segment 1. Points 6 and 8 have markers from segment 4. All the other\n" );
+ printf(
+ " points but 4 have been marked to indicate that they lie on a boundary.\n" );
+ printf( "\n" );
+ printf( " 12 2 0 1\n" );
+ printf( " 1 0 0 5\n" );
+ printf( " 2 0 3 5\n" );
+ printf( " 3 3 0 1\n" );
+ printf( " 4 3 3 33\n" );
+ printf( " 5 1 1 1\n" );
+ printf( " 6 1 2 10\n" );
+ printf( " 7 2 1 1\n" );
+ printf( " 8 2 2 10\n" );
+ printf( " 9 0 1.5 5\n" );
+ printf( " 10 1.5 0 1\n" );
+ printf( " 11 3 1.5 1\n" );
+ printf( " 12 1.5 3 1\n" );
+ printf( " # Generated by triangle -pqc box.poly\n\n" );
+ printf( " Here is the output file `box.1.ele', with twelve triangles.\n\n" );
+ printf( " 12 3 0\n" );
+ printf( " 1 5 6 9\n" );
+ printf( " 2 10 3 7\n" );
+ printf( " 3 6 8 12\n" );
+ printf( " 4 9 1 5\n" );
+ printf( " 5 6 2 9\n" );
+ printf( " 6 7 3 11\n" );
+ printf( " 7 11 4 8\n" );
+ printf( " 8 7 5 10\n" );
+ printf( " 9 12 2 6\n" );
+ printf( " 10 8 7 11\n" );
+ printf( " 11 5 1 10\n" );
+ printf( " 12 8 4 12\n" );
+ printf( " # Generated by triangle -pqc box.poly\n\n" );
+ printf(
+ " Here is the output file `box.1.poly'. Note that segments have been added\n"
+ );
+ printf(
+ " to represent the convex hull, and some segments have been split by newly\n"
+ );
+ printf(
+ " added points. Note also that <# of points> is set to zero to indicate\n" );
+ printf( " that the points should be read from the .node file.\n\n" );
+ printf( " 0 2 0 1\n" );
+ printf( " 12 1\n" );
+ printf( " 1 1 9 5\n" );
+ printf( " 2 5 7 1\n" );
+ printf( " 3 8 7 1\n" );
+ printf( " 4 6 8 10\n" );
+ printf( " 5 5 6 1\n" );
+ printf( " 6 3 10 1\n" );
+ printf( " 7 4 11 1\n" );
+ printf( " 8 2 12 1\n" );
+ printf( " 9 9 2 5\n" );
+ printf( " 10 10 1 1\n" );
+ printf( " 11 11 3 1\n" );
+ printf( " 12 12 4 1\n" );
+ printf( " 1\n" );
+ printf( " 1 1.5 1.5\n" );
+ printf( " # Generated by triangle -pqc box.poly\n\n" );
+ printf( "Refinement and Area Constraints:\n\n" );
+ printf(
+ " The -r switch causes a mesh (.node and .ele files) to be read and\n" );
+ printf(
+ " refined. If the -p switch is also used, a .poly file is read and used to\n"
+ );
+ printf(
+ " specify edges that are constrained and cannot be eliminated (although\n" );
+ printf(
+ " they can be divided into smaller edges) by the refinement process.\n" );
+ printf( "\n" );
+ printf(
+ " When you refine a mesh, you generally want to impose tighter quality\n" );
+ printf(
+ " constraints. One way to accomplish this is to use -q with a larger\n" );
+ printf(
+ " angle, or -a followed by a smaller area than you used to generate the\n" );
+ printf(
+ " mesh you are refining. Another way to do this is to create an .area\n" );
+ printf(
+ " file, which specifies a maximum area for each triangle, and use the -a\n" );
+ printf(
+ " switch (without a number following). Each triangle's area constraint is\n"
+ );
+ printf(
+ " applied to that triangle. Area constraints tend to diffuse as the mesh\n" );
+ printf(
+ " is refined, so if there are large variations in area constraint between\n" );
+ printf( " adjacent triangles, you may not get the results you want.\n\n" );
+ printf(
+ " If you are refining a mesh composed of linear (three-node) elements, the\n"
+ );
+ printf(
+ " output mesh will contain all the nodes present in the input mesh, in the\n"
+ );
+ printf(
+ " same order, with new nodes added at the end of the .node file. However,\n"
+ );
+ printf(
+ " there is no guarantee that each output element is contained in a single\n" );
+ printf(
+ " input element. Often, output elements will overlap two input elements,\n" );
+ printf(
+ " and input edges are not present in the output mesh. Hence, a sequence of\n"
+ );
+ printf(
+ " refined meshes will form a hierarchy of nodes, but not a hierarchy of\n" );
+ printf(
+ " elements. If you a refining a mesh of higher-order elements, the\n" );
+ printf(
+ " hierarchical property applies only to the nodes at the corners of an\n" );
+ printf( " element; other nodes may not be present in the refined mesh.\n\n" );
+ printf(
+ " It is important to understand that maximum area constraints in .poly\n" );
+ printf(
+ " files are handled differently from those in .area files. A maximum area\n"
+ );
+ printf(
+ " in a .poly file applies to the whole (segment-bounded) region in which a\n"
+ );
+ printf(
+ " point falls, whereas a maximum area in an .area file applies to only one\n"
+ );
+ printf(
+ " triangle. Area constraints in .poly files are used only when a mesh is\n" );
+ printf(
+ " first generated, whereas area constraints in .area files are used only to\n"
+ );
+ printf(
+ " refine an existing mesh, and are typically based on a posteriori error\n" );
+ printf(
+ " estimates resulting from a finite element simulation on that mesh.\n" );
+ printf( "\n" );
+ printf(
+ " `triangle -rq25 object.1' will read object.1.node and object.1.ele, then\n"
+ );
+ printf(
+ " refine the triangulation to enforce a 25 degree minimum angle, and then\n" );
+ printf(
+ " write the refined triangulation to object.2.node and object.2.ele.\n" );
+ printf( "\n" );
+ printf(
+ " `triangle -rpaa6.2 z.3' will read z.3.node, z.3.ele, z.3.poly, and\n" );
+ printf(
+ " z.3.area. After reconstructing the mesh and its segments, Triangle will\n"
+ );
+ printf(
+ " refine the mesh so that no triangle has area greater than 6.2, and\n" );
+ printf(
+ " furthermore the triangles satisfy the maximum area constraints in\n" );
+ printf(
+ " z.3.area. The output is written to z.4.node, z.4.ele, and z.4.poly.\n" );
+ printf( "\n" );
+ printf(
+ " The sequence `triangle -qa1 x', `triangle -rqa.3 x.1', `triangle -rqa.1\n" );
+ printf(
+ " x.2' creates a sequence of successively finer meshes x.1, x.2, and x.3,\n" );
+ printf( " suitable for multigrid.\n\n" );
+ printf( "Convex Hulls and Mesh Boundaries:\n\n" );
+ printf(
+ " If the input is a point set (rather than a PSLG), Triangle produces its\n" );
+ printf(
+ " convex hull as a by-product in the output .poly file if you use the -c\n" );
+ printf(
+ " switch. There are faster algorithms for finding a two-dimensional convex\n"
+ );
+ printf(
+ " hull than triangulation, of course, but this one comes for free. If the\n"
+ );
+ printf(
+ " input is an unconstrained mesh (you are using the -r switch but not the\n" );
+ printf(
+ " -p switch), Triangle produces a list of its boundary edges (including\n" );
+ printf( " hole boundaries) as a by-product if you use the -c switch.\n\n" );
+ printf( "Voronoi Diagrams:\n\n" );
+ printf(
+ " The -v switch produces a Voronoi diagram, in files suffixed .v.node and\n" );
+ printf(
+ " .v.edge. For example, `triangle -v points' will read points.node,\n" );
+ printf(
+ " produce its Delaunay triangulation in points.1.node and points.1.ele,\n" );
+ printf(
+ " and produce its Voronoi diagram in points.1.v.node and points.1.v.edge.\n" );
+ printf(
+ " The .v.node file contains a list of all Voronoi vertices, and the .v.edge\n"
+ );
+ printf(
+ " file contains a list of all Voronoi edges, some of which may be infinite\n"
+ );
+ printf(
+ " rays. (The choice of filenames makes it easy to run the set of Voronoi\n" );
+ printf( " vertices through Triangle, if so desired.)\n\n" );
+ printf(
+ " This implementation does not use exact arithmetic to compute the Voronoi\n"
+ );
+ printf(
+ " vertices, and does not check whether neighboring vertices are identical.\n"
+ );
+ printf(
+ " Be forewarned that if the Delaunay triangulation is degenerate or\n" );
+ printf(
+ " near-degenerate, the Voronoi diagram may have duplicate points, crossing\n"
+ );
+ printf(
+ " edges, or infinite rays whose direction vector is zero. Also, if you\n" );
+ printf(
+ " generate a constrained (as opposed to conforming) Delaunay triangulation,\n"
+ );
+ printf(
+ " or if the triangulation has holes, the corresponding Voronoi diagram is\n" );
+ printf( " likely to have crossing edges and unlikely to make sense.\n\n" );
+ printf( "Mesh Topology:\n\n" );
+ printf(
+ " You may wish to know which triangles are adjacent to a certain Delaunay\n" );
+ printf(
+ " edge in an .edge file, which Voronoi regions are adjacent to a certain\n" );
+ printf(
+ " Voronoi edge in a .v.edge file, or which Voronoi regions are adjacent to\n"
+ );
+ printf(
+ " each other. All of this information can be found by cross-referencing\n" );
+ printf(
+ " output files with the recollection that the Delaunay triangulation and\n" );
+ printf( " the Voronoi diagrams are planar duals.\n\n" );
+ printf(
+ " Specifically, edge i of an .edge file is the dual of Voronoi edge i of\n" );
+ printf(
+ " the corresponding .v.edge file, and is rotated 90 degrees counterclock-\n" );
+ printf(
+ " wise from the Voronoi edge. Triangle j of an .ele file is the dual of\n" );
+ printf(
+ " vertex j of the corresponding .v.node file; and Voronoi region k is the\n" );
+ printf( " dual of point k of the corresponding .node file.\n\n" );
+ printf(
+ " Hence, to find the triangles adjacent to a Delaunay edge, look at the\n" );
+ printf(
+ " vertices of the corresponding Voronoi edge; their dual triangles are on\n" );
+ printf(
+ " the left and right of the Delaunay edge, respectively. To find the\n" );
+ printf(
+ " Voronoi regions adjacent to a Voronoi edge, look at the endpoints of the\n"
+ );
+ printf(
+ " corresponding Delaunay edge; their dual regions are on the right and left\n"
+ );
+ printf(
+ " of the Voronoi edge, respectively. To find which Voronoi regions are\n" );
+ printf( " adjacent to each other, just read the list of Delaunay edges.\n" );
+ printf( "\n" );
+ printf( "Statistics:\n" );
+ printf( "\n" );
+ printf(
+ " After generating a mesh, Triangle prints a count of the number of points,\n"
+ );
+ printf(
+ " triangles, edges, boundary edges, and segments in the output mesh. If\n" );
+ printf(
+ " you've forgotten the statistics for an existing mesh, the -rNEP switches\n"
+ );
+ printf(
+ " (or -rpNEP if you've got a .poly file for the existing mesh) will\n" );
+ printf( " regenerate these statistics without writing any output.\n\n" );
+ printf(
+ " The -V switch produces extended statistics, including a rough estimate\n" );
+ printf(
+ " of memory use and a histogram of triangle aspect ratios and angles in the\n"
+ );
+ printf( " mesh.\n\n" );
+ printf( "Exact Arithmetic:\n\n" );
+ printf(
+ " Triangle uses adaptive exact arithmetic to perform what computational\n" );
+ printf(
+ " geometers call the `orientation' and `incircle' tests. If the floating-\n"
+ );
+ printf(
+ " point arithmetic of your machine conforms to the IEEE 754 standard (as\n" );
+ printf(
+ " most workstations do), and does not use extended precision internal\n" );
+ printf(
+ " registers, then your output is guaranteed to be an absolutely true\n" );
+ printf( " Delaunay or conforming Delaunay triangulation, roundoff error\n" );
+ printf(
+ " notwithstanding. The word `adaptive' implies that these arithmetic\n" );
+ printf(
+ " routines compute the result only to the precision necessary to guarantee\n"
+ );
+ printf(
+ " correctness, so they are usually nearly as fast as their approximate\n" );
+ printf(
+ " counterparts. The exact tests can be disabled with the -X switch. On\n" );
+ printf(
+ " most inputs, this switch will reduce the computation time by about eight\n"
+ );
+ printf(
+ " percent - it's not worth the risk. There are rare difficult inputs\n" );
+ printf(
+ " (having many collinear and cocircular points), however, for which the\n" );
+ printf(
+ " difference could be a factor of two. These are precisely the inputs most\n"
+ );
+ printf( " likely to cause errors if you use the -X switch.\n\n" );
+ printf(
+ " Unfortunately, these routines don't solve every numerical problem. Exact\n"
+ );
+ printf(
+ " arithmetic is not used to compute the positions of points, because the\n" );
+ printf(
+ " bit complexity of point coordinates would grow without bound. Hence,\n" );
+ printf(
+ " segment intersections aren't computed exactly; in very unusual cases,\n" );
+ printf(
+ " roundoff error in computing an intersection point might actually lead to\n"
+ );
+ printf(
+ " an inverted triangle and an invalid triangulation. (This is one reason\n" );
+ printf(
+ " to compute your own intersection points in your .poly files.) Similarly,\n"
+ );
+ printf(
+ " exact arithmetic is not used to compute the vertices of the Voronoi\n" );
+ printf( " diagram.\n\n" );
+ printf(
+ " Underflow and overflow can also cause difficulties; the exact arithmetic\n"
+ );
+ printf(
+ " routines do not ameliorate out-of-bounds exponents, which can arise\n" );
+ printf(
+ " during the orientation and incircle tests. As a rule of thumb, you\n" );
+ printf(
+ " should ensure that your input values are within a range such that their\n" );
+ printf(
+ " third powers can be taken without underflow or overflow. Underflow can\n" );
+ printf(
+ " silently prevent the tests from being performed exactly, while overflow\n" );
+ printf( " will typically cause a floating exception.\n\n" );
+ printf( "Calling Triangle from Another Program:\n\n" );
+ printf( " Read the file triangle.h for details.\n\n" );
+ printf( "Troubleshooting:\n\n" );
+ printf( " Please read this section before mailing me bugs.\n\n" );
+ printf( " `My output mesh has no triangles!'\n\n" );
+ printf(
+ " If you're using a PSLG, you've probably failed to specify a proper set\n"
+ );
+ printf(
+ " of bounding segments, or forgotten to use the -c switch. Or you may\n" );
+ printf(
+ " have placed a hole badly. To test these possibilities, try again with\n"
+ );
+ printf(
+ " the -c and -O switches. Alternatively, all your input points may be\n" );
+ printf(
+ " collinear, in which case you can hardly expect to triangulate them.\n" );
+ printf( "\n" );
+ printf( " `Triangle doesn't terminate, or just crashes.'\n" );
+ printf( "\n" );
+ printf(
+ " Bad things can happen when triangles get so small that the distance\n" );
+ printf(
+ " between their vertices isn't much larger than the precision of your\n" );
+ printf(
+ " machine's arithmetic. If you've compiled Triangle for single-precision\n"
+ );
+ printf(
+ " arithmetic, you might do better by recompiling it for double-precision.\n"
+ );
+ printf(
+ " Then again, you might just have to settle for more lenient constraints\n"
+ );
+ printf(
+ " on the minimum angle and the maximum area than you had planned.\n" );
+ printf( "\n" );
+ printf(
+ " You can minimize precision problems by ensuring that the origin lies\n" );
+ printf(
+ " inside your point set, or even inside the densest part of your\n" );
+ printf(
+ " mesh. On the other hand, if you're triangulating an object whose x\n" );
+ printf(
+ " coordinates all fall between 6247133 and 6247134, you're not leaving\n" );
+ printf( " much floating-point precision for Triangle to work with.\n\n" );
+ printf(
+ " Precision problems can occur covertly if the input PSLG contains two\n" );
+ printf(
+ " segments that meet (or intersect) at a very small angle, or if such an\n"
+ );
+ printf(
+ " angle is introduced by the -c switch, which may occur if a point lies\n" );
+ printf(
+ " ever-so-slightly inside the convex hull, and is connected by a PSLG\n" );
+ printf(
+ " segment to a point on the convex hull. If you don't realize that a\n" );
+ printf(
+ " small angle is being formed, you might never discover why Triangle is\n" );
+ printf(
+ " crashing. To check for this possibility, use the -S switch (with an\n" );
+ printf(
+ " appropriate limit on the number of Steiner points, found by trial-and-\n"
+ );
+ printf(
+ " error) to stop Triangle early, and view the output .poly file with\n" );
+ printf(
+ " Show Me (described below). Look carefully for small angles between\n" );
+ printf(
+ " segments; zoom in closely, as such segments might look like a single\n" );
+ printf( " segment from a distance.\n\n" );
+ printf(
+ " If some of the input values are too large, Triangle may suffer a\n" );
+ printf(
+ " floating exception due to overflow when attempting to perform an\n" );
+ printf(
+ " orientation or incircle test. (Read the section on exact arithmetic\n" );
+ printf(
+ " above.) Again, I recommend compiling Triangle for double (rather\n" );
+ printf( " than single) precision arithmetic.\n\n" );
+ printf(
+ " `The numbering of the output points doesn't match the input points.'\n" );
+ printf( "\n" );
+ printf(
+ " You may have eaten some of your input points with a hole, or by placing\n"
+ );
+ printf( " them outside the area enclosed by segments.\n\n" );
+ printf(
+ " `Triangle executes without incident, but when I look at the resulting\n" );
+ printf(
+ " mesh, it has overlapping triangles or other geometric inconsistencies.'\n" );
+ printf( "\n" );
+ printf(
+ " If you select the -X switch, Triangle's divide-and-conquer Delaunay\n" );
+ printf(
+ " triangulation algorithm occasionally makes mistakes due to floating-\n" );
+ printf(
+ " point roundoff error. Although these errors are rare, don't use the -X\n"
+ );
+ printf( " switch. If you still have problems, please report the bug.\n" );
+ printf( "\n" );
+ printf(
+ " Strange things can happen if you've taken liberties with your PSLG. Do\n" );
+ printf(
+ " you have a point lying in the middle of a segment? Triangle sometimes\n" );
+ printf(
+ " copes poorly with that sort of thing. Do you want to lay out a collinear\n"
+ );
+ printf(
+ " row of evenly spaced, segment-connected points? Have you simply defined\n"
+ );
+ printf(
+ " one long segment connecting the leftmost point to the rightmost point,\n" );
+ printf(
+ " and a bunch of points lying along it? This method occasionally works,\n" );
+ printf(
+ " especially with horizontal and vertical lines, but often it doesn't, and\n"
+ );
+ printf(
+ " you'll have to connect each adjacent pair of points with a separate\n" );
+ printf( " segment. If you don't like it, tough.\n\n" );
+ printf(
+ " Furthermore, if you have segments that intersect other than at their\n" );
+ printf(
+ " endpoints, try not to let the intersections fall extremely close to PSLG\n"
+ );
+ printf( " points or each other.\n\n" );
+ printf(
+ " If you have problems refining a triangulation not produced by Triangle:\n" );
+ printf(
+ " Are you sure the triangulation is geometrically valid? Is it formatted\n" );
+ printf(
+ " correctly for Triangle? Are the triangles all listed so the first three\n"
+ );
+ printf( " points are their corners in counterclockwise order?\n\n" );
+ printf( "Show Me:\n\n" );
+ printf(
+ " Triangle comes with a separate program named `Show Me', whose primary\n" );
+ printf(
+ " purpose is to draw meshes on your screen or in PostScript. Its secondary\n"
+ );
+ printf(
+ " purpose is to check the validity of your input files, and do so more\n" );
+ printf(
+ " thoroughly than Triangle does. Show Me requires that you have the X\n" );
+ printf(
+ " Windows system. If you didn't receive Show Me with Triangle, complain to\n"
+ );
+ printf( " whomever you obtained Triangle from, then send me mail.\n\n" );
+ printf( "Triangle on the Web:\n\n" );
+ printf(
+ " To see an illustrated, updated version of these instructions, check out\n" );
+ printf( "\n" );
+ printf( " http://www.cs.cmu.edu/~quake/triangle.html\n" );
+ printf( "\n" );
+ printf( "A Brief Plea:\n" );
+ printf( "\n" );
+ printf(
+ " If you use Triangle, and especially if you use it to accomplish real\n" );
+ printf(
+ " work, I would like very much to hear from you. A short letter or email\n" );
+ printf(
+ " (to jrs@cs.cmu.edu) describing how you use Triangle will mean a lot to\n" );
+ printf(
+ " me. The more people I know are using this program, the more easily I can\n"
+ );
+ printf(
+ " justify spending time on improvements and on the three-dimensional\n" );
+ printf(
+ " successor to Triangle, which in turn will benefit you. Also, I can put\n" );
+ printf(
+ " you on a list to receive email whenever a new version of Triangle is\n" );
+ printf( " available.\n\n" );
+ printf(
+ " If you use a mesh generated by Triangle in a publication, please include\n"
+ );
+ printf( " an acknowledgment as well.\n\n" );
+ printf( "Research credit:\n\n" );
+ printf(
+ " Of course, I can take credit for only a fraction of the ideas that made\n" );
+ printf(
+ " this mesh generator possible. Triangle owes its existence to the efforts\n"
+ );
+ printf(
+ " of many fine computational geometers and other researchers, including\n" );
+ printf(
+ " Marshall Bern, L. Paul Chew, Boris Delaunay, Rex A. Dwyer, David\n" );
+ printf(
+ " Eppstein, Steven Fortune, Leonidas J. Guibas, Donald E. Knuth, C. L.\n" );
+ printf(
+ " Lawson, Der-Tsai Lee, Ernst P. Mucke, Douglas M. Priest, Jim Ruppert,\n" );
+ printf(
+ " Isaac Saias, Bruce J. Schachter, Micha Sharir, Jorge Stolfi, Christopher\n"
+ );
+ printf(
+ " J. Van Wyk, David F. Watson, and Binhai Zhu. See the comments at the\n" );
+ printf( " beginning of the source code for references.\n\n" );
+ exit( 0 );
}
#endif /* not TRILIBRARY */
/* */
/*****************************************************************************/
-void internalerror()
-{
- printf(" Please report this bug to jrs@cs.cmu.edu\n");
- printf(" Include the message above, your input data set, and the exact\n");
- printf(" command line you used to run Triangle.\n");
- exit(1);
+void internalerror(){
+ printf( " Please report this bug to jrs@cs.cmu.edu\n" );
+ printf( " Include the message above, your input data set, and the exact\n" );
+ printf( " command line you used to run Triangle.\n" );
+ exit( 1 );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void parsecommandline(argc, argv)
+void parsecommandline( argc, argv )
int argc;
char **argv;
{
#define STARTINDEX 0
#else /* not TRILIBRARY */
#define STARTINDEX 1
- int increment;
- int meshnumber;
+ int increment;
+ int meshnumber;
#endif /* not TRILIBRARY */
- int i, j;
+ int i, j;
#ifndef CDT_ONLY
- int k;
- char workstring[FILENAMESIZE];
+ int k;
+ char workstring[FILENAMESIZE];
#endif
- poly = refine = quality = vararea = fixedarea = regionattrib = convex = 0;
- firstnumber = 1;
- edgesout = voronoi = neighbors = geomview = 0;
- nobound = nopolywritten = nonodewritten = noelewritten = noiterationnum = 0;
- noholes = noexact = 0;
- incremental = sweepline = 0;
- dwyer = 1;
- splitseg = 0;
- docheck = 0;
- nobisect = 0;
- steiner = -1;
- order = 1;
- minangle = 0.0;
- maxarea = -1.0;
- quiet = verbose = 0;
+ poly = refine = quality = vararea = fixedarea = regionattrib = convex = 0;
+ firstnumber = 1;
+ edgesout = voronoi = neighbors = geomview = 0;
+ nobound = nopolywritten = nonodewritten = noelewritten = noiterationnum = 0;
+ noholes = noexact = 0;
+ incremental = sweepline = 0;
+ dwyer = 1;
+ splitseg = 0;
+ docheck = 0;
+ nobisect = 0;
+ steiner = -1;
+ order = 1;
+ minangle = 0.0;
+ maxarea = -1.0;
+ quiet = verbose = 0;
#ifndef TRILIBRARY
- innodefilename[0] = '\0';
+ innodefilename[0] = '\0';
#endif /* not TRILIBRARY */
- for (i = STARTINDEX; i < argc; i++) {
+ for ( i = STARTINDEX; i < argc; i++ ) {
#ifndef TRILIBRARY
- if (argv[i][0] == '-') {
+ if ( argv[i][0] == '-' ) {
#endif /* not TRILIBRARY */
- for (j = STARTINDEX; argv[i][j] != '\0'; j++) {
- if (argv[i][j] == 'p') {
- poly = 1;
- }
+ for ( j = STARTINDEX; argv[i][j] != '\0'; j++ ) {
+ if ( argv[i][j] == 'p' ) {
+ poly = 1;
+ }
#ifndef CDT_ONLY
- if (argv[i][j] == 'r') {
- refine = 1;
- }
- if (argv[i][j] == 'q') {
- quality = 1;
- if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- k = 0;
- while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- minangle = (REAL) strtod(workstring, (char **) NULL);
- } else {
- minangle = 20.0;
- }
- }
- if (argv[i][j] == 'a') {
- quality = 1;
- if (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- fixedarea = 1;
- k = 0;
- while (((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) ||
- (argv[i][j + 1] == '.')) {
- j++;
- workstring[k] = argv[i][j];
- k++;
- }
- workstring[k] = '\0';
- maxarea = (REAL) strtod(workstring, (char **) NULL);
- if (maxarea <= 0.0) {
- printf("Error: Maximum area must be greater than zero.\n");
- exit(1);
- }
- } else {
- vararea = 1;
- }
- }
+ if ( argv[i][j] == 'r' ) {
+ refine = 1;
+ }
+ if ( argv[i][j] == 'q' ) {
+ quality = 1;
+ if ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
+ ( argv[i][j + 1] == '.' ) ) {
+ k = 0;
+ while ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
+ ( argv[i][j + 1] == '.' ) ) {
+ j++;
+ workstring[k] = argv[i][j];
+ k++;
+ }
+ workstring[k] = '\0';
+ minangle = (REAL) strtod( workstring, (char **) NULL );
+ }
+ else {
+ minangle = 20.0;
+ }
+ }
+ if ( argv[i][j] == 'a' ) {
+ quality = 1;
+ if ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
+ ( argv[i][j + 1] == '.' ) ) {
+ fixedarea = 1;
+ k = 0;
+ while ( ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) ||
+ ( argv[i][j + 1] == '.' ) ) {
+ j++;
+ workstring[k] = argv[i][j];
+ k++;
+ }
+ workstring[k] = '\0';
+ maxarea = (REAL) strtod( workstring, (char **) NULL );
+ if ( maxarea <= 0.0 ) {
+ printf( "Error: Maximum area must be greater than zero.\n" );
+ exit( 1 );
+ }
+ }
+ else {
+ vararea = 1;
+ }
+ }
#endif /* not CDT_ONLY */
- if (argv[i][j] == 'A') {
- regionattrib = 1;
- }
- if (argv[i][j] == 'c') {
- convex = 1;
- }
- if (argv[i][j] == 'z') {
- firstnumber = 0;
- }
- if (argv[i][j] == 'e') {
- edgesout = 1;
- }
- if (argv[i][j] == 'v') {
- voronoi = 1;
- }
- if (argv[i][j] == 'n') {
- neighbors = 1;
- }
- if (argv[i][j] == 'g') {
- geomview = 1;
- }
- if (argv[i][j] == 'B') {
- nobound = 1;
- }
- if (argv[i][j] == 'P') {
- nopolywritten = 1;
- }
- if (argv[i][j] == 'N') {
- nonodewritten = 1;
- }
- if (argv[i][j] == 'E') {
- noelewritten = 1;
- }
+ if ( argv[i][j] == 'A' ) {
+ regionattrib = 1;
+ }
+ if ( argv[i][j] == 'c' ) {
+ convex = 1;
+ }
+ if ( argv[i][j] == 'z' ) {
+ firstnumber = 0;
+ }
+ if ( argv[i][j] == 'e' ) {
+ edgesout = 1;
+ }
+ if ( argv[i][j] == 'v' ) {
+ voronoi = 1;
+ }
+ if ( argv[i][j] == 'n' ) {
+ neighbors = 1;
+ }
+ if ( argv[i][j] == 'g' ) {
+ geomview = 1;
+ }
+ if ( argv[i][j] == 'B' ) {
+ nobound = 1;
+ }
+ if ( argv[i][j] == 'P' ) {
+ nopolywritten = 1;
+ }
+ if ( argv[i][j] == 'N' ) {
+ nonodewritten = 1;
+ }
+ if ( argv[i][j] == 'E' ) {
+ noelewritten = 1;
+ }
#ifndef TRILIBRARY
- if (argv[i][j] == 'I') {
- noiterationnum = 1;
- }
+ if ( argv[i][j] == 'I' ) {
+ noiterationnum = 1;
+ }
#endif /* not TRILIBRARY */
- if (argv[i][j] == 'O') {
- noholes = 1;
- }
- if (argv[i][j] == 'X') {
- noexact = 1;
- }
- if (argv[i][j] == 'o') {
- if (argv[i][j + 1] == '2') {
- j++;
- order = 2;
- }
- }
+ if ( argv[i][j] == 'O' ) {
+ noholes = 1;
+ }
+ if ( argv[i][j] == 'X' ) {
+ noexact = 1;
+ }
+ if ( argv[i][j] == 'o' ) {
+ if ( argv[i][j + 1] == '2' ) {
+ j++;
+ order = 2;
+ }
+ }
#ifndef CDT_ONLY
- if (argv[i][j] == 'Y') {
- nobisect++;
- }
- if (argv[i][j] == 'S') {
- steiner = 0;
- while ((argv[i][j + 1] >= '0') && (argv[i][j + 1] <= '9')) {
- j++;
- steiner = steiner * 10 + (int) (argv[i][j] - '0');
- }
- }
+ if ( argv[i][j] == 'Y' ) {
+ nobisect++;
+ }
+ if ( argv[i][j] == 'S' ) {
+ steiner = 0;
+ while ( ( argv[i][j + 1] >= '0' ) && ( argv[i][j + 1] <= '9' ) ) {
+ j++;
+ steiner = steiner * 10 + (int) ( argv[i][j] - '0' );
+ }
+ }
#endif /* not CDT_ONLY */
#ifndef REDUCED
- if (argv[i][j] == 'i') {
- incremental = 1;
- }
- if (argv[i][j] == 'F') {
- sweepline = 1;
- }
+ if ( argv[i][j] == 'i' ) {
+ incremental = 1;
+ }
+ if ( argv[i][j] == 'F' ) {
+ sweepline = 1;
+ }
#endif /* not REDUCED */
- if (argv[i][j] == 'l') {
- dwyer = 0;
- }
+ if ( argv[i][j] == 'l' ) {
+ dwyer = 0;
+ }
#ifndef REDUCED
#ifndef CDT_ONLY
- if (argv[i][j] == 's') {
- splitseg = 1;
- }
+ if ( argv[i][j] == 's' ) {
+ splitseg = 1;
+ }
#endif /* not CDT_ONLY */
- if (argv[i][j] == 'C') {
- docheck = 1;
- }
+ if ( argv[i][j] == 'C' ) {
+ docheck = 1;
+ }
#endif /* not REDUCED */
- if (argv[i][j] == 'Q') {
- quiet = 1;
- }
- if (argv[i][j] == 'V') {
- verbose++;
- }
+ if ( argv[i][j] == 'Q' ) {
+ quiet = 1;
+ }
+ if ( argv[i][j] == 'V' ) {
+ verbose++;
+ }
#ifndef TRILIBRARY
- if ((argv[i][j] == 'h') || (argv[i][j] == 'H') ||
- (argv[i][j] == '?')) {
- info();
- }
+ if ( ( argv[i][j] == 'h' ) || ( argv[i][j] == 'H' ) ||
+ ( argv[i][j] == '?' ) ) {
+ info();
+ }
#endif /* not TRILIBRARY */
- }
+ }
#ifndef TRILIBRARY
- } else {
- strncpy(innodefilename, argv[i], FILENAMESIZE - 1);
- innodefilename[FILENAMESIZE - 1] = '\0';
- }
+ } else {
+ strncpy( innodefilename, argv[i], FILENAMESIZE - 1 );
+ innodefilename[FILENAMESIZE - 1] = '\0';
+ }
#endif /* not TRILIBRARY */
- }
+ }
#ifndef TRILIBRARY
- if (innodefilename[0] == '\0') {
- syntax();
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".node")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".poly")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- poly = 1;
- }
+ if ( innodefilename[0] == '\0' ) {
+ syntax();
+ }
+ if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".node" ) ) {
+ innodefilename[strlen( innodefilename ) - 5] = '\0';
+ }
+ if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".poly" ) ) {
+ innodefilename[strlen( innodefilename ) - 5] = '\0';
+ poly = 1;
+ }
#ifndef CDT_ONLY
- if (!strcmp(&innodefilename[strlen(innodefilename) - 4], ".ele")) {
- innodefilename[strlen(innodefilename) - 4] = '\0';
- refine = 1;
- }
- if (!strcmp(&innodefilename[strlen(innodefilename) - 5], ".area")) {
- innodefilename[strlen(innodefilename) - 5] = '\0';
- refine = 1;
- quality = 1;
- vararea = 1;
- }
+ if ( !strcmp( &innodefilename[strlen( innodefilename ) - 4], ".ele" ) ) {
+ innodefilename[strlen( innodefilename ) - 4] = '\0';
+ refine = 1;
+ }
+ if ( !strcmp( &innodefilename[strlen( innodefilename ) - 5], ".area" ) ) {
+ innodefilename[strlen( innodefilename ) - 5] = '\0';
+ refine = 1;
+ quality = 1;
+ vararea = 1;
+ }
#endif /* not CDT_ONLY */
#endif /* not TRILIBRARY */
- steinerleft = steiner;
- useshelles = poly || refine || quality || convex;
- goodangle = (REAL)cos(minangle * PI / 180.0);
- goodangle *= goodangle;
- if (refine && noiterationnum) {
- printf(
- "Error: You cannot use the -I switch when refining a triangulation.\n");
- exit(1);
- }
- /* Be careful not to allocate space for element area constraints that */
- /* will never be assigned any value (other than the default -1.0). */
- if (!refine && !poly) {
- vararea = 0;
- }
- /* Be careful not to add an extra attribute to each element unless the */
- /* input supports it (PSLG in, but not refining a preexisting mesh). */
- if (refine || !poly) {
- regionattrib = 0;
- }
+ steinerleft = steiner;
+ useshelles = poly || refine || quality || convex;
+ goodangle = (REAL)cos( minangle * PI / 180.0 );
+ goodangle *= goodangle;
+ if ( refine && noiterationnum ) {
+ printf(
+ "Error: You cannot use the -I switch when refining a triangulation.\n" );
+ exit( 1 );
+ }
+ /* Be careful not to allocate space for element area constraints that */
+ /* will never be assigned any value (other than the default -1.0). */
+ if ( !refine && !poly ) {
+ vararea = 0;
+ }
+ /* Be careful not to add an extra attribute to each element unless the */
+ /* input supports it (PSLG in, but not refining a preexisting mesh). */
+ if ( refine || !poly ) {
+ regionattrib = 0;
+ }
#ifndef TRILIBRARY
- strcpy(inpolyfilename, innodefilename);
- strcpy(inelefilename, innodefilename);
- strcpy(areafilename, innodefilename);
- increment = 0;
- strcpy(workstring, innodefilename);
- j = 1;
- while (workstring[j] != '\0') {
- if ((workstring[j] == '.') && (workstring[j + 1] != '\0')) {
- increment = j + 1;
- }
- j++;
- }
- meshnumber = 0;
- if (increment > 0) {
- j = increment;
- do {
- if ((workstring[j] >= '0') && (workstring[j] <= '9')) {
- meshnumber = meshnumber * 10 + (int) (workstring[j] - '0');
- } else {
- increment = 0;
- }
- j++;
- } while (workstring[j] != '\0');
- }
- if (noiterationnum) {
- strcpy(outnodefilename, innodefilename);
- strcpy(outelefilename, innodefilename);
- strcpy(edgefilename, innodefilename);
- strcpy(vnodefilename, innodefilename);
- strcpy(vedgefilename, innodefilename);
- strcpy(neighborfilename, innodefilename);
- strcpy(offfilename, innodefilename);
- strcat(outnodefilename, ".node");
- strcat(outelefilename, ".ele");
- strcat(edgefilename, ".edge");
- strcat(vnodefilename, ".v.node");
- strcat(vedgefilename, ".v.edge");
- strcat(neighborfilename, ".neigh");
- strcat(offfilename, ".off");
- } else if (increment == 0) {
- strcpy(outnodefilename, innodefilename);
- strcpy(outpolyfilename, innodefilename);
- strcpy(outelefilename, innodefilename);
- strcpy(edgefilename, innodefilename);
- strcpy(vnodefilename, innodefilename);
- strcpy(vedgefilename, innodefilename);
- strcpy(neighborfilename, innodefilename);
- strcpy(offfilename, innodefilename);
- strcat(outnodefilename, ".1.node");
- strcat(outpolyfilename, ".1.poly");
- strcat(outelefilename, ".1.ele");
- strcat(edgefilename, ".1.edge");
- strcat(vnodefilename, ".1.v.node");
- strcat(vedgefilename, ".1.v.edge");
- strcat(neighborfilename, ".1.neigh");
- strcat(offfilename, ".1.off");
- } else {
- workstring[increment] = '%';
- workstring[increment + 1] = 'd';
- workstring[increment + 2] = '\0';
- sprintf(outnodefilename, workstring, meshnumber + 1);
- strcpy(outpolyfilename, outnodefilename);
- strcpy(outelefilename, outnodefilename);
- strcpy(edgefilename, outnodefilename);
- strcpy(vnodefilename, outnodefilename);
- strcpy(vedgefilename, outnodefilename);
- strcpy(neighborfilename, outnodefilename);
- strcpy(offfilename, outnodefilename);
- strcat(outnodefilename, ".node");
- strcat(outpolyfilename, ".poly");
- strcat(outelefilename, ".ele");
- strcat(edgefilename, ".edge");
- strcat(vnodefilename, ".v.node");
- strcat(vedgefilename, ".v.edge");
- strcat(neighborfilename, ".neigh");
- strcat(offfilename, ".off");
- }
- strcat(innodefilename, ".node");
- strcat(inpolyfilename, ".poly");
- strcat(inelefilename, ".ele");
- strcat(areafilename, ".area");
+ strcpy( inpolyfilename, innodefilename );
+ strcpy( inelefilename, innodefilename );
+ strcpy( areafilename, innodefilename );
+ increment = 0;
+ strcpy( workstring, innodefilename );
+ j = 1;
+ while ( workstring[j] != '\0' ) {
+ if ( ( workstring[j] == '.' ) && ( workstring[j + 1] != '\0' ) ) {
+ increment = j + 1;
+ }
+ j++;
+ }
+ meshnumber = 0;
+ if ( increment > 0 ) {
+ j = increment;
+ do {
+ if ( ( workstring[j] >= '0' ) && ( workstring[j] <= '9' ) ) {
+ meshnumber = meshnumber * 10 + (int) ( workstring[j] - '0' );
+ }
+ else {
+ increment = 0;
+ }
+ j++;
+ } while ( workstring[j] != '\0' );
+ }
+ if ( noiterationnum ) {
+ strcpy( outnodefilename, innodefilename );
+ strcpy( outelefilename, innodefilename );
+ strcpy( edgefilename, innodefilename );
+ strcpy( vnodefilename, innodefilename );
+ strcpy( vedgefilename, innodefilename );
+ strcpy( neighborfilename, innodefilename );
+ strcpy( offfilename, innodefilename );
+ strcat( outnodefilename, ".node" );
+ strcat( outelefilename, ".ele" );
+ strcat( edgefilename, ".edge" );
+ strcat( vnodefilename, ".v.node" );
+ strcat( vedgefilename, ".v.edge" );
+ strcat( neighborfilename, ".neigh" );
+ strcat( offfilename, ".off" );
+ }
+ else if ( increment == 0 ) {
+ strcpy( outnodefilename, innodefilename );
+ strcpy( outpolyfilename, innodefilename );
+ strcpy( outelefilename, innodefilename );
+ strcpy( edgefilename, innodefilename );
+ strcpy( vnodefilename, innodefilename );
+ strcpy( vedgefilename, innodefilename );
+ strcpy( neighborfilename, innodefilename );
+ strcpy( offfilename, innodefilename );
+ strcat( outnodefilename, ".1.node" );
+ strcat( outpolyfilename, ".1.poly" );
+ strcat( outelefilename, ".1.ele" );
+ strcat( edgefilename, ".1.edge" );
+ strcat( vnodefilename, ".1.v.node" );
+ strcat( vedgefilename, ".1.v.edge" );
+ strcat( neighborfilename, ".1.neigh" );
+ strcat( offfilename, ".1.off" );
+ }
+ else {
+ workstring[increment] = '%';
+ workstring[increment + 1] = 'd';
+ workstring[increment + 2] = '\0';
+ sprintf( outnodefilename, workstring, meshnumber + 1 );
+ strcpy( outpolyfilename, outnodefilename );
+ strcpy( outelefilename, outnodefilename );
+ strcpy( edgefilename, outnodefilename );
+ strcpy( vnodefilename, outnodefilename );
+ strcpy( vedgefilename, outnodefilename );
+ strcpy( neighborfilename, outnodefilename );
+ strcpy( offfilename, outnodefilename );
+ strcat( outnodefilename, ".node" );
+ strcat( outpolyfilename, ".poly" );
+ strcat( outelefilename, ".ele" );
+ strcat( edgefilename, ".edge" );
+ strcat( vnodefilename, ".v.node" );
+ strcat( vedgefilename, ".v.edge" );
+ strcat( neighborfilename, ".neigh" );
+ strcat( offfilename, ".off" );
+ }
+ strcat( innodefilename, ".node" );
+ strcat( inpolyfilename, ".poly" );
+ strcat( inelefilename, ".ele" );
+ strcat( areafilename, ".area" );
#endif /* not TRILIBRARY */
}
/* */
/*****************************************************************************/
-void printtriangle(t)
+void printtriangle( t )
struct triedge *t;
{
- struct triedge printtri;
- struct edge printsh;
- point printpoint;
-
- printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
- t->orient);
- decode(t->tri[0], printtri);
- if (printtri.tri == dummytri) {
- printf(" [0] = Outer space\n");
- } else {
- printf(" [0] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(t->tri[1], printtri);
- if (printtri.tri == dummytri) {
- printf(" [1] = Outer space\n");
- } else {
- printf(" [1] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(t->tri[2], printtri);
- if (printtri.tri == dummytri) {
- printf(" [2] = Outer space\n");
- } else {
- printf(" [2] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- org(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
- else
- printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
- (t->orient + 1) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- dest(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Dest [%d] = NULL\n", (t->orient + 2) % 3 + 3);
- else
- printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
- (t->orient + 2) % 3 + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- apex(*t, printpoint);
- if (printpoint == (point) NULL)
- printf(" Apex [%d] = NULL\n", t->orient + 3);
- else
- printf(" Apex [%d] = x%lx (%.12g, %.12g)\n",
- t->orient + 3, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- if (useshelles) {
- sdecode(t->tri[6], printsh);
- if (printsh.sh != dummysh) {
- printf(" [6] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(t->tri[7], printsh);
- if (printsh.sh != dummysh) {
- printf(" [7] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(t->tri[8], printsh);
- if (printsh.sh != dummysh) {
- printf(" [8] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- }
- if (vararea) {
- printf(" Area constraint: %.4g\n", areabound(*t));
- }
+ struct triedge printtri;
+ struct edge printsh;
+ point printpoint;
+
+ printf( "triangle x%lx with orientation %d:\n", (unsigned long) t->tri,
+ t->orient );
+ decode( t->tri[0], printtri );
+ if ( printtri.tri == dummytri ) {
+ printf( " [0] = Outer space\n" );
+ }
+ else {
+ printf( " [0] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient );
+ }
+ decode( t->tri[1], printtri );
+ if ( printtri.tri == dummytri ) {
+ printf( " [1] = Outer space\n" );
+ }
+ else {
+ printf( " [1] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient );
+ }
+ decode( t->tri[2], printtri );
+ if ( printtri.tri == dummytri ) {
+ printf( " [2] = Outer space\n" );
+ }
+ else {
+ printf( " [2] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient );
+ }
+ org( *t, printpoint );
+ if ( printpoint == (point) NULL ) {
+ printf( " Origin[%d] = NULL\n", ( t->orient + 1 ) % 3 + 3 );
+ }
+ else{
+ printf( " Origin[%d] = x%lx (%.12g, %.12g)\n",
+ ( t->orient + 1 ) % 3 + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1] );
+ }
+ dest( *t, printpoint );
+ if ( printpoint == (point) NULL ) {
+ printf( " Dest [%d] = NULL\n", ( t->orient + 2 ) % 3 + 3 );
+ }
+ else{
+ printf( " Dest [%d] = x%lx (%.12g, %.12g)\n",
+ ( t->orient + 2 ) % 3 + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1] );
+ }
+ apex( *t, printpoint );
+ if ( printpoint == (point) NULL ) {
+ printf( " Apex [%d] = NULL\n", t->orient + 3 );
+ }
+ else{
+ printf( " Apex [%d] = x%lx (%.12g, %.12g)\n",
+ t->orient + 3, (unsigned long) printpoint,
+ printpoint[0], printpoint[1] );
+ }
+ if ( useshelles ) {
+ sdecode( t->tri[6], printsh );
+ if ( printsh.sh != dummysh ) {
+ printf( " [6] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient );
+ }
+ sdecode( t->tri[7], printsh );
+ if ( printsh.sh != dummysh ) {
+ printf( " [7] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient );
+ }
+ sdecode( t->tri[8], printsh );
+ if ( printsh.sh != dummysh ) {
+ printf( " [8] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient );
+ }
+ }
+ if ( vararea ) {
+ printf( " Area constraint: %.4g\n", areabound( *t ) );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void printshelle(s)
+void printshelle( s )
struct edge *s;
{
- struct edge printsh;
- struct triedge printtri;
- point printpoint;
-
- printf("shell edge x%lx with orientation %d and mark %d:\n",
- (unsigned long) s->sh, s->shorient, mark(*s));
- sdecode(s->sh[0], printsh);
- if (printsh.sh == dummysh) {
- printf(" [0] = No shell\n");
- } else {
- printf(" [0] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sdecode(s->sh[1], printsh);
- if (printsh.sh == dummysh) {
- printf(" [1] = No shell\n");
- } else {
- printf(" [1] = x%lx %d\n", (unsigned long) printsh.sh,
- printsh.shorient);
- }
- sorg(*s, printpoint);
- if (printpoint == (point) NULL)
- printf(" Origin[%d] = NULL\n", 2 + s->shorient);
- else
- printf(" Origin[%d] = x%lx (%.12g, %.12g)\n",
- 2 + s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- sdest(*s, printpoint);
- if (printpoint == (point) NULL)
- printf(" Dest [%d] = NULL\n", 3 - s->shorient);
- else
- printf(" Dest [%d] = x%lx (%.12g, %.12g)\n",
- 3 - s->shorient, (unsigned long) printpoint,
- printpoint[0], printpoint[1]);
- decode(s->sh[4], printtri);
- if (printtri.tri == dummytri) {
- printf(" [4] = Outer space\n");
- } else {
- printf(" [4] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
- decode(s->sh[5], printtri);
- if (printtri.tri == dummytri) {
- printf(" [5] = Outer space\n");
- } else {
- printf(" [5] = x%lx %d\n", (unsigned long) printtri.tri,
- printtri.orient);
- }
+ struct edge printsh;
+ struct triedge printtri;
+ point printpoint;
+
+ printf( "shell edge x%lx with orientation %d and mark %d:\n",
+ (unsigned long) s->sh, s->shorient, mark( *s ) );
+ sdecode( s->sh[0], printsh );
+ if ( printsh.sh == dummysh ) {
+ printf( " [0] = No shell\n" );
+ }
+ else {
+ printf( " [0] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient );
+ }
+ sdecode( s->sh[1], printsh );
+ if ( printsh.sh == dummysh ) {
+ printf( " [1] = No shell\n" );
+ }
+ else {
+ printf( " [1] = x%lx %d\n", (unsigned long) printsh.sh,
+ printsh.shorient );
+ }
+ sorg( *s, printpoint );
+ if ( printpoint == (point) NULL ) {
+ printf( " Origin[%d] = NULL\n", 2 + s->shorient );
+ }
+ else{
+ printf( " Origin[%d] = x%lx (%.12g, %.12g)\n",
+ 2 + s->shorient, (unsigned long) printpoint,
+ printpoint[0], printpoint[1] );
+ }
+ sdest( *s, printpoint );
+ if ( printpoint == (point) NULL ) {
+ printf( " Dest [%d] = NULL\n", 3 - s->shorient );
+ }
+ else{
+ printf( " Dest [%d] = x%lx (%.12g, %.12g)\n",
+ 3 - s->shorient, (unsigned long) printpoint,
+ printpoint[0], printpoint[1] );
+ }
+ decode( s->sh[4], printtri );
+ if ( printtri.tri == dummytri ) {
+ printf( " [4] = Outer space\n" );
+ }
+ else {
+ printf( " [4] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient );
+ }
+ decode( s->sh[5], printtri );
+ if ( printtri.tri == dummytri ) {
+ printf( " [5] = Outer space\n" );
+ }
+ else {
+ printf( " [5] = x%lx %d\n", (unsigned long) printtri.tri,
+ printtri.orient );
+ }
}
/** **/
/* */
/*****************************************************************************/
-void poolinit(pool, bytecount, itemcount, wtype, alignment)
+void poolinit( pool, bytecount, itemcount, wtype, alignment )
struct memorypool *pool;
int bytecount;
int itemcount;
enum wordtype wtype;
int alignment;
{
- int wordsize;
-
- /* Initialize values in the pool. */
- pool->itemwordtype = wtype;
- wordsize = (pool->itemwordtype == POINTER) ? sizeof(VOID *) : sizeof(REAL);
- /* Find the proper alignment, which must be at least as large as: */
- /* - The parameter `alignment'. */
- /* - The primary word type, to avoid unaligned accesses. */
- /* - sizeof(VOID *), so the stack of dead items can be maintained */
- /* without unaligned accesses. */
- if (alignment > wordsize) {
- pool->alignbytes = alignment;
- } else {
- pool->alignbytes = wordsize;
- }
- if (sizeof(VOID *) > pool->alignbytes) {
- pool->alignbytes = sizeof(VOID *);
- }
- pool->itemwords = ((bytecount + pool->alignbytes - 1) / pool->alignbytes)
- * (pool->alignbytes / wordsize);
- pool->itembytes = pool->itemwords * wordsize;
- pool->itemsperblock = itemcount;
-
- /* Allocate a block of items. Space for `itemsperblock' items and one */
- /* pointer (to point to the next block) are allocated, as well as space */
- /* to ensure alignment of the items. */
- pool->firstblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
- + sizeof(VOID *) + pool->alignbytes);
- if (pool->firstblock == (VOID **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Set the next block pointer to NULL. */
- *(pool->firstblock) = (VOID *) NULL;
- poolrestart(pool);
+ int wordsize;
+
+ /* Initialize values in the pool. */
+ pool->itemwordtype = wtype;
+ wordsize = ( pool->itemwordtype == POINTER ) ? sizeof( VOID * ) : sizeof( REAL );
+ /* Find the proper alignment, which must be at least as large as: */
+ /* - The parameter `alignment'. */
+ /* - The primary word type, to avoid unaligned accesses. */
+ /* - sizeof(VOID *), so the stack of dead items can be maintained */
+ /* without unaligned accesses. */
+ if ( alignment > wordsize ) {
+ pool->alignbytes = alignment;
+ }
+ else {
+ pool->alignbytes = wordsize;
+ }
+ if ( sizeof( VOID * ) > pool->alignbytes ) {
+ pool->alignbytes = sizeof( VOID * );
+ }
+ pool->itemwords = ( ( bytecount + pool->alignbytes - 1 ) / pool->alignbytes )
+ * ( pool->alignbytes / wordsize );
+ pool->itembytes = pool->itemwords * wordsize;
+ pool->itemsperblock = itemcount;
+
+ /* Allocate a block of items. Space for `itemsperblock' items and one */
+ /* pointer (to point to the next block) are allocated, as well as space */
+ /* to ensure alignment of the items. */
+ pool->firstblock = (VOID **) malloc( pool->itemsperblock * pool->itembytes
+ + sizeof( VOID * ) + pool->alignbytes );
+ if ( pool->firstblock == (VOID **) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ /* Set the next block pointer to NULL. */
+ *( pool->firstblock ) = (VOID *) NULL;
+ poolrestart( pool );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void poolrestart(pool)
+void poolrestart( pool )
struct memorypool *pool;
{
- unsigned long alignptr;
-
- pool->items = 0;
- pool->maxitems = 0;
-
- /* Set the currently active block. */
- pool->nowblock = pool->firstblock;
- /* Find the first item in the pool. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->nowblock + 1);
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- /* The stack of deallocated items is empty. */
- pool->deaditemstack = (VOID *) NULL;
+ unsigned long alignptr;
+
+ pool->items = 0;
+ pool->maxitems = 0;
+
+ /* Set the currently active block. */
+ pool->nowblock = pool->firstblock;
+ /* Find the first item in the pool. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) ( pool->nowblock + 1 );
+ /* Align the item on an `alignbytes'-byte boundary. */
+ pool->nextitem = (VOID *)
+ ( alignptr + (unsigned long) pool->alignbytes
+ - ( alignptr % (unsigned long) pool->alignbytes ) );
+ /* There are lots of unallocated items left in this block. */
+ pool->unallocateditems = pool->itemsperblock;
+ /* The stack of deallocated items is empty. */
+ pool->deaditemstack = (VOID *) NULL;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void pooldeinit(pool)
+void pooldeinit( pool )
struct memorypool *pool;
{
- while (pool->firstblock != (VOID **) NULL) {
- pool->nowblock = (VOID **) *(pool->firstblock);
- free(pool->firstblock);
- pool->firstblock = pool->nowblock;
- }
+ while ( pool->firstblock != (VOID **) NULL ) {
+ pool->nowblock = (VOID **) *( pool->firstblock );
+ free( pool->firstblock );
+ pool->firstblock = pool->nowblock;
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-VOID *poolalloc(pool)
+VOID *poolalloc( pool )
struct memorypool *pool;
{
- VOID *newitem;
- VOID **newblock;
- unsigned long alignptr;
-
- /* First check the linked list of dead items. If the list is not */
- /* empty, allocate an item from the list rather than a fresh one. */
- if (pool->deaditemstack != (VOID *) NULL) {
- newitem = pool->deaditemstack; /* Take first item in list. */
- pool->deaditemstack = * (VOID **) pool->deaditemstack;
- } else {
- /* Check if there are any free items left in the current block. */
- if (pool->unallocateditems == 0) {
- /* Check if another block must be allocated. */
- if (*(pool->nowblock) == (VOID *) NULL) {
- /* Allocate a new block of items, pointed to by the previous block. */
- newblock = (VOID **) malloc(pool->itemsperblock * pool->itembytes
- + sizeof(VOID *) + pool->alignbytes);
- if (newblock == (VOID **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- *(pool->nowblock) = (VOID *) newblock;
- /* The next block pointer is NULL. */
- *newblock = (VOID *) NULL;
- }
- /* Move to the new block. */
- pool->nowblock = (VOID **) *(pool->nowblock);
- /* Find the first item in the block. */
- /* Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->nowblock + 1);
- /* Align the item on an `alignbytes'-byte boundary. */
- pool->nextitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* There are lots of unallocated items left in this block. */
- pool->unallocateditems = pool->itemsperblock;
- }
- /* Allocate a new item. */
- newitem = pool->nextitem;
- /* Advance `nextitem' pointer to next free item in block. */
- if (pool->itemwordtype == POINTER) {
- pool->nextitem = (VOID *) ((VOID **) pool->nextitem + pool->itemwords);
- } else {
- pool->nextitem = (VOID *) ((REAL *) pool->nextitem + pool->itemwords);
- }
- pool->unallocateditems--;
- pool->maxitems++;
- }
- pool->items++;
- return newitem;
+ VOID *newitem;
+ VOID **newblock;
+ unsigned long alignptr;
+
+ /* First check the linked list of dead items. If the list is not */
+ /* empty, allocate an item from the list rather than a fresh one. */
+ if ( pool->deaditemstack != (VOID *) NULL ) {
+ newitem = pool->deaditemstack; /* Take first item in list. */
+ pool->deaditemstack = *(VOID **) pool->deaditemstack;
+ }
+ else {
+ /* Check if there are any free items left in the current block. */
+ if ( pool->unallocateditems == 0 ) {
+ /* Check if another block must be allocated. */
+ if ( *( pool->nowblock ) == (VOID *) NULL ) {
+ /* Allocate a new block of items, pointed to by the previous block. */
+ newblock = (VOID **) malloc( pool->itemsperblock * pool->itembytes
+ + sizeof( VOID * ) + pool->alignbytes );
+ if ( newblock == (VOID **) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ *( pool->nowblock ) = (VOID *) newblock;
+ /* The next block pointer is NULL. */
+ *newblock = (VOID *) NULL;
+ }
+ /* Move to the new block. */
+ pool->nowblock = (VOID **) *( pool->nowblock );
+ /* Find the first item in the block. */
+ /* Increment by the size of (VOID *). */
+ alignptr = (unsigned long) ( pool->nowblock + 1 );
+ /* Align the item on an `alignbytes'-byte boundary. */
+ pool->nextitem = (VOID *)
+ ( alignptr + (unsigned long) pool->alignbytes
+ - ( alignptr % (unsigned long) pool->alignbytes ) );
+ /* There are lots of unallocated items left in this block. */
+ pool->unallocateditems = pool->itemsperblock;
+ }
+ /* Allocate a new item. */
+ newitem = pool->nextitem;
+ /* Advance `nextitem' pointer to next free item in block. */
+ if ( pool->itemwordtype == POINTER ) {
+ pool->nextitem = (VOID *) ( (VOID **) pool->nextitem + pool->itemwords );
+ }
+ else {
+ pool->nextitem = (VOID *) ( (REAL *) pool->nextitem + pool->itemwords );
+ }
+ pool->unallocateditems--;
+ pool->maxitems++;
+ }
+ pool->items++;
+ return newitem;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void pooldealloc(pool, dyingitem)
+void pooldealloc( pool, dyingitem )
struct memorypool *pool;
VOID *dyingitem;
{
- /* Push freshly killed item onto stack. */
- *((VOID **) dyingitem) = pool->deaditemstack;
- pool->deaditemstack = dyingitem;
- pool->items--;
+ /* Push freshly killed item onto stack. */
+ *( (VOID **) dyingitem ) = pool->deaditemstack;
+ pool->deaditemstack = dyingitem;
+ pool->items--;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void traversalinit(pool)
+void traversalinit( pool )
struct memorypool *pool;
{
- unsigned long alignptr;
-
- /* Begin the traversal in the first block. */
- pool->pathblock = pool->firstblock;
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->pathblock + 1);
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
+ unsigned long alignptr;
+
+ /* Begin the traversal in the first block. */
+ pool->pathblock = pool->firstblock;
+ /* Find the first item in the block. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) ( pool->pathblock + 1 );
+ /* Align with item on an `alignbytes'-byte boundary. */
+ pool->pathitem = (VOID *)
+ ( alignptr + (unsigned long) pool->alignbytes
+ - ( alignptr % (unsigned long) pool->alignbytes ) );
+ /* Set the number of items left in the current block. */
+ pool->pathitemsleft = pool->itemsperblock;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-VOID *traverse(pool)
+VOID *traverse( pool )
struct memorypool *pool;
{
- VOID *newitem;
- unsigned long alignptr;
-
- /* Stop upon exhausting the list of items. */
- if (pool->pathitem == pool->nextitem) {
- return (VOID *) NULL;
- }
- /* Check whether any untraversed items remain in the current block. */
- if (pool->pathitemsleft == 0) {
- /* Find the next block. */
- pool->pathblock = (VOID **) *(pool->pathblock);
- /* Find the first item in the block. Increment by the size of (VOID *). */
- alignptr = (unsigned long) (pool->pathblock + 1);
- /* Align with item on an `alignbytes'-byte boundary. */
- pool->pathitem = (VOID *)
- (alignptr + (unsigned long) pool->alignbytes
- - (alignptr % (unsigned long) pool->alignbytes));
- /* Set the number of items left in the current block. */
- pool->pathitemsleft = pool->itemsperblock;
- }
- newitem = pool->pathitem;
- /* Find the next item in the block. */
- if (pool->itemwordtype == POINTER) {
- pool->pathitem = (VOID *) ((VOID **) pool->pathitem + pool->itemwords);
- } else {
- pool->pathitem = (VOID *) ((REAL *) pool->pathitem + pool->itemwords);
- }
- pool->pathitemsleft--;
- return newitem;
+ VOID *newitem;
+ unsigned long alignptr;
+
+ /* Stop upon exhausting the list of items. */
+ if ( pool->pathitem == pool->nextitem ) {
+ return (VOID *) NULL;
+ }
+ /* Check whether any untraversed items remain in the current block. */
+ if ( pool->pathitemsleft == 0 ) {
+ /* Find the next block. */
+ pool->pathblock = (VOID **) *( pool->pathblock );
+ /* Find the first item in the block. Increment by the size of (VOID *). */
+ alignptr = (unsigned long) ( pool->pathblock + 1 );
+ /* Align with item on an `alignbytes'-byte boundary. */
+ pool->pathitem = (VOID *)
+ ( alignptr + (unsigned long) pool->alignbytes
+ - ( alignptr % (unsigned long) pool->alignbytes ) );
+ /* Set the number of items left in the current block. */
+ pool->pathitemsleft = pool->itemsperblock;
+ }
+ newitem = pool->pathitem;
+ /* Find the next item in the block. */
+ if ( pool->itemwordtype == POINTER ) {
+ pool->pathitem = (VOID *) ( (VOID **) pool->pathitem + pool->itemwords );
+ }
+ else {
+ pool->pathitem = (VOID *) ( (REAL *) pool->pathitem + pool->itemwords );
+ }
+ pool->pathitemsleft--;
+ return newitem;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void dummyinit(trianglewords, shellewords)
+void dummyinit( trianglewords, shellewords )
int trianglewords;
int shellewords;
{
- unsigned long alignptr;
-
- /* `triwords' and `shwords' are used by the mesh manipulation primitives */
- /* to extract orientations of triangles and shell edges from pointers. */
- triwords = trianglewords; /* Initialize `triwords' once and for all. */
- shwords = shellewords; /* Initialize `shwords' once and for all. */
-
- /* Set up `dummytri', the `triangle' that occupies "outer space". */
- dummytribase = (triangle *) malloc(triwords * sizeof(triangle)
- + triangles.alignbytes);
- if (dummytribase == (triangle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummytribase;
- dummytri = (triangle *)
- (alignptr + (unsigned long) triangles.alignbytes
- - (alignptr % (unsigned long) triangles.alignbytes));
- /* Initialize the three adjoining triangles to be "outer space". These */
- /* will eventually be changed by various bonding operations, but their */
- /* values don't really matter, as long as they can legally be */
- /* dereferenced. */
- dummytri[0] = (triangle) dummytri;
- dummytri[1] = (triangle) dummytri;
- dummytri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- dummytri[3] = (triangle) NULL;
- dummytri[4] = (triangle) NULL;
- dummytri[5] = (triangle) NULL;
-
- if (useshelles) {
- /* Set up `dummysh', the omnipresent "shell edge" pointed to by any */
- /* triangle side or shell edge end that isn't attached to a real shell */
- /* edge. */
- dummyshbase = (shelle *) malloc(shwords * sizeof(shelle)
- + shelles.alignbytes);
- if (dummyshbase == (shelle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Align `dummysh' on a `shelles.alignbytes'-byte boundary. */
- alignptr = (unsigned long) dummyshbase;
- dummysh = (shelle *)
- (alignptr + (unsigned long) shelles.alignbytes
- - (alignptr % (unsigned long) shelles.alignbytes));
- /* Initialize the two adjoining shell edges to be the omnipresent shell */
- /* edge. These will eventually be changed by various bonding */
- /* operations, but their values don't really matter, as long as they */
- /* can legally be dereferenced. */
- dummysh[0] = (shelle) dummysh;
- dummysh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- dummysh[2] = (shelle) NULL;
- dummysh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- dummysh[4] = (shelle) dummytri;
- dummysh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- * (int *) (dummysh + 6) = 0;
-
- /* Initialize the three adjoining shell edges of `dummytri' to be */
- /* the omnipresent shell edge. */
- dummytri[6] = (triangle) dummysh;
- dummytri[7] = (triangle) dummysh;
- dummytri[8] = (triangle) dummysh;
- }
+ unsigned long alignptr;
+
+ /* `triwords' and `shwords' are used by the mesh manipulation primitives */
+ /* to extract orientations of triangles and shell edges from pointers. */
+ triwords = trianglewords; /* Initialize `triwords' once and for all. */
+ shwords = shellewords; /* Initialize `shwords' once and for all. */
+
+ /* Set up `dummytri', the `triangle' that occupies "outer space". */
+ dummytribase = (triangle *) malloc( triwords * sizeof( triangle )
+ + triangles.alignbytes );
+ if ( dummytribase == (triangle *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ /* Align `dummytri' on a `triangles.alignbytes'-byte boundary. */
+ alignptr = (unsigned long) dummytribase;
+ dummytri = (triangle *)
+ ( alignptr + (unsigned long) triangles.alignbytes
+ - ( alignptr % (unsigned long) triangles.alignbytes ) );
+ /* Initialize the three adjoining triangles to be "outer space". These */
+ /* will eventually be changed by various bonding operations, but their */
+ /* values don't really matter, as long as they can legally be */
+ /* dereferenced. */
+ dummytri[0] = (triangle) dummytri;
+ dummytri[1] = (triangle) dummytri;
+ dummytri[2] = (triangle) dummytri;
+ /* Three NULL vertex points. */
+ dummytri[3] = (triangle) NULL;
+ dummytri[4] = (triangle) NULL;
+ dummytri[5] = (triangle) NULL;
+
+ if ( useshelles ) {
+ /* Set up `dummysh', the omnipresent "shell edge" pointed to by any */
+ /* triangle side or shell edge end that isn't attached to a real shell */
+ /* edge. */
+ dummyshbase = (shelle *) malloc( shwords * sizeof( shelle )
+ + shelles.alignbytes );
+ if ( dummyshbase == (shelle *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ /* Align `dummysh' on a `shelles.alignbytes'-byte boundary. */
+ alignptr = (unsigned long) dummyshbase;
+ dummysh = (shelle *)
+ ( alignptr + (unsigned long) shelles.alignbytes
+ - ( alignptr % (unsigned long) shelles.alignbytes ) );
+ /* Initialize the two adjoining shell edges to be the omnipresent shell */
+ /* edge. These will eventually be changed by various bonding */
+ /* operations, but their values don't really matter, as long as they */
+ /* can legally be dereferenced. */
+ dummysh[0] = (shelle) dummysh;
+ dummysh[1] = (shelle) dummysh;
+ /* Two NULL vertex points. */
+ dummysh[2] = (shelle) NULL;
+ dummysh[3] = (shelle) NULL;
+ /* Initialize the two adjoining triangles to be "outer space". */
+ dummysh[4] = (shelle) dummytri;
+ dummysh[5] = (shelle) dummytri;
+ /* Set the boundary marker to zero. */
+ *(int *) ( dummysh + 6 ) = 0;
+
+ /* Initialize the three adjoining shell edges of `dummytri' to be */
+ /* the omnipresent shell edge. */
+ dummytri[6] = (triangle) dummysh;
+ dummytri[7] = (triangle) dummysh;
+ dummytri[8] = (triangle) dummysh;
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void initializepointpool()
-{
- int pointsize;
-
- /* The index within each point at which the boundary marker is found. */
- /* Ensure the point marker is aligned to a sizeof(int)-byte address. */
- pointmarkindex = ((mesh_dim + nextras) * sizeof(REAL) + sizeof(int) - 1)
- / sizeof(int);
- pointsize = (pointmarkindex + 1) * sizeof(int);
- if (poly) {
- /* The index within each point at which a triangle pointer is found. */
- /* Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
- point2triindex = (pointsize + sizeof(triangle) - 1) / sizeof(triangle);
- pointsize = (point2triindex + 1) * sizeof(triangle);
- }
- /* Initialize the pool of points. */
- poolinit(&points, pointsize, POINTPERBLOCK,
- (sizeof(REAL) >= sizeof(triangle)) ? FLOATINGPOINT : POINTER, 0);
+void initializepointpool(){
+ int pointsize;
+
+ /* The index within each point at which the boundary marker is found. */
+ /* Ensure the point marker is aligned to a sizeof(int)-byte address. */
+ pointmarkindex = ( ( mesh_dim + nextras ) * sizeof( REAL ) + sizeof( int ) - 1 )
+ / sizeof( int );
+ pointsize = ( pointmarkindex + 1 ) * sizeof( int );
+ if ( poly ) {
+ /* The index within each point at which a triangle pointer is found. */
+ /* Ensure the pointer is aligned to a sizeof(triangle)-byte address. */
+ point2triindex = ( pointsize + sizeof( triangle ) - 1 ) / sizeof( triangle );
+ pointsize = ( point2triindex + 1 ) * sizeof( triangle );
+ }
+ /* Initialize the pool of points. */
+ poolinit( &points, pointsize, POINTPERBLOCK,
+ ( sizeof( REAL ) >= sizeof( triangle ) ) ? FLOATINGPOINT : POINTER, 0 );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void initializetrisegpools()
-{
- int trisize;
-
- /* The index within each triangle at which the extra nodes (above three) */
- /* associated with high order elements are found. There are three */
- /* pointers to other triangles, three pointers to corners, and possibly */
- /* three pointers to shell edges before the extra nodes. */
- highorderindex = 6 + (useshelles * 3);
- /* The number of bytes occupied by a triangle. */
- trisize = ((order + 1) * (order + 2) / 2 + (highorderindex - 3)) *
- sizeof(triangle);
- /* The index within each triangle at which its attributes are found, */
- /* where the index is measured in REALs. */
- elemattribindex = (trisize + sizeof(REAL) - 1) / sizeof(REAL);
- /* The index within each triangle at which the maximum area constraint */
- /* is found, where the index is measured in REALs. Note that if the */
- /* `regionattrib' flag is set, an additional attribute will be added. */
- areaboundindex = elemattribindex + eextras + regionattrib;
- /* If triangle attributes or an area bound are needed, increase the number */
- /* of bytes occupied by a triangle. */
- if (vararea) {
- trisize = (areaboundindex + 1) * sizeof(REAL);
- } else if (eextras + regionattrib > 0) {
- trisize = areaboundindex * sizeof(REAL);
- }
- /* If a Voronoi diagram or triangle neighbor graph is requested, make */
- /* sure there's room to store an integer index in each triangle. This */
- /* integer index can occupy the same space as the shell edges or */
- /* attributes or area constraint or extra nodes. */
- if ((voronoi || neighbors) &&
- (trisize < 6 * sizeof(triangle) + sizeof(int))) {
- trisize = 6 * sizeof(triangle) + sizeof(int);
- }
- /* Having determined the memory size of a triangle, initialize the pool. */
- poolinit(&triangles, trisize, TRIPERBLOCK, POINTER, 4);
-
- if (useshelles) {
- /* Initialize the pool of shell edges. */
- poolinit(&shelles, 6 * sizeof(triangle) + sizeof(int), SHELLEPERBLOCK,
- POINTER, 4);
-
- /* Initialize the "outer space" triangle and omnipresent shell edge. */
- dummyinit(triangles.itemwords, shelles.itemwords);
- } else {
- /* Initialize the "outer space" triangle. */
- dummyinit(triangles.itemwords, 0);
- }
+void initializetrisegpools(){
+ int trisize;
+
+ /* The index within each triangle at which the extra nodes (above three) */
+ /* associated with high order elements are found. There are three */
+ /* pointers to other triangles, three pointers to corners, and possibly */
+ /* three pointers to shell edges before the extra nodes. */
+ highorderindex = 6 + ( useshelles * 3 );
+ /* The number of bytes occupied by a triangle. */
+ trisize = ( ( order + 1 ) * ( order + 2 ) / 2 + ( highorderindex - 3 ) ) *
+ sizeof( triangle );
+ /* The index within each triangle at which its attributes are found, */
+ /* where the index is measured in REALs. */
+ elemattribindex = ( trisize + sizeof( REAL ) - 1 ) / sizeof( REAL );
+ /* The index within each triangle at which the maximum area constraint */
+ /* is found, where the index is measured in REALs. Note that if the */
+ /* `regionattrib' flag is set, an additional attribute will be added. */
+ areaboundindex = elemattribindex + eextras + regionattrib;
+ /* If triangle attributes or an area bound are needed, increase the number */
+ /* of bytes occupied by a triangle. */
+ if ( vararea ) {
+ trisize = ( areaboundindex + 1 ) * sizeof( REAL );
+ }
+ else if ( eextras + regionattrib > 0 ) {
+ trisize = areaboundindex * sizeof( REAL );
+ }
+ /* If a Voronoi diagram or triangle neighbor graph is requested, make */
+ /* sure there's room to store an integer index in each triangle. This */
+ /* integer index can occupy the same space as the shell edges or */
+ /* attributes or area constraint or extra nodes. */
+ if ( ( voronoi || neighbors ) &&
+ ( trisize < 6 * sizeof( triangle ) + sizeof( int ) ) ) {
+ trisize = 6 * sizeof( triangle ) + sizeof( int );
+ }
+ /* Having determined the memory size of a triangle, initialize the pool. */
+ poolinit( &triangles, trisize, TRIPERBLOCK, POINTER, 4 );
+
+ if ( useshelles ) {
+ /* Initialize the pool of shell edges. */
+ poolinit( &shelles, 6 * sizeof( triangle ) + sizeof( int ), SHELLEPERBLOCK,
+ POINTER, 4 );
+
+ /* Initialize the "outer space" triangle and omnipresent shell edge. */
+ dummyinit( triangles.itemwords, shelles.itemwords );
+ }
+ else {
+ /* Initialize the "outer space" triangle. */
+ dummyinit( triangles.itemwords, 0 );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void triangledealloc(dyingtriangle)
-triangle *dyingtriangle;
+void triangledealloc( dyingtriangle )
+triangle * dyingtriangle;
{
- /* Set triangle's vertices to NULL. This makes it possible to */
- /* detect dead triangles when traversing the list of all triangles. */
- dyingtriangle[3] = (triangle) NULL;
- dyingtriangle[4] = (triangle) NULL;
- dyingtriangle[5] = (triangle) NULL;
- pooldealloc(&triangles, (VOID *) dyingtriangle);
+ /* Set triangle's vertices to NULL. This makes it possible to */
+ /* detect dead triangles when traversing the list of all triangles. */
+ dyingtriangle[3] = (triangle) NULL;
+ dyingtriangle[4] = (triangle) NULL;
+ dyingtriangle[5] = (triangle) NULL;
+ pooldealloc( &triangles, (VOID *) dyingtriangle );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-triangle *triangletraverse()
-{
- triangle *newtriangle;
-
- do {
- newtriangle = (triangle *) traverse(&triangles);
- if (newtriangle == (triangle *) NULL) {
- return (triangle *) NULL;
- }
- } while (newtriangle[3] == (triangle) NULL); /* Skip dead ones. */
- return newtriangle;
+triangle *triangletraverse(){
+ triangle *newtriangle;
+
+ do {
+ newtriangle = (triangle *) traverse( &triangles );
+ if ( newtriangle == (triangle *) NULL ) {
+ return (triangle *) NULL;
+ }
+ } while ( newtriangle[3] == (triangle) NULL ); /* Skip dead ones. */
+ return newtriangle;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void shelledealloc(dyingshelle)
-shelle *dyingshelle;
+void shelledealloc( dyingshelle )
+shelle * dyingshelle;
{
- /* Set shell edge's vertices to NULL. This makes it possible to */
- /* detect dead shells when traversing the list of all shells. */
- dyingshelle[2] = (shelle) NULL;
- dyingshelle[3] = (shelle) NULL;
- pooldealloc(&shelles, (VOID *) dyingshelle);
+ /* Set shell edge's vertices to NULL. This makes it possible to */
+ /* detect dead shells when traversing the list of all shells. */
+ dyingshelle[2] = (shelle) NULL;
+ dyingshelle[3] = (shelle) NULL;
+ pooldealloc( &shelles, (VOID *) dyingshelle );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-shelle *shelletraverse()
-{
- shelle *newshelle;
-
- do {
- newshelle = (shelle *) traverse(&shelles);
- if (newshelle == (shelle *) NULL) {
- return (shelle *) NULL;
- }
- } while (newshelle[2] == (shelle) NULL); /* Skip dead ones. */
- return newshelle;
+shelle *shelletraverse(){
+ shelle *newshelle;
+
+ do {
+ newshelle = (shelle *) traverse( &shelles );
+ if ( newshelle == (shelle *) NULL ) {
+ return (shelle *) NULL;
+ }
+ } while ( newshelle[2] == (shelle) NULL ); /* Skip dead ones. */
+ return newshelle;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void pointdealloc(dyingpoint)
+void pointdealloc( dyingpoint )
point dyingpoint;
{
- /* Mark the point as dead. This makes it possible to detect dead points */
- /* when traversing the list of all points. */
- setpointmark(dyingpoint, DEADPOINT);
- pooldealloc(&points, (VOID *) dyingpoint);
+ /* Mark the point as dead. This makes it possible to detect dead points */
+ /* when traversing the list of all points. */
+ setpointmark( dyingpoint, DEADPOINT );
+ pooldealloc( &points, (VOID *) dyingpoint );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-point pointtraverse()
-{
- point newpoint;
-
- do {
- newpoint = (point) traverse(&points);
- if (newpoint == (point) NULL) {
- return (point) NULL;
- }
- } while (pointmark(newpoint) == DEADPOINT); /* Skip dead ones. */
- return newpoint;
+point pointtraverse(){
+ point newpoint;
+
+ do {
+ newpoint = (point) traverse( &points );
+ if ( newpoint == (point) NULL ) {
+ return (point) NULL;
+ }
+ } while ( pointmark( newpoint ) == DEADPOINT ); /* Skip dead ones. */
+ return newpoint;
}
/*****************************************************************************/
#ifndef CDT_ONLY
-void badsegmentdealloc(dyingseg)
+void badsegmentdealloc( dyingseg )
struct edge *dyingseg;
{
- /* Set segment's orientation to -1. This makes it possible to */
- /* detect dead segments when traversing the list of all segments. */
- dyingseg->shorient = -1;
- pooldealloc(&badsegments, (VOID *) dyingseg);
+ /* Set segment's orientation to -1. This makes it possible to */
+ /* detect dead segments when traversing the list of all segments. */
+ dyingseg->shorient = -1;
+ pooldealloc( &badsegments, (VOID *) dyingseg );
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-struct edge *badsegmenttraverse()
-{
- struct edge *newseg;
-
- do {
- newseg = (struct edge *) traverse(&badsegments);
- if (newseg == (struct edge *) NULL) {
- return (struct edge *) NULL;
- }
- } while (newseg->shorient == -1); /* Skip dead ones. */
- return newseg;
+struct edge *badsegmenttraverse(){
+ struct edge *newseg;
+
+ do {
+ newseg = (struct edge *) traverse( &badsegments );
+ if ( newseg == (struct edge *) NULL ) {
+ return (struct edge *) NULL;
+ }
+ } while ( newseg->shorient == -1 ); /* Skip dead ones. */
+ return newseg;
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-point getpoint(number)
+point getpoint( number )
int number;
{
- VOID **getblock;
- point foundpoint;
- unsigned long alignptr;
- int current;
-
- getblock = points.firstblock;
- current = firstnumber;
- /* Find the right block. */
- while (current + points.itemsperblock <= number) {
- getblock = (VOID **) *getblock;
- current += points.itemsperblock;
- }
- /* Now find the right point. */
- alignptr = (unsigned long) (getblock + 1);
- foundpoint = (point) (alignptr + (unsigned long) points.alignbytes
- - (alignptr % (unsigned long) points.alignbytes));
- while (current < number) {
- foundpoint += points.itemwords;
- current++;
- }
- return foundpoint;
+ VOID **getblock;
+ point foundpoint;
+ unsigned long alignptr;
+ int current;
+
+ getblock = points.firstblock;
+ current = firstnumber;
+ /* Find the right block. */
+ while ( current + points.itemsperblock <= number ) {
+ getblock = (VOID **) *getblock;
+ current += points.itemsperblock;
+ }
+ /* Now find the right point. */
+ alignptr = (unsigned long) ( getblock + 1 );
+ foundpoint = (point) ( alignptr + (unsigned long) points.alignbytes
+ - ( alignptr % (unsigned long) points.alignbytes ) );
+ while ( current < number ) {
+ foundpoint += points.itemwords;
+ current++;
+ }
+ return foundpoint;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void triangledeinit()
-{
- pooldeinit(&triangles);
- free(dummytribase);
- if (useshelles) {
- pooldeinit(&shelles);
- free(dummyshbase);
- }
- pooldeinit(&points);
+void triangledeinit(){
+ pooldeinit( &triangles );
+ free( dummytribase );
+ if ( useshelles ) {
+ pooldeinit( &shelles );
+ free( dummyshbase );
+ }
+ pooldeinit( &points );
#ifndef CDT_ONLY
- if (quality) {
- pooldeinit(&badsegments);
- if ((minangle > 0.0) || vararea || fixedarea) {
- pooldeinit(&badtriangles);
- }
- }
+ if ( quality ) {
+ pooldeinit( &badsegments );
+ if ( ( minangle > 0.0 ) || vararea || fixedarea ) {
+ pooldeinit( &badtriangles );
+ }
+ }
#endif /* not CDT_ONLY */
}
/* */
/*****************************************************************************/
-void maketriangle(newtriedge)
+void maketriangle( newtriedge )
struct triedge *newtriedge;
{
- int i;
-
- newtriedge->tri = (triangle *) poolalloc(&triangles);
- /* Initialize the three adjoining triangles to be "outer space". */
- newtriedge->tri[0] = (triangle) dummytri;
- newtriedge->tri[1] = (triangle) dummytri;
- newtriedge->tri[2] = (triangle) dummytri;
- /* Three NULL vertex points. */
- newtriedge->tri[3] = (triangle) NULL;
- newtriedge->tri[4] = (triangle) NULL;
- newtriedge->tri[5] = (triangle) NULL;
- /* Initialize the three adjoining shell edges to be the omnipresent */
- /* shell edge. */
- if (useshelles) {
- newtriedge->tri[6] = (triangle) dummysh;
- newtriedge->tri[7] = (triangle) dummysh;
- newtriedge->tri[8] = (triangle) dummysh;
- }
- for (i = 0; i < eextras; i++) {
- setelemattribute(*newtriedge, i, 0.0);
- }
- if (vararea) {
- setareabound(*newtriedge, -1.0);
- }
-
- newtriedge->orient = 0;
+ int i;
+
+ newtriedge->tri = (triangle *) poolalloc( &triangles );
+ /* Initialize the three adjoining triangles to be "outer space". */
+ newtriedge->tri[0] = (triangle) dummytri;
+ newtriedge->tri[1] = (triangle) dummytri;
+ newtriedge->tri[2] = (triangle) dummytri;
+ /* Three NULL vertex points. */
+ newtriedge->tri[3] = (triangle) NULL;
+ newtriedge->tri[4] = (triangle) NULL;
+ newtriedge->tri[5] = (triangle) NULL;
+ /* Initialize the three adjoining shell edges to be the omnipresent */
+ /* shell edge. */
+ if ( useshelles ) {
+ newtriedge->tri[6] = (triangle) dummysh;
+ newtriedge->tri[7] = (triangle) dummysh;
+ newtriedge->tri[8] = (triangle) dummysh;
+ }
+ for ( i = 0; i < eextras; i++ ) {
+ setelemattribute( *newtriedge, i, 0.0 );
+ }
+ if ( vararea ) {
+ setareabound( *newtriedge, -1.0 );
+ }
+
+ newtriedge->orient = 0;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void makeshelle(newedge)
+void makeshelle( newedge )
struct edge *newedge;
{
- newedge->sh = (shelle *) poolalloc(&shelles);
- /* Initialize the two adjoining shell edges to be the omnipresent */
- /* shell edge. */
- newedge->sh[0] = (shelle) dummysh;
- newedge->sh[1] = (shelle) dummysh;
- /* Two NULL vertex points. */
- newedge->sh[2] = (shelle) NULL;
- newedge->sh[3] = (shelle) NULL;
- /* Initialize the two adjoining triangles to be "outer space". */
- newedge->sh[4] = (shelle) dummytri;
- newedge->sh[5] = (shelle) dummytri;
- /* Set the boundary marker to zero. */
- setmark(*newedge, 0);
-
- newedge->shorient = 0;
+ newedge->sh = (shelle *) poolalloc( &shelles );
+ /* Initialize the two adjoining shell edges to be the omnipresent */
+ /* shell edge. */
+ newedge->sh[0] = (shelle) dummysh;
+ newedge->sh[1] = (shelle) dummysh;
+ /* Two NULL vertex points. */
+ newedge->sh[2] = (shelle) NULL;
+ newedge->sh[3] = (shelle) NULL;
+ /* Initialize the two adjoining triangles to be "outer space". */
+ newedge->sh[4] = (shelle) dummytri;
+ newedge->sh[5] = (shelle) dummytri;
+ /* Set the boundary marker to zero. */
+ setmark( *newedge, 0 );
+
+ newedge->shorient = 0;
}
/** **/
/* which is disastrously slow. A faster way on IEEE machines might be to */
/* mask the appropriate bit, but that's difficult to do in C. */
-#define Absolute(a) ((a) >= 0.0 ? (a) : -(a))
+#define Absolute( a ) ( ( a ) >= 0.0 ? ( a ) : -( a ) )
/* #define Absolute(a) fabs(a) */
/* Many of the operations are broken up into two pieces, a main part that */
/* The input parameter `x' (or the highest numbered `x_' parameter) must */
/* also be declared `INEXACT'. */
-#define Fast_Two_Sum_Tail(a, b, x, y) \
- bvirt = x - a; \
- y = b - bvirt
-
-#define Fast_Two_Sum(a, b, x, y) \
- x = (REAL) (a + b); \
- Fast_Two_Sum_Tail(a, b, x, y)
-
-#define Two_Sum_Tail(a, b, x, y) \
- bvirt = (REAL) (x - a); \
- avirt = x - bvirt; \
- bround = b - bvirt; \
- around = a - avirt; \
- y = around + bround
-
-#define Two_Sum(a, b, x, y) \
- x = (REAL) (a + b); \
- Two_Sum_Tail(a, b, x, y)
-
-#define Two_Diff_Tail(a, b, x, y) \
- bvirt = (REAL) (a - x); \
- avirt = x + bvirt; \
- bround = bvirt - b; \
- around = a - avirt; \
- y = around + bround
-
-#define Two_Diff(a, b, x, y) \
- x = (REAL) (a - b); \
- Two_Diff_Tail(a, b, x, y)
-
-#define Split(a, ahi, alo) \
- c = (REAL) (splitter * a); \
- abig = (REAL) (c - a); \
- ahi = (REAL)(c - abig); \
- alo = (REAL)(a - ahi)
-
-#define Two_Product_Tail(a, b, x, y) \
- Split(a, ahi, alo); \
- Split(b, bhi, blo); \
- err1 = x - (ahi * bhi); \
- err2 = err1 - (alo * bhi); \
- err3 = err2 - (ahi * blo); \
- y = (alo * blo) - err3
-
-#define Two_Product(a, b, x, y) \
- x = (REAL) (a * b); \
- Two_Product_Tail(a, b, x, y)
+#define Fast_Two_Sum_Tail( a, b, x, y ) \
+ bvirt = x - a; \
+ y = b - bvirt
+
+#define Fast_Two_Sum( a, b, x, y ) \
+ x = (REAL) ( a + b ); \
+ Fast_Two_Sum_Tail( a, b, x, y )
+
+#define Two_Sum_Tail( a, b, x, y ) \
+ bvirt = (REAL) ( x - a ); \
+ avirt = x - bvirt; \
+ bround = b - bvirt; \
+ around = a - avirt; \
+ y = around + bround
+
+#define Two_Sum( a, b, x, y ) \
+ x = (REAL) ( a + b ); \
+ Two_Sum_Tail( a, b, x, y )
+
+#define Two_Diff_Tail( a, b, x, y ) \
+ bvirt = (REAL) ( a - x ); \
+ avirt = x + bvirt; \
+ bround = bvirt - b; \
+ around = a - avirt; \
+ y = around + bround
+
+#define Two_Diff( a, b, x, y ) \
+ x = (REAL) ( a - b ); \
+ Two_Diff_Tail( a, b, x, y )
+
+#define Split( a, ahi, alo ) \
+ c = (REAL) ( splitter * a ); \
+ abig = (REAL) ( c - a ); \
+ ahi = (REAL)( c - abig ); \
+ alo = (REAL)( a - ahi )
+
+#define Two_Product_Tail( a, b, x, y ) \
+ Split( a, ahi, alo ); \
+ Split( b, bhi, blo ); \
+ err1 = x - ( ahi * bhi ); \
+ err2 = err1 - ( alo * bhi ); \
+ err3 = err2 - ( ahi * blo ); \
+ y = ( alo * blo ) - err3
+
+#define Two_Product( a, b, x, y ) \
+ x = (REAL) ( a * b ); \
+ Two_Product_Tail( a, b, x, y )
/* Two_Product_Presplit() is Two_Product() where one of the inputs has */
/* already been split. Avoids redundant splitting. */
-#define Two_Product_Presplit(a, b, bhi, blo, x, y) \
- x = (REAL) (a * b); \
- Split(a, ahi, alo); \
- err1 = x - (ahi * bhi); \
- err2 = err1 - (alo * bhi); \
- err3 = err2 - (ahi * blo); \
- y = (alo * blo) - err3
+#define Two_Product_Presplit( a, b, bhi, blo, x, y ) \
+ x = (REAL) ( a * b ); \
+ Split( a, ahi, alo ); \
+ err1 = x - ( ahi * bhi ); \
+ err2 = err1 - ( alo * bhi ); \
+ err3 = err2 - ( ahi * blo ); \
+ y = ( alo * blo ) - err3
/* Square() can be done more quickly than Two_Product(). */
-#define Square_Tail(a, x, y) \
- Split(a, ahi, alo); \
- err1 = x - (ahi * ahi); \
- err3 = err1 - ((ahi + ahi) * alo); \
- y = (alo * alo) - err3
+#define Square_Tail( a, x, y ) \
+ Split( a, ahi, alo ); \
+ err1 = x - ( ahi * ahi ); \
+ err3 = err1 - ( ( ahi + ahi ) * alo ); \
+ y = ( alo * alo ) - err3
-#define Square(a, x, y) \
- x = (REAL) (a * a); \
- Square_Tail(a, x, y)
+#define Square( a, x, y ) \
+ x = (REAL) ( a * a ); \
+ Square_Tail( a, x, y )
/* Macros for summing expansions of various fixed lengths. These are all */
/* unrolled versions of Expansion_Sum(). */
-#define Two_One_Sum(a1, a0, b, x2, x1, x0) \
- Two_Sum(a0, b , _i, x0); \
- Two_Sum(a1, _i, x2, x1)
+#define Two_One_Sum( a1, a0, b, x2, x1, x0 ) \
+ Two_Sum( a0, b, _i, x0 ); \
+ Two_Sum( a1, _i, x2, x1 )
-#define Two_One_Diff(a1, a0, b, x2, x1, x0) \
- Two_Diff(a0, b , _i, x0); \
- Two_Sum( a1, _i, x2, x1)
+#define Two_One_Diff( a1, a0, b, x2, x1, x0 ) \
+ Two_Diff( a0, b, _i, x0 ); \
+ Two_Sum( a1, _i, x2, x1 )
-#define Two_Two_Sum(a1, a0, b1, b0, x3, x2, x1, x0) \
- Two_One_Sum(a1, a0, b0, _j, _0, x0); \
- Two_One_Sum(_j, _0, b1, x3, x2, x1)
+#define Two_Two_Sum( a1, a0, b1, b0, x3, x2, x1, x0 ) \
+ Two_One_Sum( a1, a0, b0, _j, _0, x0 ); \
+ Two_One_Sum( _j, _0, b1, x3, x2, x1 )
-#define Two_Two_Diff(a1, a0, b1, b0, x3, x2, x1, x0) \
- Two_One_Diff(a1, a0, b0, _j, _0, x0); \
- Two_One_Diff(_j, _0, b1, x3, x2, x1)
+#define Two_Two_Diff( a1, a0, b1, b0, x3, x2, x1, x0 ) \
+ Two_One_Diff( a1, a0, b0, _j, _0, x0 ); \
+ Two_One_Diff( _j, _0, b1, x3, x2, x1 )
/*****************************************************************************/
/* */
/* */
/*****************************************************************************/
-void exactinit()
-{
- REAL half;
- REAL check, lastcheck;
- int every_other;
-
- every_other = 1;
- half = 0.5;
- epsilon = 1.0;
- splitter = 1.0;
- check = 1.0;
- /* Repeatedly divide `epsilon' by two until it is too small to add to */
- /* one without causing roundoff. (Also check if the sum is equal to */
- /* the previous sum, for machines that round up instead of using exact */
- /* rounding. Not that these routines will work on such machines anyway. */
- do {
- lastcheck = check;
- epsilon *= half;
- if (every_other) {
- splitter *= 2.0;
- }
- every_other = !every_other;
- check = (REAL)(1.0 + epsilon);
- } while ((check != 1.0) && (check != lastcheck));
- splitter += 1.0;
- if (verbose > 1) {
- printf("Floating point roundoff is of magnitude %.17g\n", epsilon);
- printf("Floating point splitter is %.17g\n", splitter);
- }
- /* Error bounds for orientation and incircle tests. */
- resulterrbound = (REAL)((3.0 + 8.0 * epsilon) * epsilon);
- ccwerrboundA = (REAL)((3.0 + 16.0 * epsilon) * epsilon);
- ccwerrboundB = (REAL)((2.0 + 12.0 * epsilon) * epsilon);
- ccwerrboundC = (REAL)((9.0 + 64.0 * epsilon) * epsilon * epsilon);
- iccerrboundA = (REAL)((10.0 + 96.0 * epsilon) * epsilon);
- iccerrboundB = (REAL)((4.0 + 48.0 * epsilon) * epsilon);
- iccerrboundC = (REAL)((44.0 + 576.0 * epsilon) * epsilon * epsilon);
+void exactinit(){
+ REAL half;
+ REAL check, lastcheck;
+ int every_other;
+
+ every_other = 1;
+ half = 0.5;
+ epsilon = 1.0;
+ splitter = 1.0;
+ check = 1.0;
+ /* Repeatedly divide `epsilon' by two until it is too small to add to */
+ /* one without causing roundoff. (Also check if the sum is equal to */
+ /* the previous sum, for machines that round up instead of using exact */
+ /* rounding. Not that these routines will work on such machines anyway. */
+ do {
+ lastcheck = check;
+ epsilon *= half;
+ if ( every_other ) {
+ splitter *= 2.0;
+ }
+ every_other = !every_other;
+ check = (REAL)( 1.0 + epsilon );
+ } while ( ( check != 1.0 ) && ( check != lastcheck ) );
+ splitter += 1.0;
+ if ( verbose > 1 ) {
+ printf( "Floating point roundoff is of magnitude %.17g\n", epsilon );
+ printf( "Floating point splitter is %.17g\n", splitter );
+ }
+ /* Error bounds for orientation and incircle tests. */
+ resulterrbound = (REAL)( ( 3.0 + 8.0 * epsilon ) * epsilon );
+ ccwerrboundA = (REAL)( ( 3.0 + 16.0 * epsilon ) * epsilon );
+ ccwerrboundB = (REAL)( ( 2.0 + 12.0 * epsilon ) * epsilon );
+ ccwerrboundC = (REAL)( ( 9.0 + 64.0 * epsilon ) * epsilon * epsilon );
+ iccerrboundA = (REAL)( ( 10.0 + 96.0 * epsilon ) * epsilon );
+ iccerrboundB = (REAL)( ( 4.0 + 48.0 * epsilon ) * epsilon );
+ iccerrboundC = (REAL)( ( 44.0 + 576.0 * epsilon ) * epsilon * epsilon );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-int fast_expansion_sum_zeroelim(elen, e, flen, f, h) /* h cannot be e or f. */
+int fast_expansion_sum_zeroelim( elen, e, flen, f, h ) /* h cannot be e or f. */
int elen;
REAL *e;
int flen;
REAL *f;
REAL *h;
{
- REAL Q;
- INEXACT REAL Qnew;
- INEXACT REAL hh;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- int eindex, findex, hindex;
- REAL enow, fnow;
-
- enow = e[0];
- fnow = f[0];
- eindex = findex = 0;
- if ((fnow > enow) == (fnow > -enow)) {
- Q = enow;
- enow = e[++eindex];
- } else {
- Q = fnow;
- fnow = f[++findex];
- }
- hindex = 0;
- if ((eindex < elen) && (findex < flen)) {
- if ((fnow > enow) == (fnow > -enow)) {
- Fast_Two_Sum(enow, Q, Qnew, hh);
- enow = e[++eindex];
- } else {
- Fast_Two_Sum(fnow, Q, Qnew, hh);
- fnow = f[++findex];
- }
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- while ((eindex < elen) && (findex < flen)) {
- if ((fnow > enow) == (fnow > -enow)) {
- Two_Sum(Q, enow, Qnew, hh);
- enow = e[++eindex];
- } else {
- Two_Sum(Q, fnow, Qnew, hh);
- fnow = f[++findex];
- }
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- }
- while (eindex < elen) {
- Two_Sum(Q, enow, Qnew, hh);
- enow = e[++eindex];
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- while (findex < flen) {
- Two_Sum(Q, fnow, Qnew, hh);
- fnow = f[++findex];
- Q = Qnew;
- if (hh != 0.0) {
- h[hindex++] = hh;
- }
- }
- if ((Q != 0.0) || (hindex == 0)) {
- h[hindex++] = Q;
- }
- return hindex;
+ REAL Q;
+ INEXACT REAL Qnew;
+ INEXACT REAL hh;
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ int eindex, findex, hindex;
+ REAL enow, fnow;
+
+ enow = e[0];
+ fnow = f[0];
+ eindex = findex = 0;
+ if ( ( fnow > enow ) == ( fnow > -enow ) ) {
+ Q = enow;
+ enow = e[++eindex];
+ }
+ else {
+ Q = fnow;
+ fnow = f[++findex];
+ }
+ hindex = 0;
+ if ( ( eindex < elen ) && ( findex < flen ) ) {
+ if ( ( fnow > enow ) == ( fnow > -enow ) ) {
+ Fast_Two_Sum( enow, Q, Qnew, hh );
+ enow = e[++eindex];
+ }
+ else {
+ Fast_Two_Sum( fnow, Q, Qnew, hh );
+ fnow = f[++findex];
+ }
+ Q = Qnew;
+ if ( hh != 0.0 ) {
+ h[hindex++] = hh;
+ }
+ while ( ( eindex < elen ) && ( findex < flen ) ) {
+ if ( ( fnow > enow ) == ( fnow > -enow ) ) {
+ Two_Sum( Q, enow, Qnew, hh );
+ enow = e[++eindex];
+ }
+ else {
+ Two_Sum( Q, fnow, Qnew, hh );
+ fnow = f[++findex];
+ }
+ Q = Qnew;
+ if ( hh != 0.0 ) {
+ h[hindex++] = hh;
+ }
+ }
+ }
+ while ( eindex < elen ) {
+ Two_Sum( Q, enow, Qnew, hh );
+ enow = e[++eindex];
+ Q = Qnew;
+ if ( hh != 0.0 ) {
+ h[hindex++] = hh;
+ }
+ }
+ while ( findex < flen ) {
+ Two_Sum( Q, fnow, Qnew, hh );
+ fnow = f[++findex];
+ Q = Qnew;
+ if ( hh != 0.0 ) {
+ h[hindex++] = hh;
+ }
+ }
+ if ( ( Q != 0.0 ) || ( hindex == 0 ) ) {
+ h[hindex++] = Q;
+ }
+ return hindex;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-int scale_expansion_zeroelim(elen, e, b, h) /* e and h cannot be the same. */
+int scale_expansion_zeroelim( elen, e, b, h ) /* e and h cannot be the same. */
int elen;
REAL *e;
REAL b;
REAL *h;
{
- INEXACT REAL Q, sum;
- REAL hh;
- INEXACT REAL product1;
- REAL product0;
- int eindex, hindex;
- REAL enow;
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
-
- Split(b, bhi, blo);
- Two_Product_Presplit(e[0], b, bhi, blo, Q, hh);
- hindex = 0;
- if (hh != 0) {
- h[hindex++] = hh;
- }
- for (eindex = 1; eindex < elen; eindex++) {
- enow = e[eindex];
- Two_Product_Presplit(enow, b, bhi, blo, product1, product0);
- Two_Sum(Q, product0, sum, hh);
- if (hh != 0) {
- h[hindex++] = hh;
- }
- Fast_Two_Sum(product1, sum, Q, hh);
- if (hh != 0) {
- h[hindex++] = hh;
- }
- }
- if ((Q != 0.0) || (hindex == 0)) {
- h[hindex++] = Q;
- }
- return hindex;
+ INEXACT REAL Q, sum;
+ REAL hh;
+ INEXACT REAL product1;
+ REAL product0;
+ int eindex, hindex;
+ REAL enow;
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+
+ Split( b, bhi, blo );
+ Two_Product_Presplit( e[0], b, bhi, blo, Q, hh );
+ hindex = 0;
+ if ( hh != 0 ) {
+ h[hindex++] = hh;
+ }
+ for ( eindex = 1; eindex < elen; eindex++ ) {
+ enow = e[eindex];
+ Two_Product_Presplit( enow, b, bhi, blo, product1, product0 );
+ Two_Sum( Q, product0, sum, hh );
+ if ( hh != 0 ) {
+ h[hindex++] = hh;
+ }
+ Fast_Two_Sum( product1, sum, Q, hh );
+ if ( hh != 0 ) {
+ h[hindex++] = hh;
+ }
+ }
+ if ( ( Q != 0.0 ) || ( hindex == 0 ) ) {
+ h[hindex++] = Q;
+ }
+ return hindex;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-REAL estimate(elen, e)
+REAL estimate( elen, e )
int elen;
REAL *e;
{
- REAL Q;
- int eindex;
-
- Q = e[0];
- for (eindex = 1; eindex < elen; eindex++) {
- Q += e[eindex];
- }
- return Q;
+ REAL Q;
+ int eindex;
+
+ Q = e[0];
+ for ( eindex = 1; eindex < elen; eindex++ ) {
+ Q += e[eindex];
+ }
+ return Q;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-REAL counterclockwiseadapt(pa, pb, pc, detsum)
+REAL counterclockwiseadapt( pa, pb, pc, detsum )
point pa;
point pb;
point pc;
REAL detsum;
{
- INEXACT REAL acx, acy, bcx, bcy;
- REAL acxtail, acytail, bcxtail, bcytail;
- INEXACT REAL detleft, detright;
- REAL detlefttail, detrighttail;
- REAL det, errbound;
- REAL B[4], C1[8], C2[12], D[16];
- INEXACT REAL B3;
- int C1length, C2length, Dlength;
- REAL u[4];
- INEXACT REAL u3;
- INEXACT REAL s1, t1;
- REAL s0, t0;
-
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
-
- acx = (REAL) (pa[0] - pc[0]);
- bcx = (REAL) (pb[0] - pc[0]);
- acy = (REAL) (pa[1] - pc[1]);
- bcy = (REAL) (pb[1] - pc[1]);
-
- Two_Product(acx, bcy, detleft, detlefttail);
- Two_Product(acy, bcx, detright, detrighttail);
-
- Two_Two_Diff(detleft, detlefttail, detright, detrighttail,
- B3, B[2], B[1], B[0]);
- B[3] = B3;
-
- det = estimate(4, B);
- errbound = (REAL)(ccwerrboundB * detsum);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Diff_Tail(pa[0], pc[0], acx, acxtail);
- Two_Diff_Tail(pb[0], pc[0], bcx, bcxtail);
- Two_Diff_Tail(pa[1], pc[1], acy, acytail);
- Two_Diff_Tail(pb[1], pc[1], bcy, bcytail);
-
- if ((acxtail == 0.0) && (acytail == 0.0)
- && (bcxtail == 0.0) && (bcytail == 0.0)) {
- return det;
- }
-
- errbound = (REAL)(ccwerrboundC * detsum + resulterrbound * Absolute(det));
- det += (acx * bcytail + bcy * acxtail)
- - (acy * bcxtail + bcx * acytail);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Product(acxtail, bcy, s1, s0);
- Two_Product(acytail, bcx, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- C1length = fast_expansion_sum_zeroelim(4, B, 4, u, C1);
-
- Two_Product(acx, bcytail, s1, s0);
- Two_Product(acy, bcxtail, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- C2length = fast_expansion_sum_zeroelim(C1length, C1, 4, u, C2);
-
- Two_Product(acxtail, bcytail, s1, s0);
- Two_Product(acytail, bcxtail, t1, t0);
- Two_Two_Diff(s1, s0, t1, t0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- Dlength = fast_expansion_sum_zeroelim(C2length, C2, 4, u, D);
-
- return(D[Dlength - 1]);
+ INEXACT REAL acx, acy, bcx, bcy;
+ REAL acxtail, acytail, bcxtail, bcytail;
+ INEXACT REAL detleft, detright;
+ REAL detlefttail, detrighttail;
+ REAL det, errbound;
+ REAL B[4], C1[8], C2[12], D[16];
+ INEXACT REAL B3;
+ int C1length, C2length, Dlength;
+ REAL u[4];
+ INEXACT REAL u3;
+ INEXACT REAL s1, t1;
+ REAL s0, t0;
+
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+ INEXACT REAL _i, _j;
+ REAL _0;
+
+ acx = (REAL) ( pa[0] - pc[0] );
+ bcx = (REAL) ( pb[0] - pc[0] );
+ acy = (REAL) ( pa[1] - pc[1] );
+ bcy = (REAL) ( pb[1] - pc[1] );
+
+ Two_Product( acx, bcy, detleft, detlefttail );
+ Two_Product( acy, bcx, detright, detrighttail );
+
+ Two_Two_Diff( detleft, detlefttail, detright, detrighttail,
+ B3, B[2], B[1], B[0] );
+ B[3] = B3;
+
+ det = estimate( 4, B );
+ errbound = (REAL)( ccwerrboundB * detsum );
+ if ( ( det >= errbound ) || ( -det >= errbound ) ) {
+ return det;
+ }
+
+ Two_Diff_Tail( pa[0], pc[0], acx, acxtail );
+ Two_Diff_Tail( pb[0], pc[0], bcx, bcxtail );
+ Two_Diff_Tail( pa[1], pc[1], acy, acytail );
+ Two_Diff_Tail( pb[1], pc[1], bcy, bcytail );
+
+ if ( ( acxtail == 0.0 ) && ( acytail == 0.0 )
+ && ( bcxtail == 0.0 ) && ( bcytail == 0.0 ) ) {
+ return det;
+ }
+
+ errbound = (REAL)( ccwerrboundC * detsum + resulterrbound * Absolute( det ) );
+ det += ( acx * bcytail + bcy * acxtail )
+ - ( acy * bcxtail + bcx * acytail );
+ if ( ( det >= errbound ) || ( -det >= errbound ) ) {
+ return det;
+ }
+
+ Two_Product( acxtail, bcy, s1, s0 );
+ Two_Product( acytail, bcx, t1, t0 );
+ Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ C1length = fast_expansion_sum_zeroelim( 4, B, 4, u, C1 );
+
+ Two_Product( acx, bcytail, s1, s0 );
+ Two_Product( acy, bcxtail, t1, t0 );
+ Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ C2length = fast_expansion_sum_zeroelim( C1length, C1, 4, u, C2 );
+
+ Two_Product( acxtail, bcytail, s1, s0 );
+ Two_Product( acytail, bcxtail, t1, t0 );
+ Two_Two_Diff( s1, s0, t1, t0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ Dlength = fast_expansion_sum_zeroelim( C2length, C2, 4, u, D );
+
+ return( D[Dlength - 1] );
}
-REAL counterclockwise(pa, pb, pc)
+REAL counterclockwise( pa, pb, pc )
point pa;
point pb;
point pc;
{
- REAL detleft, detright, det;
- REAL detsum, errbound;
-
- counterclockcount++;
-
- detleft = (pa[0] - pc[0]) * (pb[1] - pc[1]);
- detright = (pa[1] - pc[1]) * (pb[0] - pc[0]);
- det = detleft - detright;
-
- if (noexact) {
- return det;
- }
-
- if (detleft > 0.0) {
- if (detright <= 0.0) {
- return det;
- } else {
- detsum = detleft + detright;
- }
- } else if (detleft < 0.0) {
- if (detright >= 0.0) {
- return det;
- } else {
- detsum = -detleft - detright;
- }
- } else {
- return det;
- }
-
- errbound = ccwerrboundA * detsum;
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- return counterclockwiseadapt(pa, pb, pc, detsum);
+ REAL detleft, detright, det;
+ REAL detsum, errbound;
+
+ counterclockcount++;
+
+ detleft = ( pa[0] - pc[0] ) * ( pb[1] - pc[1] );
+ detright = ( pa[1] - pc[1] ) * ( pb[0] - pc[0] );
+ det = detleft - detright;
+
+ if ( noexact ) {
+ return det;
+ }
+
+ if ( detleft > 0.0 ) {
+ if ( detright <= 0.0 ) {
+ return det;
+ }
+ else {
+ detsum = detleft + detright;
+ }
+ }
+ else if ( detleft < 0.0 ) {
+ if ( detright >= 0.0 ) {
+ return det;
+ }
+ else {
+ detsum = -detleft - detright;
+ }
+ }
+ else {
+ return det;
+ }
+
+ errbound = ccwerrboundA * detsum;
+ if ( ( det >= errbound ) || ( -det >= errbound ) ) {
+ return det;
+ }
+
+ return counterclockwiseadapt( pa, pb, pc, detsum );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-REAL incircleadapt(pa, pb, pc, pd, permanent)
+REAL incircleadapt( pa, pb, pc, pd, permanent )
point pa;
point pb;
point pc;
point pd;
REAL permanent;
{
- INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL det, errbound;
-
- INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
- REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
- REAL bc[4], ca[4], ab[4];
- INEXACT REAL bc3, ca3, ab3;
- REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
- int axbclen, axxbclen, aybclen, ayybclen, alen;
- REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
- int bxcalen, bxxcalen, bycalen, byycalen, blen;
- REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
- int cxablen, cxxablen, cyablen, cyyablen, clen;
- REAL abdet[64];
- int ablen;
- REAL fin1[1152], fin2[1152];
- REAL *finnow, *finother, *finswap;
- int finlength;
-
- REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
- INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
- REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
- REAL aa[4], bb[4], cc[4];
- INEXACT REAL aa3, bb3, cc3;
- INEXACT REAL ti1, tj1;
- REAL ti0, tj0;
- REAL u[4], v[4];
- INEXACT REAL u3, v3;
- REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
- REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
- int temp8len, temp16alen, temp16blen, temp16clen;
- int temp32alen, temp32blen, temp48len, temp64len;
- REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
- int axtbblen, axtcclen, aytbblen, aytcclen;
- REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
- int bxtaalen, bxtcclen, bytaalen, bytcclen;
- REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
- int cxtaalen, cxtbblen, cytaalen, cytbblen;
- REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
- int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
- REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
- int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
- REAL axtbctt[8], aytbctt[8], bxtcatt[8];
- REAL bytcatt[8], cxtabtt[8], cytabtt[8];
- int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
- REAL abt[8], bct[8], cat[8];
- int abtlen, bctlen, catlen;
- REAL abtt[4], bctt[4], catt[4];
- int abttlen, bcttlen, cattlen;
- INEXACT REAL abtt3, bctt3, catt3;
- REAL negate;
-
- INEXACT REAL bvirt;
- REAL avirt, bround, around;
- INEXACT REAL c;
- INEXACT REAL abig;
- REAL ahi, alo, bhi, blo;
- REAL err1, err2, err3;
- INEXACT REAL _i, _j;
- REAL _0;
-
- adx = (REAL) (pa[0] - pd[0]);
- bdx = (REAL) (pb[0] - pd[0]);
- cdx = (REAL) (pc[0] - pd[0]);
- ady = (REAL) (pa[1] - pd[1]);
- bdy = (REAL) (pb[1] - pd[1]);
- cdy = (REAL) (pc[1] - pd[1]);
-
- Two_Product(bdx, cdy, bdxcdy1, bdxcdy0);
- Two_Product(cdx, bdy, cdxbdy1, cdxbdy0);
- Two_Two_Diff(bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0]);
- bc[3] = bc3;
- axbclen = scale_expansion_zeroelim(4, bc, adx, axbc);
- axxbclen = scale_expansion_zeroelim(axbclen, axbc, adx, axxbc);
- aybclen = scale_expansion_zeroelim(4, bc, ady, aybc);
- ayybclen = scale_expansion_zeroelim(aybclen, aybc, ady, ayybc);
- alen = fast_expansion_sum_zeroelim(axxbclen, axxbc, ayybclen, ayybc, adet);
-
- Two_Product(cdx, ady, cdxady1, cdxady0);
- Two_Product(adx, cdy, adxcdy1, adxcdy0);
- Two_Two_Diff(cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0]);
- ca[3] = ca3;
- bxcalen = scale_expansion_zeroelim(4, ca, bdx, bxca);
- bxxcalen = scale_expansion_zeroelim(bxcalen, bxca, bdx, bxxca);
- bycalen = scale_expansion_zeroelim(4, ca, bdy, byca);
- byycalen = scale_expansion_zeroelim(bycalen, byca, bdy, byyca);
- blen = fast_expansion_sum_zeroelim(bxxcalen, bxxca, byycalen, byyca, bdet);
-
- Two_Product(adx, bdy, adxbdy1, adxbdy0);
- Two_Product(bdx, ady, bdxady1, bdxady0);
- Two_Two_Diff(adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0]);
- ab[3] = ab3;
- cxablen = scale_expansion_zeroelim(4, ab, cdx, cxab);
- cxxablen = scale_expansion_zeroelim(cxablen, cxab, cdx, cxxab);
- cyablen = scale_expansion_zeroelim(4, ab, cdy, cyab);
- cyyablen = scale_expansion_zeroelim(cyablen, cyab, cdy, cyyab);
- clen = fast_expansion_sum_zeroelim(cxxablen, cxxab, cyyablen, cyyab, cdet);
-
- ablen = fast_expansion_sum_zeroelim(alen, adet, blen, bdet, abdet);
- finlength = fast_expansion_sum_zeroelim(ablen, abdet, clen, cdet, fin1);
-
- det = estimate(finlength, fin1);
- errbound = (REAL)(iccerrboundB * permanent);
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- Two_Diff_Tail(pa[0], pd[0], adx, adxtail);
- Two_Diff_Tail(pa[1], pd[1], ady, adytail);
- Two_Diff_Tail(pb[0], pd[0], bdx, bdxtail);
- Two_Diff_Tail(pb[1], pd[1], bdy, bdytail);
- Two_Diff_Tail(pc[0], pd[0], cdx, cdxtail);
- Two_Diff_Tail(pc[1], pd[1], cdy, cdytail);
- if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0)
- && (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0)) {
- return det;
- }
-
- errbound = (REAL)(iccerrboundC * permanent + resulterrbound * Absolute(det));
- det += (REAL)(((adx * adx + ady * ady) * ((bdx * cdytail + cdy * bdxtail)
- - (bdy * cdxtail + cdx * bdytail))
- + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
- + ((bdx * bdx + bdy * bdy) * ((cdx * adytail + ady * cdxtail)
- - (cdy * adxtail + adx * cdytail))
- + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
- + ((cdx * cdx + cdy * cdy) * ((adx * bdytail + bdy * adxtail)
- - (ady * bdxtail + bdx * adytail))
- + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx)));
- if ((det >= errbound) || (-det >= errbound)) {
- return det;
- }
-
- finnow = fin1;
- finother = fin2;
-
- if ((bdxtail != 0.0) || (bdytail != 0.0)
- || (cdxtail != 0.0) || (cdytail != 0.0)) {
- Square(adx, adxadx1, adxadx0);
- Square(ady, adyady1, adyady0);
- Two_Two_Sum(adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0]);
- aa[3] = aa3;
- }
- if ((cdxtail != 0.0) || (cdytail != 0.0)
- || (adxtail != 0.0) || (adytail != 0.0)) {
- Square(bdx, bdxbdx1, bdxbdx0);
- Square(bdy, bdybdy1, bdybdy0);
- Two_Two_Sum(bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0]);
- bb[3] = bb3;
- }
- if ((adxtail != 0.0) || (adytail != 0.0)
- || (bdxtail != 0.0) || (bdytail != 0.0)) {
- Square(cdx, cdxcdx1, cdxcdx0);
- Square(cdy, cdycdy1, cdycdy0);
- Two_Two_Sum(cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0]);
- cc[3] = cc3;
- }
-
- if (adxtail != 0.0) {
- axtbclen = scale_expansion_zeroelim(4, bc, adxtail, axtbc);
- temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, 2.0 * adx,
- temp16a);
-
- axtcclen = scale_expansion_zeroelim(4, cc, adxtail, axtcc);
- temp16blen = scale_expansion_zeroelim(axtcclen, axtcc, bdy, temp16b);
-
- axtbblen = scale_expansion_zeroelim(4, bb, adxtail, axtbb);
- temp16clen = scale_expansion_zeroelim(axtbblen, axtbb, -cdy, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- aytbclen = scale_expansion_zeroelim(4, bc, adytail, aytbc);
- temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, 2.0 * ady,
- temp16a);
-
- aytbblen = scale_expansion_zeroelim(4, bb, adytail, aytbb);
- temp16blen = scale_expansion_zeroelim(aytbblen, aytbb, cdx, temp16b);
-
- aytcclen = scale_expansion_zeroelim(4, cc, adytail, aytcc);
- temp16clen = scale_expansion_zeroelim(aytcclen, aytcc, -bdx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdxtail != 0.0) {
- bxtcalen = scale_expansion_zeroelim(4, ca, bdxtail, bxtca);
- temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, 2.0 * bdx,
- temp16a);
-
- bxtaalen = scale_expansion_zeroelim(4, aa, bdxtail, bxtaa);
- temp16blen = scale_expansion_zeroelim(bxtaalen, bxtaa, cdy, temp16b);
-
- bxtcclen = scale_expansion_zeroelim(4, cc, bdxtail, bxtcc);
- temp16clen = scale_expansion_zeroelim(bxtcclen, bxtcc, -ady, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- bytcalen = scale_expansion_zeroelim(4, ca, bdytail, bytca);
- temp16alen = scale_expansion_zeroelim(bytcalen, bytca, 2.0 * bdy,
- temp16a);
-
- bytcclen = scale_expansion_zeroelim(4, cc, bdytail, bytcc);
- temp16blen = scale_expansion_zeroelim(bytcclen, bytcc, adx, temp16b);
-
- bytaalen = scale_expansion_zeroelim(4, aa, bdytail, bytaa);
- temp16clen = scale_expansion_zeroelim(bytaalen, bytaa, -cdx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdxtail != 0.0) {
- cxtablen = scale_expansion_zeroelim(4, ab, cdxtail, cxtab);
- temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, 2.0 * cdx,
- temp16a);
-
- cxtbblen = scale_expansion_zeroelim(4, bb, cdxtail, cxtbb);
- temp16blen = scale_expansion_zeroelim(cxtbblen, cxtbb, ady, temp16b);
-
- cxtaalen = scale_expansion_zeroelim(4, aa, cdxtail, cxtaa);
- temp16clen = scale_expansion_zeroelim(cxtaalen, cxtaa, -bdy, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- cytablen = scale_expansion_zeroelim(4, ab, cdytail, cytab);
- temp16alen = scale_expansion_zeroelim(cytablen, cytab, 2.0 * cdy,
- temp16a);
-
- cytaalen = scale_expansion_zeroelim(4, aa, cdytail, cytaa);
- temp16blen = scale_expansion_zeroelim(cytaalen, cytaa, bdx, temp16b);
-
- cytbblen = scale_expansion_zeroelim(4, bb, cdytail, cytbb);
- temp16clen = scale_expansion_zeroelim(cytbblen, cytbb, -adx, temp16c);
-
- temp32alen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16clen, temp16c,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- if ((adxtail != 0.0) || (adytail != 0.0)) {
- if ((bdxtail != 0.0) || (bdytail != 0.0)
- || (cdxtail != 0.0) || (cdytail != 0.0)) {
- Two_Product(bdxtail, cdy, ti1, ti0);
- Two_Product(bdx, cdytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -bdy;
- Two_Product(cdxtail, negate, ti1, ti0);
- negate = -bdytail;
- Two_Product(cdx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- bctlen = fast_expansion_sum_zeroelim(4, u, 4, v, bct);
-
- Two_Product(bdxtail, cdytail, ti1, ti0);
- Two_Product(cdxtail, bdytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0]);
- bctt[3] = bctt3;
- bcttlen = 4;
- } else {
- bct[0] = 0.0;
- bctlen = 1;
- bctt[0] = 0.0;
- bcttlen = 1;
- }
-
- if (adxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(axtbclen, axtbc, adxtail, temp16a);
- axtbctlen = scale_expansion_zeroelim(bctlen, bct, adxtail, axtbct);
- temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, 2.0 * adx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (bdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, cc, adxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, bb, -adxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(axtbctlen, axtbct, adxtail,
- temp32a);
- axtbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adxtail, axtbctt);
- temp16alen = scale_expansion_zeroelim(axtbcttlen, axtbctt, 2.0 * adx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(axtbcttlen, axtbctt, adxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(aytbclen, aytbc, adytail, temp16a);
- aytbctlen = scale_expansion_zeroelim(bctlen, bct, adytail, aytbct);
- temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, 2.0 * ady,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(aytbctlen, aytbct, adytail,
- temp32a);
- aytbcttlen = scale_expansion_zeroelim(bcttlen, bctt, adytail, aytbctt);
- temp16alen = scale_expansion_zeroelim(aytbcttlen, aytbctt, 2.0 * ady,
- temp16a);
- temp16blen = scale_expansion_zeroelim(aytbcttlen, aytbctt, adytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ((bdxtail != 0.0) || (bdytail != 0.0)) {
- if ((cdxtail != 0.0) || (cdytail != 0.0)
- || (adxtail != 0.0) || (adytail != 0.0)) {
- Two_Product(cdxtail, ady, ti1, ti0);
- Two_Product(cdx, adytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -cdy;
- Two_Product(adxtail, negate, ti1, ti0);
- negate = -cdytail;
- Two_Product(adx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- catlen = fast_expansion_sum_zeroelim(4, u, 4, v, cat);
-
- Two_Product(cdxtail, adytail, ti1, ti0);
- Two_Product(adxtail, cdytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0]);
- catt[3] = catt3;
- cattlen = 4;
- } else {
- cat[0] = 0.0;
- catlen = 1;
- catt[0] = 0.0;
- cattlen = 1;
- }
-
- if (bdxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(bxtcalen, bxtca, bdxtail, temp16a);
- bxtcatlen = scale_expansion_zeroelim(catlen, cat, bdxtail, bxtcat);
- temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, 2.0 * bdx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (cdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, aa, bdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, cdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (adytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, cc, -bdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(bxtcatlen, bxtcat, bdxtail,
- temp32a);
- bxtcattlen = scale_expansion_zeroelim(cattlen, catt, bdxtail, bxtcatt);
- temp16alen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, 2.0 * bdx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(bxtcattlen, bxtcatt, bdxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(bytcalen, bytca, bdytail, temp16a);
- bytcatlen = scale_expansion_zeroelim(catlen, cat, bdytail, bytcat);
- temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, 2.0 * bdy,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(bytcatlen, bytcat, bdytail,
- temp32a);
- bytcattlen = scale_expansion_zeroelim(cattlen, catt, bdytail, bytcatt);
- temp16alen = scale_expansion_zeroelim(bytcattlen, bytcatt, 2.0 * bdy,
- temp16a);
- temp16blen = scale_expansion_zeroelim(bytcattlen, bytcatt, bdytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
- if ((cdxtail != 0.0) || (cdytail != 0.0)) {
- if ((adxtail != 0.0) || (adytail != 0.0)
- || (bdxtail != 0.0) || (bdytail != 0.0)) {
- Two_Product(adxtail, bdy, ti1, ti0);
- Two_Product(adx, bdytail, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0]);
- u[3] = u3;
- negate = -ady;
- Two_Product(bdxtail, negate, ti1, ti0);
- negate = -adytail;
- Two_Product(bdx, negate, tj1, tj0);
- Two_Two_Sum(ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0]);
- v[3] = v3;
- abtlen = fast_expansion_sum_zeroelim(4, u, 4, v, abt);
-
- Two_Product(adxtail, bdytail, ti1, ti0);
- Two_Product(bdxtail, adytail, tj1, tj0);
- Two_Two_Diff(ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0]);
- abtt[3] = abtt3;
- abttlen = 4;
- } else {
- abt[0] = 0.0;
- abtlen = 1;
- abtt[0] = 0.0;
- abttlen = 1;
- }
-
- if (cdxtail != 0.0) {
- temp16alen = scale_expansion_zeroelim(cxtablen, cxtab, cdxtail, temp16a);
- cxtabtlen = scale_expansion_zeroelim(abtlen, abt, cdxtail, cxtabt);
- temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, 2.0 * cdx,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- if (adytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, bb, cdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, adytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (bdytail != 0.0) {
- temp8len = scale_expansion_zeroelim(4, aa, -cdxtail, temp8);
- temp16alen = scale_expansion_zeroelim(temp8len, temp8, bdytail,
- temp16a);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp16alen,
- temp16a, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
-
- temp32alen = scale_expansion_zeroelim(cxtabtlen, cxtabt, cdxtail,
- temp32a);
- cxtabttlen = scale_expansion_zeroelim(abttlen, abtt, cdxtail, cxtabtt);
- temp16alen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, 2.0 * cdx,
- temp16a);
- temp16blen = scale_expansion_zeroelim(cxtabttlen, cxtabtt, cdxtail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- if (cdytail != 0.0) {
- temp16alen = scale_expansion_zeroelim(cytablen, cytab, cdytail, temp16a);
- cytabtlen = scale_expansion_zeroelim(abtlen, abt, cdytail, cytabt);
- temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, 2.0 * cdy,
- temp32a);
- temp48len = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp32alen, temp32a, temp48);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp48len,
- temp48, finother);
- finswap = finnow; finnow = finother; finother = finswap;
-
-
- temp32alen = scale_expansion_zeroelim(cytabtlen, cytabt, cdytail,
- temp32a);
- cytabttlen = scale_expansion_zeroelim(abttlen, abtt, cdytail, cytabtt);
- temp16alen = scale_expansion_zeroelim(cytabttlen, cytabtt, 2.0 * cdy,
- temp16a);
- temp16blen = scale_expansion_zeroelim(cytabttlen, cytabtt, cdytail,
- temp16b);
- temp32blen = fast_expansion_sum_zeroelim(temp16alen, temp16a,
- temp16blen, temp16b, temp32b);
- temp64len = fast_expansion_sum_zeroelim(temp32alen, temp32a,
- temp32blen, temp32b, temp64);
- finlength = fast_expansion_sum_zeroelim(finlength, finnow, temp64len,
- temp64, finother);
- finswap = finnow; finnow = finother; finother = finswap;
- }
- }
-
- return finnow[finlength - 1];
+ INEXACT REAL adx, bdx, cdx, ady, bdy, cdy;
+ REAL det, errbound;
+
+ INEXACT REAL bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
+ REAL bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
+ REAL bc[4], ca[4], ab[4];
+ INEXACT REAL bc3, ca3, ab3;
+ REAL axbc[8], axxbc[16], aybc[8], ayybc[16], adet[32];
+ int axbclen, axxbclen, aybclen, ayybclen, alen;
+ REAL bxca[8], bxxca[16], byca[8], byyca[16], bdet[32];
+ int bxcalen, bxxcalen, bycalen, byycalen, blen;
+ REAL cxab[8], cxxab[16], cyab[8], cyyab[16], cdet[32];
+ int cxablen, cxxablen, cyablen, cyyablen, clen;
+ REAL abdet[64];
+ int ablen;
+ REAL fin1[1152], fin2[1152];
+ REAL *finnow, *finother, *finswap;
+ int finlength;
+
+ REAL adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
+ INEXACT REAL adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
+ REAL adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
+ REAL aa[4], bb[4], cc[4];
+ INEXACT REAL aa3, bb3, cc3;
+ INEXACT REAL ti1, tj1;
+ REAL ti0, tj0;
+ REAL u[4], v[4];
+ INEXACT REAL u3, v3;
+ REAL temp8[8], temp16a[16], temp16b[16], temp16c[16];
+ REAL temp32a[32], temp32b[32], temp48[48], temp64[64];
+ int temp8len, temp16alen, temp16blen, temp16clen;
+ int temp32alen, temp32blen, temp48len, temp64len;
+ REAL axtbb[8], axtcc[8], aytbb[8], aytcc[8];
+ int axtbblen, axtcclen, aytbblen, aytcclen;
+ REAL bxtaa[8], bxtcc[8], bytaa[8], bytcc[8];
+ int bxtaalen, bxtcclen, bytaalen, bytcclen;
+ REAL cxtaa[8], cxtbb[8], cytaa[8], cytbb[8];
+ int cxtaalen, cxtbblen, cytaalen, cytbblen;
+ REAL axtbc[8], aytbc[8], bxtca[8], bytca[8], cxtab[8], cytab[8];
+ int axtbclen, aytbclen, bxtcalen, bytcalen, cxtablen, cytablen;
+ REAL axtbct[16], aytbct[16], bxtcat[16], bytcat[16], cxtabt[16], cytabt[16];
+ int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
+ REAL axtbctt[8], aytbctt[8], bxtcatt[8];
+ REAL bytcatt[8], cxtabtt[8], cytabtt[8];
+ int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
+ REAL abt[8], bct[8], cat[8];
+ int abtlen, bctlen, catlen;
+ REAL abtt[4], bctt[4], catt[4];
+ int abttlen, bcttlen, cattlen;
+ INEXACT REAL abtt3, bctt3, catt3;
+ REAL negate;
+
+ INEXACT REAL bvirt;
+ REAL avirt, bround, around;
+ INEXACT REAL c;
+ INEXACT REAL abig;
+ REAL ahi, alo, bhi, blo;
+ REAL err1, err2, err3;
+ INEXACT REAL _i, _j;
+ REAL _0;
+
+ adx = (REAL) ( pa[0] - pd[0] );
+ bdx = (REAL) ( pb[0] - pd[0] );
+ cdx = (REAL) ( pc[0] - pd[0] );
+ ady = (REAL) ( pa[1] - pd[1] );
+ bdy = (REAL) ( pb[1] - pd[1] );
+ cdy = (REAL) ( pc[1] - pd[1] );
+
+ Two_Product( bdx, cdy, bdxcdy1, bdxcdy0 );
+ Two_Product( cdx, bdy, cdxbdy1, cdxbdy0 );
+ Two_Two_Diff( bdxcdy1, bdxcdy0, cdxbdy1, cdxbdy0, bc3, bc[2], bc[1], bc[0] );
+ bc[3] = bc3;
+ axbclen = scale_expansion_zeroelim( 4, bc, adx, axbc );
+ axxbclen = scale_expansion_zeroelim( axbclen, axbc, adx, axxbc );
+ aybclen = scale_expansion_zeroelim( 4, bc, ady, aybc );
+ ayybclen = scale_expansion_zeroelim( aybclen, aybc, ady, ayybc );
+ alen = fast_expansion_sum_zeroelim( axxbclen, axxbc, ayybclen, ayybc, adet );
+
+ Two_Product( cdx, ady, cdxady1, cdxady0 );
+ Two_Product( adx, cdy, adxcdy1, adxcdy0 );
+ Two_Two_Diff( cdxady1, cdxady0, adxcdy1, adxcdy0, ca3, ca[2], ca[1], ca[0] );
+ ca[3] = ca3;
+ bxcalen = scale_expansion_zeroelim( 4, ca, bdx, bxca );
+ bxxcalen = scale_expansion_zeroelim( bxcalen, bxca, bdx, bxxca );
+ bycalen = scale_expansion_zeroelim( 4, ca, bdy, byca );
+ byycalen = scale_expansion_zeroelim( bycalen, byca, bdy, byyca );
+ blen = fast_expansion_sum_zeroelim( bxxcalen, bxxca, byycalen, byyca, bdet );
+
+ Two_Product( adx, bdy, adxbdy1, adxbdy0 );
+ Two_Product( bdx, ady, bdxady1, bdxady0 );
+ Two_Two_Diff( adxbdy1, adxbdy0, bdxady1, bdxady0, ab3, ab[2], ab[1], ab[0] );
+ ab[3] = ab3;
+ cxablen = scale_expansion_zeroelim( 4, ab, cdx, cxab );
+ cxxablen = scale_expansion_zeroelim( cxablen, cxab, cdx, cxxab );
+ cyablen = scale_expansion_zeroelim( 4, ab, cdy, cyab );
+ cyyablen = scale_expansion_zeroelim( cyablen, cyab, cdy, cyyab );
+ clen = fast_expansion_sum_zeroelim( cxxablen, cxxab, cyyablen, cyyab, cdet );
+
+ ablen = fast_expansion_sum_zeroelim( alen, adet, blen, bdet, abdet );
+ finlength = fast_expansion_sum_zeroelim( ablen, abdet, clen, cdet, fin1 );
+
+ det = estimate( finlength, fin1 );
+ errbound = (REAL)( iccerrboundB * permanent );
+ if ( ( det >= errbound ) || ( -det >= errbound ) ) {
+ return det;
+ }
+
+ Two_Diff_Tail( pa[0], pd[0], adx, adxtail );
+ Two_Diff_Tail( pa[1], pd[1], ady, adytail );
+ Two_Diff_Tail( pb[0], pd[0], bdx, bdxtail );
+ Two_Diff_Tail( pb[1], pd[1], bdy, bdytail );
+ Two_Diff_Tail( pc[0], pd[0], cdx, cdxtail );
+ Two_Diff_Tail( pc[1], pd[1], cdy, cdytail );
+ if ( ( adxtail == 0.0 ) && ( bdxtail == 0.0 ) && ( cdxtail == 0.0 )
+ && ( adytail == 0.0 ) && ( bdytail == 0.0 ) && ( cdytail == 0.0 ) ) {
+ return det;
+ }
+
+ errbound = (REAL)( iccerrboundC * permanent + resulterrbound * Absolute( det ) );
+ det += (REAL)( ( ( adx * adx + ady * ady ) * ( ( bdx * cdytail + cdy * bdxtail )
+ - ( bdy * cdxtail + cdx * bdytail ) )
+ + 2.0 * ( adx * adxtail + ady * adytail ) * ( bdx * cdy - bdy * cdx ) )
+ + ( ( bdx * bdx + bdy * bdy ) * ( ( cdx * adytail + ady * cdxtail )
+ - ( cdy * adxtail + adx * cdytail ) )
+ + 2.0 * ( bdx * bdxtail + bdy * bdytail ) * ( cdx * ady - cdy * adx ) )
+ + ( ( cdx * cdx + cdy * cdy ) * ( ( adx * bdytail + bdy * adxtail )
+ - ( ady * bdxtail + bdx * adytail ) )
+ + 2.0 * ( cdx * cdxtail + cdy * cdytail ) * ( adx * bdy - ady * bdx ) ) );
+ if ( ( det >= errbound ) || ( -det >= errbound ) ) {
+ return det;
+ }
+
+ finnow = fin1;
+ finother = fin2;
+
+ if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 )
+ || ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
+ Square( adx, adxadx1, adxadx0 );
+ Square( ady, adyady1, adyady0 );
+ Two_Two_Sum( adxadx1, adxadx0, adyady1, adyady0, aa3, aa[2], aa[1], aa[0] );
+ aa[3] = aa3;
+ }
+ if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 )
+ || ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
+ Square( bdx, bdxbdx1, bdxbdx0 );
+ Square( bdy, bdybdy1, bdybdy0 );
+ Two_Two_Sum( bdxbdx1, bdxbdx0, bdybdy1, bdybdy0, bb3, bb[2], bb[1], bb[0] );
+ bb[3] = bb3;
+ }
+ if ( ( adxtail != 0.0 ) || ( adytail != 0.0 )
+ || ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
+ Square( cdx, cdxcdx1, cdxcdx0 );
+ Square( cdy, cdycdy1, cdycdy0 );
+ Two_Two_Sum( cdxcdx1, cdxcdx0, cdycdy1, cdycdy0, cc3, cc[2], cc[1], cc[0] );
+ cc[3] = cc3;
+ }
+
+ if ( adxtail != 0.0 ) {
+ axtbclen = scale_expansion_zeroelim( 4, bc, adxtail, axtbc );
+ temp16alen = scale_expansion_zeroelim( axtbclen, axtbc, 2.0 * adx,
+ temp16a );
+
+ axtcclen = scale_expansion_zeroelim( 4, cc, adxtail, axtcc );
+ temp16blen = scale_expansion_zeroelim( axtcclen, axtcc, bdy, temp16b );
+
+ axtbblen = scale_expansion_zeroelim( 4, bb, adxtail, axtbb );
+ temp16clen = scale_expansion_zeroelim( axtbblen, axtbb, -cdy, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( adytail != 0.0 ) {
+ aytbclen = scale_expansion_zeroelim( 4, bc, adytail, aytbc );
+ temp16alen = scale_expansion_zeroelim( aytbclen, aytbc, 2.0 * ady,
+ temp16a );
+
+ aytbblen = scale_expansion_zeroelim( 4, bb, adytail, aytbb );
+ temp16blen = scale_expansion_zeroelim( aytbblen, aytbb, cdx, temp16b );
+
+ aytcclen = scale_expansion_zeroelim( 4, cc, adytail, aytcc );
+ temp16clen = scale_expansion_zeroelim( aytcclen, aytcc, -bdx, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( bdxtail != 0.0 ) {
+ bxtcalen = scale_expansion_zeroelim( 4, ca, bdxtail, bxtca );
+ temp16alen = scale_expansion_zeroelim( bxtcalen, bxtca, 2.0 * bdx,
+ temp16a );
+
+ bxtaalen = scale_expansion_zeroelim( 4, aa, bdxtail, bxtaa );
+ temp16blen = scale_expansion_zeroelim( bxtaalen, bxtaa, cdy, temp16b );
+
+ bxtcclen = scale_expansion_zeroelim( 4, cc, bdxtail, bxtcc );
+ temp16clen = scale_expansion_zeroelim( bxtcclen, bxtcc, -ady, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( bdytail != 0.0 ) {
+ bytcalen = scale_expansion_zeroelim( 4, ca, bdytail, bytca );
+ temp16alen = scale_expansion_zeroelim( bytcalen, bytca, 2.0 * bdy,
+ temp16a );
+
+ bytcclen = scale_expansion_zeroelim( 4, cc, bdytail, bytcc );
+ temp16blen = scale_expansion_zeroelim( bytcclen, bytcc, adx, temp16b );
+
+ bytaalen = scale_expansion_zeroelim( 4, aa, bdytail, bytaa );
+ temp16clen = scale_expansion_zeroelim( bytaalen, bytaa, -cdx, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( cdxtail != 0.0 ) {
+ cxtablen = scale_expansion_zeroelim( 4, ab, cdxtail, cxtab );
+ temp16alen = scale_expansion_zeroelim( cxtablen, cxtab, 2.0 * cdx,
+ temp16a );
+
+ cxtbblen = scale_expansion_zeroelim( 4, bb, cdxtail, cxtbb );
+ temp16blen = scale_expansion_zeroelim( cxtbblen, cxtbb, ady, temp16b );
+
+ cxtaalen = scale_expansion_zeroelim( 4, aa, cdxtail, cxtaa );
+ temp16clen = scale_expansion_zeroelim( cxtaalen, cxtaa, -bdy, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( cdytail != 0.0 ) {
+ cytablen = scale_expansion_zeroelim( 4, ab, cdytail, cytab );
+ temp16alen = scale_expansion_zeroelim( cytablen, cytab, 2.0 * cdy,
+ temp16a );
+
+ cytaalen = scale_expansion_zeroelim( 4, aa, cdytail, cytaa );
+ temp16blen = scale_expansion_zeroelim( cytaalen, cytaa, bdx, temp16b );
+
+ cytbblen = scale_expansion_zeroelim( 4, bb, cdytail, cytbb );
+ temp16clen = scale_expansion_zeroelim( cytbblen, cytbb, -adx, temp16c );
+
+ temp32alen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16clen, temp16c,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ if ( ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
+ if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 )
+ || ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
+ Two_Product( bdxtail, cdy, ti1, ti0 );
+ Two_Product( bdx, cdytail, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ negate = -bdy;
+ Two_Product( cdxtail, negate, ti1, ti0 );
+ negate = -bdytail;
+ Two_Product( cdx, negate, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
+ v[3] = v3;
+ bctlen = fast_expansion_sum_zeroelim( 4, u, 4, v, bct );
+
+ Two_Product( bdxtail, cdytail, ti1, ti0 );
+ Two_Product( cdxtail, bdytail, tj1, tj0 );
+ Two_Two_Diff( ti1, ti0, tj1, tj0, bctt3, bctt[2], bctt[1], bctt[0] );
+ bctt[3] = bctt3;
+ bcttlen = 4;
+ }
+ else {
+ bct[0] = 0.0;
+ bctlen = 1;
+ bctt[0] = 0.0;
+ bcttlen = 1;
+ }
+
+ if ( adxtail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( axtbclen, axtbc, adxtail, temp16a );
+ axtbctlen = scale_expansion_zeroelim( bctlen, bct, adxtail, axtbct );
+ temp32alen = scale_expansion_zeroelim( axtbctlen, axtbct, 2.0 * adx,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ if ( bdytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, cc, adxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, bdytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( cdytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, bb, -adxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, cdytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim( axtbctlen, axtbct, adxtail,
+ temp32a );
+ axtbcttlen = scale_expansion_zeroelim( bcttlen, bctt, adxtail, axtbctt );
+ temp16alen = scale_expansion_zeroelim( axtbcttlen, axtbctt, 2.0 * adx,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( axtbcttlen, axtbctt, adxtail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( adytail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( aytbclen, aytbc, adytail, temp16a );
+ aytbctlen = scale_expansion_zeroelim( bctlen, bct, adytail, aytbct );
+ temp32alen = scale_expansion_zeroelim( aytbctlen, aytbct, 2.0 * ady,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim( aytbctlen, aytbct, adytail,
+ temp32a );
+ aytbcttlen = scale_expansion_zeroelim( bcttlen, bctt, adytail, aytbctt );
+ temp16alen = scale_expansion_zeroelim( aytbcttlen, aytbctt, 2.0 * ady,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( aytbcttlen, aytbctt, adytail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+ if ( ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
+ if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 )
+ || ( adxtail != 0.0 ) || ( adytail != 0.0 ) ) {
+ Two_Product( cdxtail, ady, ti1, ti0 );
+ Two_Product( cdx, adytail, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ negate = -cdy;
+ Two_Product( adxtail, negate, ti1, ti0 );
+ negate = -cdytail;
+ Two_Product( adx, negate, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
+ v[3] = v3;
+ catlen = fast_expansion_sum_zeroelim( 4, u, 4, v, cat );
+
+ Two_Product( cdxtail, adytail, ti1, ti0 );
+ Two_Product( adxtail, cdytail, tj1, tj0 );
+ Two_Two_Diff( ti1, ti0, tj1, tj0, catt3, catt[2], catt[1], catt[0] );
+ catt[3] = catt3;
+ cattlen = 4;
+ }
+ else {
+ cat[0] = 0.0;
+ catlen = 1;
+ catt[0] = 0.0;
+ cattlen = 1;
+ }
+
+ if ( bdxtail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( bxtcalen, bxtca, bdxtail, temp16a );
+ bxtcatlen = scale_expansion_zeroelim( catlen, cat, bdxtail, bxtcat );
+ temp32alen = scale_expansion_zeroelim( bxtcatlen, bxtcat, 2.0 * bdx,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ if ( cdytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, aa, bdxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, cdytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( adytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, cc, -bdxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, adytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim( bxtcatlen, bxtcat, bdxtail,
+ temp32a );
+ bxtcattlen = scale_expansion_zeroelim( cattlen, catt, bdxtail, bxtcatt );
+ temp16alen = scale_expansion_zeroelim( bxtcattlen, bxtcatt, 2.0 * bdx,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( bxtcattlen, bxtcatt, bdxtail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( bdytail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( bytcalen, bytca, bdytail, temp16a );
+ bytcatlen = scale_expansion_zeroelim( catlen, cat, bdytail, bytcat );
+ temp32alen = scale_expansion_zeroelim( bytcatlen, bytcat, 2.0 * bdy,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim( bytcatlen, bytcat, bdytail,
+ temp32a );
+ bytcattlen = scale_expansion_zeroelim( cattlen, catt, bdytail, bytcatt );
+ temp16alen = scale_expansion_zeroelim( bytcattlen, bytcatt, 2.0 * bdy,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( bytcattlen, bytcatt, bdytail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+ if ( ( cdxtail != 0.0 ) || ( cdytail != 0.0 ) ) {
+ if ( ( adxtail != 0.0 ) || ( adytail != 0.0 )
+ || ( bdxtail != 0.0 ) || ( bdytail != 0.0 ) ) {
+ Two_Product( adxtail, bdy, ti1, ti0 );
+ Two_Product( adx, bdytail, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, u3, u[2], u[1], u[0] );
+ u[3] = u3;
+ negate = -ady;
+ Two_Product( bdxtail, negate, ti1, ti0 );
+ negate = -adytail;
+ Two_Product( bdx, negate, tj1, tj0 );
+ Two_Two_Sum( ti1, ti0, tj1, tj0, v3, v[2], v[1], v[0] );
+ v[3] = v3;
+ abtlen = fast_expansion_sum_zeroelim( 4, u, 4, v, abt );
+
+ Two_Product( adxtail, bdytail, ti1, ti0 );
+ Two_Product( bdxtail, adytail, tj1, tj0 );
+ Two_Two_Diff( ti1, ti0, tj1, tj0, abtt3, abtt[2], abtt[1], abtt[0] );
+ abtt[3] = abtt3;
+ abttlen = 4;
+ }
+ else {
+ abt[0] = 0.0;
+ abtlen = 1;
+ abtt[0] = 0.0;
+ abttlen = 1;
+ }
+
+ if ( cdxtail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( cxtablen, cxtab, cdxtail, temp16a );
+ cxtabtlen = scale_expansion_zeroelim( abtlen, abt, cdxtail, cxtabt );
+ temp32alen = scale_expansion_zeroelim( cxtabtlen, cxtabt, 2.0 * cdx,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ if ( adytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, bb, cdxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, adytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( bdytail != 0.0 ) {
+ temp8len = scale_expansion_zeroelim( 4, aa, -cdxtail, temp8 );
+ temp16alen = scale_expansion_zeroelim( temp8len, temp8, bdytail,
+ temp16a );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp16alen,
+ temp16a, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+
+ temp32alen = scale_expansion_zeroelim( cxtabtlen, cxtabt, cdxtail,
+ temp32a );
+ cxtabttlen = scale_expansion_zeroelim( abttlen, abtt, cdxtail, cxtabtt );
+ temp16alen = scale_expansion_zeroelim( cxtabttlen, cxtabtt, 2.0 * cdx,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( cxtabttlen, cxtabtt, cdxtail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ if ( cdytail != 0.0 ) {
+ temp16alen = scale_expansion_zeroelim( cytablen, cytab, cdytail, temp16a );
+ cytabtlen = scale_expansion_zeroelim( abtlen, abt, cdytail, cytabt );
+ temp32alen = scale_expansion_zeroelim( cytabtlen, cytabt, 2.0 * cdy,
+ temp32a );
+ temp48len = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp32alen, temp32a, temp48 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp48len,
+ temp48, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+
+
+ temp32alen = scale_expansion_zeroelim( cytabtlen, cytabt, cdytail,
+ temp32a );
+ cytabttlen = scale_expansion_zeroelim( abttlen, abtt, cdytail, cytabtt );
+ temp16alen = scale_expansion_zeroelim( cytabttlen, cytabtt, 2.0 * cdy,
+ temp16a );
+ temp16blen = scale_expansion_zeroelim( cytabttlen, cytabtt, cdytail,
+ temp16b );
+ temp32blen = fast_expansion_sum_zeroelim( temp16alen, temp16a,
+ temp16blen, temp16b, temp32b );
+ temp64len = fast_expansion_sum_zeroelim( temp32alen, temp32a,
+ temp32blen, temp32b, temp64 );
+ finlength = fast_expansion_sum_zeroelim( finlength, finnow, temp64len,
+ temp64, finother );
+ finswap = finnow; finnow = finother; finother = finswap;
+ }
+ }
+
+ return finnow[finlength - 1];
}
-REAL incircle(pa, pb, pc, pd)
+REAL incircle( pa, pb, pc, pd )
point pa;
point pb;
point pc;
point pd;
{
- REAL adx, bdx, cdx, ady, bdy, cdy;
- REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
- REAL alift, blift, clift;
- REAL det;
- REAL permanent, errbound;
-
- incirclecount++;
-
- adx = pa[0] - pd[0];
- bdx = pb[0] - pd[0];
- cdx = pc[0] - pd[0];
- ady = pa[1] - pd[1];
- bdy = pb[1] - pd[1];
- cdy = pc[1] - pd[1];
-
- bdxcdy = bdx * cdy;
- cdxbdy = cdx * bdy;
- alift = adx * adx + ady * ady;
-
- cdxady = cdx * ady;
- adxcdy = adx * cdy;
- blift = bdx * bdx + bdy * bdy;
-
- adxbdy = adx * bdy;
- bdxady = bdx * ady;
- clift = cdx * cdx + cdy * cdy;
-
- det = alift * (bdxcdy - cdxbdy)
- + blift * (cdxady - adxcdy)
- + clift * (adxbdy - bdxady);
-
- if (noexact) {
- return det;
- }
-
- permanent = (Absolute(bdxcdy) + Absolute(cdxbdy)) * alift
- + (Absolute(cdxady) + Absolute(adxcdy)) * blift
- + (Absolute(adxbdy) + Absolute(bdxady)) * clift;
- errbound = iccerrboundA * permanent;
- if ((det > errbound) || (-det > errbound)) {
- return det;
- }
-
- return incircleadapt(pa, pb, pc, pd, permanent);
+ REAL adx, bdx, cdx, ady, bdy, cdy;
+ REAL bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
+ REAL alift, blift, clift;
+ REAL det;
+ REAL permanent, errbound;
+
+ incirclecount++;
+
+ adx = pa[0] - pd[0];
+ bdx = pb[0] - pd[0];
+ cdx = pc[0] - pd[0];
+ ady = pa[1] - pd[1];
+ bdy = pb[1] - pd[1];
+ cdy = pc[1] - pd[1];
+
+ bdxcdy = bdx * cdy;
+ cdxbdy = cdx * bdy;
+ alift = adx * adx + ady * ady;
+
+ cdxady = cdx * ady;
+ adxcdy = adx * cdy;
+ blift = bdx * bdx + bdy * bdy;
+
+ adxbdy = adx * bdy;
+ bdxady = bdx * ady;
+ clift = cdx * cdx + cdy * cdy;
+
+ det = alift * ( bdxcdy - cdxbdy )
+ + blift * ( cdxady - adxcdy )
+ + clift * ( adxbdy - bdxady );
+
+ if ( noexact ) {
+ return det;
+ }
+
+ permanent = ( Absolute( bdxcdy ) + Absolute( cdxbdy ) ) * alift
+ + ( Absolute( cdxady ) + Absolute( adxcdy ) ) * blift
+ + ( Absolute( adxbdy ) + Absolute( bdxady ) ) * clift;
+ errbound = iccerrboundA * permanent;
+ if ( ( det > errbound ) || ( -det > errbound ) ) {
+ return det;
+ }
+
+ return incircleadapt( pa, pb, pc, pd, permanent );
}
/** **/
/* */
/*****************************************************************************/
-void triangleinit()
-{
- points.maxitems = triangles.maxitems = shelles.maxitems = viri.maxitems =
- badsegments.maxitems = badtriangles.maxitems = splaynodes.maxitems = 0l;
- points.itembytes = triangles.itembytes = shelles.itembytes = viri.itembytes =
- badsegments.itembytes = badtriangles.itembytes = splaynodes.itembytes = 0;
- recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
- samples = 1; /* Point location should take at least one sample. */
- checksegments = 0; /* There are no segments in the triangulation yet. */
- incirclecount = counterclockcount = hyperbolacount = 0;
- circumcentercount = circletopcount = 0;
- randomseed = 1;
-
- exactinit(); /* Initialize exact arithmetic constants. */
+void triangleinit(){
+ points.maxitems = triangles.maxitems = shelles.maxitems = viri.maxitems =
+ badsegments.maxitems = badtriangles.maxitems = splaynodes.maxitems = 0l;
+ points.itembytes = triangles.itembytes = shelles.itembytes = viri.itembytes =
+ badsegments.itembytes = badtriangles.itembytes = splaynodes.itembytes = 0;
+ recenttri.tri = (triangle *) NULL; /* No triangle has been visited yet. */
+ samples = 1; /* Point location should take at least one sample. */
+ checksegments = 0; /* There are no segments in the triangulation yet. */
+ incirclecount = counterclockcount = hyperbolacount = 0;
+ circumcentercount = circletopcount = 0;
+ randomseed = 1;
+
+ exactinit(); /* Initialize exact arithmetic constants. */
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-unsigned long randomnation(choices)
+unsigned long randomnation( choices )
unsigned int choices;
{
- randomseed = (randomseed * 1366l + 150889l) % 714025l;
- return randomseed / (714025l / choices + 1);
+ randomseed = ( randomseed * 1366l + 150889l ) % 714025l;
+ return randomseed / ( 714025l / choices + 1 );
}
/********* Mesh quality testing routines begin here *********/
#ifndef REDUCED
-void checkmesh()
-{
- struct triedge triangleloop;
- struct triedge oppotri, oppooppotri;
- point triorg, tridest, triapex;
- point oppoorg, oppodest;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
-
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if (!quiet) {
- printf(" Checking consistency of mesh...\n");
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three edges of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- dest(triangleloop, tridest);
- if (triangleloop.orient == 0) { /* Only test for inversion once. */
- /* Test if the triangle is flat or inverted. */
- apex(triangleloop, triapex);
- if (counterclockwise(triorg, tridest, triapex) <= 0.0) {
- printf(" !! !! Inverted ");
- printtriangle(&triangleloop);
- horrors++;
- }
- }
- /* Find the neighboring triangle on this edge. */
- sym(triangleloop, oppotri);
- if (oppotri.tri != dummytri) {
- /* Check that the triangle's neighbor knows it's a neighbor. */
- sym(oppotri, oppooppotri);
- if ((triangleloop.tri != oppooppotri.tri)
- || (triangleloop.orient != oppooppotri.orient)) {
- printf(" !! !! Asymmetric triangle-triangle bond:\n");
- if (triangleloop.tri == oppooppotri.tri) {
- printf(" (Right triangle, wrong orientation)\n");
- }
- printf(" First ");
- printtriangle(&triangleloop);
- printf(" Second (nonreciprocating) ");
- printtriangle(&oppotri);
- horrors++;
- }
- /* Check that both triangles agree on the identities */
- /* of their shared vertices. */
- org(oppotri, oppoorg);
- dest(oppotri, oppodest);
- if ((triorg != oppodest) || (tridest != oppoorg)) {
- printf(" !! !! Mismatched edge coordinates between two triangles:\n"
- );
- printf(" First mismatched ");
- printtriangle(&triangleloop);
- printf(" Second mismatched ");
- printtriangle(&oppotri);
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if (horrors == 0) {
- if (!quiet) {
- printf(" In my studied opinion, the mesh appears to be consistent.\n");
- }
- } else if (horrors == 1) {
- printf(" !! !! !! !! Precisely one festering wound discovered.\n");
- } else {
- printf(" !! !! !! !! %d abominations witnessed.\n", horrors);
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
+void checkmesh(){
+ struct triedge triangleloop;
+ struct triedge oppotri, oppooppotri;
+ point triorg, tridest, triapex;
+ point oppoorg, oppodest;
+ int horrors;
+ int saveexact;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ /* Temporarily turn on exact arithmetic if it's off. */
+ saveexact = noexact;
+ noexact = 0;
+ if ( !quiet ) {
+ printf( " Checking consistency of mesh...\n" );
+ }
+ horrors = 0;
+ /* Run through the list of triangles, checking each one. */
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ /* Check all three edges of the triangle. */
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ org( triangleloop, triorg );
+ dest( triangleloop, tridest );
+ if ( triangleloop.orient == 0 ) { /* Only test for inversion once. */
+ /* Test if the triangle is flat or inverted. */
+ apex( triangleloop, triapex );
+ if ( counterclockwise( triorg, tridest, triapex ) <= 0.0 ) {
+ printf( " !! !! Inverted " );
+ printtriangle( &triangleloop );
+ horrors++;
+ }
+ }
+ /* Find the neighboring triangle on this edge. */
+ sym( triangleloop, oppotri );
+ if ( oppotri.tri != dummytri ) {
+ /* Check that the triangle's neighbor knows it's a neighbor. */
+ sym( oppotri, oppooppotri );
+ if ( ( triangleloop.tri != oppooppotri.tri )
+ || ( triangleloop.orient != oppooppotri.orient ) ) {
+ printf( " !! !! Asymmetric triangle-triangle bond:\n" );
+ if ( triangleloop.tri == oppooppotri.tri ) {
+ printf( " (Right triangle, wrong orientation)\n" );
+ }
+ printf( " First " );
+ printtriangle( &triangleloop );
+ printf( " Second (nonreciprocating) " );
+ printtriangle( &oppotri );
+ horrors++;
+ }
+ /* Check that both triangles agree on the identities */
+ /* of their shared vertices. */
+ org( oppotri, oppoorg );
+ dest( oppotri, oppodest );
+ if ( ( triorg != oppodest ) || ( tridest != oppoorg ) ) {
+ printf( " !! !! Mismatched edge coordinates between two triangles:\n"
+ );
+ printf( " First mismatched " );
+ printtriangle( &triangleloop );
+ printf( " Second mismatched " );
+ printtriangle( &oppotri );
+ horrors++;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+ if ( horrors == 0 ) {
+ if ( !quiet ) {
+ printf( " In my studied opinion, the mesh appears to be consistent.\n" );
+ }
+ }
+ else if ( horrors == 1 ) {
+ printf( " !! !! !! !! Precisely one festering wound discovered.\n" );
+ }
+ else {
+ printf( " !! !! !! !! %d abominations witnessed.\n", horrors );
+ }
+ /* Restore the status of exact arithmetic. */
+ noexact = saveexact;
}
#endif /* not REDUCED */
#ifndef REDUCED
-void checkdelaunay()
-{
- struct triedge triangleloop;
- struct triedge oppotri;
- struct edge opposhelle;
- point triorg, tridest, triapex;
- point oppoapex;
- int shouldbedelaunay;
- int horrors;
- int saveexact;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Temporarily turn on exact arithmetic if it's off. */
- saveexact = noexact;
- noexact = 0;
- if (!quiet) {
- printf(" Checking Delaunay property of mesh...\n");
- }
- horrors = 0;
- /* Run through the list of triangles, checking each one. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three edges of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- dest(triangleloop, tridest);
- apex(triangleloop, triapex);
- sym(triangleloop, oppotri);
- apex(oppotri, oppoapex);
- /* Only test that the edge is locally Delaunay if there is an */
- /* adjoining triangle whose pointer is larger (to ensure that */
- /* each pair isn't tested twice). */
- shouldbedelaunay = (oppotri.tri != dummytri)
- && (triapex != (point) NULL) && (oppoapex != (point) NULL)
- && (triangleloop.tri < oppotri.tri);
- if (checksegments && shouldbedelaunay) {
- /* If a shell edge separates the triangles, then the edge is */
- /* constrained, so no local Delaunay test should be done. */
- tspivot(triangleloop, opposhelle);
- if (opposhelle.sh != dummysh){
- shouldbedelaunay = 0;
- }
- }
- if (shouldbedelaunay) {
- if (incircle(triorg, tridest, triapex, oppoapex) > 0.0) {
- printf(" !! !! Non-Delaunay pair of triangles:\n");
- printf(" First non-Delaunay ");
- printtriangle(&triangleloop);
- printf(" Second non-Delaunay ");
- printtriangle(&oppotri);
- horrors++;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
- if (horrors == 0) {
- if (!quiet) {
- printf(
- " By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n");
- }
- } else if (horrors == 1) {
- printf(
- " !! !! !! !! Precisely one terrifying transgression identified.\n");
- } else {
- printf(" !! !! !! !! %d obscenities viewed with horror.\n", horrors);
- }
- /* Restore the status of exact arithmetic. */
- noexact = saveexact;
+void checkdelaunay(){
+ struct triedge triangleloop;
+ struct triedge oppotri;
+ struct edge opposhelle;
+ point triorg, tridest, triapex;
+ point oppoapex;
+ int shouldbedelaunay;
+ int horrors;
+ int saveexact;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Temporarily turn on exact arithmetic if it's off. */
+ saveexact = noexact;
+ noexact = 0;
+ if ( !quiet ) {
+ printf( " Checking Delaunay property of mesh...\n" );
+ }
+ horrors = 0;
+ /* Run through the list of triangles, checking each one. */
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ /* Check all three edges of the triangle. */
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ org( triangleloop, triorg );
+ dest( triangleloop, tridest );
+ apex( triangleloop, triapex );
+ sym( triangleloop, oppotri );
+ apex( oppotri, oppoapex );
+ /* Only test that the edge is locally Delaunay if there is an */
+ /* adjoining triangle whose pointer is larger (to ensure that */
+ /* each pair isn't tested twice). */
+ shouldbedelaunay = ( oppotri.tri != dummytri )
+ && ( triapex != (point) NULL ) && ( oppoapex != (point) NULL )
+ && ( triangleloop.tri < oppotri.tri );
+ if ( checksegments && shouldbedelaunay ) {
+ /* If a shell edge separates the triangles, then the edge is */
+ /* constrained, so no local Delaunay test should be done. */
+ tspivot( triangleloop, opposhelle );
+ if ( opposhelle.sh != dummysh ) {
+ shouldbedelaunay = 0;
+ }
+ }
+ if ( shouldbedelaunay ) {
+ if ( incircle( triorg, tridest, triapex, oppoapex ) > 0.0 ) {
+ printf( " !! !! Non-Delaunay pair of triangles:\n" );
+ printf( " First non-Delaunay " );
+ printtriangle( &triangleloop );
+ printf( " Second non-Delaunay " );
+ printtriangle( &oppotri );
+ horrors++;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+ if ( horrors == 0 ) {
+ if ( !quiet ) {
+ printf(
+ " By virtue of my perceptive intelligence, I declare the mesh Delaunay.\n" );
+ }
+ }
+ else if ( horrors == 1 ) {
+ printf(
+ " !! !! !! !! Precisely one terrifying transgression identified.\n" );
+ }
+ else {
+ printf( " !! !! !! !! %d obscenities viewed with horror.\n", horrors );
+ }
+ /* Restore the status of exact arithmetic. */
+ noexact = saveexact;
}
#endif /* not REDUCED */
#ifndef CDT_ONLY
-void enqueuebadtri(instri, angle, insapex, insorg, insdest)
+void enqueuebadtri( instri, angle, insapex, insorg, insdest )
struct triedge *instri;
REAL angle;
point insapex;
point insorg;
point insdest;
{
- struct badface *newface;
- int queuenumber;
-
- if (verbose > 2) {
- printf(" Queueing bad triangle:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", insorg[0],
- insorg[1], insdest[0], insdest[1], insapex[0], insapex[1]);
- }
- /* Allocate space for the bad triangle. */
- newface = (struct badface *) poolalloc(&badtriangles);
- triedgecopy(*instri, newface->badfacetri);
- newface->key = angle;
- newface->faceapex = insapex;
- newface->faceorg = insorg;
- newface->facedest = insdest;
- newface->nextface = (struct badface *) NULL;
- /* Determine the appropriate queue to put the bad triangle into. */
- if (angle > 0.6) {
- queuenumber = (int) (160.0 * (angle - 0.6));
- if (queuenumber > 63) {
- queuenumber = 63;
- }
- } else {
- /* It's not a bad angle; put the triangle in the lowest-priority queue. */
- queuenumber = 0;
- }
- /* Add the triangle to the end of a queue. */
- *queuetail[queuenumber] = newface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- queuetail[queuenumber] = &newface->nextface;
+ struct badface *newface;
+ int queuenumber;
+
+ if ( verbose > 2 ) {
+ printf( " Queueing bad triangle:\n" );
+ printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", insorg[0],
+ insorg[1], insdest[0], insdest[1], insapex[0], insapex[1] );
+ }
+ /* Allocate space for the bad triangle. */
+ newface = (struct badface *) poolalloc( &badtriangles );
+ triedgecopy( *instri, newface->badfacetri );
+ newface->key = angle;
+ newface->faceapex = insapex;
+ newface->faceorg = insorg;
+ newface->facedest = insdest;
+ newface->nextface = (struct badface *) NULL;
+ /* Determine the appropriate queue to put the bad triangle into. */
+ if ( angle > 0.6 ) {
+ queuenumber = (int) ( 160.0 * ( angle - 0.6 ) );
+ if ( queuenumber > 63 ) {
+ queuenumber = 63;
+ }
+ }
+ else {
+ /* It's not a bad angle; put the triangle in the lowest-priority queue. */
+ queuenumber = 0;
+ }
+ /* Add the triangle to the end of a queue. */
+ *queuetail[queuenumber] = newface;
+ /* Maintain a pointer to the NULL pointer at the end of the queue. */
+ queuetail[queuenumber] = &newface->nextface;
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-struct badface *dequeuebadtri()
-{
- struct badface *result;
- int queuenumber;
-
- /* Look for a nonempty queue. */
- for (queuenumber = 63; queuenumber >= 0; queuenumber--) {
- result = queuefront[queuenumber];
- if (result != (struct badface *) NULL) {
- /* Remove the triangle from the queue. */
- queuefront[queuenumber] = result->nextface;
- /* Maintain a pointer to the NULL pointer at the end of the queue. */
- if (queuefront[queuenumber] == (struct badface *) NULL) {
- queuetail[queuenumber] = &queuefront[queuenumber];
- }
- return result;
- }
- }
- return (struct badface *) NULL;
+struct badface *dequeuebadtri(){
+ struct badface *result;
+ int queuenumber;
+
+ /* Look for a nonempty queue. */
+ for ( queuenumber = 63; queuenumber >= 0; queuenumber-- ) {
+ result = queuefront[queuenumber];
+ if ( result != (struct badface *) NULL ) {
+ /* Remove the triangle from the queue. */
+ queuefront[queuenumber] = result->nextface;
+ /* Maintain a pointer to the NULL pointer at the end of the queue. */
+ if ( queuefront[queuenumber] == (struct badface *) NULL ) {
+ queuetail[queuenumber] = &queuefront[queuenumber];
+ }
+ return result;
+ }
+ }
+ return (struct badface *) NULL;
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-int checkedge4encroach(testedge)
+int checkedge4encroach( testedge )
struct edge *testedge;
{
- struct triedge neighbortri;
- struct edge testsym;
- struct edge *badedge;
- int addtolist;
- int sides;
- point eorg, edest, eapex;
- triangle ptr; /* Temporary variable used by stpivot(). */
-
- addtolist = 0;
- sides = 0;
-
- sorg(*testedge, eorg);
- sdest(*testedge, edest);
- /* Check one neighbor of the shell edge. */
- stpivot(*testedge, neighbortri);
- /* Does the neighbor exist, or is this a boundary edge? */
- if (neighbortri.tri != dummytri) {
- sides++;
- /* Find a vertex opposite this edge. */
- apex(neighbortri, eapex);
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if (eapex[0] * (eorg[0] + edest[0]) + eapex[1] * (eorg[1] + edest[1]) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1]) {
- addtolist = 1;
- }
- }
- /* Check the other neighbor of the shell edge. */
- ssym(*testedge, testsym);
- stpivot(testsym, neighbortri);
- /* Does the neighbor exist, or is this a boundary edge? */
- if (neighbortri.tri != dummytri) {
- sides++;
- /* Find the other vertex opposite this edge. */
- apex(neighbortri, eapex);
- /* Check whether the vertex is inside the diametral circle of the */
- /* shell edge. Pythagoras' Theorem is used to check whether the */
- /* angle at the vertex is greater than 90 degrees. */
- if (eapex[0] * (eorg[0] + edest[0]) +
- eapex[1] * (eorg[1] + edest[1]) >
- eapex[0] * eapex[0] + eorg[0] * edest[0] +
- eapex[1] * eapex[1] + eorg[1] * edest[1]) {
- addtolist += 2;
- }
- }
-
- if (addtolist && (!nobisect || ((nobisect == 1) && (sides == 2)))) {
- if (verbose > 2) {
- printf(" Queueing encroached segment (%.12g, %.12g) (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1]);
- }
- /* Add the shell edge to the list of encroached segments. */
- /* Be sure to get the orientation right. */
- badedge = (struct edge *) poolalloc(&badsegments);
- if (addtolist == 1) {
- shellecopy(*testedge, *badedge);
- } else {
- shellecopy(testsym, *badedge);
- }
- }
- return addtolist;
+ struct triedge neighbortri;
+ struct edge testsym;
+ struct edge *badedge;
+ int addtolist;
+ int sides;
+ point eorg, edest, eapex;
+ triangle ptr; /* Temporary variable used by stpivot(). */
+
+ addtolist = 0;
+ sides = 0;
+
+ sorg( *testedge, eorg );
+ sdest( *testedge, edest );
+ /* Check one neighbor of the shell edge. */
+ stpivot( *testedge, neighbortri );
+ /* Does the neighbor exist, or is this a boundary edge? */
+ if ( neighbortri.tri != dummytri ) {
+ sides++;
+ /* Find a vertex opposite this edge. */
+ apex( neighbortri, eapex );
+ /* Check whether the vertex is inside the diametral circle of the */
+ /* shell edge. Pythagoras' Theorem is used to check whether the */
+ /* angle at the vertex is greater than 90 degrees. */
+ if ( eapex[0] * ( eorg[0] + edest[0] ) + eapex[1] * ( eorg[1] + edest[1] ) >
+ eapex[0] * eapex[0] + eorg[0] * edest[0] +
+ eapex[1] * eapex[1] + eorg[1] * edest[1] ) {
+ addtolist = 1;
+ }
+ }
+ /* Check the other neighbor of the shell edge. */
+ ssym( *testedge, testsym );
+ stpivot( testsym, neighbortri );
+ /* Does the neighbor exist, or is this a boundary edge? */
+ if ( neighbortri.tri != dummytri ) {
+ sides++;
+ /* Find the other vertex opposite this edge. */
+ apex( neighbortri, eapex );
+ /* Check whether the vertex is inside the diametral circle of the */
+ /* shell edge. Pythagoras' Theorem is used to check whether the */
+ /* angle at the vertex is greater than 90 degrees. */
+ if ( eapex[0] * ( eorg[0] + edest[0] ) +
+ eapex[1] * ( eorg[1] + edest[1] ) >
+ eapex[0] * eapex[0] + eorg[0] * edest[0] +
+ eapex[1] * eapex[1] + eorg[1] * edest[1] ) {
+ addtolist += 2;
+ }
+ }
+
+ if ( addtolist && ( !nobisect || ( ( nobisect == 1 ) && ( sides == 2 ) ) ) ) {
+ if ( verbose > 2 ) {
+ printf( " Queueing encroached segment (%.12g, %.12g) (%.12g, %.12g).\n",
+ eorg[0], eorg[1], edest[0], edest[1] );
+ }
+ /* Add the shell edge to the list of encroached segments. */
+ /* Be sure to get the orientation right. */
+ badedge = (struct edge *) poolalloc( &badsegments );
+ if ( addtolist == 1 ) {
+ shellecopy( *testedge, *badedge );
+ }
+ else {
+ shellecopy( testsym, *badedge );
+ }
+ }
+ return addtolist;
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-void testtriangle(testtri)
+void testtriangle( testtri )
struct triedge *testtri;
{
- struct triedge sametesttri;
- struct edge edge1, edge2;
- point torg, tdest, tapex;
- point anglevertex;
- REAL dxod, dyod, dxda, dyda, dxao, dyao;
- REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
- REAL apexlen, orglen, destlen;
- REAL angle;
- REAL area;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*testtri, torg);
- dest(*testtri, tdest);
- apex(*testtri, tapex);
- dxod = torg[0] - tdest[0];
- dyod = torg[1] - tdest[1];
- dxda = tdest[0] - tapex[0];
- dyda = tdest[1] - tapex[1];
- dxao = tapex[0] - torg[0];
- dyao = tapex[1] - torg[1];
- dxod2 = dxod * dxod;
- dyod2 = dyod * dyod;
- dxda2 = dxda * dxda;
- dyda2 = dyda * dyda;
- dxao2 = dxao * dxao;
- dyao2 = dyao * dyao;
- /* Find the lengths of the triangle's three edges. */
- apexlen = dxod2 + dyod2;
- orglen = dxda2 + dyda2;
- destlen = dxao2 + dyao2;
- if ((apexlen < orglen) && (apexlen < destlen)) {
- /* The edge opposite the apex is shortest. */
- /* Find the square of the cosine of the angle at the apex. */
- angle = dxda * dxao + dyda * dyao;
- angle = angle * angle / (orglen * destlen);
- anglevertex = tapex;
- lnext(*testtri, sametesttri);
- tspivot(sametesttri, edge1);
- lnextself(sametesttri);
- tspivot(sametesttri, edge2);
- } else if (orglen < destlen) {
- /* The edge opposite the origin is shortest. */
- /* Find the square of the cosine of the angle at the origin. */
- angle = dxod * dxao + dyod * dyao;
- angle = angle * angle / (apexlen * destlen);
- anglevertex = torg;
- tspivot(*testtri, edge1);
- lprev(*testtri, sametesttri);
- tspivot(sametesttri, edge2);
- } else {
- /* The edge opposite the destination is shortest. */
- /* Find the square of the cosine of the angle at the destination. */
- angle = dxod * dxda + dyod * dyda;
- angle = angle * angle / (apexlen * orglen);
- anglevertex = tdest;
- tspivot(*testtri, edge1);
- lnext(*testtri, sametesttri);
- tspivot(sametesttri, edge2);
- }
- /* Check if both edges that form the angle are segments. */
- if ((edge1.sh != dummysh) && (edge2.sh != dummysh)) {
- /* The angle is a segment intersection. */
- if ((angle > 0.9924) && !quiet) { /* Roughly 5 degrees. */
- if (angle > 1.0) {
- /* Beware of a floating exception in acos(). */
- angle = 1.0;
- }
- /* Find the actual angle in degrees, for printing. */
- angle = acos(sqrt(angle)) * (180.0 / PI);
- printf(
- "Warning: Small angle (%.4g degrees) between segments at point\n",
- angle);
- printf(" (%.12g, %.12g)\n", anglevertex[0], anglevertex[1]);
- }
- /* Don't add this bad triangle to the list; there's nothing that */
- /* can be done about a small angle between two segments. */
- angle = 0.0;
- }
- /* Check whether the angle is smaller than permitted. */
- if (angle > goodangle) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- return;
- }
- if (vararea || fixedarea) {
- /* Check whether the area is larger than permitted. */
- area = 0.5 * (dxod * dyda - dyod * dxda);
- if (fixedarea && (area > maxarea)) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- } else if (vararea) {
- /* Nonpositive area constraints are treated as unconstrained. */
- if ((area > areabound(*testtri)) && (areabound(*testtri) > 0.0)) {
- /* Add this triangle to the list of bad triangles. */
- enqueuebadtri(testtri, angle, tapex, torg, tdest);
- }
- }
- }
+ struct triedge sametesttri;
+ struct edge edge1, edge2;
+ point torg, tdest, tapex;
+ point anglevertex;
+ REAL dxod, dyod, dxda, dyda, dxao, dyao;
+ REAL dxod2, dyod2, dxda2, dyda2, dxao2, dyao2;
+ REAL apexlen, orglen, destlen;
+ REAL angle;
+ REAL area;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org( *testtri, torg );
+ dest( *testtri, tdest );
+ apex( *testtri, tapex );
+ dxod = torg[0] - tdest[0];
+ dyod = torg[1] - tdest[1];
+ dxda = tdest[0] - tapex[0];
+ dyda = tdest[1] - tapex[1];
+ dxao = tapex[0] - torg[0];
+ dyao = tapex[1] - torg[1];
+ dxod2 = dxod * dxod;
+ dyod2 = dyod * dyod;
+ dxda2 = dxda * dxda;
+ dyda2 = dyda * dyda;
+ dxao2 = dxao * dxao;
+ dyao2 = dyao * dyao;
+ /* Find the lengths of the triangle's three edges. */
+ apexlen = dxod2 + dyod2;
+ orglen = dxda2 + dyda2;
+ destlen = dxao2 + dyao2;
+ if ( ( apexlen < orglen ) && ( apexlen < destlen ) ) {
+ /* The edge opposite the apex is shortest. */
+ /* Find the square of the cosine of the angle at the apex. */
+ angle = dxda * dxao + dyda * dyao;
+ angle = angle * angle / ( orglen * destlen );
+ anglevertex = tapex;
+ lnext( *testtri, sametesttri );
+ tspivot( sametesttri, edge1 );
+ lnextself( sametesttri );
+ tspivot( sametesttri, edge2 );
+ }
+ else if ( orglen < destlen ) {
+ /* The edge opposite the origin is shortest. */
+ /* Find the square of the cosine of the angle at the origin. */
+ angle = dxod * dxao + dyod * dyao;
+ angle = angle * angle / ( apexlen * destlen );
+ anglevertex = torg;
+ tspivot( *testtri, edge1 );
+ lprev( *testtri, sametesttri );
+ tspivot( sametesttri, edge2 );
+ }
+ else {
+ /* The edge opposite the destination is shortest. */
+ /* Find the square of the cosine of the angle at the destination. */
+ angle = dxod * dxda + dyod * dyda;
+ angle = angle * angle / ( apexlen * orglen );
+ anglevertex = tdest;
+ tspivot( *testtri, edge1 );
+ lnext( *testtri, sametesttri );
+ tspivot( sametesttri, edge2 );
+ }
+ /* Check if both edges that form the angle are segments. */
+ if ( ( edge1.sh != dummysh ) && ( edge2.sh != dummysh ) ) {
+ /* The angle is a segment intersection. */
+ if ( ( angle > 0.9924 ) && !quiet ) { /* Roughly 5 degrees. */
+ if ( angle > 1.0 ) {
+ /* Beware of a floating exception in acos(). */
+ angle = 1.0;
+ }
+ /* Find the actual angle in degrees, for printing. */
+ angle = acos( sqrt( angle ) ) * ( 180.0 / PI );
+ printf(
+ "Warning: Small angle (%.4g degrees) between segments at point\n",
+ angle );
+ printf( " (%.12g, %.12g)\n", anglevertex[0], anglevertex[1] );
+ }
+ /* Don't add this bad triangle to the list; there's nothing that */
+ /* can be done about a small angle between two segments. */
+ angle = 0.0;
+ }
+ /* Check whether the angle is smaller than permitted. */
+ if ( angle > goodangle ) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri( testtri, angle, tapex, torg, tdest );
+ return;
+ }
+ if ( vararea || fixedarea ) {
+ /* Check whether the area is larger than permitted. */
+ area = 0.5 * ( dxod * dyda - dyod * dxda );
+ if ( fixedarea && ( area > maxarea ) ) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri( testtri, angle, tapex, torg, tdest );
+ }
+ else if ( vararea ) {
+ /* Nonpositive area constraints are treated as unconstrained. */
+ if ( ( area > areabound( *testtri ) ) && ( areabound( *testtri ) > 0.0 ) ) {
+ /* Add this triangle to the list of bad triangles. */
+ enqueuebadtri( testtri, angle, tapex, torg, tdest );
+ }
+ }
+ }
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-void makepointmap()
-{
- struct triedge triangleloop;
- point triorg;
-
- if (verbose) {
- printf(" Constructing mapping from points to triangles.\n");
- }
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* Check all three points of the triangle. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- org(triangleloop, triorg);
- setpoint2tri(triorg, encode(triangleloop));
- }
- triangleloop.tri = triangletraverse();
- }
+void makepointmap(){
+ struct triedge triangleloop;
+ point triorg;
+
+ if ( verbose ) {
+ printf( " Constructing mapping from points to triangles.\n" );
+ }
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ /* Check all three points of the triangle. */
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ org( triangleloop, triorg );
+ setpoint2tri( triorg, encode( triangleloop ) );
+ }
+ triangleloop.tri = triangletraverse();
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-enum locateresult preciselocate(searchpoint, searchtri)
+enum locateresult preciselocate( searchpoint, searchtri )
point searchpoint;
struct triedge *searchtri;
{
- struct triedge backtracktri;
- point forg, fdest, fapex;
- point swappoint;
- REAL orgorient, destorient;
- int moveleft;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 2) {
- printf(" Searching for point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1]);
- }
- /* Where are we? */
- org(*searchtri, forg);
- dest(*searchtri, fdest);
- apex(*searchtri, fapex);
- while (1) {
- if (verbose > 2) {
- printf(" At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1]);
- }
- /* Check whether the apex is the point we seek. */
- if ((fapex[0] == searchpoint[0]) && (fapex[1] == searchpoint[1])) {
- lprevself(*searchtri);
- return ONVERTEX;
- }
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's destination? */
- destorient = counterclockwise(forg, fapex, searchpoint);
- /* Does the point lie on the other side of the line defined by the */
- /* triangle edge opposite the triangle's origin? */
- orgorient = counterclockwise(fapex, fdest, searchpoint);
- if (destorient > 0.0) {
- if (orgorient > 0.0) {
- /* Move left if the inner product of (fapex - searchpoint) and */
- /* (fdest - forg) is positive. This is equivalent to drawing */
- /* a line perpendicular to the line (forg, fdest) passing */
- /* through `fapex', and determining which side of this line */
- /* `searchpoint' falls on. */
- moveleft = (fapex[0] - searchpoint[0]) * (fdest[0] - forg[0]) +
- (fapex[1] - searchpoint[1]) * (fdest[1] - forg[1]) > 0.0;
- } else {
- moveleft = 1;
- }
- } else {
- if (orgorient > 0.0) {
- moveleft = 0;
- } else {
- /* The point we seek must be on the boundary of or inside this */
- /* triangle. */
- if (destorient == 0.0) {
- lprevself(*searchtri);
- return ONEDGE;
- }
- if (orgorient == 0.0) {
- lnextself(*searchtri);
- return ONEDGE;
- }
- return INTRIANGLE;
- }
- }
-
- /* Move to another triangle. Leave a trace `backtracktri' in case */
- /* floating-point roundoff or some such bogey causes us to walk */
- /* off a boundary of the triangulation. We can just bounce off */
- /* the boundary as if it were an elastic band. */
- if (moveleft) {
- lprev(*searchtri, backtracktri);
- fdest = fapex;
- } else {
- lnext(*searchtri, backtracktri);
- forg = fapex;
- }
- sym(backtracktri, *searchtri);
-
- /* Check for walking off the edge. */
- if (searchtri->tri == dummytri) {
- /* Turn around. */
- triedgecopy(backtracktri, *searchtri);
- swappoint = forg;
- forg = fdest;
- fdest = swappoint;
- apex(*searchtri, fapex);
- /* Check if the point really is beyond the triangulation boundary. */
- destorient = counterclockwise(forg, fapex, searchpoint);
- orgorient = counterclockwise(fapex, fdest, searchpoint);
- if ((orgorient < 0.0) && (destorient < 0.0)) {
- return OUTSIDE;
- }
- } else {
- apex(*searchtri, fapex);
- }
- }
+ struct triedge backtracktri;
+ point forg, fdest, fapex;
+ point swappoint;
+ REAL orgorient, destorient;
+ int moveleft;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( verbose > 2 ) {
+ printf( " Searching for point (%.12g, %.12g).\n",
+ searchpoint[0], searchpoint[1] );
+ }
+ /* Where are we? */
+ org( *searchtri, forg );
+ dest( *searchtri, fdest );
+ apex( *searchtri, fapex );
+ while ( 1 ) {
+ if ( verbose > 2 ) {
+ printf( " At (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ forg[0], forg[1], fdest[0], fdest[1], fapex[0], fapex[1] );
+ }
+ /* Check whether the apex is the point we seek. */
+ if ( ( fapex[0] == searchpoint[0] ) && ( fapex[1] == searchpoint[1] ) ) {
+ lprevself( *searchtri );
+ return ONVERTEX;
+ }
+ /* Does the point lie on the other side of the line defined by the */
+ /* triangle edge opposite the triangle's destination? */
+ destorient = counterclockwise( forg, fapex, searchpoint );
+ /* Does the point lie on the other side of the line defined by the */
+ /* triangle edge opposite the triangle's origin? */
+ orgorient = counterclockwise( fapex, fdest, searchpoint );
+ if ( destorient > 0.0 ) {
+ if ( orgorient > 0.0 ) {
+ /* Move left if the inner product of (fapex - searchpoint) and */
+ /* (fdest - forg) is positive. This is equivalent to drawing */
+ /* a line perpendicular to the line (forg, fdest) passing */
+ /* through `fapex', and determining which side of this line */
+ /* `searchpoint' falls on. */
+ moveleft = ( fapex[0] - searchpoint[0] ) * ( fdest[0] - forg[0] ) +
+ ( fapex[1] - searchpoint[1] ) * ( fdest[1] - forg[1] ) > 0.0;
+ }
+ else {
+ moveleft = 1;
+ }
+ }
+ else {
+ if ( orgorient > 0.0 ) {
+ moveleft = 0;
+ }
+ else {
+ /* The point we seek must be on the boundary of or inside this */
+ /* triangle. */
+ if ( destorient == 0.0 ) {
+ lprevself( *searchtri );
+ return ONEDGE;
+ }
+ if ( orgorient == 0.0 ) {
+ lnextself( *searchtri );
+ return ONEDGE;
+ }
+ return INTRIANGLE;
+ }
+ }
+
+ /* Move to another triangle. Leave a trace `backtracktri' in case */
+ /* floating-point roundoff or some such bogey causes us to walk */
+ /* off a boundary of the triangulation. We can just bounce off */
+ /* the boundary as if it were an elastic band. */
+ if ( moveleft ) {
+ lprev( *searchtri, backtracktri );
+ fdest = fapex;
+ }
+ else {
+ lnext( *searchtri, backtracktri );
+ forg = fapex;
+ }
+ sym( backtracktri, *searchtri );
+
+ /* Check for walking off the edge. */
+ if ( searchtri->tri == dummytri ) {
+ /* Turn around. */
+ triedgecopy( backtracktri, *searchtri );
+ swappoint = forg;
+ forg = fdest;
+ fdest = swappoint;
+ apex( *searchtri, fapex );
+ /* Check if the point really is beyond the triangulation boundary. */
+ destorient = counterclockwise( forg, fapex, searchpoint );
+ orgorient = counterclockwise( fapex, fdest, searchpoint );
+ if ( ( orgorient < 0.0 ) && ( destorient < 0.0 ) ) {
+ return OUTSIDE;
+ }
+ }
+ else {
+ apex( *searchtri, fapex );
+ }
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-enum locateresult locate(searchpoint, searchtri)
+enum locateresult locate( searchpoint, searchtri )
point searchpoint;
struct triedge *searchtri;
{
- VOID **sampleblock;
- triangle *firsttri;
- struct triedge sampletri;
- point torg, tdest;
- unsigned long alignptr;
- REAL searchdist, dist;
- REAL ahead;
- long sampleblocks, samplesperblock, samplenum;
- long triblocks;
- long i, j;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 2) {
- printf(" Randomly sampling for a triangle near point (%.12g, %.12g).\n",
- searchpoint[0], searchpoint[1]);
- }
- /* Record the distance from the suggested starting triangle to the */
- /* point we seek. */
- org(*searchtri, torg);
- searchdist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (verbose > 2) {
- printf(" Boundary triangle has origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
-
- /* If a recently encountered triangle has been recorded and has not been */
- /* deallocated, test it as a good starting point. */
- if (recenttri.tri != (triangle *) NULL) {
- if (recenttri.tri[3] != (triangle) NULL) {
- org(recenttri, torg);
- if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
- triedgecopy(recenttri, *searchtri);
- return ONVERTEX;
- }
- dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (dist < searchdist) {
- triedgecopy(recenttri, *searchtri);
- searchdist = dist;
- if (verbose > 2) {
- printf(" Choosing recent triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
- }
- }
- }
-
- /* The number of random samples taken is proportional to the cube root of */
- /* the number of triangles in the mesh. The next bit of code assumes */
- /* that the number of triangles increases monotonically. */
- while (SAMPLEFACTOR * samples * samples * samples < triangles.items) {
- samples++;
- }
- triblocks = (triangles.maxitems + TRIPERBLOCK - 1) / TRIPERBLOCK;
- samplesperblock = 1 + (samples / triblocks);
- sampleblocks = samples / samplesperblock;
- sampleblock = triangles.firstblock;
- sampletri.orient = 0;
- for (i = 0; i < sampleblocks; i++) {
- alignptr = (unsigned long) (sampleblock + 1);
- firsttri = (triangle *) (alignptr + (unsigned long) triangles.alignbytes
- - (alignptr % (unsigned long) triangles.alignbytes));
- for (j = 0; j < samplesperblock; j++) {
- if (i == triblocks - 1) {
- samplenum = randomnation((int)
- (triangles.maxitems - (i * TRIPERBLOCK)));
- } else {
- samplenum = randomnation(TRIPERBLOCK);
- }
- sampletri.tri = (triangle *)
- (firsttri + (samplenum * triangles.itemwords));
- if (sampletri.tri[3] != (triangle) NULL) {
- org(sampletri, torg);
- dist = (searchpoint[0] - torg[0]) * (searchpoint[0] - torg[0])
- + (searchpoint[1] - torg[1]) * (searchpoint[1] - torg[1]);
- if (dist < searchdist) {
- triedgecopy(sampletri, *searchtri);
- searchdist = dist;
- if (verbose > 2) {
- printf(" Choosing triangle with origin (%.12g, %.12g).\n",
- torg[0], torg[1]);
- }
- }
- }
- }
- sampleblock = (VOID **) *sampleblock;
- }
- /* Where are we? */
- org(*searchtri, torg);
- dest(*searchtri, tdest);
- /* Check the starting triangle's vertices. */
- if ((torg[0] == searchpoint[0]) && (torg[1] == searchpoint[1])) {
- return ONVERTEX;
- }
- if ((tdest[0] == searchpoint[0]) && (tdest[1] == searchpoint[1])) {
- lnextself(*searchtri);
- return ONVERTEX;
- }
- /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
- ahead = counterclockwise(torg, tdest, searchpoint);
- if (ahead < 0.0) {
- /* Turn around so that `searchpoint' is to the left of the */
- /* edge specified by `searchtri'. */
- symself(*searchtri);
- } else if (ahead == 0.0) {
- /* Check if `searchpoint' is between `torg' and `tdest'. */
- if (((torg[0] < searchpoint[0]) == (searchpoint[0] < tdest[0]))
- && ((torg[1] < searchpoint[1]) == (searchpoint[1] < tdest[1]))) {
- return ONEDGE;
- }
- }
- return preciselocate(searchpoint, searchtri);
+ VOID **sampleblock;
+ triangle *firsttri;
+ struct triedge sampletri;
+ point torg, tdest;
+ unsigned long alignptr;
+ REAL searchdist, dist;
+ REAL ahead;
+ long sampleblocks, samplesperblock, samplenum;
+ long triblocks;
+ long i, j;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( verbose > 2 ) {
+ printf( " Randomly sampling for a triangle near point (%.12g, %.12g).\n",
+ searchpoint[0], searchpoint[1] );
+ }
+ /* Record the distance from the suggested starting triangle to the */
+ /* point we seek. */
+ org( *searchtri, torg );
+ searchdist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
+ + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
+ if ( verbose > 2 ) {
+ printf( " Boundary triangle has origin (%.12g, %.12g).\n",
+ torg[0], torg[1] );
+ }
+
+ /* If a recently encountered triangle has been recorded and has not been */
+ /* deallocated, test it as a good starting point. */
+ if ( recenttri.tri != (triangle *) NULL ) {
+ if ( recenttri.tri[3] != (triangle) NULL ) {
+ org( recenttri, torg );
+ if ( ( torg[0] == searchpoint[0] ) && ( torg[1] == searchpoint[1] ) ) {
+ triedgecopy( recenttri, *searchtri );
+ return ONVERTEX;
+ }
+ dist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
+ + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
+ if ( dist < searchdist ) {
+ triedgecopy( recenttri, *searchtri );
+ searchdist = dist;
+ if ( verbose > 2 ) {
+ printf( " Choosing recent triangle with origin (%.12g, %.12g).\n",
+ torg[0], torg[1] );
+ }
+ }
+ }
+ }
+
+ /* The number of random samples taken is proportional to the cube root of */
+ /* the number of triangles in the mesh. The next bit of code assumes */
+ /* that the number of triangles increases monotonically. */
+ while ( SAMPLEFACTOR * samples * samples * samples < triangles.items ) {
+ samples++;
+ }
+ triblocks = ( triangles.maxitems + TRIPERBLOCK - 1 ) / TRIPERBLOCK;
+ samplesperblock = 1 + ( samples / triblocks );
+ sampleblocks = samples / samplesperblock;
+ sampleblock = triangles.firstblock;
+ sampletri.orient = 0;
+ for ( i = 0; i < sampleblocks; i++ ) {
+ alignptr = (unsigned long) ( sampleblock + 1 );
+ firsttri = (triangle *) ( alignptr + (unsigned long) triangles.alignbytes
+ - ( alignptr % (unsigned long) triangles.alignbytes ) );
+ for ( j = 0; j < samplesperblock; j++ ) {
+ if ( i == triblocks - 1 ) {
+ samplenum = randomnation( (int)
+ ( triangles.maxitems - ( i * TRIPERBLOCK ) ) );
+ }
+ else {
+ samplenum = randomnation( TRIPERBLOCK );
+ }
+ sampletri.tri = (triangle *)
+ ( firsttri + ( samplenum * triangles.itemwords ) );
+ if ( sampletri.tri[3] != (triangle) NULL ) {
+ org( sampletri, torg );
+ dist = ( searchpoint[0] - torg[0] ) * ( searchpoint[0] - torg[0] )
+ + ( searchpoint[1] - torg[1] ) * ( searchpoint[1] - torg[1] );
+ if ( dist < searchdist ) {
+ triedgecopy( sampletri, *searchtri );
+ searchdist = dist;
+ if ( verbose > 2 ) {
+ printf( " Choosing triangle with origin (%.12g, %.12g).\n",
+ torg[0], torg[1] );
+ }
+ }
+ }
+ }
+ sampleblock = (VOID **) *sampleblock;
+ }
+ /* Where are we? */
+ org( *searchtri, torg );
+ dest( *searchtri, tdest );
+ /* Check the starting triangle's vertices. */
+ if ( ( torg[0] == searchpoint[0] ) && ( torg[1] == searchpoint[1] ) ) {
+ return ONVERTEX;
+ }
+ if ( ( tdest[0] == searchpoint[0] ) && ( tdest[1] == searchpoint[1] ) ) {
+ lnextself( *searchtri );
+ return ONVERTEX;
+ }
+ /* Orient `searchtri' to fit the preconditions of calling preciselocate(). */
+ ahead = counterclockwise( torg, tdest, searchpoint );
+ if ( ahead < 0.0 ) {
+ /* Turn around so that `searchpoint' is to the left of the */
+ /* edge specified by `searchtri'. */
+ symself( *searchtri );
+ }
+ else if ( ahead == 0.0 ) {
+ /* Check if `searchpoint' is between `torg' and `tdest'. */
+ if ( ( ( torg[0] < searchpoint[0] ) == ( searchpoint[0] < tdest[0] ) )
+ && ( ( torg[1] < searchpoint[1] ) == ( searchpoint[1] < tdest[1] ) ) ) {
+ return ONEDGE;
+ }
+ }
+ return preciselocate( searchpoint, searchtri );
}
/** **/
/* */
/*****************************************************************************/
-void insertshelle(tri, shellemark)
+void insertshelle( tri, shellemark )
struct triedge *tri; /* Edge at which to insert the new shell edge. */
int shellemark; /* Marker for the new shell edge. */
{
- struct triedge oppotri;
- struct edge newshelle;
- point triorg, tridest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Mark points if possible. */
- org(*tri, triorg);
- dest(*tri, tridest);
- if (pointmark(triorg) == 0) {
- setpointmark(triorg, shellemark);
- }
- if (pointmark(tridest) == 0) {
- setpointmark(tridest, shellemark);
- }
- /* Check if there's already a shell edge here. */
- tspivot(*tri, newshelle);
- if (newshelle.sh == dummysh) {
- /* Make new shell edge and initialize its vertices. */
- makeshelle(&newshelle);
- setsorg(newshelle, tridest);
- setsdest(newshelle, triorg);
- /* Bond new shell edge to the two triangles it is sandwiched between. */
- /* Note that the facing triangle `oppotri' might be equal to */
- /* `dummytri' (outer space), but the new shell edge is bonded to it */
- /* all the same. */
- tsbond(*tri, newshelle);
- sym(*tri, oppotri);
- ssymself(newshelle);
- tsbond(oppotri, newshelle);
- setmark(newshelle, shellemark);
- if (verbose > 2) {
- printf(" Inserting new ");
- printshelle(&newshelle);
- }
- } else {
- if (mark(newshelle) == 0) {
- setmark(newshelle, shellemark);
- }
- }
+ struct triedge oppotri;
+ struct edge newshelle;
+ point triorg, tridest;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Mark points if possible. */
+ org( *tri, triorg );
+ dest( *tri, tridest );
+ if ( pointmark( triorg ) == 0 ) {
+ setpointmark( triorg, shellemark );
+ }
+ if ( pointmark( tridest ) == 0 ) {
+ setpointmark( tridest, shellemark );
+ }
+ /* Check if there's already a shell edge here. */
+ tspivot( *tri, newshelle );
+ if ( newshelle.sh == dummysh ) {
+ /* Make new shell edge and initialize its vertices. */
+ makeshelle( &newshelle );
+ setsorg( newshelle, tridest );
+ setsdest( newshelle, triorg );
+ /* Bond new shell edge to the two triangles it is sandwiched between. */
+ /* Note that the facing triangle `oppotri' might be equal to */
+ /* `dummytri' (outer space), but the new shell edge is bonded to it */
+ /* all the same. */
+ tsbond( *tri, newshelle );
+ sym( *tri, oppotri );
+ ssymself( newshelle );
+ tsbond( oppotri, newshelle );
+ setmark( newshelle, shellemark );
+ if ( verbose > 2 ) {
+ printf( " Inserting new " );
+ printshelle( &newshelle );
+ }
+ }
+ else {
+ if ( mark( newshelle ) == 0 ) {
+ setmark( newshelle, shellemark );
+ }
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void flip(flipedge)
+void flip( flipedge )
struct triedge *flipedge; /* Handle for the triangle abc. */
{
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge top;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- point leftpoint, rightpoint, botpoint;
- point farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- /* Identify the vertices of the quadrilateral. */
- org(*flipedge, rightpoint);
- dest(*flipedge, leftpoint);
- apex(*flipedge, botpoint);
- sym(*flipedge, top);
+ struct triedge botleft, botright;
+ struct triedge topleft, topright;
+ struct triedge top;
+ struct triedge botlcasing, botrcasing;
+ struct triedge toplcasing, toprcasing;
+ struct edge botlshelle, botrshelle;
+ struct edge toplshelle, toprshelle;
+ point leftpoint, rightpoint, botpoint;
+ point farpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ /* Identify the vertices of the quadrilateral. */
+ org( *flipedge, rightpoint );
+ dest( *flipedge, leftpoint );
+ apex( *flipedge, botpoint );
+ sym( *flipedge, top );
#ifdef SELF_CHECK
- if (top.tri == dummytri) {
- printf("Internal error in flip(): Attempt to flip on boundary.\n");
- lnextself(*flipedge);
- return;
- }
- if (checksegments) {
- tspivot(*flipedge, toplshelle);
- if (toplshelle.sh != dummysh) {
- printf("Internal error in flip(): Attempt to flip a segment.\n");
- lnextself(*flipedge);
- return;
- }
- }
+ if ( top.tri == dummytri ) {
+ printf( "Internal error in flip(): Attempt to flip on boundary.\n" );
+ lnextself( *flipedge );
+ return;
+ }
+ if ( checksegments ) {
+ tspivot( *flipedge, toplshelle );
+ if ( toplshelle.sh != dummysh ) {
+ printf( "Internal error in flip(): Attempt to flip a segment.\n" );
+ lnextself( *flipedge );
+ return;
+ }
+ }
#endif /* SELF_CHECK */
- apex(top, farpoint);
-
- /* Identify the casing of the quadrilateral. */
- lprev(top, topleft);
- sym(topleft, toplcasing);
- lnext(top, topright);
- sym(topright, toprcasing);
- lnext(*flipedge, botleft);
- sym(botleft, botlcasing);
- lprev(*flipedge, botright);
- sym(botright, botrcasing);
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond(topleft, botlcasing);
- bond(botleft, botrcasing);
- bond(botright, toprcasing);
- bond(topright, toplcasing);
-
- if (checksegments) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot(topleft, toplshelle);
- tspivot(botleft, botlshelle);
- tspivot(botright, botrshelle);
- tspivot(topright, toprshelle);
- if (toplshelle.sh == dummysh) {
- tsdissolve(topright);
- } else {
- tsbond(topright, toplshelle);
- }
- if (botlshelle.sh == dummysh) {
- tsdissolve(topleft);
- } else {
- tsbond(topleft, botlshelle);
- }
- if (botrshelle.sh == dummysh) {
- tsdissolve(botleft);
- } else {
- tsbond(botleft, botrshelle);
- }
- if (toprshelle.sh == dummysh) {
- tsdissolve(botright);
- } else {
- tsbond(botright, toprshelle);
- }
- }
-
- /* New point assignments for the rotated quadrilateral. */
- setorg(*flipedge, farpoint);
- setdest(*flipedge, botpoint);
- setapex(*flipedge, rightpoint);
- setorg(top, botpoint);
- setdest(top, farpoint);
- setapex(top, leftpoint);
- if (verbose > 2) {
- printf(" Edge flip results in left ");
- lnextself(topleft);
- printtriangle(&topleft);
- printf(" and right ");
- printtriangle(flipedge);
- }
+ apex( top, farpoint );
+
+ /* Identify the casing of the quadrilateral. */
+ lprev( top, topleft );
+ sym( topleft, toplcasing );
+ lnext( top, topright );
+ sym( topright, toprcasing );
+ lnext( *flipedge, botleft );
+ sym( botleft, botlcasing );
+ lprev( *flipedge, botright );
+ sym( botright, botrcasing );
+ /* Rotate the quadrilateral one-quarter turn counterclockwise. */
+ bond( topleft, botlcasing );
+ bond( botleft, botrcasing );
+ bond( botright, toprcasing );
+ bond( topright, toplcasing );
+
+ if ( checksegments ) {
+ /* Check for shell edges and rebond them to the quadrilateral. */
+ tspivot( topleft, toplshelle );
+ tspivot( botleft, botlshelle );
+ tspivot( botright, botrshelle );
+ tspivot( topright, toprshelle );
+ if ( toplshelle.sh == dummysh ) {
+ tsdissolve( topright );
+ }
+ else {
+ tsbond( topright, toplshelle );
+ }
+ if ( botlshelle.sh == dummysh ) {
+ tsdissolve( topleft );
+ }
+ else {
+ tsbond( topleft, botlshelle );
+ }
+ if ( botrshelle.sh == dummysh ) {
+ tsdissolve( botleft );
+ }
+ else {
+ tsbond( botleft, botrshelle );
+ }
+ if ( toprshelle.sh == dummysh ) {
+ tsdissolve( botright );
+ }
+ else {
+ tsbond( botright, toprshelle );
+ }
+ }
+
+ /* New point assignments for the rotated quadrilateral. */
+ setorg( *flipedge, farpoint );
+ setdest( *flipedge, botpoint );
+ setapex( *flipedge, rightpoint );
+ setorg( top, botpoint );
+ setdest( top, farpoint );
+ setapex( top, leftpoint );
+ if ( verbose > 2 ) {
+ printf( " Edge flip results in left " );
+ lnextself( topleft );
+ printtriangle( &topleft );
+ printf( " and right " );
+ printtriangle( flipedge );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-enum insertsiteresult insertsite(insertpoint, searchtri, splitedge,
- segmentflaws, triflaws)
+enum insertsiteresult insertsite( insertpoint, searchtri, splitedge,
+ segmentflaws, triflaws )
point insertpoint;
struct triedge *searchtri;
struct edge *splitedge;
int segmentflaws;
int triflaws;
{
- struct triedge horiz;
- struct triedge top;
- struct triedge botleft, botright;
- struct triedge topleft, topright;
- struct triedge newbotleft, newbotright;
- struct triedge newtopright;
- struct triedge botlcasing, botrcasing;
- struct triedge toplcasing, toprcasing;
- struct triedge testtri;
- struct edge botlshelle, botrshelle;
- struct edge toplshelle, toprshelle;
- struct edge brokenshelle;
- struct edge checkshelle;
- struct edge rightedge;
- struct edge newedge;
- struct edge *encroached;
- point first;
- point leftpoint, rightpoint, botpoint, toppoint, farpoint;
- REAL attrib;
- REAL area;
- enum insertsiteresult success;
- enum locateresult intersect;
- int doflip;
- int mirrorflag;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by spivot() and tspivot(). */
-
- if (verbose > 1) {
- printf(" Inserting (%.12g, %.12g).\n", insertpoint[0], insertpoint[1]);
- }
- if (splitedge == (struct edge *) NULL) {
- /* Find the location of the point to be inserted. Check if a good */
- /* starting triangle has already been provided by the caller. */
- if (searchtri->tri == (triangle *) NULL) {
- /* Find a boundary triangle. */
- horiz.tri = dummytri;
- horiz.orient = 0;
- symself(horiz);
- /* Search for a triangle containing `insertpoint'. */
- intersect = locate(insertpoint, &horiz);
- } else {
- /* Start searching from the triangle provided by the caller. */
- triedgecopy(*searchtri, horiz);
- intersect = preciselocate(insertpoint, &horiz);
- }
- } else {
- /* The calling routine provides the edge in which the point is inserted. */
- triedgecopy(*searchtri, horiz);
- intersect = ONEDGE;
- }
- if (intersect == ONVERTEX) {
- /* There's already a vertex there. Return in `searchtri' a triangle */
- /* whose origin is the existing vertex. */
- triedgecopy(horiz, *searchtri);
- triedgecopy(horiz, recenttri);
- return DUPLICATEPOINT;
- }
- if ((intersect == ONEDGE) || (intersect == OUTSIDE)) {
- /* The vertex falls on an edge or boundary. */
- if (checksegments && (splitedge == (struct edge *) NULL)) {
- /* Check whether the vertex falls on a shell edge. */
- tspivot(horiz, brokenshelle);
- if (brokenshelle.sh != dummysh) {
- /* The vertex falls on a shell edge. */
- if (segmentflaws) {
- if (nobisect == 0) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc(&badsegments);
- shellecopy(brokenshelle, *encroached);
- } else if ((nobisect == 1) && (intersect == ONEDGE)) {
- /* This segment may be split only if it is an internal boundary. */
- sym(horiz, testtri);
- if (testtri.tri != dummytri) {
- /* Add the shell edge to the list of encroached segments. */
- encroached = (struct edge *) poolalloc(&badsegments);
- shellecopy(brokenshelle, *encroached);
- }
- }
- }
- /* Return a handle whose primary edge contains the point, */
- /* which has not been inserted. */
- triedgecopy(horiz, *searchtri);
- triedgecopy(horiz, recenttri);
- return VIOLATINGPOINT;
- }
- }
- /* Insert the point on an edge, dividing one triangle into two (if */
- /* the edge lies on a boundary) or two triangles into four. */
- lprev(horiz, botright);
- sym(botright, botrcasing);
- sym(horiz, topright);
- /* Is there a second triangle? (Or does this edge lie on a boundary?) */
- mirrorflag = topright.tri != dummytri;
- if (mirrorflag) {
- lnextself(topright);
- sym(topright, toprcasing);
- maketriangle(&newtopright);
- } else {
- /* Splitting the boundary edge increases the number of boundary edges. */
- hullsize++;
- }
- maketriangle(&newbotright);
-
- /* Set the vertices of changed and new triangles. */
- org(horiz, rightpoint);
- dest(horiz, leftpoint);
- apex(horiz, botpoint);
- setorg(newbotright, botpoint);
- setdest(newbotright, rightpoint);
- setapex(newbotright, insertpoint);
- setorg(horiz, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of a new triangle. */
- setelemattribute(newbotright, i, elemattribute(botright, i));
- }
- if (vararea) {
- /* Set the area constraint of a new triangle. */
- setareabound(newbotright, areabound(botright));
- }
- if (mirrorflag) {
- dest(topright, toppoint);
- setorg(newtopright, rightpoint);
- setdest(newtopright, toppoint);
- setapex(newtopright, insertpoint);
- setorg(topright, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of another new triangle. */
- setelemattribute(newtopright, i, elemattribute(topright, i));
- }
- if (vararea) {
- /* Set the area constraint of another new triangle. */
- setareabound(newtopright, areabound(topright));
- }
- }
-
- /* There may be shell edges that need to be bonded */
- /* to the new triangle(s). */
- if (checksegments) {
- tspivot(botright, botrshelle);
- if (botrshelle.sh != dummysh) {
- tsdissolve(botright);
- tsbond(newbotright, botrshelle);
- }
- if (mirrorflag) {
- tspivot(topright, toprshelle);
- if (toprshelle.sh != dummysh) {
- tsdissolve(topright);
- tsbond(newtopright, toprshelle);
- }
- }
- }
-
- /* Bond the new triangle(s) to the surrounding triangles. */
- bond(newbotright, botrcasing);
- lprevself(newbotright);
- bond(newbotright, botright);
- lprevself(newbotright);
- if (mirrorflag) {
- bond(newtopright, toprcasing);
- lnextself(newtopright);
- bond(newtopright, topright);
- lnextself(newtopright);
- bond(newtopright, newbotright);
- }
-
- if (splitedge != (struct edge *) NULL) {
- /* Split the shell edge into two. */
- setsdest(*splitedge, insertpoint);
- ssymself(*splitedge);
- spivot(*splitedge, rightedge);
- insertshelle(&newbotright, mark(*splitedge));
- tspivot(newbotright, newedge);
- sbond(*splitedge, newedge);
- ssymself(newedge);
- sbond(newedge, rightedge);
- ssymself(*splitedge);
- }
+ struct triedge horiz;
+ struct triedge top;
+ struct triedge botleft, botright;
+ struct triedge topleft, topright;
+ struct triedge newbotleft, newbotright;
+ struct triedge newtopright;
+ struct triedge botlcasing, botrcasing;
+ struct triedge toplcasing, toprcasing;
+ struct triedge testtri;
+ struct edge botlshelle, botrshelle;
+ struct edge toplshelle, toprshelle;
+ struct edge brokenshelle;
+ struct edge checkshelle;
+ struct edge rightedge;
+ struct edge newedge;
+ struct edge *encroached;
+ point first;
+ point leftpoint, rightpoint, botpoint, toppoint, farpoint;
+ REAL attrib;
+ REAL area;
+ enum insertsiteresult success;
+ enum locateresult intersect;
+ int doflip;
+ int mirrorflag;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by spivot() and tspivot(). */
+
+ if ( verbose > 1 ) {
+ printf( " Inserting (%.12g, %.12g).\n", insertpoint[0], insertpoint[1] );
+ }
+ if ( splitedge == (struct edge *) NULL ) {
+ /* Find the location of the point to be inserted. Check if a good */
+ /* starting triangle has already been provided by the caller. */
+ if ( searchtri->tri == (triangle *) NULL ) {
+ /* Find a boundary triangle. */
+ horiz.tri = dummytri;
+ horiz.orient = 0;
+ symself( horiz );
+ /* Search for a triangle containing `insertpoint'. */
+ intersect = locate( insertpoint, &horiz );
+ }
+ else {
+ /* Start searching from the triangle provided by the caller. */
+ triedgecopy( *searchtri, horiz );
+ intersect = preciselocate( insertpoint, &horiz );
+ }
+ }
+ else {
+ /* The calling routine provides the edge in which the point is inserted. */
+ triedgecopy( *searchtri, horiz );
+ intersect = ONEDGE;
+ }
+ if ( intersect == ONVERTEX ) {
+ /* There's already a vertex there. Return in `searchtri' a triangle */
+ /* whose origin is the existing vertex. */
+ triedgecopy( horiz, *searchtri );
+ triedgecopy( horiz, recenttri );
+ return DUPLICATEPOINT;
+ }
+ if ( ( intersect == ONEDGE ) || ( intersect == OUTSIDE ) ) {
+ /* The vertex falls on an edge or boundary. */
+ if ( checksegments && ( splitedge == (struct edge *) NULL ) ) {
+ /* Check whether the vertex falls on a shell edge. */
+ tspivot( horiz, brokenshelle );
+ if ( brokenshelle.sh != dummysh ) {
+ /* The vertex falls on a shell edge. */
+ if ( segmentflaws ) {
+ if ( nobisect == 0 ) {
+ /* Add the shell edge to the list of encroached segments. */
+ encroached = (struct edge *) poolalloc( &badsegments );
+ shellecopy( brokenshelle, *encroached );
+ }
+ else if ( ( nobisect == 1 ) && ( intersect == ONEDGE ) ) {
+ /* This segment may be split only if it is an internal boundary. */
+ sym( horiz, testtri );
+ if ( testtri.tri != dummytri ) {
+ /* Add the shell edge to the list of encroached segments. */
+ encroached = (struct edge *) poolalloc( &badsegments );
+ shellecopy( brokenshelle, *encroached );
+ }
+ }
+ }
+ /* Return a handle whose primary edge contains the point, */
+ /* which has not been inserted. */
+ triedgecopy( horiz, *searchtri );
+ triedgecopy( horiz, recenttri );
+ return VIOLATINGPOINT;
+ }
+ }
+ /* Insert the point on an edge, dividing one triangle into two (if */
+ /* the edge lies on a boundary) or two triangles into four. */
+ lprev( horiz, botright );
+ sym( botright, botrcasing );
+ sym( horiz, topright );
+ /* Is there a second triangle? (Or does this edge lie on a boundary?) */
+ mirrorflag = topright.tri != dummytri;
+ if ( mirrorflag ) {
+ lnextself( topright );
+ sym( topright, toprcasing );
+ maketriangle( &newtopright );
+ }
+ else {
+ /* Splitting the boundary edge increases the number of boundary edges. */
+ hullsize++;
+ }
+ maketriangle( &newbotright );
+
+ /* Set the vertices of changed and new triangles. */
+ org( horiz, rightpoint );
+ dest( horiz, leftpoint );
+ apex( horiz, botpoint );
+ setorg( newbotright, botpoint );
+ setdest( newbotright, rightpoint );
+ setapex( newbotright, insertpoint );
+ setorg( horiz, insertpoint );
+ for ( i = 0; i < eextras; i++ ) {
+ /* Set the element attributes of a new triangle. */
+ setelemattribute( newbotright, i, elemattribute( botright, i ) );
+ }
+ if ( vararea ) {
+ /* Set the area constraint of a new triangle. */
+ setareabound( newbotright, areabound( botright ) );
+ }
+ if ( mirrorflag ) {
+ dest( topright, toppoint );
+ setorg( newtopright, rightpoint );
+ setdest( newtopright, toppoint );
+ setapex( newtopright, insertpoint );
+ setorg( topright, insertpoint );
+ for ( i = 0; i < eextras; i++ ) {
+ /* Set the element attributes of another new triangle. */
+ setelemattribute( newtopright, i, elemattribute( topright, i ) );
+ }
+ if ( vararea ) {
+ /* Set the area constraint of another new triangle. */
+ setareabound( newtopright, areabound( topright ) );
+ }
+ }
+
+ /* There may be shell edges that need to be bonded */
+ /* to the new triangle(s). */
+ if ( checksegments ) {
+ tspivot( botright, botrshelle );
+ if ( botrshelle.sh != dummysh ) {
+ tsdissolve( botright );
+ tsbond( newbotright, botrshelle );
+ }
+ if ( mirrorflag ) {
+ tspivot( topright, toprshelle );
+ if ( toprshelle.sh != dummysh ) {
+ tsdissolve( topright );
+ tsbond( newtopright, toprshelle );
+ }
+ }
+ }
+
+ /* Bond the new triangle(s) to the surrounding triangles. */
+ bond( newbotright, botrcasing );
+ lprevself( newbotright );
+ bond( newbotright, botright );
+ lprevself( newbotright );
+ if ( mirrorflag ) {
+ bond( newtopright, toprcasing );
+ lnextself( newtopright );
+ bond( newtopright, topright );
+ lnextself( newtopright );
+ bond( newtopright, newbotright );
+ }
+
+ if ( splitedge != (struct edge *) NULL ) {
+ /* Split the shell edge into two. */
+ setsdest( *splitedge, insertpoint );
+ ssymself( *splitedge );
+ spivot( *splitedge, rightedge );
+ insertshelle( &newbotright, mark( *splitedge ) );
+ tspivot( newbotright, newedge );
+ sbond( *splitedge, newedge );
+ ssymself( newedge );
+ sbond( newedge, rightedge );
+ ssymself( *splitedge );
+ }
#ifdef SELF_CHECK
- if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge point insertion (bottom).\n");
- }
- if (mirrorflag) {
- if (counterclockwise(leftpoint, rightpoint, toppoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge point insertion (top).\n");
- }
- if (counterclockwise(rightpoint, toppoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (top right).\n"
- );
- }
- if (counterclockwise(toppoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (top left).\n"
- );
- }
- }
- if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge point insertion (bottom left).\n"
- );
- }
- if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(
- " Clockwise triangle after edge point insertion (bottom right).\n");
- }
+ if ( counterclockwise( rightpoint, leftpoint, botpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle prior to edge point insertion (bottom).\n" );
+ }
+ if ( mirrorflag ) {
+ if ( counterclockwise( leftpoint, rightpoint, toppoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle prior to edge point insertion (top).\n" );
+ }
+ if ( counterclockwise( rightpoint, toppoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after edge point insertion (top right).\n"
+ );
+ }
+ if ( counterclockwise( toppoint, leftpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after edge point insertion (top left).\n"
+ );
+ }
+ }
+ if ( counterclockwise( leftpoint, botpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after edge point insertion (bottom left).\n"
+ );
+ }
+ if ( counterclockwise( botpoint, rightpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf(
+ " Clockwise triangle after edge point insertion (bottom right).\n" );
+ }
#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Updating bottom left ");
- printtriangle(&botright);
- if (mirrorflag) {
- printf(" Updating top left ");
- printtriangle(&topright);
- printf(" Creating top right ");
- printtriangle(&newtopright);
- }
- printf(" Creating bottom right ");
- printtriangle(&newbotright);
- }
-
- /* Position `horiz' on the first edge to check for */
- /* the Delaunay property. */
- lnextself(horiz);
- } else {
- /* Insert the point in a triangle, splitting it into three. */
- lnext(horiz, botleft);
- lprev(horiz, botright);
- sym(botleft, botlcasing);
- sym(botright, botrcasing);
- maketriangle(&newbotleft);
- maketriangle(&newbotright);
-
- /* Set the vertices of changed and new triangles. */
- org(horiz, rightpoint);
- dest(horiz, leftpoint);
- apex(horiz, botpoint);
- setorg(newbotleft, leftpoint);
- setdest(newbotleft, botpoint);
- setapex(newbotleft, insertpoint);
- setorg(newbotright, botpoint);
- setdest(newbotright, rightpoint);
- setapex(newbotright, insertpoint);
- setapex(horiz, insertpoint);
- for (i = 0; i < eextras; i++) {
- /* Set the element attributes of the new triangles. */
- attrib = elemattribute(horiz, i);
- setelemattribute(newbotleft, i, attrib);
- setelemattribute(newbotright, i, attrib);
- }
- if (vararea) {
- /* Set the area constraint of the new triangles. */
- area = areabound(horiz);
- setareabound(newbotleft, area);
- setareabound(newbotright, area);
- }
-
- /* There may be shell edges that need to be bonded */
- /* to the new triangles. */
- if (checksegments) {
- tspivot(botleft, botlshelle);
- if (botlshelle.sh != dummysh) {
- tsdissolve(botleft);
- tsbond(newbotleft, botlshelle);
- }
- tspivot(botright, botrshelle);
- if (botrshelle.sh != dummysh) {
- tsdissolve(botright);
- tsbond(newbotright, botrshelle);
- }
- }
-
- /* Bond the new triangles to the surrounding triangles. */
- bond(newbotleft, botlcasing);
- bond(newbotright, botrcasing);
- lnextself(newbotleft);
- lprevself(newbotright);
- bond(newbotleft, newbotright);
- lnextself(newbotleft);
- bond(botleft, newbotleft);
- lprevself(newbotright);
- bond(botright, newbotright);
+ if ( verbose > 2 ) {
+ printf( " Updating bottom left " );
+ printtriangle( &botright );
+ if ( mirrorflag ) {
+ printf( " Updating top left " );
+ printtriangle( &topright );
+ printf( " Creating top right " );
+ printtriangle( &newtopright );
+ }
+ printf( " Creating bottom right " );
+ printtriangle( &newbotright );
+ }
+
+ /* Position `horiz' on the first edge to check for */
+ /* the Delaunay property. */
+ lnextself( horiz );
+ }
+ else {
+ /* Insert the point in a triangle, splitting it into three. */
+ lnext( horiz, botleft );
+ lprev( horiz, botright );
+ sym( botleft, botlcasing );
+ sym( botright, botrcasing );
+ maketriangle( &newbotleft );
+ maketriangle( &newbotright );
+
+ /* Set the vertices of changed and new triangles. */
+ org( horiz, rightpoint );
+ dest( horiz, leftpoint );
+ apex( horiz, botpoint );
+ setorg( newbotleft, leftpoint );
+ setdest( newbotleft, botpoint );
+ setapex( newbotleft, insertpoint );
+ setorg( newbotright, botpoint );
+ setdest( newbotright, rightpoint );
+ setapex( newbotright, insertpoint );
+ setapex( horiz, insertpoint );
+ for ( i = 0; i < eextras; i++ ) {
+ /* Set the element attributes of the new triangles. */
+ attrib = elemattribute( horiz, i );
+ setelemattribute( newbotleft, i, attrib );
+ setelemattribute( newbotright, i, attrib );
+ }
+ if ( vararea ) {
+ /* Set the area constraint of the new triangles. */
+ area = areabound( horiz );
+ setareabound( newbotleft, area );
+ setareabound( newbotright, area );
+ }
+
+ /* There may be shell edges that need to be bonded */
+ /* to the new triangles. */
+ if ( checksegments ) {
+ tspivot( botleft, botlshelle );
+ if ( botlshelle.sh != dummysh ) {
+ tsdissolve( botleft );
+ tsbond( newbotleft, botlshelle );
+ }
+ tspivot( botright, botrshelle );
+ if ( botrshelle.sh != dummysh ) {
+ tsdissolve( botright );
+ tsbond( newbotright, botrshelle );
+ }
+ }
+
+ /* Bond the new triangles to the surrounding triangles. */
+ bond( newbotleft, botlcasing );
+ bond( newbotright, botrcasing );
+ lnextself( newbotleft );
+ lprevself( newbotright );
+ bond( newbotleft, newbotright );
+ lnextself( newbotleft );
+ bond( botleft, newbotleft );
+ lprevself( newbotright );
+ bond( botright, newbotright );
#ifdef SELF_CHECK
- if (counterclockwise(rightpoint, leftpoint, botpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to point insertion.\n");
- }
- if (counterclockwise(rightpoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (top).\n");
- }
- if (counterclockwise(leftpoint, botpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (left).\n");
- }
- if (counterclockwise(botpoint, rightpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after point insertion (right).\n");
- }
+ if ( counterclockwise( rightpoint, leftpoint, botpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle prior to point insertion.\n" );
+ }
+ if ( counterclockwise( rightpoint, leftpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after point insertion (top).\n" );
+ }
+ if ( counterclockwise( leftpoint, botpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after point insertion (left).\n" );
+ }
+ if ( counterclockwise( botpoint, rightpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after point insertion (right).\n" );
+ }
#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Updating top ");
- printtriangle(&horiz);
- printf(" Creating left ");
- printtriangle(&newbotleft);
- printf(" Creating right ");
- printtriangle(&newbotright);
- }
- }
-
- /* The insertion is successful by default, unless an encroached */
- /* edge is found. */
- success = SUCCESSFULPOINT;
- /* Circle around the newly inserted vertex, checking each edge opposite */
- /* it for the Delaunay property. Non-Delaunay edges are flipped. */
- /* `horiz' is always the edge being checked. `first' marks where to */
- /* stop circling. */
- org(horiz, first);
- rightpoint = first;
- dest(horiz, leftpoint);
- /* Circle until finished. */
- while (1) {
- /* By default, the edge will be flipped. */
- doflip = 1;
- if (checksegments) {
- /* Check for a segment, which cannot be flipped. */
- tspivot(horiz, checkshelle);
- if (checkshelle.sh != dummysh) {
- /* The edge is a segment and cannot be flipped. */
- doflip = 0;
+ if ( verbose > 2 ) {
+ printf( " Updating top " );
+ printtriangle( &horiz );
+ printf( " Creating left " );
+ printtriangle( &newbotleft );
+ printf( " Creating right " );
+ printtriangle( &newbotright );
+ }
+ }
+
+ /* The insertion is successful by default, unless an encroached */
+ /* edge is found. */
+ success = SUCCESSFULPOINT;
+ /* Circle around the newly inserted vertex, checking each edge opposite */
+ /* it for the Delaunay property. Non-Delaunay edges are flipped. */
+ /* `horiz' is always the edge being checked. `first' marks where to */
+ /* stop circling. */
+ org( horiz, first );
+ rightpoint = first;
+ dest( horiz, leftpoint );
+ /* Circle until finished. */
+ while ( 1 ) {
+ /* By default, the edge will be flipped. */
+ doflip = 1;
+ if ( checksegments ) {
+ /* Check for a segment, which cannot be flipped. */
+ tspivot( horiz, checkshelle );
+ if ( checkshelle.sh != dummysh ) {
+ /* The edge is a segment and cannot be flipped. */
+ doflip = 0;
#ifndef CDT_ONLY
- if (segmentflaws) {
- /* Does the new point encroach upon this segment? */
- if (checkedge4encroach(&checkshelle)) {
- success = ENCROACHINGPOINT;
- }
- }
+ if ( segmentflaws ) {
+ /* Does the new point encroach upon this segment? */
+ if ( checkedge4encroach( &checkshelle ) ) {
+ success = ENCROACHINGPOINT;
+ }
+ }
#endif /* not CDT_ONLY */
- }
- }
- if (doflip) {
- /* Check if the edge is a boundary edge. */
- sym(horiz, top);
- if (top.tri == dummytri) {
- /* The edge is a boundary edge and cannot be flipped. */
- doflip = 0;
- } else {
- /* Find the point on the other side of the edge. */
- apex(top, farpoint);
- /* In the incremental Delaunay triangulation algorithm, any of */
- /* `leftpoint', `rightpoint', and `farpoint' could be vertices */
- /* of the triangular bounding box. These vertices must be */
- /* treated as if they are infinitely distant, even though their */
- /* "coordinates" are not. */
- if ((leftpoint == infpoint1) || (leftpoint == infpoint2)
- || (leftpoint == infpoint3)) {
- /* `leftpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise(insertpoint, rightpoint, farpoint) > 0.0;
- } else if ((rightpoint == infpoint1) || (rightpoint == infpoint2)
- || (rightpoint == infpoint3)) {
- /* `rightpoint' is infinitely distant. Check the convexity of */
- /* the boundary of the triangulation. 'farpoint' might be */
- /* infinite as well, but trust me, this same condition */
- /* should be applied. */
- doflip = counterclockwise(farpoint, leftpoint, insertpoint) > 0.0;
- } else if ((farpoint == infpoint1) || (farpoint == infpoint2)
- || (farpoint == infpoint3)) {
- /* `farpoint' is infinitely distant and cannot be inside */
- /* the circumcircle of the triangle `horiz'. */
- doflip = 0;
- } else {
- /* Test whether the edge is locally Delaunay. */
- doflip = incircle(leftpoint, insertpoint, rightpoint, farpoint)
- > 0.0;
- }
- if (doflip) {
- /* We made it! Flip the edge `horiz' by rotating its containing */
- /* quadrilateral (the two triangles adjacent to `horiz'). */
- /* Identify the casing of the quadrilateral. */
- lprev(top, topleft);
- sym(topleft, toplcasing);
- lnext(top, topright);
- sym(topright, toprcasing);
- lnext(horiz, botleft);
- sym(botleft, botlcasing);
- lprev(horiz, botright);
- sym(botright, botrcasing);
- /* Rotate the quadrilateral one-quarter turn counterclockwise. */
- bond(topleft, botlcasing);
- bond(botleft, botrcasing);
- bond(botright, toprcasing);
- bond(topright, toplcasing);
- if (checksegments) {
- /* Check for shell edges and rebond them to the quadrilateral. */
- tspivot(topleft, toplshelle);
- tspivot(botleft, botlshelle);
- tspivot(botright, botrshelle);
- tspivot(topright, toprshelle);
- if (toplshelle.sh == dummysh) {
- tsdissolve(topright);
- } else {
- tsbond(topright, toplshelle);
- }
- if (botlshelle.sh == dummysh) {
- tsdissolve(topleft);
- } else {
- tsbond(topleft, botlshelle);
- }
- if (botrshelle.sh == dummysh) {
- tsdissolve(botleft);
- } else {
- tsbond(botleft, botrshelle);
- }
- if (toprshelle.sh == dummysh) {
- tsdissolve(botright);
- } else {
- tsbond(botright, toprshelle);
- }
- }
- /* New point assignments for the rotated quadrilateral. */
- setorg(horiz, farpoint);
- setdest(horiz, insertpoint);
- setapex(horiz, rightpoint);
- setorg(top, insertpoint);
- setdest(top, farpoint);
- setapex(top, leftpoint);
- for (i = 0; i < eextras; i++) {
- /* Take the average of the two triangles' attributes. */
- attrib = (REAL)(0.5 * (elemattribute(top, i) + elemattribute(horiz, i)));
- setelemattribute(top, i, attrib);
- setelemattribute(horiz, i, attrib);
- }
- if (vararea) {
- if ((areabound(top) <= 0.0) || (areabound(horiz) <= 0.0)) {
- area = -1.0;
- } else {
- /* Take the average of the two triangles' area constraints. */
- /* This prevents small area constraints from migrating a */
- /* long, long way from their original location due to flips. */
- area = (REAL)(0.5 * (areabound(top) + areabound(horiz)));
- }
- setareabound(top, area);
- setareabound(horiz, area);
- }
+ }
+ }
+ if ( doflip ) {
+ /* Check if the edge is a boundary edge. */
+ sym( horiz, top );
+ if ( top.tri == dummytri ) {
+ /* The edge is a boundary edge and cannot be flipped. */
+ doflip = 0;
+ }
+ else {
+ /* Find the point on the other side of the edge. */
+ apex( top, farpoint );
+ /* In the incremental Delaunay triangulation algorithm, any of */
+ /* `leftpoint', `rightpoint', and `farpoint' could be vertices */
+ /* of the triangular bounding box. These vertices must be */
+ /* treated as if they are infinitely distant, even though their */
+ /* "coordinates" are not. */
+ if ( ( leftpoint == infpoint1 ) || ( leftpoint == infpoint2 )
+ || ( leftpoint == infpoint3 ) ) {
+ /* `leftpoint' is infinitely distant. Check the convexity of */
+ /* the boundary of the triangulation. 'farpoint' might be */
+ /* infinite as well, but trust me, this same condition */
+ /* should be applied. */
+ doflip = counterclockwise( insertpoint, rightpoint, farpoint ) > 0.0;
+ }
+ else if ( ( rightpoint == infpoint1 ) || ( rightpoint == infpoint2 )
+ || ( rightpoint == infpoint3 ) ) {
+ /* `rightpoint' is infinitely distant. Check the convexity of */
+ /* the boundary of the triangulation. 'farpoint' might be */
+ /* infinite as well, but trust me, this same condition */
+ /* should be applied. */
+ doflip = counterclockwise( farpoint, leftpoint, insertpoint ) > 0.0;
+ }
+ else if ( ( farpoint == infpoint1 ) || ( farpoint == infpoint2 )
+ || ( farpoint == infpoint3 ) ) {
+ /* `farpoint' is infinitely distant and cannot be inside */
+ /* the circumcircle of the triangle `horiz'. */
+ doflip = 0;
+ }
+ else {
+ /* Test whether the edge is locally Delaunay. */
+ doflip = incircle( leftpoint, insertpoint, rightpoint, farpoint )
+ > 0.0;
+ }
+ if ( doflip ) {
+ /* We made it! Flip the edge `horiz' by rotating its containing */
+ /* quadrilateral (the two triangles adjacent to `horiz'). */
+ /* Identify the casing of the quadrilateral. */
+ lprev( top, topleft );
+ sym( topleft, toplcasing );
+ lnext( top, topright );
+ sym( topright, toprcasing );
+ lnext( horiz, botleft );
+ sym( botleft, botlcasing );
+ lprev( horiz, botright );
+ sym( botright, botrcasing );
+ /* Rotate the quadrilateral one-quarter turn counterclockwise. */
+ bond( topleft, botlcasing );
+ bond( botleft, botrcasing );
+ bond( botright, toprcasing );
+ bond( topright, toplcasing );
+ if ( checksegments ) {
+ /* Check for shell edges and rebond them to the quadrilateral. */
+ tspivot( topleft, toplshelle );
+ tspivot( botleft, botlshelle );
+ tspivot( botright, botrshelle );
+ tspivot( topright, toprshelle );
+ if ( toplshelle.sh == dummysh ) {
+ tsdissolve( topright );
+ }
+ else {
+ tsbond( topright, toplshelle );
+ }
+ if ( botlshelle.sh == dummysh ) {
+ tsdissolve( topleft );
+ }
+ else {
+ tsbond( topleft, botlshelle );
+ }
+ if ( botrshelle.sh == dummysh ) {
+ tsdissolve( botleft );
+ }
+ else {
+ tsbond( botleft, botrshelle );
+ }
+ if ( toprshelle.sh == dummysh ) {
+ tsdissolve( botright );
+ }
+ else {
+ tsbond( botright, toprshelle );
+ }
+ }
+ /* New point assignments for the rotated quadrilateral. */
+ setorg( horiz, farpoint );
+ setdest( horiz, insertpoint );
+ setapex( horiz, rightpoint );
+ setorg( top, insertpoint );
+ setdest( top, farpoint );
+ setapex( top, leftpoint );
+ for ( i = 0; i < eextras; i++ ) {
+ /* Take the average of the two triangles' attributes. */
+ attrib = (REAL)( 0.5 * ( elemattribute( top, i ) + elemattribute( horiz, i ) ) );
+ setelemattribute( top, i, attrib );
+ setelemattribute( horiz, i, attrib );
+ }
+ if ( vararea ) {
+ if ( ( areabound( top ) <= 0.0 ) || ( areabound( horiz ) <= 0.0 ) ) {
+ area = -1.0;
+ }
+ else {
+ /* Take the average of the two triangles' area constraints. */
+ /* This prevents small area constraints from migrating a */
+ /* long, long way from their original location due to flips. */
+ area = (REAL)( 0.5 * ( areabound( top ) + areabound( horiz ) ) );
+ }
+ setareabound( top, area );
+ setareabound( horiz, area );
+ }
#ifdef SELF_CHECK
- if (insertpoint != (point) NULL) {
- if (counterclockwise(leftpoint, insertpoint, rightpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle prior to edge flip (bottom).\n");
- }
- /* The following test has been removed because constrainededge() */
- /* sometimes generates inverted triangles that insertsite() */
- /* removes. */
+ if ( insertpoint != (point) NULL ) {
+ if ( counterclockwise( leftpoint, insertpoint, rightpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle prior to edge flip (bottom).\n" );
+ }
+ /* The following test has been removed because constrainededge() */
+ /* sometimes generates inverted triangles that insertsite() */
+ /* removes. */
/*
if (counterclockwise(rightpoint, farpoint, leftpoint) < 0.0) {
printf("Internal error in insertsite():\n");
printf(" Clockwise triangle prior to edge flip (top).\n");
}
-*/
- if (counterclockwise(farpoint, leftpoint, insertpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge flip (left).\n");
- }
- if (counterclockwise(insertpoint, rightpoint, farpoint) < 0.0) {
- printf("Internal error in insertsite():\n");
- printf(" Clockwise triangle after edge flip (right).\n");
- }
- }
+ */
+ if ( counterclockwise( farpoint, leftpoint, insertpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after edge flip (left).\n" );
+ }
+ if ( counterclockwise( insertpoint, rightpoint, farpoint ) < 0.0 ) {
+ printf( "Internal error in insertsite():\n" );
+ printf( " Clockwise triangle after edge flip (right).\n" );
+ }
+ }
#endif /* SELF_CHECK */
- if (verbose > 2) {
- printf(" Edge flip results in left ");
- lnextself(topleft);
- printtriangle(&topleft);
- printf(" and right ");
- printtriangle(&horiz);
- }
- /* On the next iterations, consider the two edges that were */
- /* exposed (this is, are now visible to the newly inserted */
- /* point) by the edge flip. */
- lprevself(horiz);
- leftpoint = farpoint;
- }
- }
- }
- if (!doflip) {
- /* The handle `horiz' is accepted as locally Delaunay. */
+ if ( verbose > 2 ) {
+ printf( " Edge flip results in left " );
+ lnextself( topleft );
+ printtriangle( &topleft );
+ printf( " and right " );
+ printtriangle( &horiz );
+ }
+ /* On the next iterations, consider the two edges that were */
+ /* exposed (this is, are now visible to the newly inserted */
+ /* point) by the edge flip. */
+ lprevself( horiz );
+ leftpoint = farpoint;
+ }
+ }
+ }
+ if ( !doflip ) {
+ /* The handle `horiz' is accepted as locally Delaunay. */
#ifndef CDT_ONLY
- if (triflaws) {
- /* Check the triangle `horiz' for quality. */
- testtriangle(&horiz);
- }
+ if ( triflaws ) {
+ /* Check the triangle `horiz' for quality. */
+ testtriangle( &horiz );
+ }
#endif /* not CDT_ONLY */
- /* Look for the next edge around the newly inserted point. */
- lnextself(horiz);
- sym(horiz, testtri);
- /* Check for finishing a complete revolution about the new point, or */
- /* falling off the edge of the triangulation. The latter will */
- /* happen when a point is inserted at a boundary. */
- if ((leftpoint == first) || (testtri.tri == dummytri)) {
- /* We're done. Return a triangle whose origin is the new point. */
- lnext(horiz, *searchtri);
- lnext(horiz, recenttri);
- return success;
- }
- /* Finish finding the next edge around the newly inserted point. */
- lnext(testtri, horiz);
- rightpoint = leftpoint;
- dest(horiz, leftpoint);
- }
- }
+ /* Look for the next edge around the newly inserted point. */
+ lnextself( horiz );
+ sym( horiz, testtri );
+ /* Check for finishing a complete revolution about the new point, or */
+ /* falling off the edge of the triangulation. The latter will */
+ /* happen when a point is inserted at a boundary. */
+ if ( ( leftpoint == first ) || ( testtri.tri == dummytri ) ) {
+ /* We're done. Return a triangle whose origin is the new point. */
+ lnext( horiz, *searchtri );
+ lnext( horiz, recenttri );
+ return success;
+ }
+ /* Finish finding the next edge around the newly inserted point. */
+ lnext( testtri, horiz );
+ rightpoint = leftpoint;
+ dest( horiz, leftpoint );
+ }
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void triangulatepolygon(firstedge, lastedge, edgecount, doflip, triflaws)
+void triangulatepolygon( firstedge, lastedge, edgecount, doflip, triflaws )
struct triedge *firstedge;
struct triedge *lastedge;
int edgecount;
int doflip;
int triflaws;
{
- struct triedge testtri;
- struct triedge besttri;
- struct triedge tempedge;
- point leftbasepoint, rightbasepoint;
- point testpoint;
- point bestpoint;
- int bestnumber;
- int i;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
-
- /* Identify the base vertices. */
- apex(*lastedge, leftbasepoint);
- dest(*firstedge, rightbasepoint);
- if (verbose > 2) {
- printf(" Triangulating interior polygon at edge\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g)\n", leftbasepoint[0],
- leftbasepoint[1], rightbasepoint[0], rightbasepoint[1]);
- }
- /* Find the best vertex to connect the base to. */
- onext(*firstedge, besttri);
- dest(besttri, bestpoint);
- triedgecopy(besttri, testtri);
- bestnumber = 1;
- for (i = 2; i <= edgecount - 2; i++) {
- onextself(testtri);
- dest(testtri, testpoint);
- /* Is this a better vertex? */
- if (incircle(leftbasepoint, rightbasepoint, bestpoint, testpoint) > 0.0) {
- triedgecopy(testtri, besttri);
- bestpoint = testpoint;
- bestnumber = i;
- }
- }
- if (verbose > 2) {
- printf(" Connecting edge to (%.12g, %.12g)\n", bestpoint[0],
- bestpoint[1]);
- }
- if (bestnumber > 1) {
- /* Recursively triangulate the smaller polygon on the right. */
- oprev(besttri, tempedge);
- triangulatepolygon(firstedge, &tempedge, bestnumber + 1, 1, triflaws);
- }
- if (bestnumber < edgecount - 2) {
- /* Recursively triangulate the smaller polygon on the left. */
- sym(besttri, tempedge);
- triangulatepolygon(&besttri, lastedge, edgecount - bestnumber, 1,
- triflaws);
- /* Find `besttri' again; it may have been lost to edge flips. */
- sym(tempedge, besttri);
- }
- if (doflip) {
- /* Do one final edge flip. */
- flip(&besttri);
+ struct triedge testtri;
+ struct triedge besttri;
+ struct triedge tempedge;
+ point leftbasepoint, rightbasepoint;
+ point testpoint;
+ point bestpoint;
+ int bestnumber;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+
+ /* Identify the base vertices. */
+ apex( *lastedge, leftbasepoint );
+ dest( *firstedge, rightbasepoint );
+ if ( verbose > 2 ) {
+ printf( " Triangulating interior polygon at edge\n" );
+ printf( " (%.12g, %.12g) (%.12g, %.12g)\n", leftbasepoint[0],
+ leftbasepoint[1], rightbasepoint[0], rightbasepoint[1] );
+ }
+ /* Find the best vertex to connect the base to. */
+ onext( *firstedge, besttri );
+ dest( besttri, bestpoint );
+ triedgecopy( besttri, testtri );
+ bestnumber = 1;
+ for ( i = 2; i <= edgecount - 2; i++ ) {
+ onextself( testtri );
+ dest( testtri, testpoint );
+ /* Is this a better vertex? */
+ if ( incircle( leftbasepoint, rightbasepoint, bestpoint, testpoint ) > 0.0 ) {
+ triedgecopy( testtri, besttri );
+ bestpoint = testpoint;
+ bestnumber = i;
+ }
+ }
+ if ( verbose > 2 ) {
+ printf( " Connecting edge to (%.12g, %.12g)\n", bestpoint[0],
+ bestpoint[1] );
+ }
+ if ( bestnumber > 1 ) {
+ /* Recursively triangulate the smaller polygon on the right. */
+ oprev( besttri, tempedge );
+ triangulatepolygon( firstedge, &tempedge, bestnumber + 1, 1, triflaws );
+ }
+ if ( bestnumber < edgecount - 2 ) {
+ /* Recursively triangulate the smaller polygon on the left. */
+ sym( besttri, tempedge );
+ triangulatepolygon( &besttri, lastedge, edgecount - bestnumber, 1,
+ triflaws );
+ /* Find `besttri' again; it may have been lost to edge flips. */
+ sym( tempedge, besttri );
+ }
+ if ( doflip ) {
+ /* Do one final edge flip. */
+ flip( &besttri );
#ifndef CDT_ONLY
- if (triflaws) {
- /* Check the quality of the newly committed triangle. */
- sym(besttri, testtri);
- testtriangle(&testtri);
- }
+ if ( triflaws ) {
+ /* Check the quality of the newly committed triangle. */
+ sym( besttri, testtri );
+ testtriangle( &testtri );
+ }
#endif /* not CDT_ONLY */
- }
- /* Return the base triangle. */
- triedgecopy(besttri, *lastedge);
+ }
+ /* Return the base triangle. */
+ triedgecopy( besttri, *lastedge );
}
/*****************************************************************************/
#ifndef CDT_ONLY
-void deletesite(deltri)
+void deletesite( deltri )
struct triedge *deltri;
{
- struct triedge countingtri;
- struct triedge firstedge, lastedge;
- struct triedge deltriright;
- struct triedge lefttri, righttri;
- struct triedge leftcasing, rightcasing;
- struct edge leftshelle, rightshelle;
- point delpoint;
- point neworg;
- int edgecount;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*deltri, delpoint);
- if (verbose > 1) {
- printf(" Deleting (%.12g, %.12g).\n", delpoint[0], delpoint[1]);
- }
- pointdealloc(delpoint);
-
- /* Count the degree of the point being deleted. */
- onext(*deltri, countingtri);
- edgecount = 1;
- while (!triedgeequal(*deltri, countingtri)) {
+ struct triedge countingtri;
+ struct triedge firstedge, lastedge;
+ struct triedge deltriright;
+ struct triedge lefttri, righttri;
+ struct triedge leftcasing, rightcasing;
+ struct edge leftshelle, rightshelle;
+ point delpoint;
+ point neworg;
+ int edgecount;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org( *deltri, delpoint );
+ if ( verbose > 1 ) {
+ printf( " Deleting (%.12g, %.12g).\n", delpoint[0], delpoint[1] );
+ }
+ pointdealloc( delpoint );
+
+ /* Count the degree of the point being deleted. */
+ onext( *deltri, countingtri );
+ edgecount = 1;
+ while ( !triedgeequal( *deltri, countingtri ) ) {
#ifdef SELF_CHECK
- if (countingtri.tri == dummytri) {
- printf("Internal error in deletesite():\n");
- printf(" Attempt to delete boundary point.\n");
- internalerror();
- }
+ if ( countingtri.tri == dummytri ) {
+ printf( "Internal error in deletesite():\n" );
+ printf( " Attempt to delete boundary point.\n" );
+ internalerror();
+ }
#endif /* SELF_CHECK */
- edgecount++;
- onextself(countingtri);
- }
+ edgecount++;
+ onextself( countingtri );
+ }
#ifdef SELF_CHECK
- if (edgecount < 3) {
- printf("Internal error in deletesite():\n Point has degree %d.\n",
- edgecount);
- internalerror();
- }
+ if ( edgecount < 3 ) {
+ printf( "Internal error in deletesite():\n Point has degree %d.\n",
+ edgecount );
+ internalerror();
+ }
#endif /* SELF_CHECK */
- if (edgecount > 3) {
- /* Triangulate the polygon defined by the union of all triangles */
- /* adjacent to the point being deleted. Check the quality of */
- /* the resulting triangles. */
- onext(*deltri, firstedge);
- oprev(*deltri, lastedge);
- triangulatepolygon(&firstedge, &lastedge, edgecount, 0, !nobisect);
- }
- /* Splice out two triangles. */
- lprev(*deltri, deltriright);
- dnext(*deltri, lefttri);
- sym(lefttri, leftcasing);
- oprev(deltriright, righttri);
- sym(righttri, rightcasing);
- bond(*deltri, leftcasing);
- bond(deltriright, rightcasing);
- tspivot(lefttri, leftshelle);
- if (leftshelle.sh != dummysh) {
- tsbond(*deltri, leftshelle);
- }
- tspivot(righttri, rightshelle);
- if (rightshelle.sh != dummysh) {
- tsbond(deltriright, rightshelle);
- }
-
- /* Set the new origin of `deltri' and check its quality. */
- org(lefttri, neworg);
- setorg(*deltri, neworg);
- if (!nobisect) {
- testtriangle(deltri);
- }
-
- /* Delete the two spliced-out triangles. */
- triangledealloc(lefttri.tri);
- triangledealloc(righttri.tri);
+ if ( edgecount > 3 ) {
+ /* Triangulate the polygon defined by the union of all triangles */
+ /* adjacent to the point being deleted. Check the quality of */
+ /* the resulting triangles. */
+ onext( *deltri, firstedge );
+ oprev( *deltri, lastedge );
+ triangulatepolygon( &firstedge, &lastedge, edgecount, 0, !nobisect );
+ }
+ /* Splice out two triangles. */
+ lprev( *deltri, deltriright );
+ dnext( *deltri, lefttri );
+ sym( lefttri, leftcasing );
+ oprev( deltriright, righttri );
+ sym( righttri, rightcasing );
+ bond( *deltri, leftcasing );
+ bond( deltriright, rightcasing );
+ tspivot( lefttri, leftshelle );
+ if ( leftshelle.sh != dummysh ) {
+ tsbond( *deltri, leftshelle );
+ }
+ tspivot( righttri, rightshelle );
+ if ( rightshelle.sh != dummysh ) {
+ tsbond( deltriright, rightshelle );
+ }
+
+ /* Set the new origin of `deltri' and check its quality. */
+ org( lefttri, neworg );
+ setorg( *deltri, neworg );
+ if ( !nobisect ) {
+ testtriangle( deltri );
+ }
+
+ /* Delete the two spliced-out triangles. */
+ triangledealloc( lefttri.tri );
+ triangledealloc( righttri.tri );
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-void pointsort(sortarray, arraysize)
-point *sortarray;
+void pointsort( sortarray, arraysize )
+point * sortarray;
int arraysize;
{
- int left, right;
- int pivot;
- REAL pivotx, pivoty;
- point temp;
-
- if (arraysize == 2) {
- /* Recursive base case. */
- if ((sortarray[0][0] > sortarray[1][0]) ||
- ((sortarray[0][0] == sortarray[1][0]) &&
- (sortarray[0][1] > sortarray[1][1]))) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation(arraysize);
- pivotx = sortarray[pivot][0];
- pivoty = sortarray[pivot][1];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while (left < right) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ((left <= right) && ((sortarray[left][0] < pivotx) ||
- ((sortarray[left][0] == pivotx) &&
- (sortarray[left][1] < pivoty))));
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ((left <= right) && ((sortarray[right][0] > pivotx) ||
- ((sortarray[right][0] == pivotx) &&
- (sortarray[right][1] > pivoty))));
- if (left < right) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- if (left > 1) {
- /* Recursively sort the left subset. */
- pointsort(sortarray, left);
- }
- if (right < arraysize - 2) {
- /* Recursively sort the right subset. */
- pointsort(&sortarray[right + 1], arraysize - right - 1);
- }
+ int left, right;
+ int pivot;
+ REAL pivotx, pivoty;
+ point temp;
+
+ if ( arraysize == 2 ) {
+ /* Recursive base case. */
+ if ( ( sortarray[0][0] > sortarray[1][0] ) ||
+ ( ( sortarray[0][0] == sortarray[1][0] ) &&
+ ( sortarray[0][1] > sortarray[1][1] ) ) ) {
+ temp = sortarray[1];
+ sortarray[1] = sortarray[0];
+ sortarray[0] = temp;
+ }
+ return;
+ }
+ /* Choose a random pivot to split the array. */
+ pivot = (int) randomnation( arraysize );
+ pivotx = sortarray[pivot][0];
+ pivoty = sortarray[pivot][1];
+ /* Split the array. */
+ left = -1;
+ right = arraysize;
+ while ( left < right ) {
+ /* Search for a point whose x-coordinate is too large for the left. */
+ do {
+ left++;
+ } while ( ( left <= right ) && ( ( sortarray[left][0] < pivotx ) ||
+ ( ( sortarray[left][0] == pivotx ) &&
+ ( sortarray[left][1] < pivoty ) ) ) );
+ /* Search for a point whose x-coordinate is too small for the right. */
+ do {
+ right--;
+ } while ( ( left <= right ) && ( ( sortarray[right][0] > pivotx ) ||
+ ( ( sortarray[right][0] == pivotx ) &&
+ ( sortarray[right][1] > pivoty ) ) ) );
+ if ( left < right ) {
+ /* Swap the left and right points. */
+ temp = sortarray[left];
+ sortarray[left] = sortarray[right];
+ sortarray[right] = temp;
+ }
+ }
+ if ( left > 1 ) {
+ /* Recursively sort the left subset. */
+ pointsort( sortarray, left );
+ }
+ if ( right < arraysize - 2 ) {
+ /* Recursively sort the right subset. */
+ pointsort( &sortarray[right + 1], arraysize - right - 1 );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void pointmedian(sortarray, arraysize, median, axis)
-point *sortarray;
+void pointmedian( sortarray, arraysize, median, axis )
+point * sortarray;
int arraysize;
int median;
int axis;
{
- int left, right;
- int pivot;
- REAL pivot1, pivot2;
- point temp;
-
- if (arraysize == 2) {
- /* Recursive base case. */
- if ((sortarray[0][axis] > sortarray[1][axis]) ||
- ((sortarray[0][axis] == sortarray[1][axis]) &&
- (sortarray[0][1 - axis] > sortarray[1][1 - axis]))) {
- temp = sortarray[1];
- sortarray[1] = sortarray[0];
- sortarray[0] = temp;
- }
- return;
- }
- /* Choose a random pivot to split the array. */
- pivot = (int) randomnation(arraysize);
- pivot1 = sortarray[pivot][axis];
- pivot2 = sortarray[pivot][1 - axis];
- /* Split the array. */
- left = -1;
- right = arraysize;
- while (left < right) {
- /* Search for a point whose x-coordinate is too large for the left. */
- do {
- left++;
- } while ((left <= right) && ((sortarray[left][axis] < pivot1) ||
- ((sortarray[left][axis] == pivot1) &&
- (sortarray[left][1 - axis] < pivot2))));
- /* Search for a point whose x-coordinate is too small for the right. */
- do {
- right--;
- } while ((left <= right) && ((sortarray[right][axis] > pivot1) ||
- ((sortarray[right][axis] == pivot1) &&
- (sortarray[right][1 - axis] > pivot2))));
- if (left < right) {
- /* Swap the left and right points. */
- temp = sortarray[left];
- sortarray[left] = sortarray[right];
- sortarray[right] = temp;
- }
- }
- /* Unlike in pointsort(), at most one of the following */
- /* conditionals is true. */
- if (left > median) {
- /* Recursively shuffle the left subset. */
- pointmedian(sortarray, left, median, axis);
- }
- if (right < median - 1) {
- /* Recursively shuffle the right subset. */
- pointmedian(&sortarray[right + 1], arraysize - right - 1,
- median - right - 1, axis);
- }
+ int left, right;
+ int pivot;
+ REAL pivot1, pivot2;
+ point temp;
+
+ if ( arraysize == 2 ) {
+ /* Recursive base case. */
+ if ( ( sortarray[0][axis] > sortarray[1][axis] ) ||
+ ( ( sortarray[0][axis] == sortarray[1][axis] ) &&
+ ( sortarray[0][1 - axis] > sortarray[1][1 - axis] ) ) ) {
+ temp = sortarray[1];
+ sortarray[1] = sortarray[0];
+ sortarray[0] = temp;
+ }
+ return;
+ }
+ /* Choose a random pivot to split the array. */
+ pivot = (int) randomnation( arraysize );
+ pivot1 = sortarray[pivot][axis];
+ pivot2 = sortarray[pivot][1 - axis];
+ /* Split the array. */
+ left = -1;
+ right = arraysize;
+ while ( left < right ) {
+ /* Search for a point whose x-coordinate is too large for the left. */
+ do {
+ left++;
+ } while ( ( left <= right ) && ( ( sortarray[left][axis] < pivot1 ) ||
+ ( ( sortarray[left][axis] == pivot1 ) &&
+ ( sortarray[left][1 - axis] < pivot2 ) ) ) );
+ /* Search for a point whose x-coordinate is too small for the right. */
+ do {
+ right--;
+ } while ( ( left <= right ) && ( ( sortarray[right][axis] > pivot1 ) ||
+ ( ( sortarray[right][axis] == pivot1 ) &&
+ ( sortarray[right][1 - axis] > pivot2 ) ) ) );
+ if ( left < right ) {
+ /* Swap the left and right points. */
+ temp = sortarray[left];
+ sortarray[left] = sortarray[right];
+ sortarray[right] = temp;
+ }
+ }
+ /* Unlike in pointsort(), at most one of the following */
+ /* conditionals is true. */
+ if ( left > median ) {
+ /* Recursively shuffle the left subset. */
+ pointmedian( sortarray, left, median, axis );
+ }
+ if ( right < median - 1 ) {
+ /* Recursively shuffle the right subset. */
+ pointmedian( &sortarray[right + 1], arraysize - right - 1,
+ median - right - 1, axis );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void alternateaxes(sortarray, arraysize, axis)
-point *sortarray;
+void alternateaxes( sortarray, arraysize, axis )
+point * sortarray;
int arraysize;
int axis;
{
- int divider;
-
- divider = arraysize >> 1;
- if (arraysize <= 3) {
- /* Recursive base case: subsets of two or three points will be */
- /* handled specially, and should always be sorted by x-coordinate. */
- axis = 0;
- }
- /* Partition with a horizontal or vertical cut. */
- pointmedian(sortarray, arraysize, divider, axis);
- /* Recursively partition the subsets with a cross cut. */
- if (arraysize - divider >= 2) {
- if (divider >= 2) {
- alternateaxes(sortarray, divider, 1 - axis);
- }
- alternateaxes(&sortarray[divider], arraysize - divider, 1 - axis);
- }
+ int divider;
+
+ divider = arraysize >> 1;
+ if ( arraysize <= 3 ) {
+ /* Recursive base case: subsets of two or three points will be */
+ /* handled specially, and should always be sorted by x-coordinate. */
+ axis = 0;
+ }
+ /* Partition with a horizontal or vertical cut. */
+ pointmedian( sortarray, arraysize, divider, axis );
+ /* Recursively partition the subsets with a cross cut. */
+ if ( arraysize - divider >= 2 ) {
+ if ( divider >= 2 ) {
+ alternateaxes( sortarray, divider, 1 - axis );
+ }
+ alternateaxes( &sortarray[divider], arraysize - divider, 1 - axis );
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void mergehulls(farleft, innerleft, innerright, farright, axis)
+void mergehulls( farleft, innerleft, innerright, farright, axis )
struct triedge *farleft;
struct triedge *innerleft;
struct triedge *innerright;
struct triedge *farright;
int axis;
{
- struct triedge leftcand, rightcand;
- struct triedge baseedge;
- struct triedge nextedge;
- struct triedge sidecasing, topcasing, outercasing;
- struct triedge checkedge;
- point innerleftdest;
- point innerrightorg;
- point innerleftapex, innerrightapex;
- point farleftpt, farrightpt;
- point farleftapex, farrightapex;
- point lowerleft, lowerright;
- point upperleft, upperright;
- point nextapex;
- point checkvertex;
- int changemade;
- int badedge;
- int leftfinished, rightfinished;
- triangle ptr; /* Temporary variable used by sym(). */
-
- dest(*innerleft, innerleftdest);
- apex(*innerleft, innerleftapex);
- org(*innerright, innerrightorg);
- apex(*innerright, innerrightapex);
- /* Special treatment for horizontal cuts. */
- if (dwyer && (axis == 1)) {
- org(*farleft, farleftpt);
- apex(*farleft, farleftapex);
- dest(*farright, farrightpt);
- apex(*farright, farrightapex);
- /* The pointers to the extremal points are shifted to point to the */
- /* topmost and bottommost point of each hull, rather than the */
- /* leftmost and rightmost points. */
- while (farleftapex[1] < farleftpt[1]) {
- lnextself(*farleft);
- symself(*farleft);
- farleftpt = farleftapex;
- apex(*farleft, farleftapex);
- }
- sym(*innerleft, checkedge);
- apex(checkedge, checkvertex);
- while (checkvertex[1] > innerleftdest[1]) {
- lnext(checkedge, *innerleft);
- innerleftapex = innerleftdest;
- innerleftdest = checkvertex;
- sym(*innerleft, checkedge);
- apex(checkedge, checkvertex);
- }
- while (innerrightapex[1] < innerrightorg[1]) {
- lnextself(*innerright);
- symself(*innerright);
- innerrightorg = innerrightapex;
- apex(*innerright, innerrightapex);
- }
- sym(*farright, checkedge);
- apex(checkedge, checkvertex);
- while (checkvertex[1] > farrightpt[1]) {
- lnext(checkedge, *farright);
- farrightapex = farrightpt;
- farrightpt = checkvertex;
- sym(*farright, checkedge);
- apex(checkedge, checkvertex);
- }
- }
- /* Find a line tangent to and below both hulls. */
- do {
- changemade = 0;
- /* Make innerleftdest the "bottommost" point of the left hull. */
- if (counterclockwise(innerleftdest, innerleftapex, innerrightorg) > 0.0) {
- lprevself(*innerleft);
- symself(*innerleft);
- innerleftdest = innerleftapex;
- apex(*innerleft, innerleftapex);
- changemade = 1;
- }
- /* Make innerrightorg the "bottommost" point of the right hull. */
- if (counterclockwise(innerrightapex, innerrightorg, innerleftdest) > 0.0) {
- lnextself(*innerright);
- symself(*innerright);
- innerrightorg = innerrightapex;
- apex(*innerright, innerrightapex);
- changemade = 1;
- }
- } while (changemade);
- /* Find the two candidates to be the next "gear tooth". */
- sym(*innerleft, leftcand);
- sym(*innerright, rightcand);
- /* Create the bottom new bounding triangle. */
- maketriangle(&baseedge);
- /* Connect it to the bounding boxes of the left and right triangulations. */
- bond(baseedge, *innerleft);
- lnextself(baseedge);
- bond(baseedge, *innerright);
- lnextself(baseedge);
- setorg(baseedge, innerrightorg);
- setdest(baseedge, innerleftdest);
- /* Apex is intentionally left NULL. */
- if (verbose > 2) {
- printf(" Creating base bounding ");
- printtriangle(&baseedge);
- }
- /* Fix the extreme triangles if necessary. */
- org(*farleft, farleftpt);
- if (innerleftdest == farleftpt) {
- lnext(baseedge, *farleft);
- }
- dest(*farright, farrightpt);
- if (innerrightorg == farrightpt) {
- lprev(baseedge, *farright);
- }
- /* The vertices of the current knitting edge. */
- lowerleft = innerleftdest;
- lowerright = innerrightorg;
- /* The candidate vertices for knitting. */
- apex(leftcand, upperleft);
- apex(rightcand, upperright);
- /* Walk up the gap between the two triangulations, knitting them together. */
- while (1) {
- /* Have we reached the top? (This isn't quite the right question, */
- /* because even though the left triangulation might seem finished now, */
- /* moving up on the right triangulation might reveal a new point of */
- /* the left triangulation. And vice-versa.) */
- leftfinished = counterclockwise(upperleft, lowerleft, lowerright) <= 0.0;
- rightfinished = counterclockwise(upperright, lowerleft, lowerright) <= 0.0;
- if (leftfinished && rightfinished) {
- /* Create the top new bounding triangle. */
- maketriangle(&nextedge);
- setorg(nextedge, lowerleft);
- setdest(nextedge, lowerright);
- /* Apex is intentionally left NULL. */
- /* Connect it to the bounding boxes of the two triangulations. */
- bond(nextedge, baseedge);
- lnextself(nextedge);
- bond(nextedge, rightcand);
- lnextself(nextedge);
- bond(nextedge, leftcand);
- if (verbose > 2) {
- printf(" Creating top bounding ");
- printtriangle(&baseedge);
- }
- /* Special treatment for horizontal cuts. */
- if (dwyer && (axis == 1)) {
- org(*farleft, farleftpt);
- apex(*farleft, farleftapex);
- dest(*farright, farrightpt);
- apex(*farright, farrightapex);
- sym(*farleft, checkedge);
- apex(checkedge, checkvertex);
- /* The pointers to the extremal points are restored to the leftmost */
- /* and rightmost points (rather than topmost and bottommost). */
- while (checkvertex[0] < farleftpt[0]) {
- lprev(checkedge, *farleft);
- farleftapex = farleftpt;
- farleftpt = checkvertex;
- sym(*farleft, checkedge);
- apex(checkedge, checkvertex);
- }
- while (farrightapex[0] > farrightpt[0]) {
- lprevself(*farright);
- symself(*farright);
- farrightpt = farrightapex;
- apex(*farright, farrightapex);
- }
- }
- return;
- }
- /* Consider eliminating edges from the left triangulation. */
- if (!leftfinished) {
- /* What vertex would be exposed if an edge were deleted? */
- lprev(leftcand, nextedge);
- symself(nextedge);
- apex(nextedge, nextapex);
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperleft, nextapex) > 0.0;
- while (badedge) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* left triangulation will have one more boundary triangle. */
- lnextself(nextedge);
- sym(nextedge, topcasing);
- lnextself(nextedge);
- sym(nextedge, sidecasing);
- bond(nextedge, topcasing);
- bond(leftcand, sidecasing);
- lnextself(leftcand);
- sym(leftcand, outercasing);
- lprevself(nextedge);
- bond(nextedge, outercasing);
- /* Correct the vertices to reflect the edge flip. */
- setorg(leftcand, lowerleft);
- setdest(leftcand, NULL);
- setapex(leftcand, nextapex);
- setorg(nextedge, NULL);
- setdest(nextedge, upperleft);
- setapex(nextedge, nextapex);
- /* Consider the newly exposed vertex. */
- upperleft = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy(sidecasing, nextedge);
- apex(nextedge, nextapex);
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperleft, nextapex)
- > 0.0;
- } else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- /* Consider eliminating edges from the right triangulation. */
- if (!rightfinished) {
- /* What vertex would be exposed if an edge were deleted? */
- lnext(rightcand, nextedge);
- symself(nextedge);
- apex(nextedge, nextapex);
- /* If nextapex is NULL, then no vertex would be exposed; the */
- /* triangulation would have been eaten right through. */
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperright, nextapex) > 0.0;
- while (badedge) {
- /* Eliminate the edge with an edge flip. As a result, the */
- /* right triangulation will have one more boundary triangle. */
- lprevself(nextedge);
- sym(nextedge, topcasing);
- lprevself(nextedge);
- sym(nextedge, sidecasing);
- bond(nextedge, topcasing);
- bond(rightcand, sidecasing);
- lprevself(rightcand);
- sym(rightcand, outercasing);
- lnextself(nextedge);
- bond(nextedge, outercasing);
- /* Correct the vertices to reflect the edge flip. */
- setorg(rightcand, NULL);
- setdest(rightcand, lowerright);
- setapex(rightcand, nextapex);
- setorg(nextedge, upperright);
- setdest(nextedge, NULL);
- setapex(nextedge, nextapex);
- /* Consider the newly exposed vertex. */
- upperright = nextapex;
- /* What vertex would be exposed if another edge were deleted? */
- triedgecopy(sidecasing, nextedge);
- apex(nextedge, nextapex);
- if (nextapex != (point) NULL) {
- /* Check whether the edge is Delaunay. */
- badedge = incircle(lowerleft, lowerright, upperright, nextapex)
- > 0.0;
- } else {
- /* Avoid eating right through the triangulation. */
- badedge = 0;
- }
- }
- }
- }
- if (leftfinished || (!rightfinished &&
- (incircle(upperleft, lowerleft, lowerright, upperright) > 0.0))) {
- /* Knit the triangulations, adding an edge from `lowerleft' */
- /* to `upperright'. */
- bond(baseedge, rightcand);
- lprev(rightcand, baseedge);
- setdest(baseedge, lowerleft);
- lowerright = upperright;
- sym(baseedge, rightcand);
- apex(rightcand, upperright);
- } else {
- /* Knit the triangulations, adding an edge from `upperleft' */
- /* to `lowerright'. */
- bond(baseedge, leftcand);
- lnext(leftcand, baseedge);
- setorg(baseedge, lowerright);
- lowerleft = upperleft;
- sym(baseedge, leftcand);
- apex(leftcand, upperleft);
- }
- if (verbose > 2) {
- printf(" Connecting ");
- printtriangle(&baseedge);
- }
- }
+ struct triedge leftcand, rightcand;
+ struct triedge baseedge;
+ struct triedge nextedge;
+ struct triedge sidecasing, topcasing, outercasing;
+ struct triedge checkedge;
+ point innerleftdest;
+ point innerrightorg;
+ point innerleftapex, innerrightapex;
+ point farleftpt, farrightpt;
+ point farleftapex, farrightapex;
+ point lowerleft, lowerright;
+ point upperleft, upperright;
+ point nextapex;
+ point checkvertex;
+ int changemade;
+ int badedge;
+ int leftfinished, rightfinished;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ dest( *innerleft, innerleftdest );
+ apex( *innerleft, innerleftapex );
+ org( *innerright, innerrightorg );
+ apex( *innerright, innerrightapex );
+ /* Special treatment for horizontal cuts. */
+ if ( dwyer && ( axis == 1 ) ) {
+ org( *farleft, farleftpt );
+ apex( *farleft, farleftapex );
+ dest( *farright, farrightpt );
+ apex( *farright, farrightapex );
+ /* The pointers to the extremal points are shifted to point to the */
+ /* topmost and bottommost point of each hull, rather than the */
+ /* leftmost and rightmost points. */
+ while ( farleftapex[1] < farleftpt[1] ) {
+ lnextself( *farleft );
+ symself( *farleft );
+ farleftpt = farleftapex;
+ apex( *farleft, farleftapex );
+ }
+ sym( *innerleft, checkedge );
+ apex( checkedge, checkvertex );
+ while ( checkvertex[1] > innerleftdest[1] ) {
+ lnext( checkedge, *innerleft );
+ innerleftapex = innerleftdest;
+ innerleftdest = checkvertex;
+ sym( *innerleft, checkedge );
+ apex( checkedge, checkvertex );
+ }
+ while ( innerrightapex[1] < innerrightorg[1] ) {
+ lnextself( *innerright );
+ symself( *innerright );
+ innerrightorg = innerrightapex;
+ apex( *innerright, innerrightapex );
+ }
+ sym( *farright, checkedge );
+ apex( checkedge, checkvertex );
+ while ( checkvertex[1] > farrightpt[1] ) {
+ lnext( checkedge, *farright );
+ farrightapex = farrightpt;
+ farrightpt = checkvertex;
+ sym( *farright, checkedge );
+ apex( checkedge, checkvertex );
+ }
+ }
+ /* Find a line tangent to and below both hulls. */
+ do {
+ changemade = 0;
+ /* Make innerleftdest the "bottommost" point of the left hull. */
+ if ( counterclockwise( innerleftdest, innerleftapex, innerrightorg ) > 0.0 ) {
+ lprevself( *innerleft );
+ symself( *innerleft );
+ innerleftdest = innerleftapex;
+ apex( *innerleft, innerleftapex );
+ changemade = 1;
+ }
+ /* Make innerrightorg the "bottommost" point of the right hull. */
+ if ( counterclockwise( innerrightapex, innerrightorg, innerleftdest ) > 0.0 ) {
+ lnextself( *innerright );
+ symself( *innerright );
+ innerrightorg = innerrightapex;
+ apex( *innerright, innerrightapex );
+ changemade = 1;
+ }
+ } while ( changemade );
+ /* Find the two candidates to be the next "gear tooth". */
+ sym( *innerleft, leftcand );
+ sym( *innerright, rightcand );
+ /* Create the bottom new bounding triangle. */
+ maketriangle( &baseedge );
+ /* Connect it to the bounding boxes of the left and right triangulations. */
+ bond( baseedge, *innerleft );
+ lnextself( baseedge );
+ bond( baseedge, *innerright );
+ lnextself( baseedge );
+ setorg( baseedge, innerrightorg );
+ setdest( baseedge, innerleftdest );
+ /* Apex is intentionally left NULL. */
+ if ( verbose > 2 ) {
+ printf( " Creating base bounding " );
+ printtriangle( &baseedge );
+ }
+ /* Fix the extreme triangles if necessary. */
+ org( *farleft, farleftpt );
+ if ( innerleftdest == farleftpt ) {
+ lnext( baseedge, *farleft );
+ }
+ dest( *farright, farrightpt );
+ if ( innerrightorg == farrightpt ) {
+ lprev( baseedge, *farright );
+ }
+ /* The vertices of the current knitting edge. */
+ lowerleft = innerleftdest;
+ lowerright = innerrightorg;
+ /* The candidate vertices for knitting. */
+ apex( leftcand, upperleft );
+ apex( rightcand, upperright );
+ /* Walk up the gap between the two triangulations, knitting them together. */
+ while ( 1 ) {
+ /* Have we reached the top? (This isn't quite the right question, */
+ /* because even though the left triangulation might seem finished now, */
+ /* moving up on the right triangulation might reveal a new point of */
+ /* the left triangulation. And vice-versa.) */
+ leftfinished = counterclockwise( upperleft, lowerleft, lowerright ) <= 0.0;
+ rightfinished = counterclockwise( upperright, lowerleft, lowerright ) <= 0.0;
+ if ( leftfinished && rightfinished ) {
+ /* Create the top new bounding triangle. */
+ maketriangle( &nextedge );
+ setorg( nextedge, lowerleft );
+ setdest( nextedge, lowerright );
+ /* Apex is intentionally left NULL. */
+ /* Connect it to the bounding boxes of the two triangulations. */
+ bond( nextedge, baseedge );
+ lnextself( nextedge );
+ bond( nextedge, rightcand );
+ lnextself( nextedge );
+ bond( nextedge, leftcand );
+ if ( verbose > 2 ) {
+ printf( " Creating top bounding " );
+ printtriangle( &baseedge );
+ }
+ /* Special treatment for horizontal cuts. */
+ if ( dwyer && ( axis == 1 ) ) {
+ org( *farleft, farleftpt );
+ apex( *farleft, farleftapex );
+ dest( *farright, farrightpt );
+ apex( *farright, farrightapex );
+ sym( *farleft, checkedge );
+ apex( checkedge, checkvertex );
+ /* The pointers to the extremal points are restored to the leftmost */
+ /* and rightmost points (rather than topmost and bottommost). */
+ while ( checkvertex[0] < farleftpt[0] ) {
+ lprev( checkedge, *farleft );
+ farleftapex = farleftpt;
+ farleftpt = checkvertex;
+ sym( *farleft, checkedge );
+ apex( checkedge, checkvertex );
+ }
+ while ( farrightapex[0] > farrightpt[0] ) {
+ lprevself( *farright );
+ symself( *farright );
+ farrightpt = farrightapex;
+ apex( *farright, farrightapex );
+ }
+ }
+ return;
+ }
+ /* Consider eliminating edges from the left triangulation. */
+ if ( !leftfinished ) {
+ /* What vertex would be exposed if an edge were deleted? */
+ lprev( leftcand, nextedge );
+ symself( nextedge );
+ apex( nextedge, nextapex );
+ /* If nextapex is NULL, then no vertex would be exposed; the */
+ /* triangulation would have been eaten right through. */
+ if ( nextapex != (point) NULL ) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle( lowerleft, lowerright, upperleft, nextapex ) > 0.0;
+ while ( badedge ) {
+ /* Eliminate the edge with an edge flip. As a result, the */
+ /* left triangulation will have one more boundary triangle. */
+ lnextself( nextedge );
+ sym( nextedge, topcasing );
+ lnextself( nextedge );
+ sym( nextedge, sidecasing );
+ bond( nextedge, topcasing );
+ bond( leftcand, sidecasing );
+ lnextself( leftcand );
+ sym( leftcand, outercasing );
+ lprevself( nextedge );
+ bond( nextedge, outercasing );
+ /* Correct the vertices to reflect the edge flip. */
+ setorg( leftcand, lowerleft );
+ setdest( leftcand, NULL );
+ setapex( leftcand, nextapex );
+ setorg( nextedge, NULL );
+ setdest( nextedge, upperleft );
+ setapex( nextedge, nextapex );
+ /* Consider the newly exposed vertex. */
+ upperleft = nextapex;
+ /* What vertex would be exposed if another edge were deleted? */
+ triedgecopy( sidecasing, nextedge );
+ apex( nextedge, nextapex );
+ if ( nextapex != (point) NULL ) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle( lowerleft, lowerright, upperleft, nextapex )
+ > 0.0;
+ }
+ else {
+ /* Avoid eating right through the triangulation. */
+ badedge = 0;
+ }
+ }
+ }
+ }
+ /* Consider eliminating edges from the right triangulation. */
+ if ( !rightfinished ) {
+ /* What vertex would be exposed if an edge were deleted? */
+ lnext( rightcand, nextedge );
+ symself( nextedge );
+ apex( nextedge, nextapex );
+ /* If nextapex is NULL, then no vertex would be exposed; the */
+ /* triangulation would have been eaten right through. */
+ if ( nextapex != (point) NULL ) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle( lowerleft, lowerright, upperright, nextapex ) > 0.0;
+ while ( badedge ) {
+ /* Eliminate the edge with an edge flip. As a result, the */
+ /* right triangulation will have one more boundary triangle. */
+ lprevself( nextedge );
+ sym( nextedge, topcasing );
+ lprevself( nextedge );
+ sym( nextedge, sidecasing );
+ bond( nextedge, topcasing );
+ bond( rightcand, sidecasing );
+ lprevself( rightcand );
+ sym( rightcand, outercasing );
+ lnextself( nextedge );
+ bond( nextedge, outercasing );
+ /* Correct the vertices to reflect the edge flip. */
+ setorg( rightcand, NULL );
+ setdest( rightcand, lowerright );
+ setapex( rightcand, nextapex );
+ setorg( nextedge, upperright );
+ setdest( nextedge, NULL );
+ setapex( nextedge, nextapex );
+ /* Consider the newly exposed vertex. */
+ upperright = nextapex;
+ /* What vertex would be exposed if another edge were deleted? */
+ triedgecopy( sidecasing, nextedge );
+ apex( nextedge, nextapex );
+ if ( nextapex != (point) NULL ) {
+ /* Check whether the edge is Delaunay. */
+ badedge = incircle( lowerleft, lowerright, upperright, nextapex )
+ > 0.0;
+ }
+ else {
+ /* Avoid eating right through the triangulation. */
+ badedge = 0;
+ }
+ }
+ }
+ }
+ if ( leftfinished || ( !rightfinished &&
+ ( incircle( upperleft, lowerleft, lowerright, upperright ) > 0.0 ) ) ) {
+ /* Knit the triangulations, adding an edge from `lowerleft' */
+ /* to `upperright'. */
+ bond( baseedge, rightcand );
+ lprev( rightcand, baseedge );
+ setdest( baseedge, lowerleft );
+ lowerright = upperright;
+ sym( baseedge, rightcand );
+ apex( rightcand, upperright );
+ }
+ else {
+ /* Knit the triangulations, adding an edge from `upperleft' */
+ /* to `lowerright'. */
+ bond( baseedge, leftcand );
+ lnext( leftcand, baseedge );
+ setorg( baseedge, lowerright );
+ lowerleft = upperleft;
+ sym( baseedge, leftcand );
+ apex( leftcand, upperleft );
+ }
+ if ( verbose > 2 ) {
+ printf( " Connecting " );
+ printtriangle( &baseedge );
+ }
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void divconqrecurse(sortarray, vertices, axis, farleft, farright)
-point *sortarray;
+void divconqrecurse( sortarray, vertices, axis, farleft, farright )
+point * sortarray;
int vertices;
int axis;
struct triedge *farleft;
struct triedge *farright;
{
- struct triedge midtri, tri1, tri2, tri3;
- struct triedge innerleft, innerright;
- REAL area;
- int divider;
-
- if (verbose > 2) {
- printf(" Triangulating %d points.\n", vertices);
- }
- if (vertices == 2) {
- /* The triangulation of two vertices is an edge. An edge is */
- /* represented by two bounding triangles. */
- maketriangle(farleft);
- setorg(*farleft, sortarray[0]);
- setdest(*farleft, sortarray[1]);
- /* The apex is intentionally left NULL. */
- maketriangle(farright);
- setorg(*farright, sortarray[1]);
- setdest(*farright, sortarray[0]);
- /* The apex is intentionally left NULL. */
- bond(*farleft, *farright);
- lprevself(*farleft);
- lnextself(*farright);
- bond(*farleft, *farright);
- lprevself(*farleft);
- lnextself(*farright);
- bond(*farleft, *farright);
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(farleft);
- printf(" Creating ");
- printtriangle(farright);
- }
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- lprev(*farright, *farleft);
- return;
- } else if (vertices == 3) {
- /* The triangulation of three vertices is either a triangle (with */
- /* three bounding triangles) or two edges (with four bounding */
- /* triangles). In either case, four triangles are created. */
- maketriangle(&midtri);
- maketriangle(&tri1);
- maketriangle(&tri2);
- maketriangle(&tri3);
- area = counterclockwise(sortarray[0], sortarray[1], sortarray[2]);
- if (area == 0.0) {
- /* Three collinear points; the triangulation is two edges. */
- setorg(midtri, sortarray[0]);
- setdest(midtri, sortarray[1]);
- setorg(tri1, sortarray[1]);
- setdest(tri1, sortarray[0]);
- setorg(tri2, sortarray[2]);
- setdest(tri2, sortarray[1]);
- setorg(tri3, sortarray[1]);
- setdest(tri3, sortarray[2]);
- /* All apices are intentionally left NULL. */
- bond(midtri, tri1);
- bond(tri2, tri3);
- lnextself(midtri);
- lprevself(tri1);
- lnextself(tri2);
- lprevself(tri3);
- bond(midtri, tri3);
- bond(tri1, tri2);
- lnextself(midtri);
- lprevself(tri1);
- lnextself(tri2);
- lprevself(tri3);
- bond(midtri, tri1);
- bond(tri2, tri3);
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy(tri1, *farleft);
- /* Ensure that the destination of `farright' is sortarray[2]. */
- triedgecopy(tri2, *farright);
- } else {
- /* The three points are not collinear; the triangulation is one */
- /* triangle, namely `midtri'. */
- setorg(midtri, sortarray[0]);
- setdest(tri1, sortarray[0]);
- setorg(tri3, sortarray[0]);
- /* Apices of tri1, tri2, and tri3 are left NULL. */
- if (area > 0.0) {
- /* The vertices are in counterclockwise order. */
- setdest(midtri, sortarray[1]);
- setorg(tri1, sortarray[1]);
- setdest(tri2, sortarray[1]);
- setapex(midtri, sortarray[2]);
- setorg(tri2, sortarray[2]);
- setdest(tri3, sortarray[2]);
- } else {
- /* The vertices are in clockwise order. */
- setdest(midtri, sortarray[2]);
- setorg(tri1, sortarray[2]);
- setdest(tri2, sortarray[2]);
- setapex(midtri, sortarray[1]);
- setorg(tri2, sortarray[1]);
- setdest(tri3, sortarray[1]);
- }
- /* The topology does not depend on how the vertices are ordered. */
- bond(midtri, tri1);
- lnextself(midtri);
- bond(midtri, tri2);
- lnextself(midtri);
- bond(midtri, tri3);
- lprevself(tri1);
- lnextself(tri2);
- bond(tri1, tri2);
- lprevself(tri1);
- lprevself(tri3);
- bond(tri1, tri3);
- lnextself(tri2);
- lprevself(tri3);
- bond(tri2, tri3);
- /* Ensure that the origin of `farleft' is sortarray[0]. */
- triedgecopy(tri1, *farleft);
- /* Ensure that the destination of `farright' is sortarray[2]. */
- if (area > 0.0) {
- triedgecopy(tri2, *farright);
- } else {
- lnext(*farleft, *farright);
- }
- }
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(&midtri);
- printf(" Creating ");
- printtriangle(&tri1);
- printf(" Creating ");
- printtriangle(&tri2);
- printf(" Creating ");
- printtriangle(&tri3);
- }
- return;
- } else {
- /* Split the vertices in half. */
- divider = vertices >> 1;
- /* Recursively triangulate each half. */
- divconqrecurse(sortarray, divider, 1 - axis, farleft, &innerleft);
- divconqrecurse(&sortarray[divider], vertices - divider, 1 - axis,
- &innerright, farright);
- if (verbose > 1) {
- printf(" Joining triangulations with %d and %d vertices.\n", divider,
- vertices - divider);
- }
- /* Merge the two triangulations into one. */
- mergehulls(farleft, &innerleft, &innerright, farright, axis);
- }
+ struct triedge midtri, tri1, tri2, tri3;
+ struct triedge innerleft, innerright;
+ REAL area;
+ int divider;
+
+ if ( verbose > 2 ) {
+ printf( " Triangulating %d points.\n", vertices );
+ }
+ if ( vertices == 2 ) {
+ /* The triangulation of two vertices is an edge. An edge is */
+ /* represented by two bounding triangles. */
+ maketriangle( farleft );
+ setorg( *farleft, sortarray[0] );
+ setdest( *farleft, sortarray[1] );
+ /* The apex is intentionally left NULL. */
+ maketriangle( farright );
+ setorg( *farright, sortarray[1] );
+ setdest( *farright, sortarray[0] );
+ /* The apex is intentionally left NULL. */
+ bond( *farleft, *farright );
+ lprevself( *farleft );
+ lnextself( *farright );
+ bond( *farleft, *farright );
+ lprevself( *farleft );
+ lnextself( *farright );
+ bond( *farleft, *farright );
+ if ( verbose > 2 ) {
+ printf( " Creating " );
+ printtriangle( farleft );
+ printf( " Creating " );
+ printtriangle( farright );
+ }
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ lprev( *farright, *farleft );
+ return;
+ }
+ else if ( vertices == 3 ) {
+ /* The triangulation of three vertices is either a triangle (with */
+ /* three bounding triangles) or two edges (with four bounding */
+ /* triangles). In either case, four triangles are created. */
+ maketriangle( &midtri );
+ maketriangle( &tri1 );
+ maketriangle( &tri2 );
+ maketriangle( &tri3 );
+ area = counterclockwise( sortarray[0], sortarray[1], sortarray[2] );
+ if ( area == 0.0 ) {
+ /* Three collinear points; the triangulation is two edges. */
+ setorg( midtri, sortarray[0] );
+ setdest( midtri, sortarray[1] );
+ setorg( tri1, sortarray[1] );
+ setdest( tri1, sortarray[0] );
+ setorg( tri2, sortarray[2] );
+ setdest( tri2, sortarray[1] );
+ setorg( tri3, sortarray[1] );
+ setdest( tri3, sortarray[2] );
+ /* All apices are intentionally left NULL. */
+ bond( midtri, tri1 );
+ bond( tri2, tri3 );
+ lnextself( midtri );
+ lprevself( tri1 );
+ lnextself( tri2 );
+ lprevself( tri3 );
+ bond( midtri, tri3 );
+ bond( tri1, tri2 );
+ lnextself( midtri );
+ lprevself( tri1 );
+ lnextself( tri2 );
+ lprevself( tri3 );
+ bond( midtri, tri1 );
+ bond( tri2, tri3 );
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ triedgecopy( tri1, *farleft );
+ /* Ensure that the destination of `farright' is sortarray[2]. */
+ triedgecopy( tri2, *farright );
+ }
+ else {
+ /* The three points are not collinear; the triangulation is one */
+ /* triangle, namely `midtri'. */
+ setorg( midtri, sortarray[0] );
+ setdest( tri1, sortarray[0] );
+ setorg( tri3, sortarray[0] );
+ /* Apices of tri1, tri2, and tri3 are left NULL. */
+ if ( area > 0.0 ) {
+ /* The vertices are in counterclockwise order. */
+ setdest( midtri, sortarray[1] );
+ setorg( tri1, sortarray[1] );
+ setdest( tri2, sortarray[1] );
+ setapex( midtri, sortarray[2] );
+ setorg( tri2, sortarray[2] );
+ setdest( tri3, sortarray[2] );
+ }
+ else {
+ /* The vertices are in clockwise order. */
+ setdest( midtri, sortarray[2] );
+ setorg( tri1, sortarray[2] );
+ setdest( tri2, sortarray[2] );
+ setapex( midtri, sortarray[1] );
+ setorg( tri2, sortarray[1] );
+ setdest( tri3, sortarray[1] );
+ }
+ /* The topology does not depend on how the vertices are ordered. */
+ bond( midtri, tri1 );
+ lnextself( midtri );
+ bond( midtri, tri2 );
+ lnextself( midtri );
+ bond( midtri, tri3 );
+ lprevself( tri1 );
+ lnextself( tri2 );
+ bond( tri1, tri2 );
+ lprevself( tri1 );
+ lprevself( tri3 );
+ bond( tri1, tri3 );
+ lnextself( tri2 );
+ lprevself( tri3 );
+ bond( tri2, tri3 );
+ /* Ensure that the origin of `farleft' is sortarray[0]. */
+ triedgecopy( tri1, *farleft );
+ /* Ensure that the destination of `farright' is sortarray[2]. */
+ if ( area > 0.0 ) {
+ triedgecopy( tri2, *farright );
+ }
+ else {
+ lnext( *farleft, *farright );
+ }
+ }
+ if ( verbose > 2 ) {
+ printf( " Creating " );
+ printtriangle( &midtri );
+ printf( " Creating " );
+ printtriangle( &tri1 );
+ printf( " Creating " );
+ printtriangle( &tri2 );
+ printf( " Creating " );
+ printtriangle( &tri3 );
+ }
+ return;
+ }
+ else {
+ /* Split the vertices in half. */
+ divider = vertices >> 1;
+ /* Recursively triangulate each half. */
+ divconqrecurse( sortarray, divider, 1 - axis, farleft, &innerleft );
+ divconqrecurse( &sortarray[divider], vertices - divider, 1 - axis,
+ &innerright, farright );
+ if ( verbose > 1 ) {
+ printf( " Joining triangulations with %d and %d vertices.\n", divider,
+ vertices - divider );
+ }
+ /* Merge the two triangulations into one. */
+ mergehulls( farleft, &innerleft, &innerright, farright, axis );
+ }
}
-long removeghosts(startghost)
+long removeghosts( startghost )
struct triedge *startghost;
{
- struct triedge searchedge;
- struct triedge dissolveedge;
- struct triedge deadtri;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose) {
- printf(" Removing ghost triangles.\n");
- }
- /* Find an edge on the convex hull to start point location from. */
- lprev(*startghost, searchedge);
- symself(searchedge);
- dummytri[0] = encode(searchedge);
- /* Remove the bounding box and count the convex hull edges. */
- triedgecopy(*startghost, dissolveedge);
- hullsize = 0;
- do {
- hullsize++;
- lnext(dissolveedge, deadtri);
- lprevself(dissolveedge);
- symself(dissolveedge);
- /* If no PSLG is involved, set the boundary markers of all the points */
- /* on the convex hull. If a PSLG is used, this step is done later. */
- if (!poly) {
- /* Watch out for the case where all the input points are collinear. */
- if (dissolveedge.tri != dummytri) {
- org(dissolveedge, markorg);
- if (pointmark(markorg) == 0) {
- setpointmark(markorg, 1);
- }
- }
- }
- /* Remove a bounding triangle from a convex hull triangle. */
- dissolve(dissolveedge);
- /* Find the next bounding triangle. */
- sym(deadtri, dissolveedge);
- /* Delete the bounding triangle. */
- triangledealloc(deadtri.tri);
- } while (!triedgeequal(dissolveedge, *startghost));
- return hullsize;
+ struct triedge searchedge;
+ struct triedge dissolveedge;
+ struct triedge deadtri;
+ point markorg;
+ long hullsize;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( verbose ) {
+ printf( " Removing ghost triangles.\n" );
+ }
+ /* Find an edge on the convex hull to start point location from. */
+ lprev( *startghost, searchedge );
+ symself( searchedge );
+ dummytri[0] = encode( searchedge );
+ /* Remove the bounding box and count the convex hull edges. */
+ triedgecopy( *startghost, dissolveedge );
+ hullsize = 0;
+ do {
+ hullsize++;
+ lnext( dissolveedge, deadtri );
+ lprevself( dissolveedge );
+ symself( dissolveedge );
+ /* If no PSLG is involved, set the boundary markers of all the points */
+ /* on the convex hull. If a PSLG is used, this step is done later. */
+ if ( !poly ) {
+ /* Watch out for the case where all the input points are collinear. */
+ if ( dissolveedge.tri != dummytri ) {
+ org( dissolveedge, markorg );
+ if ( pointmark( markorg ) == 0 ) {
+ setpointmark( markorg, 1 );
+ }
+ }
+ }
+ /* Remove a bounding triangle from a convex hull triangle. */
+ dissolve( dissolveedge );
+ /* Find the next bounding triangle. */
+ sym( deadtri, dissolveedge );
+ /* Delete the bounding triangle. */
+ triangledealloc( deadtri.tri );
+ } while ( !triedgeequal( dissolveedge, *startghost ) );
+ return hullsize;
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-long divconqdelaunay()
-{
- point *sortarray;
- struct triedge hullleft, hullright;
- int divider;
- int i, j;
-
- /* Allocate an array of pointers to points for sorting. */
- sortarray = (point *) malloc(inpoints * sizeof(point));
- if (sortarray == (point *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- traversalinit(&points);
- for (i = 0; i < inpoints; i++) {
- sortarray[i] = pointtraverse();
- }
- if (verbose) {
- printf(" Sorting points.\n");
- }
- /* Sort the points. */
- pointsort(sortarray, inpoints);
- /* Discard duplicate points, which can really mess up the algorithm. */
- i = 0;
- for (j = 1; j < inpoints; j++) {
- if ((sortarray[i][0] == sortarray[j][0])
- && (sortarray[i][1] == sortarray[j][1])) {
- if (!quiet) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- sortarray[j][0], sortarray[j][1]);
- }
+long divconqdelaunay(){
+ point *sortarray;
+ struct triedge hullleft, hullright;
+ int divider;
+ int i, j;
+
+ /* Allocate an array of pointers to points for sorting. */
+ sortarray = (point *) malloc( inpoints * sizeof( point ) );
+ if ( sortarray == (point *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ traversalinit( &points );
+ for ( i = 0; i < inpoints; i++ ) {
+ sortarray[i] = pointtraverse();
+ }
+ if ( verbose ) {
+ printf( " Sorting points.\n" );
+ }
+ /* Sort the points. */
+ pointsort( sortarray, inpoints );
+ /* Discard duplicate points, which can really mess up the algorithm. */
+ i = 0;
+ for ( j = 1; j < inpoints; j++ ) {
+ if ( ( sortarray[i][0] == sortarray[j][0] )
+ && ( sortarray[i][1] == sortarray[j][1] ) ) {
+ if ( !quiet ) {
+ printf(
+ "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ sortarray[j][0], sortarray[j][1] );
+ }
/* Commented out - would eliminate point from output .node file, but causes
a failure if some segment has this point as an endpoint.
setpointmark(sortarray[j], DEADPOINT);
-*/
- } else {
- i++;
- sortarray[i] = sortarray[j];
- }
- }
- i++;
- if (dwyer) {
- /* Re-sort the array of points to accommodate alternating cuts. */
- divider = i >> 1;
- if (i - divider >= 2) {
- if (divider >= 2) {
- alternateaxes(sortarray, divider, 1);
- }
- alternateaxes(&sortarray[divider], i - divider, 1);
- }
- }
- if (verbose) {
- printf(" Forming triangulation.\n");
- }
- /* Form the Delaunay triangulation. */
- divconqrecurse(sortarray, i, 0, &hullleft, &hullright);
- free(sortarray);
-
- return removeghosts(&hullleft);
+ */
+ }
+ else {
+ i++;
+ sortarray[i] = sortarray[j];
+ }
+ }
+ i++;
+ if ( dwyer ) {
+ /* Re-sort the array of points to accommodate alternating cuts. */
+ divider = i >> 1;
+ if ( i - divider >= 2 ) {
+ if ( divider >= 2 ) {
+ alternateaxes( sortarray, divider, 1 );
+ }
+ alternateaxes( &sortarray[divider], i - divider, 1 );
+ }
+ }
+ if ( verbose ) {
+ printf( " Forming triangulation.\n" );
+ }
+ /* Form the Delaunay triangulation. */
+ divconqrecurse( sortarray, i, 0, &hullleft, &hullright );
+ free( sortarray );
+
+ return removeghosts( &hullleft );
}
/** **/
#ifndef REDUCED
-void boundingbox()
-{
- struct triedge inftri; /* Handle for the triangular bounding box. */
- REAL width;
-
- if (verbose) {
- printf(" Creating triangular bounding box.\n");
- }
- /* Find the width (or height, whichever is larger) of the triangulation. */
- width = xmax - xmin;
- if (ymax - ymin > width) {
- width = ymax - ymin;
- }
- if (width == 0.0) {
- width = 1.0;
- }
- /* Create the vertices of the bounding box. */
- infpoint1 = (point) malloc(points.itembytes);
- infpoint2 = (point) malloc(points.itembytes);
- infpoint3 = (point) malloc(points.itembytes);
- if ((infpoint1 == (point) NULL) || (infpoint2 == (point) NULL)
- || (infpoint3 == (point) NULL)) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- infpoint1[0] = xmin - 50.0 * width;
- infpoint1[1] = ymin - 40.0 * width;
- infpoint2[0] = xmax + 50.0 * width;
- infpoint2[1] = ymin - 40.0 * width;
- infpoint3[0] = 0.5 * (xmin + xmax);
- infpoint3[1] = ymax + 60.0 * width;
-
- /* Create the bounding box. */
- maketriangle(&inftri);
- setorg(inftri, infpoint1);
- setdest(inftri, infpoint2);
- setapex(inftri, infpoint3);
- /* Link dummytri to the bounding box so we can always find an */
- /* edge to begin searching (point location) from. */
- dummytri[0] = (triangle) inftri.tri;
- if (verbose > 2) {
- printf(" Creating ");
- printtriangle(&inftri);
- }
+void boundingbox(){
+ struct triedge inftri; /* Handle for the triangular bounding box. */
+ REAL width;
+
+ if ( verbose ) {
+ printf( " Creating triangular bounding box.\n" );
+ }
+ /* Find the width (or height, whichever is larger) of the triangulation. */
+ width = xmax - xmin;
+ if ( ymax - ymin > width ) {
+ width = ymax - ymin;
+ }
+ if ( width == 0.0 ) {
+ width = 1.0;
+ }
+ /* Create the vertices of the bounding box. */
+ infpoint1 = (point) malloc( points.itembytes );
+ infpoint2 = (point) malloc( points.itembytes );
+ infpoint3 = (point) malloc( points.itembytes );
+ if ( ( infpoint1 == (point) NULL ) || ( infpoint2 == (point) NULL )
+ || ( infpoint3 == (point) NULL ) ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ infpoint1[0] = xmin - 50.0 * width;
+ infpoint1[1] = ymin - 40.0 * width;
+ infpoint2[0] = xmax + 50.0 * width;
+ infpoint2[1] = ymin - 40.0 * width;
+ infpoint3[0] = 0.5 * ( xmin + xmax );
+ infpoint3[1] = ymax + 60.0 * width;
+
+ /* Create the bounding box. */
+ maketriangle( &inftri );
+ setorg( inftri, infpoint1 );
+ setdest( inftri, infpoint2 );
+ setapex( inftri, infpoint3 );
+ /* Link dummytri to the bounding box so we can always find an */
+ /* edge to begin searching (point location) from. */
+ dummytri[0] = (triangle) inftri.tri;
+ if ( verbose > 2 ) {
+ printf( " Creating " );
+ printtriangle( &inftri );
+ }
}
#endif /* not REDUCED */
#ifndef REDUCED
-long removebox()
-{
- struct triedge deadtri;
- struct triedge searchedge;
- struct triedge checkedge;
- struct triedge nextedge, finaledge, dissolveedge;
- point markorg;
- long hullsize;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose) {
- printf(" Removing triangular bounding box.\n");
- }
- /* Find a boundary triangle. */
- nextedge.tri = dummytri;
- nextedge.orient = 0;
- symself(nextedge);
- /* Mark a place to stop. */
- lprev(nextedge, finaledge);
- lnextself(nextedge);
- symself(nextedge);
- /* Find a triangle (on the boundary of the point set) that isn't */
- /* a bounding box triangle. */
- lprev(nextedge, searchedge);
- symself(searchedge);
- /* Check whether nextedge is another boundary triangle */
- /* adjacent to the first one. */
- lnext(nextedge, checkedge);
- symself(checkedge);
- if (checkedge.tri == dummytri) {
- /* Go on to the next triangle. There are only three boundary */
- /* triangles, and this next triangle cannot be the third one, */
- /* so it's safe to stop here. */
- lprevself(searchedge);
- symself(searchedge);
- }
- /* Find a new boundary edge to search from, as the current search */
- /* edge lies on a bounding box triangle and will be deleted. */
- dummytri[0] = encode(searchedge);
- hullsize = -2l;
- while (!triedgeequal(nextedge, finaledge)) {
- hullsize++;
- lprev(nextedge, dissolveedge);
- symself(dissolveedge);
- /* If not using a PSLG, the vertices should be marked now. */
- /* (If using a PSLG, markhull() will do the job.) */
- if (!poly) {
- /* Be careful! One must check for the case where all the input */
- /* points are collinear, and thus all the triangles are part of */
- /* the bounding box. Otherwise, the setpointmark() call below */
- /* will cause a bad pointer reference. */
- if (dissolveedge.tri != dummytri) {
- org(dissolveedge, markorg);
- if (pointmark(markorg) == 0) {
- setpointmark(markorg, 1);
- }
- }
- }
- /* Disconnect the bounding box triangle from the mesh triangle. */
- dissolve(dissolveedge);
- lnext(nextedge, deadtri);
- sym(deadtri, nextedge);
- /* Get rid of the bounding box triangle. */
- triangledealloc(deadtri.tri);
- /* Do we need to turn the corner? */
- if (nextedge.tri == dummytri) {
- /* Turn the corner. */
- triedgecopy(dissolveedge, nextedge);
- }
- }
- triangledealloc(finaledge.tri);
-
- free(infpoint1); /* Deallocate the bounding box vertices. */
- free(infpoint2);
- free(infpoint3);
-
- return hullsize;
+long removebox(){
+ struct triedge deadtri;
+ struct triedge searchedge;
+ struct triedge checkedge;
+ struct triedge nextedge, finaledge, dissolveedge;
+ point markorg;
+ long hullsize;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( verbose ) {
+ printf( " Removing triangular bounding box.\n" );
+ }
+ /* Find a boundary triangle. */
+ nextedge.tri = dummytri;
+ nextedge.orient = 0;
+ symself( nextedge );
+ /* Mark a place to stop. */
+ lprev( nextedge, finaledge );
+ lnextself( nextedge );
+ symself( nextedge );
+ /* Find a triangle (on the boundary of the point set) that isn't */
+ /* a bounding box triangle. */
+ lprev( nextedge, searchedge );
+ symself( searchedge );
+ /* Check whether nextedge is another boundary triangle */
+ /* adjacent to the first one. */
+ lnext( nextedge, checkedge );
+ symself( checkedge );
+ if ( checkedge.tri == dummytri ) {
+ /* Go on to the next triangle. There are only three boundary */
+ /* triangles, and this next triangle cannot be the third one, */
+ /* so it's safe to stop here. */
+ lprevself( searchedge );
+ symself( searchedge );
+ }
+ /* Find a new boundary edge to search from, as the current search */
+ /* edge lies on a bounding box triangle and will be deleted. */
+ dummytri[0] = encode( searchedge );
+ hullsize = -2l;
+ while ( !triedgeequal( nextedge, finaledge ) ) {
+ hullsize++;
+ lprev( nextedge, dissolveedge );
+ symself( dissolveedge );
+ /* If not using a PSLG, the vertices should be marked now. */
+ /* (If using a PSLG, markhull() will do the job.) */
+ if ( !poly ) {
+ /* Be careful! One must check for the case where all the input */
+ /* points are collinear, and thus all the triangles are part of */
+ /* the bounding box. Otherwise, the setpointmark() call below */
+ /* will cause a bad pointer reference. */
+ if ( dissolveedge.tri != dummytri ) {
+ org( dissolveedge, markorg );
+ if ( pointmark( markorg ) == 0 ) {
+ setpointmark( markorg, 1 );
+ }
+ }
+ }
+ /* Disconnect the bounding box triangle from the mesh triangle. */
+ dissolve( dissolveedge );
+ lnext( nextedge, deadtri );
+ sym( deadtri, nextedge );
+ /* Get rid of the bounding box triangle. */
+ triangledealloc( deadtri.tri );
+ /* Do we need to turn the corner? */
+ if ( nextedge.tri == dummytri ) {
+ /* Turn the corner. */
+ triedgecopy( dissolveedge, nextedge );
+ }
+ }
+ triangledealloc( finaledge.tri );
+
+ free( infpoint1 ); /* Deallocate the bounding box vertices. */
+ free( infpoint2 );
+ free( infpoint3 );
+
+ return hullsize;
}
#endif /* not REDUCED */
#ifndef REDUCED
-long incrementaldelaunay()
-{
- struct triedge starttri;
- point pointloop;
- int i;
-
- /* Create a triangular bounding box. */
- boundingbox();
- if (verbose) {
- printf(" Incrementally inserting points.\n");
- }
- traversalinit(&points);
- pointloop = pointtraverse();
- i = 1;
- while (pointloop != (point) NULL) {
- /* Find a boundary triangle to search from. */
- starttri.tri = (triangle *) NULL;
- if (insertsite(pointloop, &starttri, (struct edge *) NULL, 0, 0) ==
- DUPLICATEPOINT) {
- if (!quiet) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- pointloop[0], pointloop[1]);
- }
+long incrementaldelaunay(){
+ struct triedge starttri;
+ point pointloop;
+ int i;
+
+ /* Create a triangular bounding box. */
+ boundingbox();
+ if ( verbose ) {
+ printf( " Incrementally inserting points.\n" );
+ }
+ traversalinit( &points );
+ pointloop = pointtraverse();
+ i = 1;
+ while ( pointloop != (point) NULL ) {
+ /* Find a boundary triangle to search from. */
+ starttri.tri = (triangle *) NULL;
+ if ( insertsite( pointloop, &starttri, (struct edge *) NULL, 0, 0 ) ==
+ DUPLICATEPOINT ) {
+ if ( !quiet ) {
+ printf(
+ "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ pointloop[0], pointloop[1] );
+ }
/* Commented out - would eliminate point from output .node file.
setpointmark(pointloop, DEADPOINT);
-*/
- }
- pointloop = pointtraverse();
- i++;
- }
- /* Remove the bounding box. */
- return removebox();
+ */
+ }
+ pointloop = pointtraverse();
+ i++;
+ }
+ /* Remove the bounding box. */
+ return removebox();
}
#endif /* not REDUCED */
#ifndef REDUCED
-void eventheapinsert(heap, heapsize, newevent)
+void eventheapinsert( heap, heapsize, newevent )
struct event **heap;
int heapsize;
struct event *newevent;
{
- REAL eventx, eventy;
- int eventnum;
- int parent;
- int notdone;
-
- eventx = newevent->xkey;
- eventy = newevent->ykey;
- eventnum = heapsize;
- notdone = eventnum > 0;
- while (notdone) {
- parent = (eventnum - 1) >> 1;
- if ((heap[parent]->ykey < eventy) ||
- ((heap[parent]->ykey == eventy)
- && (heap[parent]->xkey <= eventx))) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
-
- eventnum = parent;
- notdone = eventnum > 0;
- }
- }
- heap[eventnum] = newevent;
- newevent->heapposition = eventnum;
+ REAL eventx, eventy;
+ int eventnum;
+ int parent;
+ int notdone;
+
+ eventx = newevent->xkey;
+ eventy = newevent->ykey;
+ eventnum = heapsize;
+ notdone = eventnum > 0;
+ while ( notdone ) {
+ parent = ( eventnum - 1 ) >> 1;
+ if ( ( heap[parent]->ykey < eventy ) ||
+ ( ( heap[parent]->ykey == eventy )
+ && ( heap[parent]->xkey <= eventx ) ) ) {
+ notdone = 0;
+ }
+ else {
+ heap[eventnum] = heap[parent];
+ heap[eventnum]->heapposition = eventnum;
+
+ eventnum = parent;
+ notdone = eventnum > 0;
+ }
+ }
+ heap[eventnum] = newevent;
+ newevent->heapposition = eventnum;
}
#endif /* not REDUCED */
#ifndef REDUCED
-void eventheapify(heap, heapsize, eventnum)
+void eventheapify( heap, heapsize, eventnum )
struct event **heap;
int heapsize;
int eventnum;
{
- struct event *thisevent;
- REAL eventx, eventy;
- int leftchild, rightchild;
- int smallest;
- int notdone;
-
- thisevent = heap[eventnum];
- eventx = thisevent->xkey;
- eventy = thisevent->ykey;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- while (notdone) {
- if ((heap[leftchild]->ykey < eventy) ||
- ((heap[leftchild]->ykey == eventy)
- && (heap[leftchild]->xkey < eventx))) {
- smallest = leftchild;
- } else {
- smallest = eventnum;
- }
- rightchild = leftchild + 1;
- if (rightchild < heapsize) {
- if ((heap[rightchild]->ykey < heap[smallest]->ykey) ||
- ((heap[rightchild]->ykey == heap[smallest]->ykey)
- && (heap[rightchild]->xkey < heap[smallest]->xkey))) {
- smallest = rightchild;
- }
- }
- if (smallest == eventnum) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[smallest];
- heap[eventnum]->heapposition = eventnum;
- heap[smallest] = thisevent;
- thisevent->heapposition = smallest;
-
- eventnum = smallest;
- leftchild = 2 * eventnum + 1;
- notdone = leftchild < heapsize;
- }
- }
+ struct event *thisevent;
+ REAL eventx, eventy;
+ int leftchild, rightchild;
+ int smallest;
+ int notdone;
+
+ thisevent = heap[eventnum];
+ eventx = thisevent->xkey;
+ eventy = thisevent->ykey;
+ leftchild = 2 * eventnum + 1;
+ notdone = leftchild < heapsize;
+ while ( notdone ) {
+ if ( ( heap[leftchild]->ykey < eventy ) ||
+ ( ( heap[leftchild]->ykey == eventy )
+ && ( heap[leftchild]->xkey < eventx ) ) ) {
+ smallest = leftchild;
+ }
+ else {
+ smallest = eventnum;
+ }
+ rightchild = leftchild + 1;
+ if ( rightchild < heapsize ) {
+ if ( ( heap[rightchild]->ykey < heap[smallest]->ykey ) ||
+ ( ( heap[rightchild]->ykey == heap[smallest]->ykey )
+ && ( heap[rightchild]->xkey < heap[smallest]->xkey ) ) ) {
+ smallest = rightchild;
+ }
+ }
+ if ( smallest == eventnum ) {
+ notdone = 0;
+ }
+ else {
+ heap[eventnum] = heap[smallest];
+ heap[eventnum]->heapposition = eventnum;
+ heap[smallest] = thisevent;
+ thisevent->heapposition = smallest;
+
+ eventnum = smallest;
+ leftchild = 2 * eventnum + 1;
+ notdone = leftchild < heapsize;
+ }
+ }
}
#endif /* not REDUCED */
#ifndef REDUCED
-void eventheapdelete(heap, heapsize, eventnum)
+void eventheapdelete( heap, heapsize, eventnum )
struct event **heap;
int heapsize;
int eventnum;
{
- struct event *moveevent;
- REAL eventx, eventy;
- int parent;
- int notdone;
-
- moveevent = heap[heapsize - 1];
- if (eventnum > 0) {
- eventx = moveevent->xkey;
- eventy = moveevent->ykey;
- do {
- parent = (eventnum - 1) >> 1;
- if ((heap[parent]->ykey < eventy) ||
- ((heap[parent]->ykey == eventy)
- && (heap[parent]->xkey <= eventx))) {
- notdone = 0;
- } else {
- heap[eventnum] = heap[parent];
- heap[eventnum]->heapposition = eventnum;
-
- eventnum = parent;
- notdone = eventnum > 0;
- }
- } while (notdone);
- }
- heap[eventnum] = moveevent;
- moveevent->heapposition = eventnum;
- eventheapify(heap, heapsize - 1, eventnum);
+ struct event *moveevent;
+ REAL eventx, eventy;
+ int parent;
+ int notdone;
+
+ moveevent = heap[heapsize - 1];
+ if ( eventnum > 0 ) {
+ eventx = moveevent->xkey;
+ eventy = moveevent->ykey;
+ do {
+ parent = ( eventnum - 1 ) >> 1;
+ if ( ( heap[parent]->ykey < eventy ) ||
+ ( ( heap[parent]->ykey == eventy )
+ && ( heap[parent]->xkey <= eventx ) ) ) {
+ notdone = 0;
+ }
+ else {
+ heap[eventnum] = heap[parent];
+ heap[eventnum]->heapposition = eventnum;
+
+ eventnum = parent;
+ notdone = eventnum > 0;
+ }
+ } while ( notdone );
+ }
+ heap[eventnum] = moveevent;
+ moveevent->heapposition = eventnum;
+ eventheapify( heap, heapsize - 1, eventnum );
}
#endif /* not REDUCED */
#ifndef REDUCED
-void createeventheap(eventheap, events, freeevents)
+void createeventheap( eventheap, events, freeevents )
struct event ***eventheap;
struct event **events;
struct event **freeevents;
{
- point thispoint;
- int maxevents;
- int i;
-
- maxevents = (3 * inpoints) / 2;
- *eventheap = (struct event **) malloc(maxevents * sizeof(struct event *));
- if (*eventheap == (struct event **) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- *events = (struct event *) malloc(maxevents * sizeof(struct event));
- if (*events == (struct event *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- traversalinit(&points);
- for (i = 0; i < inpoints; i++) {
- thispoint = pointtraverse();
- (*events)[i].eventptr = (VOID *) thispoint;
- (*events)[i].xkey = thispoint[0];
- (*events)[i].ykey = thispoint[1];
- eventheapinsert(*eventheap, i, *events + i);
- }
- *freeevents = (struct event *) NULL;
- for (i = maxevents - 1; i >= inpoints; i--) {
- (*events)[i].eventptr = (VOID *) *freeevents;
- *freeevents = *events + i;
- }
+ point thispoint;
+ int maxevents;
+ int i;
+
+ maxevents = ( 3 * inpoints ) / 2;
+ *eventheap = (struct event **) malloc( maxevents * sizeof( struct event * ) );
+ if ( *eventheap == (struct event **) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ *events = (struct event *) malloc( maxevents * sizeof( struct event ) );
+ if ( *events == (struct event *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ traversalinit( &points );
+ for ( i = 0; i < inpoints; i++ ) {
+ thispoint = pointtraverse();
+ ( *events )[i].eventptr = (VOID *) thispoint;
+ ( *events )[i].xkey = thispoint[0];
+ ( *events )[i].ykey = thispoint[1];
+ eventheapinsert( *eventheap, i, *events + i );
+ }
+ *freeevents = (struct event *) NULL;
+ for ( i = maxevents - 1; i >= inpoints; i-- ) {
+ ( *events )[i].eventptr = (VOID *) *freeevents;
+ *freeevents = *events + i;
+ }
}
#endif /* not REDUCED */
#ifndef REDUCED
-int rightofhyperbola(fronttri, newsite)
+int rightofhyperbola( fronttri, newsite )
struct triedge *fronttri;
point newsite;
{
- point leftpoint, rightpoint;
- REAL dxa, dya, dxb, dyb;
-
- hyperbolacount++;
-
- dest(*fronttri, leftpoint);
- apex(*fronttri, rightpoint);
- if ((leftpoint[1] < rightpoint[1])
- || ((leftpoint[1] == rightpoint[1]) && (leftpoint[0] < rightpoint[0]))) {
- if (newsite[0] >= rightpoint[0]) {
- return 1;
- }
- } else {
- if (newsite[0] <= leftpoint[0]) {
- return 0;
- }
- }
- dxa = leftpoint[0] - newsite[0];
- dya = leftpoint[1] - newsite[1];
- dxb = rightpoint[0] - newsite[0];
- dyb = rightpoint[1] - newsite[1];
- return dya * (dxb * dxb + dyb * dyb) > dyb * (dxa * dxa + dya * dya);
+ point leftpoint, rightpoint;
+ REAL dxa, dya, dxb, dyb;
+
+ hyperbolacount++;
+
+ dest( *fronttri, leftpoint );
+ apex( *fronttri, rightpoint );
+ if ( ( leftpoint[1] < rightpoint[1] )
+ || ( ( leftpoint[1] == rightpoint[1] ) && ( leftpoint[0] < rightpoint[0] ) ) ) {
+ if ( newsite[0] >= rightpoint[0] ) {
+ return 1;
+ }
+ }
+ else {
+ if ( newsite[0] <= leftpoint[0] ) {
+ return 0;
+ }
+ }
+ dxa = leftpoint[0] - newsite[0];
+ dya = leftpoint[1] - newsite[1];
+ dxb = rightpoint[0] - newsite[0];
+ dyb = rightpoint[1] - newsite[1];
+ return dya * ( dxb * dxb + dyb * dyb ) > dyb * ( dxa * dxa + dya * dya );
}
#endif /* not REDUCED */
#ifndef REDUCED
-REAL circletop(pa, pb, pc, ccwabc)
+REAL circletop( pa, pb, pc, ccwabc )
point pa;
point pb;
point pc;
REAL ccwabc;
{
- REAL xac, yac, xbc, ybc, xab, yab;
- REAL aclen2, bclen2, ablen2;
-
- circletopcount++;
-
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- xab = pa[0] - pb[0];
- yab = pa[1] - pb[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- ablen2 = xab * xab + yab * yab;
- return pc[1] + (xac * bclen2 - xbc * aclen2 + sqrt(aclen2 * bclen2 * ablen2))
- / (2.0 * ccwabc);
+ REAL xac, yac, xbc, ybc, xab, yab;
+ REAL aclen2, bclen2, ablen2;
+
+ circletopcount++;
+
+ xac = pa[0] - pc[0];
+ yac = pa[1] - pc[1];
+ xbc = pb[0] - pc[0];
+ ybc = pb[1] - pc[1];
+ xab = pa[0] - pb[0];
+ yab = pa[1] - pb[1];
+ aclen2 = xac * xac + yac * yac;
+ bclen2 = xbc * xbc + ybc * ybc;
+ ablen2 = xab * xab + yab * yab;
+ return pc[1] + ( xac * bclen2 - xbc * aclen2 + sqrt( aclen2 * bclen2 * ablen2 ) )
+ / ( 2.0 * ccwabc );
}
#endif /* not REDUCED */
#ifndef REDUCED
-void check4deadevent(checktri, freeevents, eventheap, heapsize)
+void check4deadevent( checktri, freeevents, eventheap, heapsize )
struct triedge *checktri;
struct event **freeevents;
struct event **eventheap;
int *heapsize;
{
- struct event *deadevent;
- point eventpoint;
- int eventnum;
-
- org(*checktri, eventpoint);
- if (eventpoint != (point) NULL) {
- deadevent = (struct event *) eventpoint;
- eventnum = deadevent->heapposition;
- deadevent->eventptr = (VOID *) *freeevents;
- *freeevents = deadevent;
- eventheapdelete(eventheap, *heapsize, eventnum);
- (*heapsize)--;
- setorg(*checktri, NULL);
- }
+ struct event *deadevent;
+ point eventpoint;
+ int eventnum;
+
+ org( *checktri, eventpoint );
+ if ( eventpoint != (point) NULL ) {
+ deadevent = (struct event *) eventpoint;
+ eventnum = deadevent->heapposition;
+ deadevent->eventptr = (VOID *) *freeevents;
+ *freeevents = deadevent;
+ eventheapdelete( eventheap, *heapsize, eventnum );
+ ( *heapsize )--;
+ setorg( *checktri, NULL );
+ }
}
#endif /* not REDUCED */
#ifndef REDUCED
-struct splaynode *splay(splaytree, searchpoint, searchtri)
+struct splaynode *splay( splaytree, searchpoint, searchtri )
struct splaynode *splaytree;
point searchpoint;
struct triedge *searchtri;
{
- struct splaynode *child, *grandchild;
- struct splaynode *lefttree, *righttree;
- struct splaynode *leftright;
- point checkpoint;
- int rightofroot, rightofchild;
-
- if (splaytree == (struct splaynode *) NULL) {
- return (struct splaynode *) NULL;
- }
- dest(splaytree->keyedge, checkpoint);
- if (checkpoint == splaytree->keydest) {
- rightofroot = rightofhyperbola(&splaytree->keyedge, searchpoint);
- if (rightofroot) {
- triedgecopy(splaytree->keyedge, *searchtri);
- child = splaytree->rchild;
- } else {
- child = splaytree->lchild;
- }
- if (child == (struct splaynode *) NULL) {
- return splaytree;
- }
- dest(child->keyedge, checkpoint);
- if (checkpoint != child->keydest) {
- child = splay(child, searchpoint, searchtri);
- if (child == (struct splaynode *) NULL) {
- if (rightofroot) {
- splaytree->rchild = (struct splaynode *) NULL;
- } else {
- splaytree->lchild = (struct splaynode *) NULL;
- }
- return splaytree;
- }
- }
- rightofchild = rightofhyperbola(&child->keyedge, searchpoint);
- if (rightofchild) {
- triedgecopy(child->keyedge, *searchtri);
- grandchild = splay(child->rchild, searchpoint, searchtri);
- child->rchild = grandchild;
- } else {
- grandchild = splay(child->lchild, searchpoint, searchtri);
- child->lchild = grandchild;
- }
- if (grandchild == (struct splaynode *) NULL) {
- if (rightofroot) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- } else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- return child;
- }
- if (rightofchild) {
- if (rightofroot) {
- splaytree->rchild = child->lchild;
- child->lchild = splaytree;
- } else {
- splaytree->lchild = grandchild->rchild;
- grandchild->rchild = splaytree;
- }
- child->rchild = grandchild->lchild;
- grandchild->lchild = child;
- } else {
- if (rightofroot) {
- splaytree->rchild = grandchild->lchild;
- grandchild->lchild = splaytree;
- } else {
- splaytree->lchild = child->rchild;
- child->rchild = splaytree;
- }
- child->lchild = grandchild->rchild;
- grandchild->rchild = child;
- }
- return grandchild;
- } else {
- lefttree = splay(splaytree->lchild, searchpoint, searchtri);
- righttree = splay(splaytree->rchild, searchpoint, searchtri);
-
- pooldealloc(&splaynodes, (VOID *) splaytree);
- if (lefttree == (struct splaynode *) NULL) {
- return righttree;
- } else if (righttree == (struct splaynode *) NULL) {
- return lefttree;
- } else if (lefttree->rchild == (struct splaynode *) NULL) {
- lefttree->rchild = righttree->lchild;
- righttree->lchild = lefttree;
- return righttree;
- } else if (righttree->lchild == (struct splaynode *) NULL) {
- righttree->lchild = lefttree->rchild;
- lefttree->rchild = righttree;
- return lefttree;
- } else {
+ struct splaynode *child, *grandchild;
+ struct splaynode *lefttree, *righttree;
+ struct splaynode *leftright;
+ point checkpoint;
+ int rightofroot, rightofchild;
+
+ if ( splaytree == (struct splaynode *) NULL ) {
+ return (struct splaynode *) NULL;
+ }
+ dest( splaytree->keyedge, checkpoint );
+ if ( checkpoint == splaytree->keydest ) {
+ rightofroot = rightofhyperbola( &splaytree->keyedge, searchpoint );
+ if ( rightofroot ) {
+ triedgecopy( splaytree->keyedge, *searchtri );
+ child = splaytree->rchild;
+ }
+ else {
+ child = splaytree->lchild;
+ }
+ if ( child == (struct splaynode *) NULL ) {
+ return splaytree;
+ }
+ dest( child->keyedge, checkpoint );
+ if ( checkpoint != child->keydest ) {
+ child = splay( child, searchpoint, searchtri );
+ if ( child == (struct splaynode *) NULL ) {
+ if ( rightofroot ) {
+ splaytree->rchild = (struct splaynode *) NULL;
+ }
+ else {
+ splaytree->lchild = (struct splaynode *) NULL;
+ }
+ return splaytree;
+ }
+ }
+ rightofchild = rightofhyperbola( &child->keyedge, searchpoint );
+ if ( rightofchild ) {
+ triedgecopy( child->keyedge, *searchtri );
+ grandchild = splay( child->rchild, searchpoint, searchtri );
+ child->rchild = grandchild;
+ }
+ else {
+ grandchild = splay( child->lchild, searchpoint, searchtri );
+ child->lchild = grandchild;
+ }
+ if ( grandchild == (struct splaynode *) NULL ) {
+ if ( rightofroot ) {
+ splaytree->rchild = child->lchild;
+ child->lchild = splaytree;
+ }
+ else {
+ splaytree->lchild = child->rchild;
+ child->rchild = splaytree;
+ }
+ return child;
+ }
+ if ( rightofchild ) {
+ if ( rightofroot ) {
+ splaytree->rchild = child->lchild;
+ child->lchild = splaytree;
+ }
+ else {
+ splaytree->lchild = grandchild->rchild;
+ grandchild->rchild = splaytree;
+ }
+ child->rchild = grandchild->lchild;
+ grandchild->lchild = child;
+ }
+ else {
+ if ( rightofroot ) {
+ splaytree->rchild = grandchild->lchild;
+ grandchild->lchild = splaytree;
+ }
+ else {
+ splaytree->lchild = child->rchild;
+ child->rchild = splaytree;
+ }
+ child->lchild = grandchild->rchild;
+ grandchild->rchild = child;
+ }
+ return grandchild;
+ }
+ else {
+ lefttree = splay( splaytree->lchild, searchpoint, searchtri );
+ righttree = splay( splaytree->rchild, searchpoint, searchtri );
+
+ pooldealloc( &splaynodes, (VOID *) splaytree );
+ if ( lefttree == (struct splaynode *) NULL ) {
+ return righttree;
+ }
+ else if ( righttree == (struct splaynode *) NULL ) {
+ return lefttree;
+ }
+ else if ( lefttree->rchild == (struct splaynode *) NULL ) {
+ lefttree->rchild = righttree->lchild;
+ righttree->lchild = lefttree;
+ return righttree;
+ }
+ else if ( righttree->lchild == (struct splaynode *) NULL ) {
+ righttree->lchild = lefttree->rchild;
+ lefttree->rchild = righttree;
+ return lefttree;
+ }
+ else {
/* printf("Holy Toledo!!!\n"); */
- leftright = lefttree->rchild;
- while (leftright->rchild != (struct splaynode *) NULL) {
- leftright = leftright->rchild;
- }
- leftright->rchild = righttree;
- return lefttree;
- }
- }
+ leftright = lefttree->rchild;
+ while ( leftright->rchild != (struct splaynode *) NULL ) {
+ leftright = leftright->rchild;
+ }
+ leftright->rchild = righttree;
+ return lefttree;
+ }
+ }
}
#endif /* not REDUCED */
#ifndef REDUCED
-struct splaynode *splayinsert(splayroot, newkey, searchpoint)
+struct splaynode *splayinsert( splayroot, newkey, searchpoint )
struct splaynode *splayroot;
struct triedge *newkey;
point searchpoint;
{
- struct splaynode *newsplaynode;
-
- newsplaynode = (struct splaynode *) poolalloc(&splaynodes);
- triedgecopy(*newkey, newsplaynode->keyedge);
- dest(*newkey, newsplaynode->keydest);
- if (splayroot == (struct splaynode *) NULL) {
- newsplaynode->lchild = (struct splaynode *) NULL;
- newsplaynode->rchild = (struct splaynode *) NULL;
- } else if (rightofhyperbola(&splayroot->keyedge, searchpoint)) {
- newsplaynode->lchild = splayroot;
- newsplaynode->rchild = splayroot->rchild;
- splayroot->rchild = (struct splaynode *) NULL;
- } else {
- newsplaynode->lchild = splayroot->lchild;
- newsplaynode->rchild = splayroot;
- splayroot->lchild = (struct splaynode *) NULL;
- }
- return newsplaynode;
+ struct splaynode *newsplaynode;
+
+ newsplaynode = (struct splaynode *) poolalloc( &splaynodes );
+ triedgecopy( *newkey, newsplaynode->keyedge );
+ dest( *newkey, newsplaynode->keydest );
+ if ( splayroot == (struct splaynode *) NULL ) {
+ newsplaynode->lchild = (struct splaynode *) NULL;
+ newsplaynode->rchild = (struct splaynode *) NULL;
+ }
+ else if ( rightofhyperbola( &splayroot->keyedge, searchpoint ) ) {
+ newsplaynode->lchild = splayroot;
+ newsplaynode->rchild = splayroot->rchild;
+ splayroot->rchild = (struct splaynode *) NULL;
+ }
+ else {
+ newsplaynode->lchild = splayroot->lchild;
+ newsplaynode->rchild = splayroot;
+ splayroot->lchild = (struct splaynode *) NULL;
+ }
+ return newsplaynode;
}
#endif /* not REDUCED */
#ifndef REDUCED
-struct splaynode *circletopinsert(splayroot, newkey, pa, pb, pc, topy)
+struct splaynode *circletopinsert( splayroot, newkey, pa, pb, pc, topy )
struct splaynode *splayroot;
struct triedge *newkey;
point pa;
point pc;
REAL topy;
{
- REAL ccwabc;
- REAL xac, yac, xbc, ybc;
- REAL aclen2, bclen2;
- REAL searchpoint[2];
- struct triedge dummytri;
-
- ccwabc = counterclockwise(pa, pb, pc);
- xac = pa[0] - pc[0];
- yac = pa[1] - pc[1];
- xbc = pb[0] - pc[0];
- ybc = pb[1] - pc[1];
- aclen2 = xac * xac + yac * yac;
- bclen2 = xbc * xbc + ybc * ybc;
- searchpoint[0] = pc[0] - (yac * bclen2 - ybc * aclen2) / (2.0 * ccwabc);
- searchpoint[1] = topy;
- return splayinsert(splay(splayroot, (point) searchpoint, &dummytri), newkey,
- (point) searchpoint);
+ REAL ccwabc;
+ REAL xac, yac, xbc, ybc;
+ REAL aclen2, bclen2;
+ REAL searchpoint[2];
+ struct triedge dummytri;
+
+ ccwabc = counterclockwise( pa, pb, pc );
+ xac = pa[0] - pc[0];
+ yac = pa[1] - pc[1];
+ xbc = pb[0] - pc[0];
+ ybc = pb[1] - pc[1];
+ aclen2 = xac * xac + yac * yac;
+ bclen2 = xbc * xbc + ybc * ybc;
+ searchpoint[0] = pc[0] - ( yac * bclen2 - ybc * aclen2 ) / ( 2.0 * ccwabc );
+ searchpoint[1] = topy;
+ return splayinsert( splay( splayroot, (point) searchpoint, &dummytri ), newkey,
+ (point) searchpoint );
}
#endif /* not REDUCED */
#ifndef REDUCED
-struct splaynode *frontlocate(splayroot, bottommost, searchpoint, searchtri,
- farright)
+struct splaynode *frontlocate( splayroot, bottommost, searchpoint, searchtri,
+ farright )
struct splaynode *splayroot;
struct triedge *bottommost;
point searchpoint;
struct triedge *searchtri;
int *farright;
{
- int farrightflag;
- triangle ptr; /* Temporary variable used by onext(). */
-
- triedgecopy(*bottommost, *searchtri);
- splayroot = splay(splayroot, searchpoint, searchtri);
-
- farrightflag = 0;
- while (!farrightflag && rightofhyperbola(searchtri, searchpoint)) {
- onextself(*searchtri);
- farrightflag = triedgeequal(*searchtri, *bottommost);
- }
- *farright = farrightflag;
- return splayroot;
+ int farrightflag;
+ triangle ptr; /* Temporary variable used by onext(). */
+
+ triedgecopy( *bottommost, *searchtri );
+ splayroot = splay( splayroot, searchpoint, searchtri );
+
+ farrightflag = 0;
+ while ( !farrightflag && rightofhyperbola( searchtri, searchpoint ) ) {
+ onextself( *searchtri );
+ farrightflag = triedgeequal( *searchtri, *bottommost );
+ }
+ *farright = farrightflag;
+ return splayroot;
}
#endif /* not REDUCED */
#ifndef REDUCED
-long sweeplinedelaunay()
-{
- struct event **eventheap;
- struct event *events;
- struct event *freeevents;
- struct event *nextevent;
- struct event *newevent;
- struct splaynode *splayroot;
- struct triedge bottommost;
- struct triedge searchtri;
- struct triedge fliptri;
- struct triedge lefttri, righttri, farlefttri, farrighttri;
- struct triedge inserttri;
- point firstpoint, secondpoint;
- point nextpoint, lastpoint;
- point connectpoint;
- point leftpoint, midpoint, rightpoint;
- REAL lefttest, righttest;
- int heapsize;
- int check4events, farrightflag;
- triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
-
- poolinit(&splaynodes, sizeof(struct splaynode), SPLAYNODEPERBLOCK, POINTER,
- 0);
- splayroot = (struct splaynode *) NULL;
-
- if (verbose) {
- printf(" Placing points in event heap.\n");
- }
- createeventheap(&eventheap, &events, &freeevents);
- heapsize = inpoints;
-
- if (verbose) {
- printf(" Forming triangulation.\n");
- }
- maketriangle(&lefttri);
- maketriangle(&righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- firstpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- do {
- if (heapsize == 0) {
- printf("Error: Input points are all identical.\n");
- exit(1);
- }
- secondpoint = (point) eventheap[0]->eventptr;
- eventheap[0]->eventptr = (VOID *) freeevents;
- freeevents = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- if ((firstpoint[0] == secondpoint[0])
- && (firstpoint[1] == secondpoint[1])) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- secondpoint[0], secondpoint[1]);
+long sweeplinedelaunay(){
+ struct event **eventheap;
+ struct event *events;
+ struct event *freeevents;
+ struct event *nextevent;
+ struct event *newevent;
+ struct splaynode *splayroot;
+ struct triedge bottommost;
+ struct triedge searchtri;
+ struct triedge fliptri;
+ struct triedge lefttri, righttri, farlefttri, farrighttri;
+ struct triedge inserttri;
+ point firstpoint, secondpoint;
+ point nextpoint, lastpoint;
+ point connectpoint;
+ point leftpoint, midpoint, rightpoint;
+ REAL lefttest, righttest;
+ int heapsize;
+ int check4events, farrightflag;
+ triangle ptr; /* Temporary variable used by sym(), onext(), and oprev(). */
+
+ poolinit( &splaynodes, sizeof( struct splaynode ), SPLAYNODEPERBLOCK, POINTER,
+ 0 );
+ splayroot = (struct splaynode *) NULL;
+
+ if ( verbose ) {
+ printf( " Placing points in event heap.\n" );
+ }
+ createeventheap( &eventheap, &events, &freeevents );
+ heapsize = inpoints;
+
+ if ( verbose ) {
+ printf( " Forming triangulation.\n" );
+ }
+ maketriangle( &lefttri );
+ maketriangle( &righttri );
+ bond( lefttri, righttri );
+ lnextself( lefttri );
+ lprevself( righttri );
+ bond( lefttri, righttri );
+ lnextself( lefttri );
+ lprevself( righttri );
+ bond( lefttri, righttri );
+ firstpoint = (point) eventheap[0]->eventptr;
+ eventheap[0]->eventptr = (VOID *) freeevents;
+ freeevents = eventheap[0];
+ eventheapdelete( eventheap, heapsize, 0 );
+ heapsize--;
+ do {
+ if ( heapsize == 0 ) {
+ printf( "Error: Input points are all identical.\n" );
+ exit( 1 );
+ }
+ secondpoint = (point) eventheap[0]->eventptr;
+ eventheap[0]->eventptr = (VOID *) freeevents;
+ freeevents = eventheap[0];
+ eventheapdelete( eventheap, heapsize, 0 );
+ heapsize--;
+ if ( ( firstpoint[0] == secondpoint[0] )
+ && ( firstpoint[1] == secondpoint[1] ) ) {
+ printf(
+ "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ secondpoint[0], secondpoint[1] );
/* Commented out - would eliminate point from output .node file.
setpointmark(secondpoint, DEADPOINT);
-*/
- }
- } while ((firstpoint[0] == secondpoint[0])
- && (firstpoint[1] == secondpoint[1]));
- setorg(lefttri, firstpoint);
- setdest(lefttri, secondpoint);
- setorg(righttri, secondpoint);
- setdest(righttri, firstpoint);
- lprev(lefttri, bottommost);
- lastpoint = secondpoint;
- while (heapsize > 0) {
- nextevent = eventheap[0];
- eventheapdelete(eventheap, heapsize, 0);
- heapsize--;
- check4events = 1;
- if (nextevent->xkey < xmin) {
- decode(nextevent->eventptr, fliptri);
- oprev(fliptri, farlefttri);
- check4deadevent(&farlefttri, &freeevents, eventheap, &heapsize);
- onext(fliptri, farrighttri);
- check4deadevent(&farrighttri, &freeevents, eventheap, &heapsize);
-
- if (triedgeequal(farlefttri, bottommost)) {
- lprev(fliptri, bottommost);
- }
- flip(&fliptri);
- setapex(fliptri, NULL);
- lprev(fliptri, lefttri);
- lnext(fliptri, righttri);
- sym(lefttri, farlefttri);
-
- if (randomnation(SAMPLERATE) == 0) {
- symself(fliptri);
- dest(fliptri, leftpoint);
- apex(fliptri, midpoint);
- org(fliptri, rightpoint);
- splayroot = circletopinsert(splayroot, &lefttri, leftpoint, midpoint,
- rightpoint, nextevent->ykey);
- }
- } else {
- nextpoint = (point) nextevent->eventptr;
- if ((nextpoint[0] == lastpoint[0]) && (nextpoint[1] == lastpoint[1])) {
- printf(
-"Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
- nextpoint[0], nextpoint[1]);
+ */
+ }
+ } while ( ( firstpoint[0] == secondpoint[0] )
+ && ( firstpoint[1] == secondpoint[1] ) );
+ setorg( lefttri, firstpoint );
+ setdest( lefttri, secondpoint );
+ setorg( righttri, secondpoint );
+ setdest( righttri, firstpoint );
+ lprev( lefttri, bottommost );
+ lastpoint = secondpoint;
+ while ( heapsize > 0 ) {
+ nextevent = eventheap[0];
+ eventheapdelete( eventheap, heapsize, 0 );
+ heapsize--;
+ check4events = 1;
+ if ( nextevent->xkey < xmin ) {
+ decode( nextevent->eventptr, fliptri );
+ oprev( fliptri, farlefttri );
+ check4deadevent( &farlefttri, &freeevents, eventheap, &heapsize );
+ onext( fliptri, farrighttri );
+ check4deadevent( &farrighttri, &freeevents, eventheap, &heapsize );
+
+ if ( triedgeequal( farlefttri, bottommost ) ) {
+ lprev( fliptri, bottommost );
+ }
+ flip( &fliptri );
+ setapex( fliptri, NULL );
+ lprev( fliptri, lefttri );
+ lnext( fliptri, righttri );
+ sym( lefttri, farlefttri );
+
+ if ( randomnation( SAMPLERATE ) == 0 ) {
+ symself( fliptri );
+ dest( fliptri, leftpoint );
+ apex( fliptri, midpoint );
+ org( fliptri, rightpoint );
+ splayroot = circletopinsert( splayroot, &lefttri, leftpoint, midpoint,
+ rightpoint, nextevent->ykey );
+ }
+ }
+ else {
+ nextpoint = (point) nextevent->eventptr;
+ if ( ( nextpoint[0] == lastpoint[0] ) && ( nextpoint[1] == lastpoint[1] ) ) {
+ printf(
+ "Warning: A duplicate point at (%.12g, %.12g) appeared and was ignored.\n",
+ nextpoint[0], nextpoint[1] );
/* Commented out - would eliminate point from output .node file.
setpointmark(nextpoint, DEADPOINT);
-*/
- check4events = 0;
- } else {
- lastpoint = nextpoint;
-
- splayroot = frontlocate(splayroot, &bottommost, nextpoint, &searchtri,
- &farrightflag);
+ */
+ check4events = 0;
+ }
+ else {
+ lastpoint = nextpoint;
+
+ splayroot = frontlocate( splayroot, &bottommost, nextpoint, &searchtri,
+ &farrightflag );
/*
triedgecopy(bottommost, searchtri);
farrightflag = 0;
onextself(searchtri);
farrightflag = triedgeequal(searchtri, bottommost);
}
-*/
-
- check4deadevent(&searchtri, &freeevents, eventheap, &heapsize);
-
- triedgecopy(searchtri, farrighttri);
- sym(searchtri, farlefttri);
- maketriangle(&lefttri);
- maketriangle(&righttri);
- dest(farrighttri, connectpoint);
- setorg(lefttri, connectpoint);
- setdest(lefttri, nextpoint);
- setorg(righttri, nextpoint);
- setdest(righttri, connectpoint);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, righttri);
- lnextself(lefttri);
- lprevself(righttri);
- bond(lefttri, farlefttri);
- bond(righttri, farrighttri);
- if (!farrightflag && triedgeequal(farrighttri, bottommost)) {
- triedgecopy(lefttri, bottommost);
- }
+ */
+
+ check4deadevent( &searchtri, &freeevents, eventheap, &heapsize );
+
+ triedgecopy( searchtri, farrighttri );
+ sym( searchtri, farlefttri );
+ maketriangle( &lefttri );
+ maketriangle( &righttri );
+ dest( farrighttri, connectpoint );
+ setorg( lefttri, connectpoint );
+ setdest( lefttri, nextpoint );
+ setorg( righttri, nextpoint );
+ setdest( righttri, connectpoint );
+ bond( lefttri, righttri );
+ lnextself( lefttri );
+ lprevself( righttri );
+ bond( lefttri, righttri );
+ lnextself( lefttri );
+ lprevself( righttri );
+ bond( lefttri, farlefttri );
+ bond( righttri, farrighttri );
+ if ( !farrightflag && triedgeequal( farrighttri, bottommost ) ) {
+ triedgecopy( lefttri, bottommost );
+ }
+
+ if ( randomnation( SAMPLERATE ) == 0 ) {
+ splayroot = splayinsert( splayroot, &lefttri, nextpoint );
+ }
+ else if ( randomnation( SAMPLERATE ) == 0 ) {
+ lnext( righttri, inserttri );
+ splayroot = splayinsert( splayroot, &inserttri, nextpoint );
+ }
+ }
+ }
+ nextevent->eventptr = (VOID *) freeevents;
+ freeevents = nextevent;
+
+ if ( check4events ) {
+ apex( farlefttri, leftpoint );
+ dest( lefttri, midpoint );
+ apex( lefttri, rightpoint );
+ lefttest = counterclockwise( leftpoint, midpoint, rightpoint );
+ if ( lefttest > 0.0 ) {
+ newevent = freeevents;
+ freeevents = (struct event *) freeevents->eventptr;
+ newevent->xkey = xminextreme;
+ newevent->ykey = circletop( leftpoint, midpoint, rightpoint,
+ lefttest );
+ newevent->eventptr = (VOID *) encode( lefttri );
+ eventheapinsert( eventheap, heapsize, newevent );
+ heapsize++;
+ setorg( lefttri, newevent );
+ }
+ apex( righttri, leftpoint );
+ org( righttri, midpoint );
+ apex( farrighttri, rightpoint );
+ righttest = counterclockwise( leftpoint, midpoint, rightpoint );
+ if ( righttest > 0.0 ) {
+ newevent = freeevents;
+ freeevents = (struct event *) freeevents->eventptr;
+ newevent->xkey = xminextreme;
+ newevent->ykey = circletop( leftpoint, midpoint, rightpoint,
+ righttest );
+ newevent->eventptr = (VOID *) encode( farrighttri );
+ eventheapinsert( eventheap, heapsize, newevent );
+ heapsize++;
+ setorg( farrighttri, newevent );
+ }
+ }
+ }
- if (randomnation(SAMPLERATE) == 0) {
- splayroot = splayinsert(splayroot, &lefttri, nextpoint);
- } else if (randomnation(SAMPLERATE) == 0) {
- lnext(righttri, inserttri);
- splayroot = splayinsert(splayroot, &inserttri, nextpoint);
- }
- }
- }
- nextevent->eventptr = (VOID *) freeevents;
- freeevents = nextevent;
-
- if (check4events) {
- apex(farlefttri, leftpoint);
- dest(lefttri, midpoint);
- apex(lefttri, rightpoint);
- lefttest = counterclockwise(leftpoint, midpoint, rightpoint);
- if (lefttest > 0.0) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
- lefttest);
- newevent->eventptr = (VOID *) encode(lefttri);
- eventheapinsert(eventheap, heapsize, newevent);
- heapsize++;
- setorg(lefttri, newevent);
- }
- apex(righttri, leftpoint);
- org(righttri, midpoint);
- apex(farrighttri, rightpoint);
- righttest = counterclockwise(leftpoint, midpoint, rightpoint);
- if (righttest > 0.0) {
- newevent = freeevents;
- freeevents = (struct event *) freeevents->eventptr;
- newevent->xkey = xminextreme;
- newevent->ykey = circletop(leftpoint, midpoint, rightpoint,
- righttest);
- newevent->eventptr = (VOID *) encode(farrighttri);
- eventheapinsert(eventheap, heapsize, newevent);
- heapsize++;
- setorg(farrighttri, newevent);
- }
- }
- }
-
- pooldeinit(&splaynodes);
- lprevself(bottommost);
- return removeghosts(&bottommost);
+ pooldeinit( &splaynodes );
+ lprevself( bottommost );
+ return removeghosts( &bottommost );
}
#endif /* not REDUCED */
/* */
/*****************************************************************************/
-long delaunay()
-{
- eextras = 0;
- initializetrisegpools();
+long delaunay(){
+ eextras = 0;
+ initializetrisegpools();
#ifdef REDUCED
- if (!quiet) {
- printf(
- "Constructing Delaunay triangulation by divide-and-conquer method.\n");
- }
- return divconqdelaunay();
+ if ( !quiet ) {
+ printf(
+ "Constructing Delaunay triangulation by divide-and-conquer method.\n" );
+ }
+ return divconqdelaunay();
#else /* not REDUCED */
- if (!quiet) {
- printf("Constructing Delaunay triangulation ");
- if (incremental) {
- printf("by incremental method.\n");
- } else if (sweepline) {
- printf("by sweepline method.\n");
- } else {
- printf("by divide-and-conquer method.\n");
- }
- }
- if (incremental) {
- return incrementaldelaunay();
- } else if (sweepline) {
- return sweeplinedelaunay();
- } else {
- return divconqdelaunay();
- }
+ if ( !quiet ) {
+ printf( "Constructing Delaunay triangulation " );
+ if ( incremental ) {
+ printf( "by incremental method.\n" );
+ }
+ else if ( sweepline ) {
+ printf( "by sweepline method.\n" );
+ }
+ else {
+ printf( "by divide-and-conquer method.\n" );
+ }
+ }
+ if ( incremental ) {
+ return incrementaldelaunay();
+ }
+ else if ( sweepline ) {
+ return sweeplinedelaunay();
+ }
+ else {
+ return divconqdelaunay();
+ }
#endif /* not REDUCED */
}
#ifdef TRILIBRARY
-int reconstruct(trianglelist, triangleattriblist, trianglearealist, elements,
- corners, attribs, segmentlist, segmentmarkerlist,
- numberofsegments)
+int reconstruct( trianglelist, triangleattriblist, trianglearealist, elements,
+ corners, attribs, segmentlist, segmentmarkerlist,
+ numberofsegments )
int *trianglelist;
REAL *triangleattriblist;
REAL *trianglearealist;
#else /* not TRILIBRARY */
-long reconstruct(elefilename, areafilename, polyfilename, polyfile)
+long reconstruct( elefilename, areafilename, polyfilename, polyfile )
char *elefilename;
char *areafilename;
char *polyfilename;
{
#ifdef TRILIBRARY
- int pointindex;
- int attribindex;
+ int pointindex;
+ int attribindex;
#else /* not TRILIBRARY */
- FILE *elefile;
- FILE *areafile;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int areaelements;
+ FILE *elefile;
+ FILE *areafile;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ int areaelements;
#endif /* not TRILIBRARY */
- struct triedge triangleloop;
- struct triedge triangleleft;
- struct triedge checktri;
- struct triedge checkleft;
- struct triedge checkneighbor;
- struct edge shelleloop;
- triangle *vertexarray;
- triangle *prevlink;
- triangle nexttri;
- point tdest, tapex;
- point checkdest, checkapex;
- point shorg;
- point killpoint;
- REAL area;
- int corner[3];
- int end[2];
- int killpointindex;
- int incorners;
- int segmentmarkers;
- int boundmarker;
- int aroundpoint;
- long hullsize;
- int notfound;
- int elementnumber, segmentnumber;
- int i, j;
- triangle ptr; /* Temporary variable used by sym(). */
+ struct triedge triangleloop;
+ struct triedge triangleleft;
+ struct triedge checktri;
+ struct triedge checkleft;
+ struct triedge checkneighbor;
+ struct edge shelleloop;
+ triangle *vertexarray;
+ triangle *prevlink;
+ triangle nexttri;
+ point tdest, tapex;
+ point checkdest, checkapex;
+ point shorg;
+ point killpoint;
+ REAL area;
+ int corner[3];
+ int end[2];
+ int killpointindex;
+ int incorners;
+ int segmentmarkers;
+ int boundmarker;
+ int aroundpoint;
+ long hullsize;
+ int notfound;
+ int elementnumber, segmentnumber;
+ int i, j;
+ triangle ptr; /* Temporary variable used by sym(). */
#ifdef TRILIBRARY
- inelements = elements;
- incorners = corners;
- if (incorners < 3) {
- printf("Error: Triangles must have at least 3 points.\n");
- exit(1);
- }
- eextras = attribs;
+ inelements = elements;
+ incorners = corners;
+ if ( incorners < 3 ) {
+ printf( "Error: Triangles must have at least 3 points.\n" );
+ exit( 1 );
+ }
+ eextras = attribs;
#else /* not TRILIBRARY */
- /* Read the triangles from an .ele file. */
- if (!quiet) {
- printf("Opening %s.\n", elefilename);
- }
- elefile = fopen(elefilename, "r");
- if (elefile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", elefilename);
- exit(1);
- }
- /* Read number of triangles, number of points per triangle, and */
- /* number of triangle attributes from .ele file. */
- stringptr = readline(inputline, elefile, elefilename);
- inelements = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- incorners = 3;
- } else {
- incorners = (int) strtol (stringptr, &stringptr, 0);
- if (incorners < 3) {
- printf("Error: Triangles in %s must have at least 3 points.\n",
- elefilename);
- exit(1);
- }
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- eextras = 0;
- } else {
- eextras = (int) strtol (stringptr, &stringptr, 0);
- }
+ /* Read the triangles from an .ele file. */
+ if ( !quiet ) {
+ printf( "Opening %s.\n", elefilename );
+ }
+ elefile = fopen( elefilename, "r" );
+ if ( elefile == (FILE *) NULL ) {
+ printf( " Error: Cannot access file %s.\n", elefilename );
+ exit( 1 );
+ }
+ /* Read number of triangles, number of points per triangle, and */
+ /* number of triangle attributes from .ele file. */
+ stringptr = readline( inputline, elefile, elefilename );
+ inelements = (int) strtol( stringptr, &stringptr, 0 );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ incorners = 3;
+ }
+ else {
+ incorners = (int) strtol( stringptr, &stringptr, 0 );
+ if ( incorners < 3 ) {
+ printf( "Error: Triangles in %s must have at least 3 points.\n",
+ elefilename );
+ exit( 1 );
+ }
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ eextras = 0;
+ }
+ else {
+ eextras = (int) strtol( stringptr, &stringptr, 0 );
+ }
#endif /* not TRILIBRARY */
- initializetrisegpools();
+ initializetrisegpools();
- /* Create the triangles. */
- for (elementnumber = 1; elementnumber <= inelements; elementnumber++) {
- maketriangle(&triangleloop);
- /* Mark the triangle as living. */
- triangleloop.tri[3] = (triangle) triangleloop.tri;
- }
+ /* Create the triangles. */
+ for ( elementnumber = 1; elementnumber <= inelements; elementnumber++ ) {
+ maketriangle( &triangleloop );
+ /* Mark the triangle as living. */
+ triangleloop.tri[3] = (triangle) triangleloop.tri;
+ }
- if (poly) {
+ if ( poly ) {
#ifdef TRILIBRARY
- insegments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
+ insegments = numberofsegments;
+ segmentmarkers = segmentmarkerlist != (int *) NULL;
#else /* not TRILIBRARY */
- /* Read number of segments and number of segment */
- /* boundary markers from .poly file. */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- insegments = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- segmentmarkers = 0;
- } else {
- segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
- }
+ /* Read number of segments and number of segment */
+ /* boundary markers from .poly file. */
+ stringptr = readline( inputline, polyfile, inpolyfilename );
+ insegments = (int) strtol( stringptr, &stringptr, 0 );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ segmentmarkers = 0;
+ }
+ else {
+ segmentmarkers = (int) strtol( stringptr, &stringptr, 0 );
+ }
#endif /* not TRILIBRARY */
- /* Create the shell edges. */
- for (segmentnumber = 1; segmentnumber <= insegments; segmentnumber++) {
- makeshelle(&shelleloop);
- /* Mark the shell edge as living. */
- shelleloop.sh[2] = (shelle) shelleloop.sh;
- }
- }
+ /* Create the shell edges. */
+ for ( segmentnumber = 1; segmentnumber <= insegments; segmentnumber++ ) {
+ makeshelle( &shelleloop );
+ /* Mark the shell edge as living. */
+ shelleloop.sh[2] = (shelle) shelleloop.sh;
+ }
+ }
#ifdef TRILIBRARY
- pointindex = 0;
- attribindex = 0;
+ pointindex = 0;
+ attribindex = 0;
#else /* not TRILIBRARY */
- if (vararea) {
- /* Open an .area file, check for consistency with the .ele file. */
- if (!quiet) {
- printf("Opening %s.\n", areafilename);
- }
- areafile = fopen(areafilename, "r");
- if (areafile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", areafilename);
- exit(1);
- }
- stringptr = readline(inputline, areafile, areafilename);
- areaelements = (int) strtol (stringptr, &stringptr, 0);
- if (areaelements != inelements) {
- printf("Error: %s and %s disagree on number of triangles.\n",
- elefilename, areafilename);
- exit(1);
- }
- }
+ if ( vararea ) {
+ /* Open an .area file, check for consistency with the .ele file. */
+ if ( !quiet ) {
+ printf( "Opening %s.\n", areafilename );
+ }
+ areafile = fopen( areafilename, "r" );
+ if ( areafile == (FILE *) NULL ) {
+ printf( " Error: Cannot access file %s.\n", areafilename );
+ exit( 1 );
+ }
+ stringptr = readline( inputline, areafile, areafilename );
+ areaelements = (int) strtol( stringptr, &stringptr, 0 );
+ if ( areaelements != inelements ) {
+ printf( "Error: %s and %s disagree on number of triangles.\n",
+ elefilename, areafilename );
+ exit( 1 );
+ }
+ }
#endif /* not TRILIBRARY */
- if (!quiet) {
- printf("Reconstructing mesh.\n");
- }
- /* Allocate a temporary array that maps each point to some adjacent */
- /* triangle. I took care to allocate all the permanent memory for */
- /* triangles and shell edges first. */
- vertexarray = (triangle *) malloc(points.items * sizeof(triangle));
- if (vertexarray == (triangle *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- /* Each point is initially unrepresented. */
- for (i = 0; i < points.items; i++) {
- vertexarray[i] = (triangle) dummytri;
- }
-
- if (verbose) {
- printf(" Assembling triangles.\n");
- }
- /* Read the triangles from the .ele file, and link */
- /* together those that share an edge. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
+ if ( !quiet ) {
+ printf( "Reconstructing mesh.\n" );
+ }
+ /* Allocate a temporary array that maps each point to some adjacent */
+ /* triangle. I took care to allocate all the permanent memory for */
+ /* triangles and shell edges first. */
+ vertexarray = (triangle *) malloc( points.items * sizeof( triangle ) );
+ if ( vertexarray == (triangle *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ /* Each point is initially unrepresented. */
+ for ( i = 0; i < points.items; i++ ) {
+ vertexarray[i] = (triangle) dummytri;
+ }
+
+ if ( verbose ) {
+ printf( " Assembling triangles.\n" );
+ }
+ /* Read the triangles from the .ele file, and link */
+ /* together those that share an edge. */
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ elementnumber = firstnumber;
+ while ( triangleloop.tri != (triangle *) NULL ) {
#ifdef TRILIBRARY
- /* Copy the triangle's three corners. */
- for (j = 0; j < 3; j++) {
- corner[j] = trianglelist[pointindex++];
- if ((corner[j] < firstnumber) || (corner[j] >= firstnumber + inpoints)) {
- printf("Error: Triangle %d has an invalid vertex index.\n",
- elementnumber);
- exit(1);
- }
- }
+ /* Copy the triangle's three corners. */
+ for ( j = 0; j < 3; j++ ) {
+ corner[j] = trianglelist[pointindex++];
+ if ( ( corner[j] < firstnumber ) || ( corner[j] >= firstnumber + inpoints ) ) {
+ printf( "Error: Triangle %d has an invalid vertex index.\n",
+ elementnumber );
+ exit( 1 );
+ }
+ }
#else /* not TRILIBRARY */
- /* Read triangle number and the triangle's three corners. */
- stringptr = readline(inputline, elefile, elefilename);
- for (j = 0; j < 3; j++) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Triangle %d is missing point %d in %s.\n",
- elementnumber, j + 1, elefilename);
- exit(1);
- } else {
- corner[j] = (int) strtol (stringptr, &stringptr, 0);
- if ((corner[j] < firstnumber) ||
- (corner[j] >= firstnumber + inpoints)) {
- printf("Error: Triangle %d has an invalid vertex index.\n",
- elementnumber);
- exit(1);
- }
- }
- }
+ /* Read triangle number and the triangle's three corners. */
+ stringptr = readline( inputline, elefile, elefilename );
+ for ( j = 0; j < 3; j++ ) {
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Triangle %d is missing point %d in %s.\n",
+ elementnumber, j + 1, elefilename );
+ exit( 1 );
+ }
+ else {
+ corner[j] = (int) strtol( stringptr, &stringptr, 0 );
+ if ( ( corner[j] < firstnumber ) ||
+ ( corner[j] >= firstnumber + inpoints ) ) {
+ printf( "Error: Triangle %d has an invalid vertex index.\n",
+ elementnumber );
+ exit( 1 );
+ }
+ }
+ }
#endif /* not TRILIBRARY */
- /* Find out about (and throw away) extra nodes. */
- for (j = 3; j < incorners; j++) {
+ /* Find out about (and throw away) extra nodes. */
+ for ( j = 3; j < incorners; j++ ) {
#ifdef TRILIBRARY
- killpointindex = trianglelist[pointindex++];
+ killpointindex = trianglelist[pointindex++];
#else /* not TRILIBRARY */
- stringptr = findfield(stringptr);
- if (*stringptr != '\0') {
- killpointindex = (int) strtol (stringptr, &stringptr, 0);
+ stringptr = findfield( stringptr );
+ if ( *stringptr != '\0' ) {
+ killpointindex = (int) strtol( stringptr, &stringptr, 0 );
#endif /* not TRILIBRARY */
- if ((killpointindex >= firstnumber) &&
- (killpointindex < firstnumber + inpoints)) {
- /* Delete the non-corner point if it's not already deleted. */
- killpoint = getpoint(killpointindex);
- if (pointmark(killpoint) != DEADPOINT) {
- pointdealloc(killpoint);
- }
- }
+ if ( ( killpointindex >= firstnumber ) &&
+ ( killpointindex < firstnumber + inpoints ) ) {
+ /* Delete the non-corner point if it's not already deleted. */
+ killpoint = getpoint( killpointindex );
+ if ( pointmark( killpoint ) != DEADPOINT ) {
+ pointdealloc( killpoint );
+ }
+ }
#ifndef TRILIBRARY
- }
+ }
#endif /* not TRILIBRARY */
- }
+ }
- /* Read the triangle's attributes. */
- for (j = 0; j < eextras; j++) {
+ /* Read the triangle's attributes. */
+ for ( j = 0; j < eextras; j++ ) {
#ifdef TRILIBRARY
- setelemattribute(triangleloop, j, triangleattriblist[attribindex++]);
+ setelemattribute( triangleloop, j, triangleattriblist[attribindex++] );
#else /* not TRILIBRARY */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- setelemattribute(triangleloop, j, 0);
- } else {
- setelemattribute(triangleloop, j,
- (REAL) strtod (stringptr, &stringptr));
- }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ setelemattribute( triangleloop, j, 0 );
+ }
+ else {
+ setelemattribute( triangleloop, j,
+ (REAL) strtod( stringptr, &stringptr ) );
+ }
#endif /* not TRILIBRARY */
- }
+ }
- if (vararea) {
+ if ( vararea ) {
#ifdef TRILIBRARY
- area = trianglearealist[elementnumber - firstnumber];
+ area = trianglearealist[elementnumber - firstnumber];
#else /* not TRILIBRARY */
- /* Read an area constraint from the .area file. */
- stringptr = readline(inputline, areafile, areafilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- area = -1.0; /* No constraint on this triangle. */
- } else {
- area = (REAL) strtod(stringptr, &stringptr);
- }
+ /* Read an area constraint from the .area file. */
+ stringptr = readline( inputline, areafile, areafilename );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ area = -1.0; /* No constraint on this triangle. */
+ }
+ else {
+ area = (REAL) strtod( stringptr, &stringptr );
+ }
#endif /* not TRILIBRARY */
- setareabound(triangleloop, area);
- }
-
- /* Set the triangle's vertices. */
- triangleloop.orient = 0;
- setorg(triangleloop, getpoint(corner[0]));
- setdest(triangleloop, getpoint(corner[1]));
- setapex(triangleloop, getpoint(corner[2]));
- /* Try linking the triangle to others that share these vertices. */
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- /* Take the number for the origin of triangleloop. */
- aroundpoint = corner[triangleloop.orient];
- /* Look for other triangles having this vertex. */
- nexttri = vertexarray[aroundpoint - firstnumber];
- /* Link the current triangle to the next one in the stack. */
- triangleloop.tri[6 + triangleloop.orient] = nexttri;
- /* Push the current triangle onto the stack. */
- vertexarray[aroundpoint - firstnumber] = encode(triangleloop);
- decode(nexttri, checktri);
- if (checktri.tri != dummytri) {
- dest(triangleloop, tdest);
- apex(triangleloop, tapex);
- /* Look for other triangles that share an edge. */
- do {
- dest(checktri, checkdest);
- apex(checktri, checkapex);
- if (tapex == checkdest) {
- /* The two triangles share an edge; bond them together. */
- lprev(triangleloop, triangleleft);
- bond(triangleleft, checktri);
- }
- if (tdest == checkapex) {
- /* The two triangles share an edge; bond them together. */
- lprev(checktri, checkleft);
- bond(triangleloop, checkleft);
- }
- /* Find the next triangle in the stack. */
- nexttri = checktri.tri[6 + checktri.orient];
- decode(nexttri, checktri);
- } while (checktri.tri != dummytri);
- }
- }
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
+ setareabound( triangleloop, area );
+ }
+
+ /* Set the triangle's vertices. */
+ triangleloop.orient = 0;
+ setorg( triangleloop, getpoint( corner[0] ) );
+ setdest( triangleloop, getpoint( corner[1] ) );
+ setapex( triangleloop, getpoint( corner[2] ) );
+ /* Try linking the triangle to others that share these vertices. */
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ /* Take the number for the origin of triangleloop. */
+ aroundpoint = corner[triangleloop.orient];
+ /* Look for other triangles having this vertex. */
+ nexttri = vertexarray[aroundpoint - firstnumber];
+ /* Link the current triangle to the next one in the stack. */
+ triangleloop.tri[6 + triangleloop.orient] = nexttri;
+ /* Push the current triangle onto the stack. */
+ vertexarray[aroundpoint - firstnumber] = encode( triangleloop );
+ decode( nexttri, checktri );
+ if ( checktri.tri != dummytri ) {
+ dest( triangleloop, tdest );
+ apex( triangleloop, tapex );
+ /* Look for other triangles that share an edge. */
+ do {
+ dest( checktri, checkdest );
+ apex( checktri, checkapex );
+ if ( tapex == checkdest ) {
+ /* The two triangles share an edge; bond them together. */
+ lprev( triangleloop, triangleleft );
+ bond( triangleleft, checktri );
+ }
+ if ( tdest == checkapex ) {
+ /* The two triangles share an edge; bond them together. */
+ lprev( checktri, checkleft );
+ bond( triangleloop, checkleft );
+ }
+ /* Find the next triangle in the stack. */
+ nexttri = checktri.tri[6 + checktri.orient];
+ decode( nexttri, checktri );
+ } while ( checktri.tri != dummytri );
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
#ifdef TRILIBRARY
- pointindex = 0;
+ pointindex = 0;
#else /* not TRILIBRARY */
- fclose(elefile);
- if (vararea) {
- fclose(areafile);
- }
+ fclose( elefile );
+ if ( vararea ) {
+ fclose( areafile );
+ }
#endif /* not TRILIBRARY */
- hullsize = 0; /* Prepare to count the boundary edges. */
- if (poly) {
- if (verbose) {
- printf(" Marking segments in triangulation.\n");
- }
- /* Read the segments from the .poly file, and link them */
- /* to their neighboring triangles. */
- boundmarker = 0;
- traversalinit(&shelles);
- shelleloop.sh = shelletraverse();
- segmentnumber = firstnumber;
- while (shelleloop.sh != (shelle *) NULL) {
+ hullsize = 0; /* Prepare to count the boundary edges. */
+ if ( poly ) {
+ if ( verbose ) {
+ printf( " Marking segments in triangulation.\n" );
+ }
+ /* Read the segments from the .poly file, and link them */
+ /* to their neighboring triangles. */
+ boundmarker = 0;
+ traversalinit( &shelles );
+ shelleloop.sh = shelletraverse();
+ segmentnumber = firstnumber;
+ while ( shelleloop.sh != (shelle *) NULL ) {
#ifdef TRILIBRARY
- end[0] = segmentlist[pointindex++];
- end[1] = segmentlist[pointindex++];
- if (segmentmarkers) {
- boundmarker = segmentmarkerlist[segmentnumber - firstnumber];
- }
+ end[0] = segmentlist[pointindex++];
+ end[1] = segmentlist[pointindex++];
+ if ( segmentmarkers ) {
+ boundmarker = segmentmarkerlist[segmentnumber - firstnumber];
+ }
#else /* not TRILIBRARY */
- /* Read the endpoints of each segment, and possibly a boundary marker. */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- /* Skip the first (segment number) field. */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d has no endpoints in %s.\n", segmentnumber,
- polyfilename);
- exit(1);
- } else {
- end[0] = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d is missing its second endpoint in %s.\n",
- segmentnumber, polyfilename);
- exit(1);
- } else {
- end[1] = (int) strtol (stringptr, &stringptr, 0);
- }
- if (segmentmarkers) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- boundmarker = 0;
- } else {
- boundmarker = (int) strtol (stringptr, &stringptr, 0);
- }
- }
+ /* Read the endpoints of each segment, and possibly a boundary marker. */
+ stringptr = readline( inputline, polyfile, inpolyfilename );
+ /* Skip the first (segment number) field. */
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Segment %d has no endpoints in %s.\n", segmentnumber,
+ polyfilename );
+ exit( 1 );
+ }
+ else {
+ end[0] = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Segment %d is missing its second endpoint in %s.\n",
+ segmentnumber, polyfilename );
+ exit( 1 );
+ }
+ else {
+ end[1] = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ if ( segmentmarkers ) {
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ boundmarker = 0;
+ }
+ else {
+ boundmarker = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ }
#endif /* not TRILIBRARY */
- for (j = 0; j < 2; j++) {
- if ((end[j] < firstnumber) || (end[j] >= firstnumber + inpoints)) {
- printf("Error: Segment %d has an invalid vertex index.\n",
- segmentnumber);
- exit(1);
- }
- }
-
- /* set the shell edge's vertices. */
- shelleloop.shorient = 0;
- setsorg(shelleloop, getpoint(end[0]));
- setsdest(shelleloop, getpoint(end[1]));
- setmark(shelleloop, boundmarker);
- /* Try linking the shell edge to triangles that share these vertices. */
- for (shelleloop.shorient = 0; shelleloop.shorient < 2;
- shelleloop.shorient++) {
- /* Take the number for the destination of shelleloop. */
- aroundpoint = end[1 - shelleloop.shorient];
- /* Look for triangles having this vertex. */
- prevlink = &vertexarray[aroundpoint - firstnumber];
- nexttri = vertexarray[aroundpoint - firstnumber];
- decode(nexttri, checktri);
- sorg(shelleloop, shorg);
- notfound = 1;
- /* Look for triangles having this edge. Note that I'm only */
- /* comparing each triangle's destination with the shell edge; */
- /* each triangle's apex is handled through a different vertex. */
- /* Because each triangle appears on three vertices' lists, each */
- /* occurrence of a triangle on a list can (and does) represent */
- /* an edge. In this way, most edges are represented twice, and */
- /* every triangle-segment bond is represented once. */
- while (notfound && (checktri.tri != dummytri)) {
- dest(checktri, checkdest);
- if (shorg == checkdest) {
- /* We have a match. Remove this triangle from the list. */
- *prevlink = checktri.tri[6 + checktri.orient];
- /* Bond the shell edge to the triangle. */
- tsbond(checktri, shelleloop);
- /* Check if this is a boundary edge. */
- sym(checktri, checkneighbor);
- if (checkneighbor.tri == dummytri) {
- /* The next line doesn't insert a shell edge (because there's */
- /* already one there), but it sets the boundary markers of */
- /* the existing shell edge and its vertices. */
- insertshelle(&checktri, 1);
- hullsize++;
- }
- notfound = 0;
- }
- /* Find the next triangle in the stack. */
- prevlink = &checktri.tri[6 + checktri.orient];
- nexttri = checktri.tri[6 + checktri.orient];
- decode(nexttri, checktri);
- }
- }
- shelleloop.sh = shelletraverse();
- segmentnumber++;
- }
- }
-
- /* Mark the remaining edges as not being attached to any shell edge. */
- /* Also, count the (yet uncounted) boundary edges. */
- for (i = 0; i < points.items; i++) {
- /* Search the stack of triangles adjacent to a point. */
- nexttri = vertexarray[i];
- decode(nexttri, checktri);
- while (checktri.tri != dummytri) {
- /* Find the next triangle in the stack before this */
- /* information gets overwritten. */
- nexttri = checktri.tri[6 + checktri.orient];
- /* No adjacent shell edge. (This overwrites the stack info.) */
- tsdissolve(checktri);
- sym(checktri, checkneighbor);
- if (checkneighbor.tri == dummytri) {
- insertshelle(&checktri, 1);
- hullsize++;
- }
- decode(nexttri, checktri);
- }
- }
-
- free(vertexarray);
- return hullsize;
+ for ( j = 0; j < 2; j++ ) {
+ if ( ( end[j] < firstnumber ) || ( end[j] >= firstnumber + inpoints ) ) {
+ printf( "Error: Segment %d has an invalid vertex index.\n",
+ segmentnumber );
+ exit( 1 );
+ }
+ }
+
+ /* set the shell edge's vertices. */
+ shelleloop.shorient = 0;
+ setsorg( shelleloop, getpoint( end[0] ) );
+ setsdest( shelleloop, getpoint( end[1] ) );
+ setmark( shelleloop, boundmarker );
+ /* Try linking the shell edge to triangles that share these vertices. */
+ for ( shelleloop.shorient = 0; shelleloop.shorient < 2;
+ shelleloop.shorient++ ) {
+ /* Take the number for the destination of shelleloop. */
+ aroundpoint = end[1 - shelleloop.shorient];
+ /* Look for triangles having this vertex. */
+ prevlink = &vertexarray[aroundpoint - firstnumber];
+ nexttri = vertexarray[aroundpoint - firstnumber];
+ decode( nexttri, checktri );
+ sorg( shelleloop, shorg );
+ notfound = 1;
+ /* Look for triangles having this edge. Note that I'm only */
+ /* comparing each triangle's destination with the shell edge; */
+ /* each triangle's apex is handled through a different vertex. */
+ /* Because each triangle appears on three vertices' lists, each */
+ /* occurrence of a triangle on a list can (and does) represent */
+ /* an edge. In this way, most edges are represented twice, and */
+ /* every triangle-segment bond is represented once. */
+ while ( notfound && ( checktri.tri != dummytri ) ) {
+ dest( checktri, checkdest );
+ if ( shorg == checkdest ) {
+ /* We have a match. Remove this triangle from the list. */
+ *prevlink = checktri.tri[6 + checktri.orient];
+ /* Bond the shell edge to the triangle. */
+ tsbond( checktri, shelleloop );
+ /* Check if this is a boundary edge. */
+ sym( checktri, checkneighbor );
+ if ( checkneighbor.tri == dummytri ) {
+ /* The next line doesn't insert a shell edge (because there's */
+ /* already one there), but it sets the boundary markers of */
+ /* the existing shell edge and its vertices. */
+ insertshelle( &checktri, 1 );
+ hullsize++;
+ }
+ notfound = 0;
+ }
+ /* Find the next triangle in the stack. */
+ prevlink = &checktri.tri[6 + checktri.orient];
+ nexttri = checktri.tri[6 + checktri.orient];
+ decode( nexttri, checktri );
+ }
+ }
+ shelleloop.sh = shelletraverse();
+ segmentnumber++;
+ }
+ }
+
+ /* Mark the remaining edges as not being attached to any shell edge. */
+ /* Also, count the (yet uncounted) boundary edges. */
+ for ( i = 0; i < points.items; i++ ) {
+ /* Search the stack of triangles adjacent to a point. */
+ nexttri = vertexarray[i];
+ decode( nexttri, checktri );
+ while ( checktri.tri != dummytri ) {
+ /* Find the next triangle in the stack before this */
+ /* information gets overwritten. */
+ nexttri = checktri.tri[6 + checktri.orient];
+ /* No adjacent shell edge. (This overwrites the stack info.) */
+ tsdissolve( checktri );
+ sym( checktri, checkneighbor );
+ if ( checkneighbor.tri == dummytri ) {
+ insertshelle( &checktri, 1 );
+ hullsize++;
+ }
+ decode( nexttri, checktri );
+ }
+ }
+
+ free( vertexarray );
+ return hullsize;
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-enum finddirectionresult finddirection(searchtri, endpoint)
+enum finddirectionresult finddirection( searchtri, endpoint )
struct triedge *searchtri;
point endpoint;
{
- struct triedge checktri;
- point startpoint;
- point leftpoint, rightpoint;
- REAL leftccw, rightccw;
- int leftflag, rightflag;
- triangle ptr; /* Temporary variable used by onext() and oprev(). */
-
- org(*searchtri, startpoint);
- dest(*searchtri, rightpoint);
- apex(*searchtri, leftpoint);
- /* Is `endpoint' to the left? */
- leftccw = counterclockwise(endpoint, startpoint, leftpoint);
- leftflag = leftccw > 0.0;
- /* Is `endpoint' to the right? */
- rightccw = counterclockwise(startpoint, endpoint, rightpoint);
- rightflag = rightccw > 0.0;
- if (leftflag && rightflag) {
- /* `searchtri' faces directly away from `endpoint'. We could go */
- /* left or right. Ask whether it's a triangle or a boundary */
- /* on the left. */
- onext(*searchtri, checktri);
- if (checktri.tri == dummytri) {
- leftflag = 0;
- } else {
- rightflag = 0;
- }
- }
- while (leftflag) {
- /* Turn left until satisfied. */
- onextself(*searchtri);
- if (searchtri->tri == dummytri) {
- printf("Internal error in finddirection(): Unable to find a\n");
- printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1]);
- printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
- internalerror();
- }
- apex(*searchtri, leftpoint);
- rightccw = leftccw;
- leftccw = counterclockwise(endpoint, startpoint, leftpoint);
- leftflag = leftccw > 0.0;
- }
- while (rightflag) {
- /* Turn right until satisfied. */
- oprevself(*searchtri);
- if (searchtri->tri == dummytri) {
- printf("Internal error in finddirection(): Unable to find a\n");
- printf(" triangle leading from (%.12g, %.12g) to", startpoint[0],
- startpoint[1]);
- printf(" (%.12g, %.12g).\n", endpoint[0], endpoint[1]);
- internalerror();
- }
- dest(*searchtri, rightpoint);
- leftccw = rightccw;
- rightccw = counterclockwise(startpoint, endpoint, rightpoint);
- rightflag = rightccw > 0.0;
- }
- if (leftccw == 0.0) {
- return LEFTCOLLINEAR;
- } else if (rightccw == 0.0) {
- return RIGHTCOLLINEAR;
- } else {
- return WITHIN;
- }
+ struct triedge checktri;
+ point startpoint;
+ point leftpoint, rightpoint;
+ REAL leftccw, rightccw;
+ int leftflag, rightflag;
+ triangle ptr; /* Temporary variable used by onext() and oprev(). */
+
+ org( *searchtri, startpoint );
+ dest( *searchtri, rightpoint );
+ apex( *searchtri, leftpoint );
+ /* Is `endpoint' to the left? */
+ leftccw = counterclockwise( endpoint, startpoint, leftpoint );
+ leftflag = leftccw > 0.0;
+ /* Is `endpoint' to the right? */
+ rightccw = counterclockwise( startpoint, endpoint, rightpoint );
+ rightflag = rightccw > 0.0;
+ if ( leftflag && rightflag ) {
+ /* `searchtri' faces directly away from `endpoint'. We could go */
+ /* left or right. Ask whether it's a triangle or a boundary */
+ /* on the left. */
+ onext( *searchtri, checktri );
+ if ( checktri.tri == dummytri ) {
+ leftflag = 0;
+ }
+ else {
+ rightflag = 0;
+ }
+ }
+ while ( leftflag ) {
+ /* Turn left until satisfied. */
+ onextself( *searchtri );
+ if ( searchtri->tri == dummytri ) {
+ printf( "Internal error in finddirection(): Unable to find a\n" );
+ printf( " triangle leading from (%.12g, %.12g) to", startpoint[0],
+ startpoint[1] );
+ printf( " (%.12g, %.12g).\n", endpoint[0], endpoint[1] );
+ internalerror();
+ }
+ apex( *searchtri, leftpoint );
+ rightccw = leftccw;
+ leftccw = counterclockwise( endpoint, startpoint, leftpoint );
+ leftflag = leftccw > 0.0;
+ }
+ while ( rightflag ) {
+ /* Turn right until satisfied. */
+ oprevself( *searchtri );
+ if ( searchtri->tri == dummytri ) {
+ printf( "Internal error in finddirection(): Unable to find a\n" );
+ printf( " triangle leading from (%.12g, %.12g) to", startpoint[0],
+ startpoint[1] );
+ printf( " (%.12g, %.12g).\n", endpoint[0], endpoint[1] );
+ internalerror();
+ }
+ dest( *searchtri, rightpoint );
+ leftccw = rightccw;
+ rightccw = counterclockwise( startpoint, endpoint, rightpoint );
+ rightflag = rightccw > 0.0;
+ }
+ if ( leftccw == 0.0 ) {
+ return LEFTCOLLINEAR;
+ }
+ else if ( rightccw == 0.0 ) {
+ return RIGHTCOLLINEAR;
+ }
+ else {
+ return WITHIN;
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void segmentintersection(splittri, splitshelle, endpoint2)
+void segmentintersection( splittri, splitshelle, endpoint2 )
struct triedge *splittri;
struct edge *splitshelle;
point endpoint2;
{
- point endpoint1;
- point torg, tdest;
- point leftpoint, rightpoint;
- point newpoint;
- enum insertsiteresult success;
- enum finddirectionresult collinear;
- REAL ex, ey;
- REAL tx, ty;
- REAL etx, ety;
- REAL split, denom;
- int i;
- triangle ptr; /* Temporary variable used by onext(). */
-
- /* Find the other three segment endpoints. */
- apex(*splittri, endpoint1);
- org(*splittri, torg);
- dest(*splittri, tdest);
- /* Segment intersection formulae; see the Antonio reference. */
- tx = tdest[0] - torg[0];
- ty = tdest[1] - torg[1];
- ex = endpoint2[0] - endpoint1[0];
- ey = endpoint2[1] - endpoint1[1];
- etx = torg[0] - endpoint2[0];
- ety = torg[1] - endpoint2[1];
- denom = ty * ex - tx * ey;
- if (denom == 0.0) {
- printf("Internal error in segmentintersection():");
- printf(" Attempt to find intersection of parallel segments.\n");
- internalerror();
- }
- split = (ey * etx - ex * ety) / denom;
- /* Create the new point. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate its coordinate and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = torg[i] + split * (tdest[i] - torg[i]);
- }
- setpointmark(newpoint, mark(*splitshelle));
- if (verbose > 1) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- torg[0], torg[1], tdest[0], tdest[1], newpoint[0], newpoint[1]);
- }
- /* Insert the intersection point. This should always succeed. */
- success = insertsite(newpoint, splittri, splitshelle, 0, 0);
- if (success != SUCCESSFULPOINT) {
- printf("Internal error in segmentintersection():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- if (steinerleft > 0) {
- steinerleft--;
- }
- /* Inserting the point may have caused edge flips. We wish to rediscover */
- /* the edge connecting endpoint1 to the new intersection point. */
- collinear = finddirection(splittri, endpoint1);
- dest(*splittri, rightpoint);
- apex(*splittri, leftpoint);
- if ((leftpoint[0] == endpoint1[0]) && (leftpoint[1] == endpoint1[1])) {
- onextself(*splittri);
- } else if ((rightpoint[0] != endpoint1[0]) ||
- (rightpoint[1] != endpoint1[1])) {
- printf("Internal error in segmentintersection():\n");
- printf(" Topological inconsistency after splitting a segment.\n");
- internalerror();
- }
- /* `splittri' should have destination endpoint1. */
+ point endpoint1;
+ point torg, tdest;
+ point leftpoint, rightpoint;
+ point newpoint;
+ enum insertsiteresult success;
+ enum finddirectionresult collinear;
+ REAL ex, ey;
+ REAL tx, ty;
+ REAL etx, ety;
+ REAL split, denom;
+ int i;
+ triangle ptr; /* Temporary variable used by onext(). */
+
+ /* Find the other three segment endpoints. */
+ apex( *splittri, endpoint1 );
+ org( *splittri, torg );
+ dest( *splittri, tdest );
+ /* Segment intersection formulae; see the Antonio reference. */
+ tx = tdest[0] - torg[0];
+ ty = tdest[1] - torg[1];
+ ex = endpoint2[0] - endpoint1[0];
+ ey = endpoint2[1] - endpoint1[1];
+ etx = torg[0] - endpoint2[0];
+ ety = torg[1] - endpoint2[1];
+ denom = ty * ex - tx * ey;
+ if ( denom == 0.0 ) {
+ printf( "Internal error in segmentintersection():" );
+ printf( " Attempt to find intersection of parallel segments.\n" );
+ internalerror();
+ }
+ split = ( ey * etx - ex * ety ) / denom;
+ /* Create the new point. */
+ newpoint = (point) poolalloc( &points );
+ /* Interpolate its coordinate and attributes. */
+ for ( i = 0; i < 2 + nextras; i++ ) {
+ newpoint[i] = torg[i] + split * ( tdest[i] - torg[i] );
+ }
+ setpointmark( newpoint, mark( *splitshelle ) );
+ if ( verbose > 1 ) {
+ printf(
+ " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
+ torg[0], torg[1], tdest[0], tdest[1], newpoint[0], newpoint[1] );
+ }
+ /* Insert the intersection point. This should always succeed. */
+ success = insertsite( newpoint, splittri, splitshelle, 0, 0 );
+ if ( success != SUCCESSFULPOINT ) {
+ printf( "Internal error in segmentintersection():\n" );
+ printf( " Failure to split a segment.\n" );
+ internalerror();
+ }
+ if ( steinerleft > 0 ) {
+ steinerleft--;
+ }
+ /* Inserting the point may have caused edge flips. We wish to rediscover */
+ /* the edge connecting endpoint1 to the new intersection point. */
+ collinear = finddirection( splittri, endpoint1 );
+ dest( *splittri, rightpoint );
+ apex( *splittri, leftpoint );
+ if ( ( leftpoint[0] == endpoint1[0] ) && ( leftpoint[1] == endpoint1[1] ) ) {
+ onextself( *splittri );
+ }
+ else if ( ( rightpoint[0] != endpoint1[0] ) ||
+ ( rightpoint[1] != endpoint1[1] ) ) {
+ printf( "Internal error in segmentintersection():\n" );
+ printf( " Topological inconsistency after splitting a segment.\n" );
+ internalerror();
+ }
+ /* `splittri' should have destination endpoint1. */
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-int scoutsegment(searchtri, endpoint2, newmark)
+int scoutsegment( searchtri, endpoint2, newmark )
struct triedge *searchtri;
point endpoint2;
int newmark;
{
- struct triedge crosstri;
- struct edge crossedge;
- point leftpoint, rightpoint;
- point endpoint1;
- enum finddirectionresult collinear;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- collinear = finddirection(searchtri, endpoint2);
- dest(*searchtri, rightpoint);
- apex(*searchtri, leftpoint);
- if (((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) ||
- ((rightpoint[0] == endpoint2[0]) && (rightpoint[1] == endpoint2[1]))) {
- /* The segment is already an edge in the mesh. */
- if ((leftpoint[0] == endpoint2[0]) && (leftpoint[1] == endpoint2[1])) {
- lprevself(*searchtri);
- }
- /* Insert a shell edge, if there isn't already one there. */
- insertshelle(searchtri, newmark);
- return 1;
- } else if (collinear == LEFTCOLLINEAR) {
- /* We've collided with a point between the segment's endpoints. */
- /* Make the collinear point be the triangle's origin. */
- lprevself(*searchtri);
- insertshelle(searchtri, newmark);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- } else if (collinear == RIGHTCOLLINEAR) {
- /* We've collided with a point between the segment's endpoints. */
- insertshelle(searchtri, newmark);
- /* Make the collinear point be the triangle's origin. */
- lnextself(*searchtri);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- } else {
- lnext(*searchtri, crosstri);
- tspivot(crosstri, crossedge);
- /* Check for a crossing segment. */
- if (crossedge.sh == dummysh) {
- return 0;
- } else {
- org(*searchtri, endpoint1);
- /* Insert a point at the intersection. */
- segmentintersection(&crosstri, &crossedge, endpoint2);
- triedgecopy(crosstri, *searchtri);
- insertshelle(searchtri, newmark);
- /* Insert the remainder of the segment. */
- return scoutsegment(searchtri, endpoint2, newmark);
- }
- }
+ struct triedge crosstri;
+ struct edge crossedge;
+ point leftpoint, rightpoint;
+ point endpoint1;
+ enum finddirectionresult collinear;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ collinear = finddirection( searchtri, endpoint2 );
+ dest( *searchtri, rightpoint );
+ apex( *searchtri, leftpoint );
+ if ( ( ( leftpoint[0] == endpoint2[0] ) && ( leftpoint[1] == endpoint2[1] ) ) ||
+ ( ( rightpoint[0] == endpoint2[0] ) && ( rightpoint[1] == endpoint2[1] ) ) ) {
+ /* The segment is already an edge in the mesh. */
+ if ( ( leftpoint[0] == endpoint2[0] ) && ( leftpoint[1] == endpoint2[1] ) ) {
+ lprevself( *searchtri );
+ }
+ /* Insert a shell edge, if there isn't already one there. */
+ insertshelle( searchtri, newmark );
+ return 1;
+ }
+ else if ( collinear == LEFTCOLLINEAR ) {
+ /* We've collided with a point between the segment's endpoints. */
+ /* Make the collinear point be the triangle's origin. */
+ lprevself( *searchtri );
+ insertshelle( searchtri, newmark );
+ /* Insert the remainder of the segment. */
+ return scoutsegment( searchtri, endpoint2, newmark );
+ }
+ else if ( collinear == RIGHTCOLLINEAR ) {
+ /* We've collided with a point between the segment's endpoints. */
+ insertshelle( searchtri, newmark );
+ /* Make the collinear point be the triangle's origin. */
+ lnextself( *searchtri );
+ /* Insert the remainder of the segment. */
+ return scoutsegment( searchtri, endpoint2, newmark );
+ }
+ else {
+ lnext( *searchtri, crosstri );
+ tspivot( crosstri, crossedge );
+ /* Check for a crossing segment. */
+ if ( crossedge.sh == dummysh ) {
+ return 0;
+ }
+ else {
+ org( *searchtri, endpoint1 );
+ /* Insert a point at the intersection. */
+ segmentintersection( &crosstri, &crossedge, endpoint2 );
+ triedgecopy( crosstri, *searchtri );
+ insertshelle( searchtri, newmark );
+ /* Insert the remainder of the segment. */
+ return scoutsegment( searchtri, endpoint2, newmark );
+ }
+ }
}
/*****************************************************************************/
#ifndef REDUCED
#ifndef CDT_ONLY
-void conformingedge(endpoint1, endpoint2, newmark)
+void conformingedge( endpoint1, endpoint2, newmark )
point endpoint1;
point endpoint2;
int newmark;
{
- struct triedge searchtri1, searchtri2;
- struct edge brokenshelle;
- point newpoint;
- point midpoint1, midpoint2;
- enum insertsiteresult success;
- int result1, result2;
- int i;
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose > 2) {
- printf("Forcing segment into triangulation by recursive splitting:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
- endpoint2[0], endpoint2[1]);
- }
- /* Create a new point to insert in the middle of the segment. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate coordinates and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = 0.5 * (endpoint1[i] + endpoint2[i]);
- }
- setpointmark(newpoint, newmark);
- /* Find a boundary triangle to search from. */
- searchtri1.tri = (triangle *) NULL;
- /* Attempt to insert the new point. */
- success = insertsite(newpoint, &searchtri1, (struct edge *) NULL, 0, 0);
- if (success == DUPLICATEPOINT) {
- if (verbose > 2) {
- printf(" Segment intersects existing point (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- }
- /* Use the point that's already there. */
- pointdealloc(newpoint);
- org(searchtri1, newpoint);
- } else {
- if (success == VIOLATINGPOINT) {
- if (verbose > 2) {
- printf(" Two segments intersect at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- }
- /* By fluke, we've landed right on another segment. Split it. */
- tspivot(searchtri1, brokenshelle);
- success = insertsite(newpoint, &searchtri1, &brokenshelle, 0, 0);
- if (success != SUCCESSFULPOINT) {
- printf("Internal error in conformingedge():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- }
- /* The point has been inserted successfully. */
- if (steinerleft > 0) {
- steinerleft--;
- }
- }
- triedgecopy(searchtri1, searchtri2);
- result1 = scoutsegment(&searchtri1, endpoint1, newmark);
- result2 = scoutsegment(&searchtri2, endpoint2, newmark);
- if (!result1) {
- /* The origin of searchtri1 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org(searchtri1, midpoint1);
- conformingedge(midpoint1, endpoint1, newmark);
- }
- if (!result2) {
- /* The origin of searchtri2 may have changed if a collision with an */
- /* intervening vertex on the segment occurred. */
- org(searchtri2, midpoint2);
- conformingedge(midpoint2, endpoint2, newmark);
- }
+ struct triedge searchtri1, searchtri2;
+ struct edge brokenshelle;
+ point newpoint;
+ point midpoint1, midpoint2;
+ enum insertsiteresult success;
+ int result1, result2;
+ int i;
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if ( verbose > 2 ) {
+ printf( "Forcing segment into triangulation by recursive splitting:\n" );
+ printf( " (%.12g, %.12g) (%.12g, %.12g)\n", endpoint1[0], endpoint1[1],
+ endpoint2[0], endpoint2[1] );
+ }
+ /* Create a new point to insert in the middle of the segment. */
+ newpoint = (point) poolalloc( &points );
+ /* Interpolate coordinates and attributes. */
+ for ( i = 0; i < 2 + nextras; i++ ) {
+ newpoint[i] = 0.5 * ( endpoint1[i] + endpoint2[i] );
+ }
+ setpointmark( newpoint, newmark );
+ /* Find a boundary triangle to search from. */
+ searchtri1.tri = (triangle *) NULL;
+ /* Attempt to insert the new point. */
+ success = insertsite( newpoint, &searchtri1, (struct edge *) NULL, 0, 0 );
+ if ( success == DUPLICATEPOINT ) {
+ if ( verbose > 2 ) {
+ printf( " Segment intersects existing point (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1] );
+ }
+ /* Use the point that's already there. */
+ pointdealloc( newpoint );
+ org( searchtri1, newpoint );
+ }
+ else {
+ if ( success == VIOLATINGPOINT ) {
+ if ( verbose > 2 ) {
+ printf( " Two segments intersect at (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1] );
+ }
+ /* By fluke, we've landed right on another segment. Split it. */
+ tspivot( searchtri1, brokenshelle );
+ success = insertsite( newpoint, &searchtri1, &brokenshelle, 0, 0 );
+ if ( success != SUCCESSFULPOINT ) {
+ printf( "Internal error in conformingedge():\n" );
+ printf( " Failure to split a segment.\n" );
+ internalerror();
+ }
+ }
+ /* The point has been inserted successfully. */
+ if ( steinerleft > 0 ) {
+ steinerleft--;
+ }
+ }
+ triedgecopy( searchtri1, searchtri2 );
+ result1 = scoutsegment( &searchtri1, endpoint1, newmark );
+ result2 = scoutsegment( &searchtri2, endpoint2, newmark );
+ if ( !result1 ) {
+ /* The origin of searchtri1 may have changed if a collision with an */
+ /* intervening vertex on the segment occurred. */
+ org( searchtri1, midpoint1 );
+ conformingedge( midpoint1, endpoint1, newmark );
+ }
+ if ( !result2 ) {
+ /* The origin of searchtri2 may have changed if a collision with an */
+ /* intervening vertex on the segment occurred. */
+ org( searchtri2, midpoint2 );
+ conformingedge( midpoint2, endpoint2, newmark );
+ }
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-void delaunayfixup(fixuptri, leftside)
+void delaunayfixup( fixuptri, leftside )
struct triedge *fixuptri;
int leftside;
{
- struct triedge neartri;
- struct triedge fartri;
- struct edge faredge;
- point nearpoint, leftpoint, rightpoint, farpoint;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- lnext(*fixuptri, neartri);
- sym(neartri, fartri);
- /* Check if the edge opposite the origin of fixuptri can be flipped. */
- if (fartri.tri == dummytri) {
- return;
- }
- tspivot(neartri, faredge);
- if (faredge.sh != dummysh) {
- return;
- }
- /* Find all the relevant vertices. */
- apex(neartri, nearpoint);
- org(neartri, leftpoint);
- dest(neartri, rightpoint);
- apex(fartri, farpoint);
- /* Check whether the previous polygon vertex is a reflex vertex. */
- if (leftside) {
- if (counterclockwise(nearpoint, leftpoint, farpoint) <= 0.0) {
- /* leftpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- } else {
- if (counterclockwise(farpoint, rightpoint, nearpoint) <= 0.0) {
- /* rightpoint is a reflex vertex too. Nothing can */
- /* be done until a convex section is found. */
- return;
- }
- }
- if (counterclockwise(rightpoint, leftpoint, farpoint) > 0.0) {
- /* fartri is not an inverted triangle, and farpoint is not a reflex */
- /* vertex. As there are no reflex vertices, fixuptri isn't an */
- /* inverted triangle, either. Hence, test the edge between the */
- /* triangles to ensure it is locally Delaunay. */
- if (incircle(leftpoint, farpoint, rightpoint, nearpoint) <= 0.0) {
- return;
- }
- /* Not locally Delaunay; go on to an edge flip. */
- } /* else fartri is inverted; remove it from the stack by flipping. */
- flip(&neartri);
- lprevself(*fixuptri); /* Restore the origin of fixuptri after the flip. */
- /* Recursively process the two triangles that result from the flip. */
- delaunayfixup(fixuptri, leftside);
- delaunayfixup(&fartri, leftside);
+ struct triedge neartri;
+ struct triedge fartri;
+ struct edge faredge;
+ point nearpoint, leftpoint, rightpoint, farpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ lnext( *fixuptri, neartri );
+ sym( neartri, fartri );
+ /* Check if the edge opposite the origin of fixuptri can be flipped. */
+ if ( fartri.tri == dummytri ) {
+ return;
+ }
+ tspivot( neartri, faredge );
+ if ( faredge.sh != dummysh ) {
+ return;
+ }
+ /* Find all the relevant vertices. */
+ apex( neartri, nearpoint );
+ org( neartri, leftpoint );
+ dest( neartri, rightpoint );
+ apex( fartri, farpoint );
+ /* Check whether the previous polygon vertex is a reflex vertex. */
+ if ( leftside ) {
+ if ( counterclockwise( nearpoint, leftpoint, farpoint ) <= 0.0 ) {
+ /* leftpoint is a reflex vertex too. Nothing can */
+ /* be done until a convex section is found. */
+ return;
+ }
+ }
+ else {
+ if ( counterclockwise( farpoint, rightpoint, nearpoint ) <= 0.0 ) {
+ /* rightpoint is a reflex vertex too. Nothing can */
+ /* be done until a convex section is found. */
+ return;
+ }
+ }
+ if ( counterclockwise( rightpoint, leftpoint, farpoint ) > 0.0 ) {
+ /* fartri is not an inverted triangle, and farpoint is not a reflex */
+ /* vertex. As there are no reflex vertices, fixuptri isn't an */
+ /* inverted triangle, either. Hence, test the edge between the */
+ /* triangles to ensure it is locally Delaunay. */
+ if ( incircle( leftpoint, farpoint, rightpoint, nearpoint ) <= 0.0 ) {
+ return;
+ }
+ /* Not locally Delaunay; go on to an edge flip. */
+ } /* else fartri is inverted; remove it from the stack by flipping. */
+ flip( &neartri );
+ lprevself( *fixuptri ); /* Restore the origin of fixuptri after the flip. */
+ /* Recursively process the two triangles that result from the flip. */
+ delaunayfixup( fixuptri, leftside );
+ delaunayfixup( &fartri, leftside );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void constrainededge(starttri, endpoint2, newmark)
+void constrainededge( starttri, endpoint2, newmark )
struct triedge *starttri;
point endpoint2;
int newmark;
{
- struct triedge fixuptri, fixuptri2;
- struct edge fixupedge;
- point endpoint1;
- point farpoint;
- REAL area;
- int collision;
- int done;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- org(*starttri, endpoint1);
- lnext(*starttri, fixuptri);
- flip(&fixuptri);
- /* `collision' indicates whether we have found a point directly */
- /* between endpoint1 and endpoint2. */
- collision = 0;
- done = 0;
- do {
- org(fixuptri, farpoint);
- /* `farpoint' is the extreme point of the polygon we are "digging" */
- /* to get from endpoint1 to endpoint2. */
- if ((farpoint[0] == endpoint2[0]) && (farpoint[1] == endpoint2[1])) {
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around endpoint2. */
- delaunayfixup(&fixuptri, 0);
- delaunayfixup(&fixuptri2, 1);
- done = 1;
- } else {
- /* Check whether farpoint is to the left or right of the segment */
- /* being inserted, to decide which edge of fixuptri to dig */
- /* through next. */
- area = counterclockwise(endpoint1, endpoint2, farpoint);
- if (area == 0.0) {
- /* We've collided with a point between endpoint1 and endpoint2. */
- collision = 1;
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around farpoint. */
- delaunayfixup(&fixuptri, 0);
- delaunayfixup(&fixuptri2, 1);
- done = 1;
- } else {
- if (area > 0.0) { /* farpoint is to the left of the segment. */
- oprev(fixuptri, fixuptri2);
- /* Enforce the Delaunay condition around farpoint, on the */
- /* left side of the segment only. */
- delaunayfixup(&fixuptri2, 1);
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- lprevself(fixuptri);
- } else { /* farpoint is to the right of the segment. */
- delaunayfixup(&fixuptri, 0);
- /* Flip the edge that crosses the segment. After the edge is */
- /* flipped, one of its endpoints is the fan vertex, and the */
- /* destination of fixuptri is the fan vertex. */
- oprevself(fixuptri);
- }
- /* Check for two intersecting segments. */
- tspivot(fixuptri, fixupedge);
- if (fixupedge.sh == dummysh) {
- flip(&fixuptri); /* May create an inverted triangle on the left. */
- } else {
- /* We've collided with a segment between endpoint1 and endpoint2. */
- collision = 1;
- /* Insert a point at the intersection. */
- segmentintersection(&fixuptri, &fixupedge, endpoint2);
- done = 1;
- }
- }
- }
- } while (!done);
- /* Insert a shell edge to make the segment permanent. */
- insertshelle(&fixuptri, newmark);
- /* If there was a collision with an interceding vertex, install another */
- /* segment connecting that vertex with endpoint2. */
- if (collision) {
- /* Insert the remainder of the segment. */
- if (!scoutsegment(&fixuptri, endpoint2, newmark)) {
- constrainededge(&fixuptri, endpoint2, newmark);
- }
- }
+ struct triedge fixuptri, fixuptri2;
+ struct edge fixupedge;
+ point endpoint1;
+ point farpoint;
+ REAL area;
+ int collision;
+ int done;
+ triangle ptr; /* Temporary variable used by sym() and oprev(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ org( *starttri, endpoint1 );
+ lnext( *starttri, fixuptri );
+ flip( &fixuptri );
+ /* `collision' indicates whether we have found a point directly */
+ /* between endpoint1 and endpoint2. */
+ collision = 0;
+ done = 0;
+ do {
+ org( fixuptri, farpoint );
+ /* `farpoint' is the extreme point of the polygon we are "digging" */
+ /* to get from endpoint1 to endpoint2. */
+ if ( ( farpoint[0] == endpoint2[0] ) && ( farpoint[1] == endpoint2[1] ) ) {
+ oprev( fixuptri, fixuptri2 );
+ /* Enforce the Delaunay condition around endpoint2. */
+ delaunayfixup( &fixuptri, 0 );
+ delaunayfixup( &fixuptri2, 1 );
+ done = 1;
+ }
+ else {
+ /* Check whether farpoint is to the left or right of the segment */
+ /* being inserted, to decide which edge of fixuptri to dig */
+ /* through next. */
+ area = counterclockwise( endpoint1, endpoint2, farpoint );
+ if ( area == 0.0 ) {
+ /* We've collided with a point between endpoint1 and endpoint2. */
+ collision = 1;
+ oprev( fixuptri, fixuptri2 );
+ /* Enforce the Delaunay condition around farpoint. */
+ delaunayfixup( &fixuptri, 0 );
+ delaunayfixup( &fixuptri2, 1 );
+ done = 1;
+ }
+ else {
+ if ( area > 0.0 ) { /* farpoint is to the left of the segment. */
+ oprev( fixuptri, fixuptri2 );
+ /* Enforce the Delaunay condition around farpoint, on the */
+ /* left side of the segment only. */
+ delaunayfixup( &fixuptri2, 1 );
+ /* Flip the edge that crosses the segment. After the edge is */
+ /* flipped, one of its endpoints is the fan vertex, and the */
+ /* destination of fixuptri is the fan vertex. */
+ lprevself( fixuptri );
+ }
+ else { /* farpoint is to the right of the segment. */
+ delaunayfixup( &fixuptri, 0 );
+ /* Flip the edge that crosses the segment. After the edge is */
+ /* flipped, one of its endpoints is the fan vertex, and the */
+ /* destination of fixuptri is the fan vertex. */
+ oprevself( fixuptri );
+ }
+ /* Check for two intersecting segments. */
+ tspivot( fixuptri, fixupedge );
+ if ( fixupedge.sh == dummysh ) {
+ flip( &fixuptri ); /* May create an inverted triangle on the left. */
+ }
+ else {
+ /* We've collided with a segment between endpoint1 and endpoint2. */
+ collision = 1;
+ /* Insert a point at the intersection. */
+ segmentintersection( &fixuptri, &fixupedge, endpoint2 );
+ done = 1;
+ }
+ }
+ }
+ } while ( !done );
+ /* Insert a shell edge to make the segment permanent. */
+ insertshelle( &fixuptri, newmark );
+ /* If there was a collision with an interceding vertex, install another */
+ /* segment connecting that vertex with endpoint2. */
+ if ( collision ) {
+ /* Insert the remainder of the segment. */
+ if ( !scoutsegment( &fixuptri, endpoint2, newmark ) ) {
+ constrainededge( &fixuptri, endpoint2, newmark );
+ }
+ }
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void insertsegment(endpoint1, endpoint2, newmark)
+void insertsegment( endpoint1, endpoint2, newmark )
point endpoint1;
point endpoint2;
int newmark;
{
- struct triedge searchtri1, searchtri2;
- triangle encodedtri;
- point checkpoint;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (verbose > 1) {
- printf(" Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
- endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1]);
- }
-
- /* Find a triangle whose origin is the segment's first endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri(endpoint1);
- if (encodedtri != (triangle) NULL) {
- decode(encodedtri, searchtri1);
- org(searchtri1, checkpoint);
- }
- if (checkpoint != endpoint1) {
- /* Find a boundary triangle to search from. */
- searchtri1.tri = dummytri;
- searchtri1.orient = 0;
- symself(searchtri1);
- /* Search for the segment's first endpoint by point location. */
- if (locate(endpoint1, &searchtri1) != ONVERTEX) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n");
- printf(" (%.12g, %.12g) in triangulation.\n",
- endpoint1[0], endpoint1[1]);
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy(searchtri1, recenttri);
- /* Scout the beginnings of a path from the first endpoint */
- /* toward the second. */
- if (scoutsegment(&searchtri1, endpoint2, newmark)) {
- /* The segment was easily inserted. */
- return;
- }
- /* The first endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org(searchtri1, endpoint1);
-
- /* Find a triangle whose origin is the segment's second endpoint. */
- checkpoint = (point) NULL;
- encodedtri = point2tri(endpoint2);
- if (encodedtri != (triangle) NULL) {
- decode(encodedtri, searchtri2);
- org(searchtri2, checkpoint);
- }
- if (checkpoint != endpoint2) {
- /* Find a boundary triangle to search from. */
- searchtri2.tri = dummytri;
- searchtri2.orient = 0;
- symself(searchtri2);
- /* Search for the segment's second endpoint by point location. */
- if (locate(endpoint2, &searchtri2) != ONVERTEX) {
- printf(
- "Internal error in insertsegment(): Unable to locate PSLG point\n");
- printf(" (%.12g, %.12g) in triangulation.\n",
- endpoint2[0], endpoint2[1]);
- internalerror();
- }
- }
- /* Remember this triangle to improve subsequent point location. */
- triedgecopy(searchtri2, recenttri);
- /* Scout the beginnings of a path from the second endpoint */
- /* toward the first. */
- if (scoutsegment(&searchtri2, endpoint1, newmark)) {
- /* The segment was easily inserted. */
- return;
- }
- /* The second endpoint may have changed if a collision with an intervening */
- /* vertex on the segment occurred. */
- org(searchtri2, endpoint2);
+ struct triedge searchtri1, searchtri2;
+ triangle encodedtri;
+ point checkpoint;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( verbose > 1 ) {
+ printf( " Connecting (%.12g, %.12g) to (%.12g, %.12g).\n",
+ endpoint1[0], endpoint1[1], endpoint2[0], endpoint2[1] );
+ }
+
+ /* Find a triangle whose origin is the segment's first endpoint. */
+ checkpoint = (point) NULL;
+ encodedtri = point2tri( endpoint1 );
+ if ( encodedtri != (triangle) NULL ) {
+ decode( encodedtri, searchtri1 );
+ org( searchtri1, checkpoint );
+ }
+ if ( checkpoint != endpoint1 ) {
+ /* Find a boundary triangle to search from. */
+ searchtri1.tri = dummytri;
+ searchtri1.orient = 0;
+ symself( searchtri1 );
+ /* Search for the segment's first endpoint by point location. */
+ if ( locate( endpoint1, &searchtri1 ) != ONVERTEX ) {
+ printf(
+ "Internal error in insertsegment(): Unable to locate PSLG point\n" );
+ printf( " (%.12g, %.12g) in triangulation.\n",
+ endpoint1[0], endpoint1[1] );
+ internalerror();
+ }
+ }
+ /* Remember this triangle to improve subsequent point location. */
+ triedgecopy( searchtri1, recenttri );
+ /* Scout the beginnings of a path from the first endpoint */
+ /* toward the second. */
+ if ( scoutsegment( &searchtri1, endpoint2, newmark ) ) {
+ /* The segment was easily inserted. */
+ return;
+ }
+ /* The first endpoint may have changed if a collision with an intervening */
+ /* vertex on the segment occurred. */
+ org( searchtri1, endpoint1 );
+
+ /* Find a triangle whose origin is the segment's second endpoint. */
+ checkpoint = (point) NULL;
+ encodedtri = point2tri( endpoint2 );
+ if ( encodedtri != (triangle) NULL ) {
+ decode( encodedtri, searchtri2 );
+ org( searchtri2, checkpoint );
+ }
+ if ( checkpoint != endpoint2 ) {
+ /* Find a boundary triangle to search from. */
+ searchtri2.tri = dummytri;
+ searchtri2.orient = 0;
+ symself( searchtri2 );
+ /* Search for the segment's second endpoint by point location. */
+ if ( locate( endpoint2, &searchtri2 ) != ONVERTEX ) {
+ printf(
+ "Internal error in insertsegment(): Unable to locate PSLG point\n" );
+ printf( " (%.12g, %.12g) in triangulation.\n",
+ endpoint2[0], endpoint2[1] );
+ internalerror();
+ }
+ }
+ /* Remember this triangle to improve subsequent point location. */
+ triedgecopy( searchtri2, recenttri );
+ /* Scout the beginnings of a path from the second endpoint */
+ /* toward the first. */
+ if ( scoutsegment( &searchtri2, endpoint1, newmark ) ) {
+ /* The segment was easily inserted. */
+ return;
+ }
+ /* The second endpoint may have changed if a collision with an intervening */
+ /* vertex on the segment occurred. */
+ org( searchtri2, endpoint2 );
#ifndef REDUCED
#ifndef CDT_ONLY
- if (splitseg) {
- /* Insert vertices to force the segment into the triangulation. */
- conformingedge(endpoint1, endpoint2, newmark);
- } else {
+ if ( splitseg ) {
+ /* Insert vertices to force the segment into the triangulation. */
+ conformingedge( endpoint1, endpoint2, newmark );
+ }
+ else {
#endif /* not CDT_ONLY */
#endif /* not REDUCED */
- /* Insert the segment directly into the triangulation. */
- constrainededge(&searchtri1, endpoint2, newmark);
+ /* Insert the segment directly into the triangulation. */
+ constrainededge( &searchtri1, endpoint2, newmark );
#ifndef REDUCED
#ifndef CDT_ONLY
- }
+}
#endif /* not CDT_ONLY */
#endif /* not REDUCED */
}
/* */
/*****************************************************************************/
-void markhull()
-{
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- triangle ptr; /* Temporary variable used by sym() and oprev(). */
-
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself(hulltri);
- /* Remember where we started so we know when to stop. */
- triedgecopy(hulltri, starttri);
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Create a shell edge if there isn't already one here. */
- insertshelle(&hulltri, 1);
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself(hulltri);
- oprev(hulltri, nexttri);
- while (nexttri.tri != dummytri) {
- triedgecopy(nexttri, hulltri);
- oprev(hulltri, nexttri);
- }
- } while (!triedgeequal(hulltri, starttri));
+void markhull(){
+ struct triedge hulltri;
+ struct triedge nexttri;
+ struct triedge starttri;
+ triangle ptr; /* Temporary variable used by sym() and oprev(). */
+
+ /* Find a triangle handle on the hull. */
+ hulltri.tri = dummytri;
+ hulltri.orient = 0;
+ symself( hulltri );
+ /* Remember where we started so we know when to stop. */
+ triedgecopy( hulltri, starttri );
+ /* Go once counterclockwise around the convex hull. */
+ do {
+ /* Create a shell edge if there isn't already one here. */
+ insertshelle( &hulltri, 1 );
+ /* To find the next hull edge, go clockwise around the next vertex. */
+ lnextself( hulltri );
+ oprev( hulltri, nexttri );
+ while ( nexttri.tri != dummytri ) {
+ triedgecopy( nexttri, hulltri );
+ oprev( hulltri, nexttri );
+ }
+ } while ( !triedgeequal( hulltri, starttri ) );
}
/*****************************************************************************/
#ifdef TRILIBRARY
-int formskeleton(segmentlist, segmentmarkerlist, numberofsegments)
+int formskeleton( segmentlist, segmentmarkerlist, numberofsegments )
int *segmentlist;
int *segmentmarkerlist;
int numberofsegments;
#else /* not TRILIBRARY */
-int formskeleton(polyfile, polyfilename)
-FILE *polyfile;
+int formskeleton( polyfile, polyfilename )
+FILE * polyfile;
char *polyfilename;
#endif /* not TRILIBRARY */
{
#ifdef TRILIBRARY
- char polyfilename[6];
- int index;
+ char polyfilename[6];
+ int index;
#else /* not TRILIBRARY */
- char inputline[INPUTLINESIZE];
- char *stringptr;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
#endif /* not TRILIBRARY */
- point endpoint1, endpoint2;
- int segments;
- int segmentmarkers;
- int end1, end2;
- int boundmarker;
- int i;
-
- if (poly) {
- if (!quiet) {
- printf("Inserting segments into Delaunay triangulation.\n");
- }
+ point endpoint1, endpoint2;
+ int segments;
+ int segmentmarkers;
+ int end1, end2;
+ int boundmarker;
+ int i;
+
+ if ( poly ) {
+ if ( !quiet ) {
+ printf( "Inserting segments into Delaunay triangulation.\n" );
+ }
#ifdef TRILIBRARY
- strcpy(polyfilename, "input");
- segments = numberofsegments;
- segmentmarkers = segmentmarkerlist != (int *) NULL;
- index = 0;
+ strcpy( polyfilename, "input" );
+ segments = numberofsegments;
+ segmentmarkers = segmentmarkerlist != (int *) NULL;
+ index = 0;
#else /* not TRILIBRARY */
- /* Read the segments from a .poly file. */
- /* Read number of segments and number of boundary markers. */
- stringptr = readline(inputline, polyfile, polyfilename);
- segments = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- segmentmarkers = 0;
- } else {
- segmentmarkers = (int) strtol (stringptr, &stringptr, 0);
- }
+ /* Read the segments from a .poly file. */
+ /* Read number of segments and number of boundary markers. */
+ stringptr = readline( inputline, polyfile, polyfilename );
+ segments = (int) strtol( stringptr, &stringptr, 0 );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ segmentmarkers = 0;
+ }
+ else {
+ segmentmarkers = (int) strtol( stringptr, &stringptr, 0 );
+ }
#endif /* not TRILIBRARY */
- /* If segments are to be inserted, compute a mapping */
- /* from points to triangles. */
- if (segments > 0) {
- if (verbose) {
- printf(" Inserting PSLG segments.\n");
- }
- makepointmap();
- }
-
- boundmarker = 0;
- /* Read and insert the segments. */
- for (i = 1; i <= segments; i++) {
+ /* If segments are to be inserted, compute a mapping */
+ /* from points to triangles. */
+ if ( segments > 0 ) {
+ if ( verbose ) {
+ printf( " Inserting PSLG segments.\n" );
+ }
+ makepointmap();
+ }
+
+ boundmarker = 0;
+ /* Read and insert the segments. */
+ for ( i = 1; i <= segments; i++ ) {
#ifdef TRILIBRARY
- end1 = segmentlist[index++];
- end2 = segmentlist[index++];
- if (segmentmarkers) {
- boundmarker = segmentmarkerlist[i - 1];
- }
+ end1 = segmentlist[index++];
+ end2 = segmentlist[index++];
+ if ( segmentmarkers ) {
+ boundmarker = segmentmarkerlist[i - 1];
+ }
#else /* not TRILIBRARY */
- stringptr = readline(inputline, polyfile, inpolyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d has no endpoints in %s.\n", i,
- polyfilename);
- exit(1);
- } else {
- end1 = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Segment %d is missing its second endpoint in %s.\n", i,
- polyfilename);
- exit(1);
- } else {
- end2 = (int) strtol (stringptr, &stringptr, 0);
- }
- if (segmentmarkers) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- boundmarker = 0;
- } else {
- boundmarker = (int) strtol (stringptr, &stringptr, 0);
- }
- }
+ stringptr = readline( inputline, polyfile, inpolyfilename );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Segment %d has no endpoints in %s.\n", i,
+ polyfilename );
+ exit( 1 );
+ }
+ else {
+ end1 = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Segment %d is missing its second endpoint in %s.\n", i,
+ polyfilename );
+ exit( 1 );
+ }
+ else {
+ end2 = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ if ( segmentmarkers ) {
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ boundmarker = 0;
+ }
+ else {
+ boundmarker = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ }
#endif /* not TRILIBRARY */
- if ((end1 < firstnumber) || (end1 >= firstnumber + inpoints)) {
- if (!quiet) {
- printf("Warning: Invalid first endpoint of segment %d in %s.\n", i,
- polyfilename);
- }
- } else if ((end2 < firstnumber) || (end2 >= firstnumber + inpoints)) {
- if (!quiet) {
- printf("Warning: Invalid second endpoint of segment %d in %s.\n", i,
- polyfilename);
- }
- } else {
- endpoint1 = getpoint(end1);
- endpoint2 = getpoint(end2);
- if ((endpoint1[0] == endpoint2[0]) && (endpoint1[1] == endpoint2[1])) {
- if (!quiet) {
- printf("Warning: Endpoints of segment %d are coincident in %s.\n",
- i, polyfilename);
- }
- } else {
- insertsegment(endpoint1, endpoint2, boundmarker);
- }
- }
- }
- } else {
- segments = 0;
- }
- if (convex || !poly) {
- /* Enclose the convex hull with shell edges. */
- if (verbose) {
- printf(" Enclosing convex hull with segments.\n");
- }
- markhull();
- }
- return segments;
+ if ( ( end1 < firstnumber ) || ( end1 >= firstnumber + inpoints ) ) {
+ if ( !quiet ) {
+ printf( "Warning: Invalid first endpoint of segment %d in %s.\n", i,
+ polyfilename );
+ }
+ }
+ else if ( ( end2 < firstnumber ) || ( end2 >= firstnumber + inpoints ) ) {
+ if ( !quiet ) {
+ printf( "Warning: Invalid second endpoint of segment %d in %s.\n", i,
+ polyfilename );
+ }
+ }
+ else {
+ endpoint1 = getpoint( end1 );
+ endpoint2 = getpoint( end2 );
+ if ( ( endpoint1[0] == endpoint2[0] ) && ( endpoint1[1] == endpoint2[1] ) ) {
+ if ( !quiet ) {
+ printf( "Warning: Endpoints of segment %d are coincident in %s.\n",
+ i, polyfilename );
+ }
+ }
+ else {
+ insertsegment( endpoint1, endpoint2, boundmarker );
+ }
+ }
+ }
+ }
+ else {
+ segments = 0;
+ }
+ if ( convex || !poly ) {
+ /* Enclose the convex hull with shell edges. */
+ if ( verbose ) {
+ printf( " Enclosing convex hull with segments.\n" );
+ }
+ markhull();
+ }
+ return segments;
}
/** **/
/* */
/*****************************************************************************/
-void infecthull()
-{
- struct triedge hulltri;
- struct triedge nexttri;
- struct triedge starttri;
- struct edge hulledge;
- triangle **deadtri;
- point horg, hdest;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose) {
- printf(" Marking concavities (external triangles) for elimination.\n");
- }
- /* Find a triangle handle on the hull. */
- hulltri.tri = dummytri;
- hulltri.orient = 0;
- symself(hulltri);
- /* Remember where we started so we know when to stop. */
- triedgecopy(hulltri, starttri);
- /* Go once counterclockwise around the convex hull. */
- do {
- /* Ignore triangles that are already infected. */
- if (!infected(hulltri)) {
- /* Is the triangle protected by a shell edge? */
- tspivot(hulltri, hulledge);
- if (hulledge.sh == dummysh) {
- /* The triangle is not protected; infect it. */
- infect(hulltri);
- deadtri = (triangle **) poolalloc(&viri);
- *deadtri = hulltri.tri;
- } else {
- /* The triangle is protected; set boundary markers if appropriate. */
- if (mark(hulledge) == 0) {
- setmark(hulledge, 1);
- org(hulltri, horg);
- dest(hulltri, hdest);
- if (pointmark(horg) == 0) {
- setpointmark(horg, 1);
- }
- if (pointmark(hdest) == 0) {
- setpointmark(hdest, 1);
- }
- }
- }
- }
- /* To find the next hull edge, go clockwise around the next vertex. */
- lnextself(hulltri);
- oprev(hulltri, nexttri);
- while (nexttri.tri != dummytri) {
- triedgecopy(nexttri, hulltri);
- oprev(hulltri, nexttri);
- }
- } while (!triedgeequal(hulltri, starttri));
+void infecthull(){
+ struct triedge hulltri;
+ struct triedge nexttri;
+ struct triedge starttri;
+ struct edge hulledge;
+ triangle **deadtri;
+ point horg, hdest;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if ( verbose ) {
+ printf( " Marking concavities (external triangles) for elimination.\n" );
+ }
+ /* Find a triangle handle on the hull. */
+ hulltri.tri = dummytri;
+ hulltri.orient = 0;
+ symself( hulltri );
+ /* Remember where we started so we know when to stop. */
+ triedgecopy( hulltri, starttri );
+ /* Go once counterclockwise around the convex hull. */
+ do {
+ /* Ignore triangles that are already infected. */
+ if ( !infected( hulltri ) ) {
+ /* Is the triangle protected by a shell edge? */
+ tspivot( hulltri, hulledge );
+ if ( hulledge.sh == dummysh ) {
+ /* The triangle is not protected; infect it. */
+ infect( hulltri );
+ deadtri = (triangle **) poolalloc( &viri );
+ *deadtri = hulltri.tri;
+ }
+ else {
+ /* The triangle is protected; set boundary markers if appropriate. */
+ if ( mark( hulledge ) == 0 ) {
+ setmark( hulledge, 1 );
+ org( hulltri, horg );
+ dest( hulltri, hdest );
+ if ( pointmark( horg ) == 0 ) {
+ setpointmark( horg, 1 );
+ }
+ if ( pointmark( hdest ) == 0 ) {
+ setpointmark( hdest, 1 );
+ }
+ }
+ }
+ }
+ /* To find the next hull edge, go clockwise around the next vertex. */
+ lnextself( hulltri );
+ oprev( hulltri, nexttri );
+ while ( nexttri.tri != dummytri ) {
+ triedgecopy( nexttri, hulltri );
+ oprev( hulltri, nexttri );
+ }
+ } while ( !triedgeequal( hulltri, starttri ) );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void plague()
-{
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **deadtri;
- struct edge neighborshelle;
- point testpoint;
- point norg, ndest;
- point deadorg, deaddest, deadapex;
- int killorg;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose) {
- printf(" Marking neighbors of marked triangles.\n");
- }
- /* Loop through all the infected triangles, spreading the virus to */
- /* their neighbors, then to their neighbors' neighbors. */
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect(testtri);
- if (verbose > 2) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org(testtri, deadorg);
- dest(testtri, deaddest);
- apex(testtri, deadapex);
- printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1]);
- }
- /* Check each of the triangle's three neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- /* Find the neighbor. */
- sym(testtri, neighbor);
- /* Check for a shell between the triangle and its neighbor. */
- tspivot(testtri, neighborshelle);
- /* Check if the neighbor is nonexistent or already infected. */
- if ((neighbor.tri == dummytri) || infected(neighbor)) {
- if (neighborshelle.sh != dummysh) {
- /* There is a shell edge separating the triangle from its */
- /* neighbor, but both triangles are dying, so the shell */
- /* edge dies too. */
- shelledealloc(neighborshelle.sh);
- if (neighbor.tri != dummytri) {
- /* Make sure the shell edge doesn't get deallocated again */
- /* later when the infected neighbor is visited. */
- uninfect(neighbor);
- tsdissolve(neighbor);
- infect(neighbor);
- }
- }
- } else { /* The neighbor exists and is not infected. */
- if (neighborshelle.sh == dummysh) {
- /* There is no shell edge protecting the neighbor, so */
- /* the neighbor becomes infected. */
- if (verbose > 2) {
- org(neighbor, deadorg);
- dest(neighbor, deaddest);
- apex(neighbor, deadapex);
- printf(
- " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- deadorg[0], deadorg[1], deaddest[0], deaddest[1],
- deadapex[0], deadapex[1]);
- }
- infect(neighbor);
- /* Ensure that the neighbor's neighbors will be infected. */
- deadtri = (triangle **) poolalloc(&viri);
- *deadtri = neighbor.tri;
- } else { /* The neighbor is protected by a shell edge. */
- /* Remove this triangle from the shell edge. */
- stdissolve(neighborshelle);
- /* The shell edge becomes a boundary. Set markers accordingly. */
- if (mark(neighborshelle) == 0) {
- setmark(neighborshelle, 1);
- }
- org(neighbor, norg);
- dest(neighbor, ndest);
- if (pointmark(norg) == 0) {
- setpointmark(norg, 1);
- }
- if (pointmark(ndest) == 0) {
- setpointmark(ndest, 1);
- }
- }
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
-
- if (verbose) {
- printf(" Deleting marked triangles.\n");
- }
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
-
- /* Check each of the three corners of the triangle for elimination. */
- /* This is done by walking around each point, checking if it is */
- /* still connected to at least one live triangle. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- org(testtri, testpoint);
- /* Check if the point has already been tested. */
- if (testpoint != (point) NULL) {
- killorg = 1;
- /* Mark the corner of the triangle as having been tested. */
- setorg(testtri, NULL);
- /* Walk counterclockwise about the point. */
- onext(testtri, neighbor);
- /* Stop upon reaching a boundary or the starting triangle. */
- while ((neighbor.tri != dummytri)
- && (!triedgeequal(neighbor, testtri))) {
- if (infected(neighbor)) {
- /* Mark the corner of this triangle as having been tested. */
- setorg(neighbor, NULL);
- } else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk counterclockwise about the point. */
- onextself(neighbor);
- }
- /* If we reached a boundary, we must walk clockwise as well. */
- if (neighbor.tri == dummytri) {
- /* Walk clockwise about the point. */
- oprev(testtri, neighbor);
- /* Stop upon reaching a boundary. */
- while (neighbor.tri != dummytri) {
- if (infected(neighbor)) {
- /* Mark the corner of this triangle as having been tested. */
- setorg(neighbor, NULL);
- } else {
- /* A live triangle. The point survives. */
- killorg = 0;
- }
- /* Walk clockwise about the point. */
- oprevself(neighbor);
- }
- }
- if (killorg) {
- if (verbose > 1) {
- printf(" Deleting point (%.12g, %.12g)\n",
- testpoint[0], testpoint[1]);
- }
- pointdealloc(testpoint);
- }
- }
- }
-
- /* Record changes in the number of boundary edges, and disconnect */
- /* dead triangles from their neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- sym(testtri, neighbor);
- if (neighbor.tri == dummytri) {
- /* There is no neighboring triangle on this edge, so this edge */
- /* is a boundary edge. This triangle is being deleted, so this */
- /* boundary edge is deleted. */
- hullsize--;
- } else {
- /* Disconnect the triangle from its neighbor. */
- dissolve(neighbor);
- /* There is a neighboring triangle on this edge, so this edge */
- /* becomes a boundary edge when this triangle is deleted. */
- hullsize++;
- }
- }
- /* Return the dead triangle to the pool of triangles. */
- triangledealloc(testtri.tri);
- virusloop = (triangle **) traverse(&viri);
- }
- /* Empty the virus pool. */
- poolrestart(&viri);
+void plague(){
+ struct triedge testtri;
+ struct triedge neighbor;
+ triangle **virusloop;
+ triangle **deadtri;
+ struct edge neighborshelle;
+ point testpoint;
+ point norg, ndest;
+ point deadorg, deaddest, deadapex;
+ int killorg;
+ triangle ptr; /* Temporary variable used by sym() and onext(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if ( verbose ) {
+ printf( " Marking neighbors of marked triangles.\n" );
+ }
+ /* Loop through all the infected triangles, spreading the virus to */
+ /* their neighbors, then to their neighbors' neighbors. */
+ traversalinit( &viri );
+ virusloop = (triangle **) traverse( &viri );
+ while ( virusloop != (triangle **) NULL ) {
+ testtri.tri = *virusloop;
+ /* A triangle is marked as infected by messing with one of its shell */
+ /* edges, setting it to an illegal value. Hence, we have to */
+ /* temporarily uninfect this triangle so that we can examine its */
+ /* adjacent shell edges. */
+ uninfect( testtri );
+ if ( verbose > 2 ) {
+ /* Assign the triangle an orientation for convenience in */
+ /* checking its points. */
+ testtri.orient = 0;
+ org( testtri, deadorg );
+ dest( testtri, deaddest );
+ apex( testtri, deadapex );
+ printf( " Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ deadorg[0], deadorg[1], deaddest[0], deaddest[1],
+ deadapex[0], deadapex[1] );
+ }
+ /* Check each of the triangle's three neighbors. */
+ for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
+ /* Find the neighbor. */
+ sym( testtri, neighbor );
+ /* Check for a shell between the triangle and its neighbor. */
+ tspivot( testtri, neighborshelle );
+ /* Check if the neighbor is nonexistent or already infected. */
+ if ( ( neighbor.tri == dummytri ) || infected( neighbor ) ) {
+ if ( neighborshelle.sh != dummysh ) {
+ /* There is a shell edge separating the triangle from its */
+ /* neighbor, but both triangles are dying, so the shell */
+ /* edge dies too. */
+ shelledealloc( neighborshelle.sh );
+ if ( neighbor.tri != dummytri ) {
+ /* Make sure the shell edge doesn't get deallocated again */
+ /* later when the infected neighbor is visited. */
+ uninfect( neighbor );
+ tsdissolve( neighbor );
+ infect( neighbor );
+ }
+ }
+ }
+ else { /* The neighbor exists and is not infected. */
+ if ( neighborshelle.sh == dummysh ) {
+ /* There is no shell edge protecting the neighbor, so */
+ /* the neighbor becomes infected. */
+ if ( verbose > 2 ) {
+ org( neighbor, deadorg );
+ dest( neighbor, deaddest );
+ apex( neighbor, deadapex );
+ printf(
+ " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ deadorg[0], deadorg[1], deaddest[0], deaddest[1],
+ deadapex[0], deadapex[1] );
+ }
+ infect( neighbor );
+ /* Ensure that the neighbor's neighbors will be infected. */
+ deadtri = (triangle **) poolalloc( &viri );
+ *deadtri = neighbor.tri;
+ }
+ else { /* The neighbor is protected by a shell edge. */
+ /* Remove this triangle from the shell edge. */
+ stdissolve( neighborshelle );
+ /* The shell edge becomes a boundary. Set markers accordingly. */
+ if ( mark( neighborshelle ) == 0 ) {
+ setmark( neighborshelle, 1 );
+ }
+ org( neighbor, norg );
+ dest( neighbor, ndest );
+ if ( pointmark( norg ) == 0 ) {
+ setpointmark( norg, 1 );
+ }
+ if ( pointmark( ndest ) == 0 ) {
+ setpointmark( ndest, 1 );
+ }
+ }
+ }
+ }
+ /* Remark the triangle as infected, so it doesn't get added to the */
+ /* virus pool again. */
+ infect( testtri );
+ virusloop = (triangle **) traverse( &viri );
+ }
+
+ if ( verbose ) {
+ printf( " Deleting marked triangles.\n" );
+ }
+ traversalinit( &viri );
+ virusloop = (triangle **) traverse( &viri );
+ while ( virusloop != (triangle **) NULL ) {
+ testtri.tri = *virusloop;
+
+ /* Check each of the three corners of the triangle for elimination. */
+ /* This is done by walking around each point, checking if it is */
+ /* still connected to at least one live triangle. */
+ for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
+ org( testtri, testpoint );
+ /* Check if the point has already been tested. */
+ if ( testpoint != (point) NULL ) {
+ killorg = 1;
+ /* Mark the corner of the triangle as having been tested. */
+ setorg( testtri, NULL );
+ /* Walk counterclockwise about the point. */
+ onext( testtri, neighbor );
+ /* Stop upon reaching a boundary or the starting triangle. */
+ while ( ( neighbor.tri != dummytri )
+ && ( !triedgeequal( neighbor, testtri ) ) ) {
+ if ( infected( neighbor ) ) {
+ /* Mark the corner of this triangle as having been tested. */
+ setorg( neighbor, NULL );
+ }
+ else {
+ /* A live triangle. The point survives. */
+ killorg = 0;
+ }
+ /* Walk counterclockwise about the point. */
+ onextself( neighbor );
+ }
+ /* If we reached a boundary, we must walk clockwise as well. */
+ if ( neighbor.tri == dummytri ) {
+ /* Walk clockwise about the point. */
+ oprev( testtri, neighbor );
+ /* Stop upon reaching a boundary. */
+ while ( neighbor.tri != dummytri ) {
+ if ( infected( neighbor ) ) {
+ /* Mark the corner of this triangle as having been tested. */
+ setorg( neighbor, NULL );
+ }
+ else {
+ /* A live triangle. The point survives. */
+ killorg = 0;
+ }
+ /* Walk clockwise about the point. */
+ oprevself( neighbor );
+ }
+ }
+ if ( killorg ) {
+ if ( verbose > 1 ) {
+ printf( " Deleting point (%.12g, %.12g)\n",
+ testpoint[0], testpoint[1] );
+ }
+ pointdealloc( testpoint );
+ }
+ }
+ }
+
+ /* Record changes in the number of boundary edges, and disconnect */
+ /* dead triangles from their neighbors. */
+ for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
+ sym( testtri, neighbor );
+ if ( neighbor.tri == dummytri ) {
+ /* There is no neighboring triangle on this edge, so this edge */
+ /* is a boundary edge. This triangle is being deleted, so this */
+ /* boundary edge is deleted. */
+ hullsize--;
+ }
+ else {
+ /* Disconnect the triangle from its neighbor. */
+ dissolve( neighbor );
+ /* There is a neighboring triangle on this edge, so this edge */
+ /* becomes a boundary edge when this triangle is deleted. */
+ hullsize++;
+ }
+ }
+ /* Return the dead triangle to the pool of triangles. */
+ triangledealloc( testtri.tri );
+ virusloop = (triangle **) traverse( &viri );
+ }
+ /* Empty the virus pool. */
+ poolrestart( &viri );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void regionplague(attribute, area)
+void regionplague( attribute, area )
REAL attribute;
REAL area;
{
- struct triedge testtri;
- struct triedge neighbor;
- triangle **virusloop;
- triangle **regiontri;
- struct edge neighborshelle;
- point regionorg, regiondest, regionapex;
- triangle ptr; /* Temporary variable used by sym() and onext(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (verbose > 1) {
- printf(" Marking neighbors of marked triangles.\n");
- }
- /* Loop through all the infected triangles, spreading the attribute */
- /* and/or area constraint to their neighbors, then to their neighbors' */
- /* neighbors. */
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- /* A triangle is marked as infected by messing with one of its shell */
- /* edges, setting it to an illegal value. Hence, we have to */
- /* temporarily uninfect this triangle so that we can examine its */
- /* adjacent shell edges. */
- uninfect(testtri);
- if (regionattrib) {
- /* Set an attribute. */
- setelemattribute(testtri, eextras, attribute);
- }
- if (vararea) {
- /* Set an area constraint. */
- setareabound(testtri, area);
- }
- if (verbose > 2) {
- /* Assign the triangle an orientation for convenience in */
- /* checking its points. */
- testtri.orient = 0;
- org(testtri, regionorg);
- dest(testtri, regiondest);
- apex(testtri, regionapex);
- printf(" Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1]);
- }
- /* Check each of the triangle's three neighbors. */
- for (testtri.orient = 0; testtri.orient < 3; testtri.orient++) {
- /* Find the neighbor. */
- sym(testtri, neighbor);
- /* Check for a shell between the triangle and its neighbor. */
- tspivot(testtri, neighborshelle);
- /* Make sure the neighbor exists, is not already infected, and */
- /* isn't protected by a shell edge. */
- if ((neighbor.tri != dummytri) && !infected(neighbor)
- && (neighborshelle.sh == dummysh)) {
- if (verbose > 2) {
- org(neighbor, regionorg);
- dest(neighbor, regiondest);
- apex(neighbor, regionapex);
- printf(" Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- regionorg[0], regionorg[1], regiondest[0], regiondest[1],
- regionapex[0], regionapex[1]);
- }
- /* Infect the neighbor. */
- infect(neighbor);
- /* Ensure that the neighbor's neighbors will be infected. */
- regiontri = (triangle **) poolalloc(&viri);
- *regiontri = neighbor.tri;
- }
- }
- /* Remark the triangle as infected, so it doesn't get added to the */
- /* virus pool again. */
- infect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
-
- /* Uninfect all triangles. */
- if (verbose > 1) {
- printf(" Unmarking marked triangles.\n");
- }
- traversalinit(&viri);
- virusloop = (triangle **) traverse(&viri);
- while (virusloop != (triangle **) NULL) {
- testtri.tri = *virusloop;
- uninfect(testtri);
- virusloop = (triangle **) traverse(&viri);
- }
- /* Empty the virus pool. */
- poolrestart(&viri);
+ struct triedge testtri;
+ struct triedge neighbor;
+ triangle **virusloop;
+ triangle **regiontri;
+ struct edge neighborshelle;
+ point regionorg, regiondest, regionapex;
+ triangle ptr; /* Temporary variable used by sym() and onext(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if ( verbose > 1 ) {
+ printf( " Marking neighbors of marked triangles.\n" );
+ }
+ /* Loop through all the infected triangles, spreading the attribute */
+ /* and/or area constraint to their neighbors, then to their neighbors' */
+ /* neighbors. */
+ traversalinit( &viri );
+ virusloop = (triangle **) traverse( &viri );
+ while ( virusloop != (triangle **) NULL ) {
+ testtri.tri = *virusloop;
+ /* A triangle is marked as infected by messing with one of its shell */
+ /* edges, setting it to an illegal value. Hence, we have to */
+ /* temporarily uninfect this triangle so that we can examine its */
+ /* adjacent shell edges. */
+ uninfect( testtri );
+ if ( regionattrib ) {
+ /* Set an attribute. */
+ setelemattribute( testtri, eextras, attribute );
+ }
+ if ( vararea ) {
+ /* Set an area constraint. */
+ setareabound( testtri, area );
+ }
+ if ( verbose > 2 ) {
+ /* Assign the triangle an orientation for convenience in */
+ /* checking its points. */
+ testtri.orient = 0;
+ org( testtri, regionorg );
+ dest( testtri, regiondest );
+ apex( testtri, regionapex );
+ printf( " Checking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ regionorg[0], regionorg[1], regiondest[0], regiondest[1],
+ regionapex[0], regionapex[1] );
+ }
+ /* Check each of the triangle's three neighbors. */
+ for ( testtri.orient = 0; testtri.orient < 3; testtri.orient++ ) {
+ /* Find the neighbor. */
+ sym( testtri, neighbor );
+ /* Check for a shell between the triangle and its neighbor. */
+ tspivot( testtri, neighborshelle );
+ /* Make sure the neighbor exists, is not already infected, and */
+ /* isn't protected by a shell edge. */
+ if ( ( neighbor.tri != dummytri ) && !infected( neighbor )
+ && ( neighborshelle.sh == dummysh ) ) {
+ if ( verbose > 2 ) {
+ org( neighbor, regionorg );
+ dest( neighbor, regiondest );
+ apex( neighbor, regionapex );
+ printf( " Marking (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ regionorg[0], regionorg[1], regiondest[0], regiondest[1],
+ regionapex[0], regionapex[1] );
+ }
+ /* Infect the neighbor. */
+ infect( neighbor );
+ /* Ensure that the neighbor's neighbors will be infected. */
+ regiontri = (triangle **) poolalloc( &viri );
+ *regiontri = neighbor.tri;
+ }
+ }
+ /* Remark the triangle as infected, so it doesn't get added to the */
+ /* virus pool again. */
+ infect( testtri );
+ virusloop = (triangle **) traverse( &viri );
+ }
+
+ /* Uninfect all triangles. */
+ if ( verbose > 1 ) {
+ printf( " Unmarking marked triangles.\n" );
+ }
+ traversalinit( &viri );
+ virusloop = (triangle **) traverse( &viri );
+ while ( virusloop != (triangle **) NULL ) {
+ testtri.tri = *virusloop;
+ uninfect( testtri );
+ virusloop = (triangle **) traverse( &viri );
+ }
+ /* Empty the virus pool. */
+ poolrestart( &viri );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void carveholes(holelist, holes, regionlist, regions)
-REAL *holelist;
+void carveholes( holelist, holes, regionlist, regions )
+REAL * holelist;
int holes;
REAL *regionlist;
int regions;
{
- struct triedge searchtri;
- struct triedge triangleloop;
- struct triedge *regiontris;
- triangle **holetri;
- triangle **regiontri;
- point searchorg, searchdest;
- enum locateresult intersect;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
-
- if (!(quiet || (noholes && convex))) {
- printf("Removing unwanted triangles.\n");
- if (verbose && (holes > 0)) {
- printf(" Marking holes for elimination.\n");
- }
- }
-
- if (regions > 0) {
- /* Allocate storage for the triangles in which region points fall. */
- regiontris = (struct triedge *) malloc(regions * sizeof(struct triedge));
- if (regiontris == (struct triedge *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
-
- if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
- /* Initialize a pool of viri to be used for holes, concavities, */
- /* regional attributes, and/or regional area constraints. */
- poolinit(&viri, sizeof(triangle *), VIRUSPERBLOCK, POINTER, 0);
- }
-
- if (!convex) {
- /* Mark as infected any unprotected triangles on the boundary. */
- /* This is one way by which concavities are created. */
- infecthull();
- }
-
- if ((holes > 0) && !noholes) {
- /* Infect each triangle in which a hole lies. */
- for (i = 0; i < 2 * holes; i += 2) {
- /* Ignore holes that aren't within the bounds of the mesh. */
- if ((holelist[i] >= xmin) && (holelist[i] <= xmax)
- && (holelist[i + 1] >= ymin) && (holelist[i + 1] <= ymax)) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself(searchtri);
- /* Ensure that the hole is to the left of this boundary edge; */
- /* otherwise, locate() will falsely report that the hole */
- /* falls within the starting triangle. */
- org(searchtri, searchorg);
- dest(searchtri, searchdest);
- if (counterclockwise(searchorg, searchdest, &holelist[i]) > 0.0) {
- /* Find a triangle that contains the hole. */
- intersect = locate(&holelist[i], &searchtri);
- if ((intersect != OUTSIDE) && (!infected(searchtri))) {
- /* Infect the triangle. This is done by marking the triangle */
- /* as infect and including the triangle in the virus pool. */
- infect(searchtri);
- holetri = (triangle **) poolalloc(&viri);
- *holetri = searchtri.tri;
- }
- }
- }
- }
- }
-
- /* Now, we have to find all the regions BEFORE we carve the holes, because */
- /* locate() won't work when the triangulation is no longer convex. */
- /* (Incidentally, this is the reason why regional attributes and area */
- /* constraints can't be used when refining a preexisting mesh, which */
- /* might not be convex; they can only be used with a freshly */
- /* triangulated PSLG.) */
- if (regions > 0) {
- /* Find the starting triangle for each region. */
- for (i = 0; i < regions; i++) {
- regiontris[i].tri = dummytri;
- /* Ignore region points that aren't within the bounds of the mesh. */
- if ((regionlist[4 * i] >= xmin) && (regionlist[4 * i] <= xmax) &&
- (regionlist[4 * i + 1] >= ymin) && (regionlist[4 * i + 1] <= ymax)) {
- /* Start searching from some triangle on the outer boundary. */
- searchtri.tri = dummytri;
- searchtri.orient = 0;
- symself(searchtri);
- /* Ensure that the region point is to the left of this boundary */
- /* edge; otherwise, locate() will falsely report that the */
- /* region point falls within the starting triangle. */
- org(searchtri, searchorg);
- dest(searchtri, searchdest);
- if (counterclockwise(searchorg, searchdest, ®ionlist[4 * i]) >
- 0.0) {
- /* Find a triangle that contains the region point. */
- intersect = locate(®ionlist[4 * i], &searchtri);
- if ((intersect != OUTSIDE) && (!infected(searchtri))) {
- /* Record the triangle for processing after the */
- /* holes have been carved. */
- triedgecopy(searchtri, regiontris[i]);
- }
- }
- }
- }
- }
-
- if (viri.items > 0) {
- /* Carve the holes and concavities. */
- plague();
- }
- /* The virus pool should be empty now. */
-
- if (regions > 0) {
- if (!quiet) {
- if (regionattrib) {
- if (vararea) {
- printf("Spreading regional attributes and area constraints.\n");
- } else {
- printf("Spreading regional attributes.\n");
- }
- } else {
- printf("Spreading regional area constraints.\n");
- }
- }
- if (regionattrib && !refine) {
- /* Assign every triangle a regional attribute of zero. */
- traversalinit(&triangles);
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- setelemattribute(triangleloop, eextras, 0.0);
- triangleloop.tri = triangletraverse();
- }
- }
- for (i = 0; i < regions; i++) {
- if (regiontris[i].tri != dummytri) {
- /* Make sure the triangle under consideration still exists. */
- /* It may have been eaten by the virus. */
- if (regiontris[i].tri[3] != (triangle) NULL) {
- /* Put one triangle in the virus pool. */
- infect(regiontris[i]);
- regiontri = (triangle **) poolalloc(&viri);
- *regiontri = regiontris[i].tri;
- /* Apply one region's attribute and/or area constraint. */
- regionplague(regionlist[4 * i + 2], regionlist[4 * i + 3]);
- /* The virus pool should be empty now. */
- }
- }
- }
- if (regionattrib && !refine) {
- /* Note the fact that each triangle has an additional attribute. */
- eextras++;
- }
- }
-
- /* Free up memory. */
- if (((holes > 0) && !noholes) || !convex || (regions > 0)) {
- pooldeinit(&viri);
- }
- if (regions > 0) {
- free(regiontris);
- }
+ struct triedge searchtri;
+ struct triedge triangleloop;
+ struct triedge *regiontris;
+ triangle **holetri;
+ triangle **regiontri;
+ point searchorg, searchdest;
+ enum locateresult intersect;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+
+ if ( !( quiet || ( noholes && convex ) ) ) {
+ printf( "Removing unwanted triangles.\n" );
+ if ( verbose && ( holes > 0 ) ) {
+ printf( " Marking holes for elimination.\n" );
+ }
+ }
+
+ if ( regions > 0 ) {
+ /* Allocate storage for the triangles in which region points fall. */
+ regiontris = (struct triedge *) malloc( regions * sizeof( struct triedge ) );
+ if ( regiontris == (struct triedge *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+
+ if ( ( ( holes > 0 ) && !noholes ) || !convex || ( regions > 0 ) ) {
+ /* Initialize a pool of viri to be used for holes, concavities, */
+ /* regional attributes, and/or regional area constraints. */
+ poolinit( &viri, sizeof( triangle * ), VIRUSPERBLOCK, POINTER, 0 );
+ }
+
+ if ( !convex ) {
+ /* Mark as infected any unprotected triangles on the boundary. */
+ /* This is one way by which concavities are created. */
+ infecthull();
+ }
+
+ if ( ( holes > 0 ) && !noholes ) {
+ /* Infect each triangle in which a hole lies. */
+ for ( i = 0; i < 2 * holes; i += 2 ) {
+ /* Ignore holes that aren't within the bounds of the mesh. */
+ if ( ( holelist[i] >= xmin ) && ( holelist[i] <= xmax )
+ && ( holelist[i + 1] >= ymin ) && ( holelist[i + 1] <= ymax ) ) {
+ /* Start searching from some triangle on the outer boundary. */
+ searchtri.tri = dummytri;
+ searchtri.orient = 0;
+ symself( searchtri );
+ /* Ensure that the hole is to the left of this boundary edge; */
+ /* otherwise, locate() will falsely report that the hole */
+ /* falls within the starting triangle. */
+ org( searchtri, searchorg );
+ dest( searchtri, searchdest );
+ if ( counterclockwise( searchorg, searchdest, &holelist[i] ) > 0.0 ) {
+ /* Find a triangle that contains the hole. */
+ intersect = locate( &holelist[i], &searchtri );
+ if ( ( intersect != OUTSIDE ) && ( !infected( searchtri ) ) ) {
+ /* Infect the triangle. This is done by marking the triangle */
+ /* as infect and including the triangle in the virus pool. */
+ infect( searchtri );
+ holetri = (triangle **) poolalloc( &viri );
+ *holetri = searchtri.tri;
+ }
+ }
+ }
+ }
+ }
+
+ /* Now, we have to find all the regions BEFORE we carve the holes, because */
+ /* locate() won't work when the triangulation is no longer convex. */
+ /* (Incidentally, this is the reason why regional attributes and area */
+ /* constraints can't be used when refining a preexisting mesh, which */
+ /* might not be convex; they can only be used with a freshly */
+ /* triangulated PSLG.) */
+ if ( regions > 0 ) {
+ /* Find the starting triangle for each region. */
+ for ( i = 0; i < regions; i++ ) {
+ regiontris[i].tri = dummytri;
+ /* Ignore region points that aren't within the bounds of the mesh. */
+ if ( ( regionlist[4 * i] >= xmin ) && ( regionlist[4 * i] <= xmax ) &&
+ ( regionlist[4 * i + 1] >= ymin ) && ( regionlist[4 * i + 1] <= ymax ) ) {
+ /* Start searching from some triangle on the outer boundary. */
+ searchtri.tri = dummytri;
+ searchtri.orient = 0;
+ symself( searchtri );
+ /* Ensure that the region point is to the left of this boundary */
+ /* edge; otherwise, locate() will falsely report that the */
+ /* region point falls within the starting triangle. */
+ org( searchtri, searchorg );
+ dest( searchtri, searchdest );
+ if ( counterclockwise( searchorg, searchdest, ®ionlist[4 * i] ) >
+ 0.0 ) {
+ /* Find a triangle that contains the region point. */
+ intersect = locate( ®ionlist[4 * i], &searchtri );
+ if ( ( intersect != OUTSIDE ) && ( !infected( searchtri ) ) ) {
+ /* Record the triangle for processing after the */
+ /* holes have been carved. */
+ triedgecopy( searchtri, regiontris[i] );
+ }
+ }
+ }
+ }
+ }
+
+ if ( viri.items > 0 ) {
+ /* Carve the holes and concavities. */
+ plague();
+ }
+ /* The virus pool should be empty now. */
+
+ if ( regions > 0 ) {
+ if ( !quiet ) {
+ if ( regionattrib ) {
+ if ( vararea ) {
+ printf( "Spreading regional attributes and area constraints.\n" );
+ }
+ else {
+ printf( "Spreading regional attributes.\n" );
+ }
+ }
+ else {
+ printf( "Spreading regional area constraints.\n" );
+ }
+ }
+ if ( regionattrib && !refine ) {
+ /* Assign every triangle a regional attribute of zero. */
+ traversalinit( &triangles );
+ triangleloop.orient = 0;
+ triangleloop.tri = triangletraverse();
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ setelemattribute( triangleloop, eextras, 0.0 );
+ triangleloop.tri = triangletraverse();
+ }
+ }
+ for ( i = 0; i < regions; i++ ) {
+ if ( regiontris[i].tri != dummytri ) {
+ /* Make sure the triangle under consideration still exists. */
+ /* It may have been eaten by the virus. */
+ if ( regiontris[i].tri[3] != (triangle) NULL ) {
+ /* Put one triangle in the virus pool. */
+ infect( regiontris[i] );
+ regiontri = (triangle **) poolalloc( &viri );
+ *regiontri = regiontris[i].tri;
+ /* Apply one region's attribute and/or area constraint. */
+ regionplague( regionlist[4 * i + 2], regionlist[4 * i + 3] );
+ /* The virus pool should be empty now. */
+ }
+ }
+ }
+ if ( regionattrib && !refine ) {
+ /* Note the fact that each triangle has an additional attribute. */
+ eextras++;
+ }
+ }
+
+ /* Free up memory. */
+ if ( ( ( holes > 0 ) && !noholes ) || !convex || ( regions > 0 ) ) {
+ pooldeinit( &viri );
+ }
+ if ( regions > 0 ) {
+ free( regiontris );
+ }
}
/** **/
#ifndef CDT_ONLY
-void tallyencs()
-{
- struct edge edgeloop;
- int dummy;
-
- traversalinit(&shelles);
- edgeloop.shorient = 0;
- edgeloop.sh = shelletraverse();
- while (edgeloop.sh != (shelle *) NULL) {
- /* If the segment is encroached, add it to the list. */
- dummy = checkedge4encroach(&edgeloop);
- edgeloop.sh = shelletraverse();
- }
+void tallyencs(){
+ struct edge edgeloop;
+ int dummy;
+
+ traversalinit( &shelles );
+ edgeloop.shorient = 0;
+ edgeloop.sh = shelletraverse();
+ while ( edgeloop.sh != (shelle *) NULL ) {
+ /* If the segment is encroached, add it to the list. */
+ dummy = checkedge4encroach( &edgeloop );
+ edgeloop.sh = shelletraverse();
+ }
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-void precisionerror()
-{
- printf("Try increasing the area criterion and/or reducing the minimum\n");
- printf(" allowable angle so that tiny triangles are not created.\n");
+void precisionerror(){
+ printf( "Try increasing the area criterion and/or reducing the minimum\n" );
+ printf( " allowable angle so that tiny triangles are not created.\n" );
#ifdef SINGLE
- printf("Alternatively, try recompiling me with double precision\n");
- printf(" arithmetic (by removing \"#define SINGLE\" from the\n");
- printf(" source file or \"-DSINGLE\" from the makefile).\n");
+ printf( "Alternatively, try recompiling me with double precision\n" );
+ printf( " arithmetic (by removing \"#define SINGLE\" from the\n" );
+ printf( " source file or \"-DSINGLE\" from the makefile).\n" );
#endif /* SINGLE */
}
#ifndef CDT_ONLY
-void repairencs(flaws)
+void repairencs( flaws )
int flaws;
{
- struct triedge enctri;
- struct triedge testtri;
- struct edge *encloop;
- struct edge testsh;
- point eorg, edest;
- point newpoint;
- enum insertsiteresult success;
- REAL segmentlength, nearestpoweroftwo;
- REAL split;
- int acuteorg, acutedest;
- int dummy;
- int i;
- triangle ptr; /* Temporary variable used by stpivot(). */
- shelle sptr; /* Temporary variable used by snext(). */
-
- while ((badsegments.items > 0) && (steinerleft != 0)) {
- traversalinit(&badsegments);
- encloop = badsegmenttraverse();
- while ((encloop != (struct edge *) NULL) && (steinerleft != 0)) {
- /* To decide where to split a segment, we need to know if the */
- /* segment shares an endpoint with an adjacent segment. */
- /* The concern is that, if we simply split every encroached */
- /* segment in its center, two adjacent segments with a small */
- /* angle between them might lead to an infinite loop; each */
- /* point added to split one segment will encroach upon the */
- /* other segment, which must then be split with a point that */
- /* will encroach upon the first segment, and so on forever. */
- /* To avoid this, imagine a set of concentric circles, whose */
- /* radii are powers of two, about each segment endpoint. */
- /* These concentric circles determine where the segment is */
- /* split. (If both endpoints are shared with adjacent */
- /* segments, split the segment in the middle, and apply the */
- /* concentric shells for later splittings.) */
-
- /* Is the origin shared with another segment? */
- stpivot(*encloop, enctri);
- lnext(enctri, testtri);
- tspivot(testtri, testsh);
- acuteorg = testsh.sh != dummysh;
- /* Is the destination shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acutedest = testsh.sh != dummysh;
- /* Now, check the other side of the segment, if there's a triangle */
- /* there. */
- sym(enctri, testtri);
- if (testtri.tri != dummytri) {
- /* Is the destination shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acutedest = acutedest || (testsh.sh != dummysh);
- /* Is the origin shared with another segment? */
- lnextself(testtri);
- tspivot(testtri, testsh);
- acuteorg = acuteorg || (testsh.sh != dummysh);
- }
-
- sorg(*encloop, eorg);
- sdest(*encloop, edest);
- /* Use the concentric circles if exactly one endpoint is shared */
- /* with another adjacent segment. */
- if (acuteorg ^ acutedest) {
- segmentlength = sqrt((edest[0] - eorg[0]) * (edest[0] - eorg[0])
- + (edest[1] - eorg[1]) * (edest[1] - eorg[1]));
- /* Find the power of two nearest the segment's length. */
- nearestpoweroftwo = 1.0;
- while (segmentlength > SQUAREROOTTWO * nearestpoweroftwo) {
- nearestpoweroftwo *= 2.0;
- }
- while (segmentlength < (0.5 * SQUAREROOTTWO) * nearestpoweroftwo) {
- nearestpoweroftwo *= 0.5;
- }
- /* Where do we split the segment? */
- split = 0.5 * nearestpoweroftwo / segmentlength;
- if (acutedest) {
- split = 1.0 - split;
- }
- } else {
- /* If we're not worried about adjacent segments, split */
- /* this segment in the middle. */
- split = 0.5;
- }
-
- /* Create the new point. */
- newpoint = (point) poolalloc(&points);
- /* Interpolate its coordinate and attributes. */
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = (1.0 - split) * eorg[i] + split * edest[i];
- }
- setpointmark(newpoint, mark(*encloop));
- if (verbose > 1) {
- printf(
- " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
- eorg[0], eorg[1], edest[0], edest[1], newpoint[0], newpoint[1]);
- }
- /* Check whether the new point lies on an endpoint. */
- if (((newpoint[0] == eorg[0]) && (newpoint[1] == eorg[1]))
- || ((newpoint[0] == edest[0]) && (newpoint[1] == edest[1]))) {
- printf("Error: Ran out of precision at (%.12g, %.12g).\n",
- newpoint[0], newpoint[1]);
- printf("I attempted to split a segment to a smaller size than can\n");
- printf(" be accommodated by the finite precision of floating point\n"
- );
- printf(" arithmetic.\n");
- precisionerror();
- exit(1);
- }
- /* Insert the splitting point. This should always succeed. */
- success = insertsite(newpoint, &enctri, encloop, flaws, flaws);
- if ((success != SUCCESSFULPOINT) && (success != ENCROACHINGPOINT)) {
- printf("Internal error in repairencs():\n");
- printf(" Failure to split a segment.\n");
- internalerror();
- }
- if (steinerleft > 0) {
- steinerleft--;
- }
- /* Check the two new subsegments to see if they're encroached. */
- dummy = checkedge4encroach(encloop);
- snextself(*encloop);
- dummy = checkedge4encroach(encloop);
-
- badsegmentdealloc(encloop);
- encloop = badsegmenttraverse();
- }
- }
+ struct triedge enctri;
+ struct triedge testtri;
+ struct edge *encloop;
+ struct edge testsh;
+ point eorg, edest;
+ point newpoint;
+ enum insertsiteresult success;
+ REAL segmentlength, nearestpoweroftwo;
+ REAL split;
+ int acuteorg, acutedest;
+ int dummy;
+ int i;
+ triangle ptr; /* Temporary variable used by stpivot(). */
+ shelle sptr; /* Temporary variable used by snext(). */
+
+ while ( ( badsegments.items > 0 ) && ( steinerleft != 0 ) ) {
+ traversalinit( &badsegments );
+ encloop = badsegmenttraverse();
+ while ( ( encloop != (struct edge *) NULL ) && ( steinerleft != 0 ) ) {
+ /* To decide where to split a segment, we need to know if the */
+ /* segment shares an endpoint with an adjacent segment. */
+ /* The concern is that, if we simply split every encroached */
+ /* segment in its center, two adjacent segments with a small */
+ /* angle between them might lead to an infinite loop; each */
+ /* point added to split one segment will encroach upon the */
+ /* other segment, which must then be split with a point that */
+ /* will encroach upon the first segment, and so on forever. */
+ /* To avoid this, imagine a set of concentric circles, whose */
+ /* radii are powers of two, about each segment endpoint. */
+ /* These concentric circles determine where the segment is */
+ /* split. (If both endpoints are shared with adjacent */
+ /* segments, split the segment in the middle, and apply the */
+ /* concentric shells for later splittings.) */
+
+ /* Is the origin shared with another segment? */
+ stpivot( *encloop, enctri );
+ lnext( enctri, testtri );
+ tspivot( testtri, testsh );
+ acuteorg = testsh.sh != dummysh;
+ /* Is the destination shared with another segment? */
+ lnextself( testtri );
+ tspivot( testtri, testsh );
+ acutedest = testsh.sh != dummysh;
+ /* Now, check the other side of the segment, if there's a triangle */
+ /* there. */
+ sym( enctri, testtri );
+ if ( testtri.tri != dummytri ) {
+ /* Is the destination shared with another segment? */
+ lnextself( testtri );
+ tspivot( testtri, testsh );
+ acutedest = acutedest || ( testsh.sh != dummysh );
+ /* Is the origin shared with another segment? */
+ lnextself( testtri );
+ tspivot( testtri, testsh );
+ acuteorg = acuteorg || ( testsh.sh != dummysh );
+ }
+
+ sorg( *encloop, eorg );
+ sdest( *encloop, edest );
+ /* Use the concentric circles if exactly one endpoint is shared */
+ /* with another adjacent segment. */
+ if ( acuteorg ^ acutedest ) {
+ segmentlength = sqrt( ( edest[0] - eorg[0] ) * ( edest[0] - eorg[0] )
+ + ( edest[1] - eorg[1] ) * ( edest[1] - eorg[1] ) );
+ /* Find the power of two nearest the segment's length. */
+ nearestpoweroftwo = 1.0;
+ while ( segmentlength > SQUAREROOTTWO * nearestpoweroftwo ) {
+ nearestpoweroftwo *= 2.0;
+ }
+ while ( segmentlength < ( 0.5 * SQUAREROOTTWO ) * nearestpoweroftwo ) {
+ nearestpoweroftwo *= 0.5;
+ }
+ /* Where do we split the segment? */
+ split = 0.5 * nearestpoweroftwo / segmentlength;
+ if ( acutedest ) {
+ split = 1.0 - split;
+ }
+ }
+ else {
+ /* If we're not worried about adjacent segments, split */
+ /* this segment in the middle. */
+ split = 0.5;
+ }
+
+ /* Create the new point. */
+ newpoint = (point) poolalloc( &points );
+ /* Interpolate its coordinate and attributes. */
+ for ( i = 0; i < 2 + nextras; i++ ) {
+ newpoint[i] = ( 1.0 - split ) * eorg[i] + split * edest[i];
+ }
+ setpointmark( newpoint, mark( *encloop ) );
+ if ( verbose > 1 ) {
+ printf(
+ " Splitting edge (%.12g, %.12g) (%.12g, %.12g) at (%.12g, %.12g).\n",
+ eorg[0], eorg[1], edest[0], edest[1], newpoint[0], newpoint[1] );
+ }
+ /* Check whether the new point lies on an endpoint. */
+ if ( ( ( newpoint[0] == eorg[0] ) && ( newpoint[1] == eorg[1] ) )
+ || ( ( newpoint[0] == edest[0] ) && ( newpoint[1] == edest[1] ) ) ) {
+ printf( "Error: Ran out of precision at (%.12g, %.12g).\n",
+ newpoint[0], newpoint[1] );
+ printf( "I attempted to split a segment to a smaller size than can\n" );
+ printf( " be accommodated by the finite precision of floating point\n"
+ );
+ printf( " arithmetic.\n" );
+ precisionerror();
+ exit( 1 );
+ }
+ /* Insert the splitting point. This should always succeed. */
+ success = insertsite( newpoint, &enctri, encloop, flaws, flaws );
+ if ( ( success != SUCCESSFULPOINT ) && ( success != ENCROACHINGPOINT ) ) {
+ printf( "Internal error in repairencs():\n" );
+ printf( " Failure to split a segment.\n" );
+ internalerror();
+ }
+ if ( steinerleft > 0 ) {
+ steinerleft--;
+ }
+ /* Check the two new subsegments to see if they're encroached. */
+ dummy = checkedge4encroach( encloop );
+ snextself( *encloop );
+ dummy = checkedge4encroach( encloop );
+
+ badsegmentdealloc( encloop );
+ encloop = badsegmenttraverse();
+ }
+ }
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-void tallyfaces()
-{
- struct triedge triangleloop;
-
- if (verbose) {
- printf(" Making a list of bad triangles.\n");
- }
- traversalinit(&triangles);
- triangleloop.orient = 0;
- triangleloop.tri = triangletraverse();
- while (triangleloop.tri != (triangle *) NULL) {
- /* If the triangle is bad, enqueue it. */
- testtriangle(&triangleloop);
- triangleloop.tri = triangletraverse();
- }
+void tallyfaces(){
+ struct triedge triangleloop;
+
+ if ( verbose ) {
+ printf( " Making a list of bad triangles.\n" );
+ }
+ traversalinit( &triangles );
+ triangleloop.orient = 0;
+ triangleloop.tri = triangletraverse();
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ /* If the triangle is bad, enqueue it. */
+ testtriangle( &triangleloop );
+ triangleloop.tri = triangletraverse();
+ }
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-enum circumcenterresult findcircumcenter(torg, tdest, tapex, circumcenter,
- xi, eta)
+enum circumcenterresult findcircumcenter( torg, tdest, tapex, circumcenter,
+ xi, eta )
point torg;
point tdest;
point tapex;
REAL *xi;
REAL *eta;
{
- REAL xdo, ydo, xao, yao, xad, yad;
- REAL dodist, aodist, addist;
- REAL denominator;
- REAL dx, dy;
-
- circumcentercount++;
-
- /* Compute the circumcenter of the triangle. */
- xdo = tdest[0] - torg[0];
- ydo = tdest[1] - torg[1];
- xao = tapex[0] - torg[0];
- yao = tapex[1] - torg[1];
- dodist = xdo * xdo + ydo * ydo;
- aodist = xao * xao + yao * yao;
- if (noexact) {
- denominator = (REAL)(0.5 / (xdo * yao - xao * ydo));
- } else {
- /* Use the counterclockwise() routine to ensure a positive (and */
- /* reasonably accurate) result, avoiding any possibility of */
- /* division by zero. */
- denominator = (REAL)(0.5 / counterclockwise(tdest, tapex, torg));
- /* Don't count the above as an orientation test. */
- counterclockcount--;
- }
- circumcenter[0] = torg[0] - (ydo * aodist - yao * dodist) * denominator;
- circumcenter[1] = torg[1] + (xdo * aodist - xao * dodist) * denominator;
-
- /* To interpolate point attributes for the new point inserted at */
- /* the circumcenter, define a coordinate system with a xi-axis, */
- /* directed from the triangle's origin to its destination, and */
- /* an eta-axis, directed from its origin to its apex. */
- /* Calculate the xi and eta coordinates of the circumcenter. */
- dx = circumcenter[0] - torg[0];
- dy = circumcenter[1] - torg[1];
- *xi = (REAL)((dx * yao - xao * dy) * (2.0 * denominator));
- *eta = (REAL)((xdo * dy - dx * ydo) * (2.0 * denominator));
-
- xad = tapex[0] - tdest[0];
- yad = tapex[1] - tdest[1];
- addist = xad * xad + yad * yad;
- if ((addist < dodist) && (addist < aodist)) {
- return OPPOSITEORG;
- } else if (dodist < aodist) {
- return OPPOSITEAPEX;
- } else {
- return OPPOSITEDEST;
- }
+ REAL xdo, ydo, xao, yao, xad, yad;
+ REAL dodist, aodist, addist;
+ REAL denominator;
+ REAL dx, dy;
+
+ circumcentercount++;
+
+ /* Compute the circumcenter of the triangle. */
+ xdo = tdest[0] - torg[0];
+ ydo = tdest[1] - torg[1];
+ xao = tapex[0] - torg[0];
+ yao = tapex[1] - torg[1];
+ dodist = xdo * xdo + ydo * ydo;
+ aodist = xao * xao + yao * yao;
+ if ( noexact ) {
+ denominator = (REAL)( 0.5 / ( xdo * yao - xao * ydo ) );
+ }
+ else {
+ /* Use the counterclockwise() routine to ensure a positive (and */
+ /* reasonably accurate) result, avoiding any possibility of */
+ /* division by zero. */
+ denominator = (REAL)( 0.5 / counterclockwise( tdest, tapex, torg ) );
+ /* Don't count the above as an orientation test. */
+ counterclockcount--;
+ }
+ circumcenter[0] = torg[0] - ( ydo * aodist - yao * dodist ) * denominator;
+ circumcenter[1] = torg[1] + ( xdo * aodist - xao * dodist ) * denominator;
+
+ /* To interpolate point attributes for the new point inserted at */
+ /* the circumcenter, define a coordinate system with a xi-axis, */
+ /* directed from the triangle's origin to its destination, and */
+ /* an eta-axis, directed from its origin to its apex. */
+ /* Calculate the xi and eta coordinates of the circumcenter. */
+ dx = circumcenter[0] - torg[0];
+ dy = circumcenter[1] - torg[1];
+ *xi = (REAL)( ( dx * yao - xao * dy ) * ( 2.0 * denominator ) );
+ *eta = (REAL)( ( xdo * dy - dx * ydo ) * ( 2.0 * denominator ) );
+
+ xad = tapex[0] - tdest[0];
+ yad = tapex[1] - tdest[1];
+ addist = xad * xad + yad * yad;
+ if ( ( addist < dodist ) && ( addist < aodist ) ) {
+ return OPPOSITEORG;
+ }
+ else if ( dodist < aodist ) {
+ return OPPOSITEAPEX;
+ }
+ else {
+ return OPPOSITEDEST;
+ }
}
/*****************************************************************************/
#ifndef CDT_ONLY
-void splittriangle(badtri)
+void splittriangle( badtri )
struct badface *badtri;
{
- point borg, bdest, bapex;
- point newpoint;
- REAL xi, eta;
- enum insertsiteresult success;
- enum circumcenterresult shortedge;
- int errorflag;
- int i;
-
- org(badtri->badfacetri, borg);
- dest(badtri->badfacetri, bdest);
- apex(badtri->badfacetri, bapex);
- /* Make sure that this triangle is still the same triangle it was */
- /* when it was tested and determined to be of bad quality. */
- /* Subsequent transformations may have made it a different triangle. */
- if ((borg == badtri->faceorg) && (bdest == badtri->facedest) &&
- (bapex == badtri->faceapex)) {
- if (verbose > 1) {
- printf(" Splitting this triangle at its circumcenter:\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
- borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
- }
- errorflag = 0;
- /* Create a new point at the triangle's circumcenter. */
- newpoint = (point) poolalloc(&points);
- shortedge = findcircumcenter(borg, bdest, bapex, newpoint, &xi, &eta);
- /* Check whether the new point lies on a triangle vertex. */
- if (((newpoint[0] == borg[0]) && (newpoint[1] == borg[1]))
- || ((newpoint[0] == bdest[0]) && (newpoint[1] == bdest[1]))
- || ((newpoint[0] == bapex[0]) && (newpoint[1] == bapex[1]))) {
- if (!quiet) {
- printf("Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1]);
- errorflag = 1;
- }
- pointdealloc(newpoint);
- } else {
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- newpoint[i] = borg[i] + xi * (bdest[i] - borg[i])
- + eta * (bapex[i] - borg[i]);
- }
- /* The new point must be in the interior, and have a marker of zero. */
- setpointmark(newpoint, 0);
- /* Ensure that the handle `badtri->badfacetri' represents the shortest */
- /* edge of the triangle. This ensures that the circumcenter must */
- /* fall to the left of this edge, so point location will work. */
- if (shortedge == OPPOSITEORG) {
- lnextself(badtri->badfacetri);
- } else if (shortedge == OPPOSITEDEST) {
- lprevself(badtri->badfacetri);
- }
- /* Insert the circumcenter, searching from the edge of the triangle, */
- /* and maintain the Delaunay property of the triangulation. */
- success = insertsite(newpoint, &(badtri->badfacetri),
- (struct edge *) NULL, 1, 1);
- if (success == SUCCESSFULPOINT) {
- if (steinerleft > 0) {
- steinerleft--;
- }
- } else if (success == ENCROACHINGPOINT) {
- /* If the newly inserted point encroaches upon a segment, delete it. */
- deletesite(&(badtri->badfacetri));
- } else if (success == VIOLATINGPOINT) {
- /* Failed to insert the new point, but some segment was */
- /* marked as being encroached. */
- pointdealloc(newpoint);
- } else { /* success == DUPLICATEPOINT */
- /* Failed to insert the new point because a vertex is already there. */
- if (!quiet) {
- printf(
- "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
- , newpoint[0], newpoint[1]);
- errorflag = 1;
- }
- pointdealloc(newpoint);
- }
- }
- if (errorflag) {
- if (verbose) {
- printf(" The new point is at the circumcenter of triangle\n");
- printf(" (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
- borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1]);
- }
- printf("This probably means that I am trying to refine triangles\n");
- printf(" to a smaller size than can be accommodated by the finite\n");
- printf(" precision of floating point arithmetic. (You can be\n");
- printf(" sure of this if I fail to terminate.)\n");
- precisionerror();
- }
- }
- /* Return the bad triangle to the pool. */
- pooldealloc(&badtriangles, (VOID *) badtri);
+ point borg, bdest, bapex;
+ point newpoint;
+ REAL xi, eta;
+ enum insertsiteresult success;
+ enum circumcenterresult shortedge;
+ int errorflag;
+ int i;
+
+ org( badtri->badfacetri, borg );
+ dest( badtri->badfacetri, bdest );
+ apex( badtri->badfacetri, bapex );
+ /* Make sure that this triangle is still the same triangle it was */
+ /* when it was tested and determined to be of bad quality. */
+ /* Subsequent transformations may have made it a different triangle. */
+ if ( ( borg == badtri->faceorg ) && ( bdest == badtri->facedest ) &&
+ ( bapex == badtri->faceapex ) ) {
+ if ( verbose > 1 ) {
+ printf( " Splitting this triangle at its circumcenter:\n" );
+ printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n", borg[0],
+ borg[1], bdest[0], bdest[1], bapex[0], bapex[1] );
+ }
+ errorflag = 0;
+ /* Create a new point at the triangle's circumcenter. */
+ newpoint = (point) poolalloc( &points );
+ shortedge = findcircumcenter( borg, bdest, bapex, newpoint, &xi, &eta );
+ /* Check whether the new point lies on a triangle vertex. */
+ if ( ( ( newpoint[0] == borg[0] ) && ( newpoint[1] == borg[1] ) )
+ || ( ( newpoint[0] == bdest[0] ) && ( newpoint[1] == bdest[1] ) )
+ || ( ( newpoint[0] == bapex[0] ) && ( newpoint[1] == bapex[1] ) ) ) {
+ if ( !quiet ) {
+ printf( "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
+ , newpoint[0], newpoint[1] );
+ errorflag = 1;
+ }
+ pointdealloc( newpoint );
+ }
+ else {
+ for ( i = 2; i < 2 + nextras; i++ ) {
+ /* Interpolate the point attributes at the circumcenter. */
+ newpoint[i] = borg[i] + xi * ( bdest[i] - borg[i] )
+ + eta * ( bapex[i] - borg[i] );
+ }
+ /* The new point must be in the interior, and have a marker of zero. */
+ setpointmark( newpoint, 0 );
+ /* Ensure that the handle `badtri->badfacetri' represents the shortest */
+ /* edge of the triangle. This ensures that the circumcenter must */
+ /* fall to the left of this edge, so point location will work. */
+ if ( shortedge == OPPOSITEORG ) {
+ lnextself( badtri->badfacetri );
+ }
+ else if ( shortedge == OPPOSITEDEST ) {
+ lprevself( badtri->badfacetri );
+ }
+ /* Insert the circumcenter, searching from the edge of the triangle, */
+ /* and maintain the Delaunay property of the triangulation. */
+ success = insertsite( newpoint, &( badtri->badfacetri ),
+ (struct edge *) NULL, 1, 1 );
+ if ( success == SUCCESSFULPOINT ) {
+ if ( steinerleft > 0 ) {
+ steinerleft--;
+ }
+ }
+ else if ( success == ENCROACHINGPOINT ) {
+ /* If the newly inserted point encroaches upon a segment, delete it. */
+ deletesite( &( badtri->badfacetri ) );
+ }
+ else if ( success == VIOLATINGPOINT ) {
+ /* Failed to insert the new point, but some segment was */
+ /* marked as being encroached. */
+ pointdealloc( newpoint );
+ }
+ else { /* success == DUPLICATEPOINT */
+ /* Failed to insert the new point because a vertex is already there. */
+ if ( !quiet ) {
+ printf(
+ "Warning: New point (%.12g, %.12g) falls on existing vertex.\n"
+ , newpoint[0], newpoint[1] );
+ errorflag = 1;
+ }
+ pointdealloc( newpoint );
+ }
+ }
+ if ( errorflag ) {
+ if ( verbose ) {
+ printf( " The new point is at the circumcenter of triangle\n" );
+ printf( " (%.12g, %.12g) (%.12g, %.12g) (%.12g, %.12g)\n",
+ borg[0], borg[1], bdest[0], bdest[1], bapex[0], bapex[1] );
+ }
+ printf( "This probably means that I am trying to refine triangles\n" );
+ printf( " to a smaller size than can be accommodated by the finite\n" );
+ printf( " precision of floating point arithmetic. (You can be\n" );
+ printf( " sure of this if I fail to terminate.)\n" );
+ precisionerror();
+ }
+ }
+ /* Return the bad triangle to the pool. */
+ pooldealloc( &badtriangles, (VOID *) badtri );
}
#endif /* not CDT_ONLY */
#ifndef CDT_ONLY
-void enforcequality()
-{
- int i;
-
- if (!quiet) {
- printf("Adding Steiner points to enforce quality.\n");
- }
- /* Initialize the pool of encroached segments. */
- poolinit(&badsegments, sizeof(struct edge), BADSEGMENTPERBLOCK, POINTER, 0);
- if (verbose) {
- printf(" Looking for encroached segments.\n");
- }
- /* Test all segments to see if they're encroached. */
- tallyencs();
- if (verbose && (badsegments.items > 0)) {
- printf(" Splitting encroached segments.\n");
- }
- /* Note that steinerleft == -1 if an unlimited number */
- /* of Steiner points is allowed. */
- while ((badsegments.items > 0) && (steinerleft != 0)) {
- /* Fix the segments without noting newly encroached segments or */
- /* bad triangles. The reason we don't want to note newly */
- /* encroached segments is because some encroached segments are */
- /* likely to be noted multiple times, and would then be blindly */
- /* split multiple times. I should fix that some time. */
- repairencs(0);
- /* Now, find all the segments that became encroached while adding */
- /* points to split encroached segments. */
- tallyencs();
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay. */
-
- /* Next, we worry about enforcing triangle quality. */
- if ((minangle > 0.0) || vararea || fixedarea) {
- /* Initialize the pool of bad triangles. */
- poolinit(&badtriangles, sizeof(struct badface), BADTRIPERBLOCK, POINTER,
- 0);
- /* Initialize the queues of bad triangles. */
- for (i = 0; i < 64; i++) {
- queuefront[i] = (struct badface *) NULL;
- queuetail[i] = &queuefront[i];
- }
- /* Test all triangles to see if they're bad. */
- tallyfaces();
- if (verbose) {
- printf(" Splitting bad triangles.\n");
- }
- while ((badtriangles.items > 0) && (steinerleft != 0)) {
- /* Fix one bad triangle by inserting a point at its circumcenter. */
- splittriangle(dequeuebadtri());
- /* Fix any encroached segments that may have resulted. Record */
- /* any new bad triangles or encroached segments that result. */
- if (badsegments.items > 0) {
- repairencs(1);
- }
- }
- }
- /* At this point, if we haven't run out of Steiner points, the */
- /* triangulation should be (conforming) Delaunay and have no */
- /* low-quality triangles. */
-
- /* Might we have run out of Steiner points too soon? */
- if (!quiet && (badsegments.items > 0) && (steinerleft == 0)) {
- printf("\nWarning: I ran out of Steiner points, but the mesh has\n");
- if (badsegments.items == 1) {
- printf(" an encroached segment, and therefore might not be truly\n");
- } else {
- printf(" %ld encroached segments, and therefore might not be truly\n",
- badsegments.items);
- }
- printf(" Delaunay. If the Delaunay property is important to you,\n");
- printf(" try increasing the number of Steiner points (controlled by\n");
- printf(" the -S switch) slightly and try again.\n\n");
- }
+void enforcequality(){
+ int i;
+
+ if ( !quiet ) {
+ printf( "Adding Steiner points to enforce quality.\n" );
+ }
+ /* Initialize the pool of encroached segments. */
+ poolinit( &badsegments, sizeof( struct edge ), BADSEGMENTPERBLOCK, POINTER, 0 );
+ if ( verbose ) {
+ printf( " Looking for encroached segments.\n" );
+ }
+ /* Test all segments to see if they're encroached. */
+ tallyencs();
+ if ( verbose && ( badsegments.items > 0 ) ) {
+ printf( " Splitting encroached segments.\n" );
+ }
+ /* Note that steinerleft == -1 if an unlimited number */
+ /* of Steiner points is allowed. */
+ while ( ( badsegments.items > 0 ) && ( steinerleft != 0 ) ) {
+ /* Fix the segments without noting newly encroached segments or */
+ /* bad triangles. The reason we don't want to note newly */
+ /* encroached segments is because some encroached segments are */
+ /* likely to be noted multiple times, and would then be blindly */
+ /* split multiple times. I should fix that some time. */
+ repairencs( 0 );
+ /* Now, find all the segments that became encroached while adding */
+ /* points to split encroached segments. */
+ tallyencs();
+ }
+ /* At this point, if we haven't run out of Steiner points, the */
+ /* triangulation should be (conforming) Delaunay. */
+
+ /* Next, we worry about enforcing triangle quality. */
+ if ( ( minangle > 0.0 ) || vararea || fixedarea ) {
+ /* Initialize the pool of bad triangles. */
+ poolinit( &badtriangles, sizeof( struct badface ), BADTRIPERBLOCK, POINTER,
+ 0 );
+ /* Initialize the queues of bad triangles. */
+ for ( i = 0; i < 64; i++ ) {
+ queuefront[i] = (struct badface *) NULL;
+ queuetail[i] = &queuefront[i];
+ }
+ /* Test all triangles to see if they're bad. */
+ tallyfaces();
+ if ( verbose ) {
+ printf( " Splitting bad triangles.\n" );
+ }
+ while ( ( badtriangles.items > 0 ) && ( steinerleft != 0 ) ) {
+ /* Fix one bad triangle by inserting a point at its circumcenter. */
+ splittriangle( dequeuebadtri() );
+ /* Fix any encroached segments that may have resulted. Record */
+ /* any new bad triangles or encroached segments that result. */
+ if ( badsegments.items > 0 ) {
+ repairencs( 1 );
+ }
+ }
+ }
+ /* At this point, if we haven't run out of Steiner points, the */
+ /* triangulation should be (conforming) Delaunay and have no */
+ /* low-quality triangles. */
+
+ /* Might we have run out of Steiner points too soon? */
+ if ( !quiet && ( badsegments.items > 0 ) && ( steinerleft == 0 ) ) {
+ printf( "\nWarning: I ran out of Steiner points, but the mesh has\n" );
+ if ( badsegments.items == 1 ) {
+ printf( " an encroached segment, and therefore might not be truly\n" );
+ }
+ else {
+ printf( " %ld encroached segments, and therefore might not be truly\n",
+ badsegments.items );
+ }
+ printf( " Delaunay. If the Delaunay property is important to you,\n" );
+ printf( " try increasing the number of Steiner points (controlled by\n" );
+ printf( " the -S switch) slightly and try again.\n\n" );
+ }
}
#endif /* not CDT_ONLY */
/* */
/*****************************************************************************/
-void highorder()
-{
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point newpoint;
- point torg, tdest;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
-
- if (!quiet) {
- printf("Adding vertices for second-order triangles.\n");
- }
- /* The following line ensures that dead items in the pool of nodes */
- /* cannot be allocated for the extra nodes associated with high */
- /* order elements. This ensures that the primary nodes (at the */
- /* corners of elements) will occur earlier in the output files, and */
- /* have lower indices, than the extra nodes. */
- points.deaditemstack = (VOID *) NULL;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
- /* Create a new node in the middle of the edge. Interpolate */
- /* its attributes. */
- newpoint = (point) poolalloc(&points);
- for (i = 0; i < 2 + nextras; i++) {
- newpoint[i] = (REAL)(0.5 * (torg[i] + tdest[i]));
- }
- /* Set the new node's marker to zero or one, depending on */
- /* whether it lies on a boundary. */
- setpointmark(newpoint, trisym.tri == dummytri);
- if (useshelles) {
- tspivot(triangleloop, checkmark);
- /* If this edge is a segment, transfer the marker to the new node. */
- if (checkmark.sh != dummysh) {
- setpointmark(newpoint, mark(checkmark));
- }
- }
- if (verbose > 1) {
- printf(" Creating (%.12g, %.12g).\n", newpoint[0], newpoint[1]);
- }
- /* Record the new node in the (one or two) adjacent elements. */
- triangleloop.tri[highorderindex + triangleloop.orient] =
- (triangle) newpoint;
- if (trisym.tri != dummytri) {
- trisym.tri[highorderindex + trisym.orient] = (triangle) newpoint;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
+void highorder(){
+ struct triedge triangleloop, trisym;
+ struct edge checkmark;
+ point newpoint;
+ point torg, tdest;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
+
+ if ( !quiet ) {
+ printf( "Adding vertices for second-order triangles.\n" );
+ }
+ /* The following line ensures that dead items in the pool of nodes */
+ /* cannot be allocated for the extra nodes associated with high */
+ /* order elements. This ensures that the primary nodes (at the */
+ /* corners of elements) will occur earlier in the output files, and */
+ /* have lower indices, than the extra nodes. */
+ points.deaditemstack = (VOID *) NULL;
+
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ sym( triangleloop, trisym );
+ if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
+ org( triangleloop, torg );
+ dest( triangleloop, tdest );
+ /* Create a new node in the middle of the edge. Interpolate */
+ /* its attributes. */
+ newpoint = (point) poolalloc( &points );
+ for ( i = 0; i < 2 + nextras; i++ ) {
+ newpoint[i] = (REAL)( 0.5 * ( torg[i] + tdest[i] ) );
+ }
+ /* Set the new node's marker to zero or one, depending on */
+ /* whether it lies on a boundary. */
+ setpointmark( newpoint, trisym.tri == dummytri );
+ if ( useshelles ) {
+ tspivot( triangleloop, checkmark );
+ /* If this edge is a segment, transfer the marker to the new node. */
+ if ( checkmark.sh != dummysh ) {
+ setpointmark( newpoint, mark( checkmark ) );
+ }
+ }
+ if ( verbose > 1 ) {
+ printf( " Creating (%.12g, %.12g).\n", newpoint[0], newpoint[1] );
+ }
+ /* Record the new node in the (one or two) adjacent elements. */
+ triangleloop.tri[highorderindex + triangleloop.orient] =
+ (triangle) newpoint;
+ if ( trisym.tri != dummytri ) {
+ trisym.tri[highorderindex + trisym.orient] = (triangle) newpoint;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
}
/********* File I/O routines begin here *********/
#ifndef TRILIBRARY
-char *readline(string, infile, infilename)
+char *readline( string, infile, infilename )
char *string;
FILE *infile;
char *infilename;
{
- char *result;
-
- /* Search for something that looks like a number. */
- do {
- result = fgets(string, INPUTLINESIZE, infile);
- if (result == (char *) NULL) {
- printf(" Error: Unexpected end of file in %s.\n", infilename);
- exit(1);
- }
- /* Skip anything that doesn't look like a number, a comment, */
- /* or the end of a line. */
- while ((*result != '\0') && (*result != '#')
- && (*result != '.') && (*result != '+') && (*result != '-')
- && ((*result < '0') || (*result > '9'))) {
- result++;
- }
- /* If it's a comment or end of line, read another line and try again. */
- } while ((*result == '#') || (*result == '\0'));
- return result;
+ char *result;
+
+ /* Search for something that looks like a number. */
+ do {
+ result = fgets( string, INPUTLINESIZE, infile );
+ if ( result == (char *) NULL ) {
+ printf( " Error: Unexpected end of file in %s.\n", infilename );
+ exit( 1 );
+ }
+ /* Skip anything that doesn't look like a number, a comment, */
+ /* or the end of a line. */
+ while ( ( *result != '\0' ) && ( *result != '#' )
+ && ( *result != '.' ) && ( *result != '+' ) && ( *result != '-' )
+ && ( ( *result < '0' ) || ( *result > '9' ) ) ) {
+ result++;
+ }
+ /* If it's a comment or end of line, read another line and try again. */
+ } while ( ( *result == '#' ) || ( *result == '\0' ) );
+ return result;
}
#endif /* not TRILIBRARY */
#ifndef TRILIBRARY
-char *findfield(string)
+char *findfield( string )
char *string;
{
- char *result;
-
- result = string;
- /* Skip the current field. Stop upon reaching whitespace. */
- while ((*result != '\0') && (*result != '#')
- && (*result != ' ') && (*result != '\t')) {
- result++;
- }
- /* Now skip the whitespace and anything else that doesn't look like a */
- /* number, a comment, or the end of a line. */
- while ((*result != '\0') && (*result != '#')
- && (*result != '.') && (*result != '+') && (*result != '-')
- && ((*result < '0') || (*result > '9'))) {
- result++;
- }
- /* Check for a comment (prefixed with `#'). */
- if (*result == '#') {
- *result = '\0';
- }
- return result;
+ char *result;
+
+ result = string;
+ /* Skip the current field. Stop upon reaching whitespace. */
+ while ( ( *result != '\0' ) && ( *result != '#' )
+ && ( *result != ' ' ) && ( *result != '\t' ) ) {
+ result++;
+ }
+ /* Now skip the whitespace and anything else that doesn't look like a */
+ /* number, a comment, or the end of a line. */
+ while ( ( *result != '\0' ) && ( *result != '#' )
+ && ( *result != '.' ) && ( *result != '+' ) && ( *result != '-' )
+ && ( ( *result < '0' ) || ( *result > '9' ) ) ) {
+ result++;
+ }
+ /* Check for a comment (prefixed with `#'). */
+ if ( *result == '#' ) {
+ *result = '\0';
+ }
+ return result;
}
#endif /* not TRILIBRARY */
#ifndef TRILIBRARY
-void readnodes(nodefilename, polyfilename, polyfile)
+void readnodes( nodefilename, polyfilename, polyfile )
char *nodefilename;
char *polyfilename;
FILE **polyfile;
{
- FILE *infile;
- point pointloop;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- char *infilename;
- REAL x, y;
- int firstnode;
- int nodemarkers;
- int currentmarker;
- int i, j;
-
- if (poly) {
- /* Read the points from a .poly file. */
- if (!quiet) {
- printf("Opening %s.\n", polyfilename);
- }
- *polyfile = fopen(polyfilename, "r");
- if (*polyfile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", polyfilename);
- exit(1);
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline(inputline, *polyfile, polyfilename);
- inpoints = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- mesh_dim = 2;
- } else {
- mesh_dim = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nextras = 0;
- } else {
- nextras = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nodemarkers = 0;
- } else {
- nodemarkers = (int) strtol (stringptr, &stringptr, 0);
- }
- if (inpoints > 0) {
- infile = *polyfile;
- infilename = polyfilename;
- readnodefile = 0;
- } else {
- /* If the .poly file claims there are zero points, that means that */
- /* the points should be read from a separate .node file. */
- readnodefile = 1;
- infilename = innodefilename;
- }
- } else {
- readnodefile = 1;
- infilename = innodefilename;
- *polyfile = (FILE *) NULL;
- }
-
- if (readnodefile) {
- /* Read the points from a .node file. */
- if (!quiet) {
- printf("Opening %s.\n", innodefilename);
- }
- infile = fopen(innodefilename, "r");
- if (infile == (FILE *) NULL) {
- printf(" Error: Cannot access file %s.\n", innodefilename);
- exit(1);
- }
- /* Read number of points, number of dimensions, number of point */
- /* attributes, and number of boundary markers. */
- stringptr = readline(inputline, infile, innodefilename);
- inpoints = (int) strtol (stringptr, &stringptr, 0);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- mesh_dim = 2;
- } else {
- mesh_dim = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nextras = 0;
- } else {
- nextras = (int) strtol (stringptr, &stringptr, 0);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- nodemarkers = 0;
- } else {
- nodemarkers = (int) strtol (stringptr, &stringptr, 0);
- }
- }
-
- if (inpoints < 3) {
- printf("Error: Input must have at least three input points.\n");
- exit(1);
- }
- if (mesh_dim != 2) {
- printf("Error: Triangle only works with two-dimensional meshes.\n");
- exit(1);
- }
-
- initializepointpool();
-
- /* Read the points. */
- for (i = 0; i < inpoints; i++) {
- pointloop = (point) poolalloc(&points);
- stringptr = readline(inputline, infile, infilename);
- if (i == 0) {
- firstnode = (int) strtol (stringptr, &stringptr, 0);
- if ((firstnode == 0) || (firstnode == 1)) {
- firstnumber = firstnode;
- }
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Point %d has no x coordinate.\n", firstnumber + i);
- exit(1);
- }
- x = (REAL) strtod(stringptr, &stringptr);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Point %d has no y coordinate.\n", firstnumber + i);
- exit(1);
- }
- y = (REAL) strtod(stringptr, &stringptr);
- pointloop[0] = x;
- pointloop[1] = y;
- /* Read the point attributes. */
- for (j = 2; j < 2 + nextras; j++) {
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- pointloop[j] = 0.0;
- } else {
- pointloop[j] = (REAL) strtod(stringptr, &stringptr);
- }
- }
- if (nodemarkers) {
- /* Read a point marker. */
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- setpointmark(pointloop, 0);
- } else {
- currentmarker = (int) strtol (stringptr, &stringptr, 0);
- setpointmark(pointloop, currentmarker);
- }
- } else {
- /* If no markers are specified in the file, they default to zero. */
- setpointmark(pointloop, 0);
- }
- /* Determine the smallest and largest x and y coordinates. */
- if (i == 0) {
- xmin = xmax = x;
- ymin = ymax = y;
- } else {
- xmin = (x < xmin) ? x : xmin;
- xmax = (x > xmax) ? x : xmax;
- ymin = (y < ymin) ? y : ymin;
- ymax = (y > ymax) ? y : ymax;
- }
- }
- if (readnodefile) {
- fclose(infile);
- }
-
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
+ FILE *infile;
+ point pointloop;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ char *infilename;
+ REAL x, y;
+ int firstnode;
+ int nodemarkers;
+ int currentmarker;
+ int i, j;
+
+ if ( poly ) {
+ /* Read the points from a .poly file. */
+ if ( !quiet ) {
+ printf( "Opening %s.\n", polyfilename );
+ }
+ *polyfile = fopen( polyfilename, "r" );
+ if ( *polyfile == (FILE *) NULL ) {
+ printf( " Error: Cannot access file %s.\n", polyfilename );
+ exit( 1 );
+ }
+ /* Read number of points, number of dimensions, number of point */
+ /* attributes, and number of boundary markers. */
+ stringptr = readline( inputline, *polyfile, polyfilename );
+ inpoints = (int) strtol( stringptr, &stringptr, 0 );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ mesh_dim = 2;
+ }
+ else {
+ mesh_dim = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ nextras = 0;
+ }
+ else {
+ nextras = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ nodemarkers = 0;
+ }
+ else {
+ nodemarkers = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ if ( inpoints > 0 ) {
+ infile = *polyfile;
+ infilename = polyfilename;
+ readnodefile = 0;
+ }
+ else {
+ /* If the .poly file claims there are zero points, that means that */
+ /* the points should be read from a separate .node file. */
+ readnodefile = 1;
+ infilename = innodefilename;
+ }
+ }
+ else {
+ readnodefile = 1;
+ infilename = innodefilename;
+ *polyfile = (FILE *) NULL;
+ }
+
+ if ( readnodefile ) {
+ /* Read the points from a .node file. */
+ if ( !quiet ) {
+ printf( "Opening %s.\n", innodefilename );
+ }
+ infile = fopen( innodefilename, "r" );
+ if ( infile == (FILE *) NULL ) {
+ printf( " Error: Cannot access file %s.\n", innodefilename );
+ exit( 1 );
+ }
+ /* Read number of points, number of dimensions, number of point */
+ /* attributes, and number of boundary markers. */
+ stringptr = readline( inputline, infile, innodefilename );
+ inpoints = (int) strtol( stringptr, &stringptr, 0 );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ mesh_dim = 2;
+ }
+ else {
+ mesh_dim = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ nextras = 0;
+ }
+ else {
+ nextras = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ nodemarkers = 0;
+ }
+ else {
+ nodemarkers = (int) strtol( stringptr, &stringptr, 0 );
+ }
+ }
+
+ if ( inpoints < 3 ) {
+ printf( "Error: Input must have at least three input points.\n" );
+ exit( 1 );
+ }
+ if ( mesh_dim != 2 ) {
+ printf( "Error: Triangle only works with two-dimensional meshes.\n" );
+ exit( 1 );
+ }
+
+ initializepointpool();
+
+ /* Read the points. */
+ for ( i = 0; i < inpoints; i++ ) {
+ pointloop = (point) poolalloc( &points );
+ stringptr = readline( inputline, infile, infilename );
+ if ( i == 0 ) {
+ firstnode = (int) strtol( stringptr, &stringptr, 0 );
+ if ( ( firstnode == 0 ) || ( firstnode == 1 ) ) {
+ firstnumber = firstnode;
+ }
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Point %d has no x coordinate.\n", firstnumber + i );
+ exit( 1 );
+ }
+ x = (REAL) strtod( stringptr, &stringptr );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Point %d has no y coordinate.\n", firstnumber + i );
+ exit( 1 );
+ }
+ y = (REAL) strtod( stringptr, &stringptr );
+ pointloop[0] = x;
+ pointloop[1] = y;
+ /* Read the point attributes. */
+ for ( j = 2; j < 2 + nextras; j++ ) {
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ pointloop[j] = 0.0;
+ }
+ else {
+ pointloop[j] = (REAL) strtod( stringptr, &stringptr );
+ }
+ }
+ if ( nodemarkers ) {
+ /* Read a point marker. */
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ setpointmark( pointloop, 0 );
+ }
+ else {
+ currentmarker = (int) strtol( stringptr, &stringptr, 0 );
+ setpointmark( pointloop, currentmarker );
+ }
+ }
+ else {
+ /* If no markers are specified in the file, they default to zero. */
+ setpointmark( pointloop, 0 );
+ }
+ /* Determine the smallest and largest x and y coordinates. */
+ if ( i == 0 ) {
+ xmin = xmax = x;
+ ymin = ymax = y;
+ }
+ else {
+ xmin = ( x < xmin ) ? x : xmin;
+ xmax = ( x > xmax ) ? x : xmax;
+ ymin = ( y < ymin ) ? y : ymin;
+ ymax = ( y > ymax ) ? y : ymax;
+ }
+ }
+ if ( readnodefile ) {
+ fclose( infile );
+ }
+
+ /* Nonexistent x value used as a flag to mark circle events in sweepline */
+ /* Delaunay algorithm. */
+ xminextreme = 10 * xmin - 9 * xmax;
}
#endif /* not TRILIBRARY */
#ifdef TRILIBRARY
-void transfernodes(pointlist, pointattriblist, pointmarkerlist, numberofpoints,
- numberofpointattribs)
-REAL *pointlist;
+void transfernodes( pointlist, pointattriblist, pointmarkerlist, numberofpoints,
+ numberofpointattribs )
+REAL * pointlist;
REAL *pointattriblist;
int *pointmarkerlist;
int numberofpoints;
int numberofpointattribs;
{
- point pointloop;
- REAL x, y;
- int i, j;
- int coordindex;
- int attribindex;
-
- inpoints = numberofpoints;
- mesh_dim = 2;
- nextras = numberofpointattribs;
- readnodefile = 0;
- if (inpoints < 3) {
- printf("Error: Input must have at least three input points.\n");
- exit(1);
- }
-
- initializepointpool();
-
- /* Read the points. */
- coordindex = 0;
- attribindex = 0;
- for (i = 0; i < inpoints; i++) {
- pointloop = (point) poolalloc(&points);
- /* Read the point coordinates. */
- x = pointloop[0] = pointlist[coordindex++];
- y = pointloop[1] = pointlist[coordindex++];
- /* Read the point attributes. */
- for (j = 0; j < numberofpointattribs; j++) {
- pointloop[2 + j] = pointattriblist[attribindex++];
- }
- if (pointmarkerlist != (int *) NULL) {
- /* Read a point marker. */
- setpointmark(pointloop, pointmarkerlist[i]);
- } else {
- /* If no markers are specified, they default to zero. */
- setpointmark(pointloop, 0);
- }
- x = pointloop[0];
- y = pointloop[1];
- /* Determine the smallest and largest x and y coordinates. */
- if (i == 0) {
- xmin = xmax = x;
- ymin = ymax = y;
- } else {
- xmin = (x < xmin) ? x : xmin;
- xmax = (x > xmax) ? x : xmax;
- ymin = (y < ymin) ? y : ymin;
- ymax = (y > ymax) ? y : ymax;
- }
- }
-
- /* Nonexistent x value used as a flag to mark circle events in sweepline */
- /* Delaunay algorithm. */
- xminextreme = 10 * xmin - 9 * xmax;
+ point pointloop;
+ REAL x, y;
+ int i, j;
+ int coordindex;
+ int attribindex;
+
+ inpoints = numberofpoints;
+ mesh_dim = 2;
+ nextras = numberofpointattribs;
+ readnodefile = 0;
+ if ( inpoints < 3 ) {
+ printf( "Error: Input must have at least three input points.\n" );
+ exit( 1 );
+ }
+
+ initializepointpool();
+
+ /* Read the points. */
+ coordindex = 0;
+ attribindex = 0;
+ for ( i = 0; i < inpoints; i++ ) {
+ pointloop = (point) poolalloc( &points );
+ /* Read the point coordinates. */
+ x = pointloop[0] = pointlist[coordindex++];
+ y = pointloop[1] = pointlist[coordindex++];
+ /* Read the point attributes. */
+ for ( j = 0; j < numberofpointattribs; j++ ) {
+ pointloop[2 + j] = pointattriblist[attribindex++];
+ }
+ if ( pointmarkerlist != (int *) NULL ) {
+ /* Read a point marker. */
+ setpointmark( pointloop, pointmarkerlist[i] );
+ }
+ else {
+ /* If no markers are specified, they default to zero. */
+ setpointmark( pointloop, 0 );
+ }
+ x = pointloop[0];
+ y = pointloop[1];
+ /* Determine the smallest and largest x and y coordinates. */
+ if ( i == 0 ) {
+ xmin = xmax = x;
+ ymin = ymax = y;
+ }
+ else {
+ xmin = ( x < xmin ) ? x : xmin;
+ xmax = ( x > xmax ) ? x : xmax;
+ ymin = ( y < ymin ) ? y : ymin;
+ ymax = ( y > ymax ) ? y : ymax;
+ }
+ }
+
+ /* Nonexistent x value used as a flag to mark circle events in sweepline */
+ /* Delaunay algorithm. */
+ xminextreme = 10 * xmin - 9 * xmax;
}
#endif /* TRILIBRARY */
#ifndef TRILIBRARY
-void readholes(polyfile, polyfilename, hlist, holes, rlist, regions)
-FILE *polyfile;
+void readholes( polyfile, polyfilename, hlist, holes, rlist, regions )
+FILE * polyfile;
char *polyfilename;
REAL **hlist;
int *holes;
REAL **rlist;
int *regions;
{
- REAL *holelist;
- REAL *regionlist;
- char inputline[INPUTLINESIZE];
- char *stringptr;
- int index;
- int i;
-
- /* Read the holes. */
- stringptr = readline(inputline, polyfile, polyfilename);
- *holes = (int) strtol (stringptr, &stringptr, 0);
- if (*holes > 0) {
- holelist = (REAL *) malloc(2 * *holes * sizeof(REAL));
- *hlist = holelist;
- if (holelist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- for (i = 0; i < 2 * *holes; i += 2) {
- stringptr = readline(inputline, polyfile, polyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Hole %d has no x coordinate.\n",
- firstnumber + (i >> 1));
- exit(1);
- } else {
- holelist[i] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Hole %d has no y coordinate.\n",
- firstnumber + (i >> 1));
- exit(1);
- } else {
- holelist[i + 1] = (REAL) strtod(stringptr, &stringptr);
- }
- }
- } else {
- *hlist = (REAL *) NULL;
- }
+ REAL *holelist;
+ REAL *regionlist;
+ char inputline[INPUTLINESIZE];
+ char *stringptr;
+ int index;
+ int i;
+
+ /* Read the holes. */
+ stringptr = readline( inputline, polyfile, polyfilename );
+ *holes = (int) strtol( stringptr, &stringptr, 0 );
+ if ( *holes > 0 ) {
+ holelist = (REAL *) malloc( 2 * *holes * sizeof( REAL ) );
+ *hlist = holelist;
+ if ( holelist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ for ( i = 0; i < 2 * *holes; i += 2 ) {
+ stringptr = readline( inputline, polyfile, polyfilename );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Hole %d has no x coordinate.\n",
+ firstnumber + ( i >> 1 ) );
+ exit( 1 );
+ }
+ else {
+ holelist[i] = (REAL) strtod( stringptr, &stringptr );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Hole %d has no y coordinate.\n",
+ firstnumber + ( i >> 1 ) );
+ exit( 1 );
+ }
+ else {
+ holelist[i + 1] = (REAL) strtod( stringptr, &stringptr );
+ }
+ }
+ }
+ else {
+ *hlist = (REAL *) NULL;
+ }
#ifndef CDT_ONLY
- if ((regionattrib || vararea) && !refine) {
- /* Read the area constraints. */
- stringptr = readline(inputline, polyfile, polyfilename);
- *regions = (int) strtol (stringptr, &stringptr, 0);
- if (*regions > 0) {
- regionlist = (REAL *) malloc(4 * *regions * sizeof(REAL));
- *rlist = regionlist;
- if (regionlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- index = 0;
- for (i = 0; i < *regions; i++) {
- stringptr = readline(inputline, polyfile, polyfilename);
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Region %d has no x coordinate.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf("Error: Region %d has no y coordinate.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- printf(
- "Error: Region %d has no region attribute or area constraint.\n",
- firstnumber + i);
- exit(1);
- } else {
- regionlist[index++] = (REAL) strtod(stringptr, &stringptr);
- }
- stringptr = findfield(stringptr);
- if (*stringptr == '\0') {
- regionlist[index] = regionlist[index - 1];
- } else {
- regionlist[index] = (REAL) strtod(stringptr, &stringptr);
- }
- index++;
- }
- }
- } else {
- /* Set `*regions' to zero to avoid an accidental free() later. */
- *regions = 0;
- *rlist = (REAL *) NULL;
- }
+ if ( ( regionattrib || vararea ) && !refine ) {
+ /* Read the area constraints. */
+ stringptr = readline( inputline, polyfile, polyfilename );
+ *regions = (int) strtol( stringptr, &stringptr, 0 );
+ if ( *regions > 0 ) {
+ regionlist = (REAL *) malloc( 4 * *regions * sizeof( REAL ) );
+ *rlist = regionlist;
+ if ( regionlist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ index = 0;
+ for ( i = 0; i < *regions; i++ ) {
+ stringptr = readline( inputline, polyfile, polyfilename );
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Region %d has no x coordinate.\n",
+ firstnumber + i );
+ exit( 1 );
+ }
+ else {
+ regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf( "Error: Region %d has no y coordinate.\n",
+ firstnumber + i );
+ exit( 1 );
+ }
+ else {
+ regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ printf(
+ "Error: Region %d has no region attribute or area constraint.\n",
+ firstnumber + i );
+ exit( 1 );
+ }
+ else {
+ regionlist[index++] = (REAL) strtod( stringptr, &stringptr );
+ }
+ stringptr = findfield( stringptr );
+ if ( *stringptr == '\0' ) {
+ regionlist[index] = regionlist[index - 1];
+ }
+ else {
+ regionlist[index] = (REAL) strtod( stringptr, &stringptr );
+ }
+ index++;
+ }
+ }
+ }
+ else {
+ /* Set `*regions' to zero to avoid an accidental free() later. */
+ *regions = 0;
+ *rlist = (REAL *) NULL;
+ }
#endif /* not CDT_ONLY */
- fclose(polyfile);
+ fclose( polyfile );
}
#endif /* not TRILIBRARY */
#ifndef TRILIBRARY
-void finishfile(outfile, argc, argv)
-FILE *outfile;
+void finishfile( outfile, argc, argv )
+FILE * outfile;
int argc;
char **argv;
{
- int i;
-
- fprintf(outfile, "# Generated by");
- for (i = 0; i < argc; i++) {
- fprintf(outfile, " ");
- fputs(argv[i], outfile);
- }
- fprintf(outfile, "\n");
- fclose(outfile);
+ int i;
+
+ fprintf( outfile, "# Generated by" );
+ for ( i = 0; i < argc; i++ ) {
+ fprintf( outfile, " " );
+ fputs( argv[i], outfile );
+ }
+ fprintf( outfile, "\n" );
+ fclose( outfile );
}
#endif /* not TRILIBRARY */
#ifdef TRILIBRARY
-void writenodes(pointlist, pointattriblist, pointmarkerlist)
-REAL **pointlist;
+void writenodes( pointlist, pointattriblist, pointmarkerlist )
+REAL * *pointlist;
REAL **pointattriblist;
int **pointmarkerlist;
#else /* not TRILIBRARY */
-void writenodes(nodefilename, argc, argv)
+void writenodes( nodefilename, argc, argv )
char *nodefilename;
int argc;
char **argv;
{
#ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *pmlist;
- int coordindex;
- int attribindex;
+ REAL *plist;
+ REAL *palist;
+ int *pmlist;
+ int coordindex;
+ int attribindex;
#else /* not TRILIBRARY */
- FILE *outfile;
+ FILE *outfile;
#endif /* not TRILIBRARY */
- point pointloop;
- int pointnumber;
- int i;
+ point pointloop;
+ int pointnumber;
+ int i;
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing points.\n");
- }
- /* Allocate memory for output points if necessary. */
- if (*pointlist == (REAL *) NULL) {
- *pointlist = (REAL *) malloc(points.items * 2 * sizeof(REAL));
- if (*pointlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output point attributes if necessary. */
- if ((nextras > 0) && (*pointattriblist == (REAL *) NULL)) {
- *pointattriblist = (REAL *) malloc(points.items * nextras * sizeof(REAL));
- if (*pointattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output point markers if necessary. */
- if (!nobound && (*pointmarkerlist == (int *) NULL)) {
- *pointmarkerlist = (int *) malloc(points.items * sizeof(int));
- if (*pointmarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- plist = *pointlist;
- palist = *pointattriblist;
- pmlist = *pointmarkerlist;
- coordindex = 0;
- attribindex = 0;
+ if ( !quiet ) {
+ printf( "Writing points.\n" );
+ }
+ /* Allocate memory for output points if necessary. */
+ if ( *pointlist == (REAL *) NULL ) {
+ *pointlist = (REAL *) malloc( points.items * 2 * sizeof( REAL ) );
+ if ( *pointlist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for output point attributes if necessary. */
+ if ( ( nextras > 0 ) && ( *pointattriblist == (REAL *) NULL ) ) {
+ *pointattriblist = (REAL *) malloc( points.items * nextras * sizeof( REAL ) );
+ if ( *pointattriblist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for output point markers if necessary. */
+ if ( !nobound && ( *pointmarkerlist == (int *) NULL ) ) {
+ *pointmarkerlist = (int *) malloc( points.items * sizeof( int ) );
+ if ( *pointmarkerlist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ plist = *pointlist;
+ palist = *pointattriblist;
+ pmlist = *pointmarkerlist;
+ coordindex = 0;
+ attribindex = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", nodefilename);
- }
- outfile = fopen(nodefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", nodefilename);
- exit(1);
- }
- /* Number of points, number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d %d %d\n", points.items, mesh_dim, nextras,
- 1 - nobound);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", nodefilename );
+ }
+ outfile = fopen( nodefilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", nodefilename );
+ exit( 1 );
+ }
+ /* Number of points, number of dimensions, number of point attributes, */
+ /* and number of boundary markers (zero or one). */
+ fprintf( outfile, "%ld %d %d %d\n", points.items, mesh_dim, nextras,
+ 1 - nobound );
#endif /* not TRILIBRARY */
- traversalinit(&points);
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while (pointloop != (point) NULL) {
+ traversalinit( &points );
+ pointloop = pointtraverse();
+ pointnumber = firstnumber;
+ while ( pointloop != (point) NULL ) {
#ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = pointloop[0];
- plist[coordindex++] = pointloop[1];
- /* Point attributes. */
- for (i = 0; i < nextras; i++) {
- palist[attribindex++] = pointloop[2 + i];
- }
- if (!nobound) {
- /* Copy the boundary marker. */
- pmlist[pointnumber - firstnumber] = pointmark(pointloop);
- }
+ /* X and y coordinates. */
+ plist[coordindex++] = pointloop[0];
+ plist[coordindex++] = pointloop[1];
+ /* Point attributes. */
+ for ( i = 0; i < nextras; i++ ) {
+ palist[attribindex++] = pointloop[2 + i];
+ }
+ if ( !nobound ) {
+ /* Copy the boundary marker. */
+ pmlist[pointnumber - firstnumber] = pointmark( pointloop );
+ }
#else /* not TRILIBRARY */
- /* Point number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g", pointnumber, pointloop[0],
- pointloop[1]);
- for (i = 0; i < nextras; i++) {
- /* Write an attribute. */
- fprintf(outfile, " %.17g", pointloop[i + 2]);
- }
- if (nobound) {
- fprintf(outfile, "\n");
- } else {
- /* Write the boundary marker. */
- fprintf(outfile, " %d\n", pointmark(pointloop));
- }
+ /* Point number, x and y coordinates. */
+ fprintf( outfile, "%4d %.17g %.17g", pointnumber, pointloop[0],
+ pointloop[1] );
+ for ( i = 0; i < nextras; i++ ) {
+ /* Write an attribute. */
+ fprintf( outfile, " %.17g", pointloop[i + 2] );
+ }
+ if ( nobound ) {
+ fprintf( outfile, "\n" );
+ }
+ else {
+ /* Write the boundary marker. */
+ fprintf( outfile, " %d\n", pointmark( pointloop ) );
+ }
#endif /* not TRILIBRARY */
- setpointmark(pointloop, pointnumber);
- pointloop = pointtraverse();
- pointnumber++;
- }
+ setpointmark( pointloop, pointnumber );
+ pointloop = pointtraverse();
+ pointnumber++;
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
}
/* */
/*****************************************************************************/
-void numbernodes()
-{
- point pointloop;
- int pointnumber;
-
- traversalinit(&points);
- pointloop = pointtraverse();
- pointnumber = firstnumber;
- while (pointloop != (point) NULL) {
- setpointmark(pointloop, pointnumber);
- pointloop = pointtraverse();
- pointnumber++;
- }
+void numbernodes(){
+ point pointloop;
+ int pointnumber;
+
+ traversalinit( &points );
+ pointloop = pointtraverse();
+ pointnumber = firstnumber;
+ while ( pointloop != (point) NULL ) {
+ setpointmark( pointloop, pointnumber );
+ pointloop = pointtraverse();
+ pointnumber++;
+ }
}
/*****************************************************************************/
#ifdef TRILIBRARY
-void writeelements(trianglelist, triangleattriblist)
+void writeelements( trianglelist, triangleattriblist )
int **trianglelist;
REAL **triangleattriblist;
#else /* not TRILIBRARY */
-void writeelements(elefilename, argc, argv)
+void writeelements( elefilename, argc, argv )
char *elefilename;
int argc;
char **argv;
{
#ifdef TRILIBRARY
- int *tlist;
- REAL *talist;
- int pointindex;
- int attribindex;
+ int *tlist;
+ REAL *talist;
+ int pointindex;
+ int attribindex;
#else /* not TRILIBRARY */
- FILE *outfile;
+ FILE *outfile;
#endif /* not TRILIBRARY */
- struct triedge triangleloop;
- point p1, p2, p3;
- point mid1, mid2, mid3;
- int elementnumber;
- int i;
+ struct triedge triangleloop;
+ point p1, p2, p3;
+ point mid1, mid2, mid3;
+ int elementnumber;
+ int i;
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing triangles.\n");
- }
- /* Allocate memory for output triangles if necessary. */
- if (*trianglelist == (int *) NULL) {
- *trianglelist = (int *) malloc(triangles.items *
- ((order + 1) * (order + 2) / 2) * sizeof(int));
- if (*trianglelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output triangle attributes if necessary. */
- if ((eextras > 0) && (*triangleattriblist == (REAL *) NULL)) {
- *triangleattriblist = (REAL *) malloc(triangles.items * eextras *
- sizeof(REAL));
- if (*triangleattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- tlist = *trianglelist;
- talist = *triangleattriblist;
- pointindex = 0;
- attribindex = 0;
+ if ( !quiet ) {
+ printf( "Writing triangles.\n" );
+ }
+ /* Allocate memory for output triangles if necessary. */
+ if ( *trianglelist == (int *) NULL ) {
+ *trianglelist = (int *) malloc( triangles.items *
+ ( ( order + 1 ) * ( order + 2 ) / 2 ) * sizeof( int ) );
+ if ( *trianglelist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for output triangle attributes if necessary. */
+ if ( ( eextras > 0 ) && ( *triangleattriblist == (REAL *) NULL ) ) {
+ *triangleattriblist = (REAL *) malloc( triangles.items * eextras *
+ sizeof( REAL ) );
+ if ( *triangleattriblist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ tlist = *trianglelist;
+ talist = *triangleattriblist;
+ pointindex = 0;
+ attribindex = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", elefilename);
- }
- outfile = fopen(elefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", elefilename);
- exit(1);
- }
- /* Number of triangles, points per triangle, attributes per triangle. */
- fprintf(outfile, "%ld %d %d\n", triangles.items,
- (order + 1) * (order + 2) / 2, eextras);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", elefilename );
+ }
+ outfile = fopen( elefilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", elefilename );
+ exit( 1 );
+ }
+ /* Number of triangles, points per triangle, attributes per triangle. */
+ fprintf( outfile, "%ld %d %d\n", triangles.items,
+ ( order + 1 ) * ( order + 2 ) / 2, eextras );
#endif /* not TRILIBRARY */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
- apex(triangleloop, p3);
- if (order == 1) {
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ elementnumber = firstnumber;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ org( triangleloop, p1 );
+ dest( triangleloop, p2 );
+ apex( triangleloop, p3 );
+ if ( order == 1 ) {
#ifdef TRILIBRARY
- tlist[pointindex++] = pointmark(p1);
- tlist[pointindex++] = pointmark(p2);
- tlist[pointindex++] = pointmark(p3);
+ tlist[pointindex++] = pointmark( p1 );
+ tlist[pointindex++] = pointmark( p2 );
+ tlist[pointindex++] = pointmark( p3 );
#else /* not TRILIBRARY */
- /* Triangle number, indices for three points. */
- fprintf(outfile, "%4d %4d %4d %4d", elementnumber,
- pointmark(p1), pointmark(p2), pointmark(p3));
+ /* Triangle number, indices for three points. */
+ fprintf( outfile, "%4d %4d %4d %4d", elementnumber,
+ pointmark( p1 ), pointmark( p2 ), pointmark( p3 ) );
#endif /* not TRILIBRARY */
- } else {
- mid1 = (point) triangleloop.tri[highorderindex + 1];
- mid2 = (point) triangleloop.tri[highorderindex + 2];
- mid3 = (point) triangleloop.tri[highorderindex];
+ }
+ else {
+ mid1 = (point) triangleloop.tri[highorderindex + 1];
+ mid2 = (point) triangleloop.tri[highorderindex + 2];
+ mid3 = (point) triangleloop.tri[highorderindex];
#ifdef TRILIBRARY
- tlist[pointindex++] = pointmark(p1);
- tlist[pointindex++] = pointmark(p2);
- tlist[pointindex++] = pointmark(p3);
- tlist[pointindex++] = pointmark(mid1);
- tlist[pointindex++] = pointmark(mid2);
- tlist[pointindex++] = pointmark(mid3);
+ tlist[pointindex++] = pointmark( p1 );
+ tlist[pointindex++] = pointmark( p2 );
+ tlist[pointindex++] = pointmark( p3 );
+ tlist[pointindex++] = pointmark( mid1 );
+ tlist[pointindex++] = pointmark( mid2 );
+ tlist[pointindex++] = pointmark( mid3 );
#else /* not TRILIBRARY */
- /* Triangle number, indices for six points. */
- fprintf(outfile, "%4d %4d %4d %4d %4d %4d %4d", elementnumber,
- pointmark(p1), pointmark(p2), pointmark(p3), pointmark(mid1),
- pointmark(mid2), pointmark(mid3));
+ /* Triangle number, indices for six points. */
+ fprintf( outfile, "%4d %4d %4d %4d %4d %4d %4d", elementnumber,
+ pointmark( p1 ), pointmark( p2 ), pointmark( p3 ), pointmark( mid1 ),
+ pointmark( mid2 ), pointmark( mid3 ) );
#endif /* not TRILIBRARY */
- }
+ }
#ifdef TRILIBRARY
- for (i = 0; i < eextras; i++) {
- talist[attribindex++] = elemattribute(triangleloop, i);
- }
+ for ( i = 0; i < eextras; i++ ) {
+ talist[attribindex++] = elemattribute( triangleloop, i );
+ }
#else /* not TRILIBRARY */
- for (i = 0; i < eextras; i++) {
- fprintf(outfile, " %.17g", elemattribute(triangleloop, i));
- }
- fprintf(outfile, "\n");
+ for ( i = 0; i < eextras; i++ ) {
+ fprintf( outfile, " %.17g", elemattribute( triangleloop, i ) );
+ }
+ fprintf( outfile, "\n" );
#endif /* not TRILIBRARY */
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
}
#ifdef TRILIBRARY
-void writepoly(segmentlist, segmentmarkerlist)
+void writepoly( segmentlist, segmentmarkerlist )
int **segmentlist;
int **segmentmarkerlist;
#else /* not TRILIBRARY */
-void writepoly(polyfilename, holelist, holes, regionlist, regions, argc, argv)
+void writepoly( polyfilename, holelist, holes, regionlist, regions, argc, argv )
char *polyfilename;
REAL *holelist;
int holes;
{
#ifdef TRILIBRARY
- int *slist;
- int *smlist;
- int index;
+ int *slist;
+ int *smlist;
+ int index;
#else /* not TRILIBRARY */
- FILE *outfile;
- int i;
+ FILE *outfile;
+ int i;
#endif /* not TRILIBRARY */
- struct edge shelleloop;
- point endpoint1, endpoint2;
- int shellenumber;
+ struct edge shelleloop;
+ point endpoint1, endpoint2;
+ int shellenumber;
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing segments.\n");
- }
- /* Allocate memory for output segments if necessary. */
- if (*segmentlist == (int *) NULL) {
- *segmentlist = (int *) malloc(shelles.items * 2 * sizeof(int));
- if (*segmentlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for output segment markers if necessary. */
- if (!nobound && (*segmentmarkerlist == (int *) NULL)) {
- *segmentmarkerlist = (int *) malloc(shelles.items * sizeof(int));
- if (*segmentmarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- slist = *segmentlist;
- smlist = *segmentmarkerlist;
- index = 0;
+ if ( !quiet ) {
+ printf( "Writing segments.\n" );
+ }
+ /* Allocate memory for output segments if necessary. */
+ if ( *segmentlist == (int *) NULL ) {
+ *segmentlist = (int *) malloc( shelles.items * 2 * sizeof( int ) );
+ if ( *segmentlist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for output segment markers if necessary. */
+ if ( !nobound && ( *segmentmarkerlist == (int *) NULL ) ) {
+ *segmentmarkerlist = (int *) malloc( shelles.items * sizeof( int ) );
+ if ( *segmentmarkerlist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ slist = *segmentlist;
+ smlist = *segmentmarkerlist;
+ index = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", polyfilename);
- }
- outfile = fopen(polyfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", polyfilename);
- exit(1);
- }
- /* The zero indicates that the points are in a separate .node file. */
- /* Followed by number of dimensions, number of point attributes, */
- /* and number of boundary markers (zero or one). */
- fprintf(outfile, "%d %d %d %d\n", 0, mesh_dim, nextras, 1 - nobound);
- /* Number of segments, number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d\n", shelles.items, 1 - nobound);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", polyfilename );
+ }
+ outfile = fopen( polyfilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", polyfilename );
+ exit( 1 );
+ }
+ /* The zero indicates that the points are in a separate .node file. */
+ /* Followed by number of dimensions, number of point attributes, */
+ /* and number of boundary markers (zero or one). */
+ fprintf( outfile, "%d %d %d %d\n", 0, mesh_dim, nextras, 1 - nobound );
+ /* Number of segments, number of boundary markers (zero or one). */
+ fprintf( outfile, "%ld %d\n", shelles.items, 1 - nobound );
#endif /* not TRILIBRARY */
- traversalinit(&shelles);
- shelleloop.sh = shelletraverse();
- shelleloop.shorient = 0;
- shellenumber = firstnumber;
- while (shelleloop.sh != (shelle *) NULL) {
- sorg(shelleloop, endpoint1);
- sdest(shelleloop, endpoint2);
+ traversalinit( &shelles );
+ shelleloop.sh = shelletraverse();
+ shelleloop.shorient = 0;
+ shellenumber = firstnumber;
+ while ( shelleloop.sh != (shelle *) NULL ) {
+ sorg( shelleloop, endpoint1 );
+ sdest( shelleloop, endpoint2 );
#ifdef TRILIBRARY
- /* Copy indices of the segment's two endpoints. */
- slist[index++] = pointmark(endpoint1);
- slist[index++] = pointmark(endpoint2);
- if (!nobound) {
- /* Copy the boundary marker. */
- smlist[shellenumber - firstnumber] = mark(shelleloop);
- }
+ /* Copy indices of the segment's two endpoints. */
+ slist[index++] = pointmark( endpoint1 );
+ slist[index++] = pointmark( endpoint2 );
+ if ( !nobound ) {
+ /* Copy the boundary marker. */
+ smlist[shellenumber - firstnumber] = mark( shelleloop );
+ }
#else /* not TRILIBRARY */
- /* Segment number, indices of its two endpoints, and possibly a marker. */
- if (nobound) {
- fprintf(outfile, "%4d %4d %4d\n", shellenumber,
- pointmark(endpoint1), pointmark(endpoint2));
- } else {
- fprintf(outfile, "%4d %4d %4d %4d\n", shellenumber,
- pointmark(endpoint1), pointmark(endpoint2), mark(shelleloop));
- }
+ /* Segment number, indices of its two endpoints, and possibly a marker. */
+ if ( nobound ) {
+ fprintf( outfile, "%4d %4d %4d\n", shellenumber,
+ pointmark( endpoint1 ), pointmark( endpoint2 ) );
+ }
+ else {
+ fprintf( outfile, "%4d %4d %4d %4d\n", shellenumber,
+ pointmark( endpoint1 ), pointmark( endpoint2 ), mark( shelleloop ) );
+ }
#endif /* not TRILIBRARY */
- shelleloop.sh = shelletraverse();
- shellenumber++;
- }
+ shelleloop.sh = shelletraverse();
+ shellenumber++;
+ }
#ifndef TRILIBRARY
#ifndef CDT_ONLY
- fprintf(outfile, "%d\n", holes);
- if (holes > 0) {
- for (i = 0; i < holes; i++) {
- /* Hole number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g\n", firstnumber + i,
- holelist[2 * i], holelist[2 * i + 1]);
- }
- }
- if (regions > 0) {
- fprintf(outfile, "%d\n", regions);
- for (i = 0; i < regions; i++) {
- /* Region number, x and y coordinates, attribute, maximum area. */
- fprintf(outfile, "%4d %.17g %.17g %.17g %.17g\n", firstnumber + i,
- regionlist[4 * i], regionlist[4 * i + 1],
- regionlist[4 * i + 2], regionlist[4 * i + 3]);
- }
- }
+ fprintf( outfile, "%d\n", holes );
+ if ( holes > 0 ) {
+ for ( i = 0; i < holes; i++ ) {
+ /* Hole number, x and y coordinates. */
+ fprintf( outfile, "%4d %.17g %.17g\n", firstnumber + i,
+ holelist[2 * i], holelist[2 * i + 1] );
+ }
+ }
+ if ( regions > 0 ) {
+ fprintf( outfile, "%d\n", regions );
+ for ( i = 0; i < regions; i++ ) {
+ /* Region number, x and y coordinates, attribute, maximum area. */
+ fprintf( outfile, "%4d %.17g %.17g %.17g %.17g\n", firstnumber + i,
+ regionlist[4 * i], regionlist[4 * i + 1],
+ regionlist[4 * i + 2], regionlist[4 * i + 3] );
+ }
+ }
#endif /* not CDT_ONLY */
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
}
#ifdef TRILIBRARY
-void writeedges(edgelist, edgemarkerlist)
+void writeedges( edgelist, edgemarkerlist )
int **edgelist;
int **edgemarkerlist;
#else /* not TRILIBRARY */
-void writeedges(edgefilename, argc, argv)
+void writeedges( edgefilename, argc, argv )
char *edgefilename;
int argc;
char **argv;
{
#ifdef TRILIBRARY
- int *elist;
- int *emlist;
- int index;
+ int *elist;
+ int *emlist;
+ int index;
#else /* not TRILIBRARY */
- FILE *outfile;
+ FILE *outfile;
#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- struct edge checkmark;
- point p1, p2;
- int edgenumber;
- triangle ptr; /* Temporary variable used by sym(). */
- shelle sptr; /* Temporary variable used by tspivot(). */
+ struct triedge triangleloop, trisym;
+ struct edge checkmark;
+ point p1, p2;
+ int edgenumber;
+ triangle ptr; /* Temporary variable used by sym(). */
+ shelle sptr; /* Temporary variable used by tspivot(). */
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing edges.\n");
- }
- /* Allocate memory for edges if necessary. */
- if (*edgelist == (int *) NULL) {
- *edgelist = (int *) malloc(edges * 2 * sizeof(int));
- if (*edgelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for edge markers if necessary. */
- if (!nobound && (*edgemarkerlist == (int *) NULL)) {
- *edgemarkerlist = (int *) malloc(edges * sizeof(int));
- if (*edgemarkerlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- elist = *edgelist;
- emlist = *edgemarkerlist;
- index = 0;
+ if ( !quiet ) {
+ printf( "Writing edges.\n" );
+ }
+ /* Allocate memory for edges if necessary. */
+ if ( *edgelist == (int *) NULL ) {
+ *edgelist = (int *) malloc( edges * 2 * sizeof( int ) );
+ if ( *edgelist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for edge markers if necessary. */
+ if ( !nobound && ( *edgemarkerlist == (int *) NULL ) ) {
+ *edgemarkerlist = (int *) malloc( edges * sizeof( int ) );
+ if ( *edgemarkerlist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ elist = *edgelist;
+ emlist = *edgemarkerlist;
+ index = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", edgefilename);
- }
- outfile = fopen(edgefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", edgefilename);
- exit(1);
- }
- /* Number of edges, number of boundary markers (zero or one). */
- fprintf(outfile, "%ld %d\n", edges, 1 - nobound);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", edgefilename );
+ }
+ outfile = fopen( edgefilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", edgefilename );
+ exit( 1 );
+ }
+ /* Number of edges, number of boundary markers (zero or one). */
+ fprintf( outfile, "%ld %d\n", edges, 1 - nobound );
#endif /* not TRILIBRARY */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- edgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ edgenumber = firstnumber;
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ sym( triangleloop, trisym );
+ if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
+ org( triangleloop, p1 );
+ dest( triangleloop, p2 );
#ifdef TRILIBRARY
- elist[index++] = pointmark(p1);
- elist[index++] = pointmark(p2);
+ elist[index++] = pointmark( p1 );
+ elist[index++] = pointmark( p2 );
#endif /* TRILIBRARY */
- if (nobound) {
+ if ( nobound ) {
#ifndef TRILIBRARY
- /* Edge number, indices of two endpoints. */
- fprintf(outfile, "%4d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2));
+ /* Edge number, indices of two endpoints. */
+ fprintf( outfile, "%4d %d %d\n", edgenumber,
+ pointmark( p1 ), pointmark( p2 ) );
#endif /* not TRILIBRARY */
- } else {
- /* Edge number, indices of two endpoints, and a boundary marker. */
- /* If there's no shell edge, the boundary marker is zero. */
- if (useshelles) {
- tspivot(triangleloop, checkmark);
- if (checkmark.sh == dummysh) {
+ }
+ else {
+ /* Edge number, indices of two endpoints, and a boundary marker. */
+ /* If there's no shell edge, the boundary marker is zero. */
+ if ( useshelles ) {
+ tspivot( triangleloop, checkmark );
+ if ( checkmark.sh == dummysh ) {
#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = 0;
+ emlist[edgenumber - firstnumber] = 0;
#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), 0);
+ fprintf( outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark( p1 ), pointmark( p2 ), 0 );
#endif /* not TRILIBRARY */
- } else {
+ }
+ else {
#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = mark(checkmark);
+ emlist[edgenumber - firstnumber] = mark( checkmark );
#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), mark(checkmark));
+ fprintf( outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark( p1 ), pointmark( p2 ), mark( checkmark ) );
#endif /* not TRILIBRARY */
- }
- } else {
+ }
+ }
+ else {
#ifdef TRILIBRARY
- emlist[edgenumber - firstnumber] = trisym.tri == dummytri;
+ emlist[edgenumber - firstnumber] = trisym.tri == dummytri;
#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d %d\n", edgenumber,
- pointmark(p1), pointmark(p2), trisym.tri == dummytri);
+ fprintf( outfile, "%4d %d %d %d\n", edgenumber,
+ pointmark( p1 ), pointmark( p2 ), trisym.tri == dummytri );
#endif /* not TRILIBRARY */
- }
- }
- edgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
+ }
+ }
+ edgenumber++;
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
}
#ifdef TRILIBRARY
-void writevoronoi(vpointlist, vpointattriblist, vpointmarkerlist, vedgelist,
- vedgemarkerlist, vnormlist)
-REAL **vpointlist;
+void writevoronoi( vpointlist, vpointattriblist, vpointmarkerlist, vedgelist,
+ vedgemarkerlist, vnormlist )
+REAL * *vpointlist;
REAL **vpointattriblist;
int **vpointmarkerlist;
int **vedgelist;
#else /* not TRILIBRARY */
-void writevoronoi(vnodefilename, vedgefilename, argc, argv)
+void writevoronoi( vnodefilename, vedgefilename, argc, argv )
char *vnodefilename;
char *vedgefilename;
int argc;
{
#ifdef TRILIBRARY
- REAL *plist;
- REAL *palist;
- int *elist;
- REAL *normlist;
- int coordindex;
- int attribindex;
+ REAL *plist;
+ REAL *palist;
+ int *elist;
+ REAL *normlist;
+ int coordindex;
+ int attribindex;
#else /* not TRILIBRARY */
- FILE *outfile;
+ FILE *outfile;
#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- point torg, tdest, tapex;
- REAL circumcenter[2];
- REAL xi, eta;
- int vnodenumber, vedgenumber;
- int p1, p2;
- int i;
- triangle ptr; /* Temporary variable used by sym(). */
+ struct triedge triangleloop, trisym;
+ point torg, tdest, tapex;
+ REAL circumcenter[2];
+ REAL xi, eta;
+ int vnodenumber, vedgenumber;
+ int p1, p2;
+ int i;
+ triangle ptr; /* Temporary variable used by sym(). */
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing Voronoi vertices.\n");
- }
- /* Allocate memory for Voronoi vertices if necessary. */
- if (*vpointlist == (REAL *) NULL) {
- *vpointlist = (REAL *) malloc(triangles.items * 2 * sizeof(REAL));
- if (*vpointlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- /* Allocate memory for Voronoi vertex attributes if necessary. */
- if (*vpointattriblist == (REAL *) NULL) {
- *vpointattriblist = (REAL *) malloc(triangles.items * nextras *
- sizeof(REAL));
- if (*vpointattriblist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- *vpointmarkerlist = (int *) NULL;
- plist = *vpointlist;
- palist = *vpointattriblist;
- coordindex = 0;
- attribindex = 0;
+ if ( !quiet ) {
+ printf( "Writing Voronoi vertices.\n" );
+ }
+ /* Allocate memory for Voronoi vertices if necessary. */
+ if ( *vpointlist == (REAL *) NULL ) {
+ *vpointlist = (REAL *) malloc( triangles.items * 2 * sizeof( REAL ) );
+ if ( *vpointlist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ /* Allocate memory for Voronoi vertex attributes if necessary. */
+ if ( *vpointattriblist == (REAL *) NULL ) {
+ *vpointattriblist = (REAL *) malloc( triangles.items * nextras *
+ sizeof( REAL ) );
+ if ( *vpointattriblist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ *vpointmarkerlist = (int *) NULL;
+ plist = *vpointlist;
+ palist = *vpointattriblist;
+ coordindex = 0;
+ attribindex = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", vnodefilename);
- }
- outfile = fopen(vnodefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", vnodefilename);
- exit(1);
- }
- /* Number of triangles, two dimensions, number of point attributes, */
- /* zero markers. */
- fprintf(outfile, "%ld %d %d %d\n", triangles.items, 2, nextras, 0);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", vnodefilename );
+ }
+ outfile = fopen( vnodefilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", vnodefilename );
+ exit( 1 );
+ }
+ /* Number of triangles, two dimensions, number of point attributes, */
+ /* zero markers. */
+ fprintf( outfile, "%ld %d %d %d\n", triangles.items, 2, nextras, 0 );
#endif /* not TRILIBRARY */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- vnodenumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
- apex(triangleloop, tapex);
- findcircumcenter(torg, tdest, tapex, circumcenter, &xi, &eta);
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ vnodenumber = firstnumber;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ org( triangleloop, torg );
+ dest( triangleloop, tdest );
+ apex( triangleloop, tapex );
+ findcircumcenter( torg, tdest, tapex, circumcenter, &xi, &eta );
#ifdef TRILIBRARY
- /* X and y coordinates. */
- plist[coordindex++] = circumcenter[0];
- plist[coordindex++] = circumcenter[1];
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- palist[attribindex++] = torg[i] + xi * (tdest[i] - torg[i])
- + eta * (tapex[i] - torg[i]);
- }
+ /* X and y coordinates. */
+ plist[coordindex++] = circumcenter[0];
+ plist[coordindex++] = circumcenter[1];
+ for ( i = 2; i < 2 + nextras; i++ ) {
+ /* Interpolate the point attributes at the circumcenter. */
+ palist[attribindex++] = torg[i] + xi * ( tdest[i] - torg[i] )
+ + eta * ( tapex[i] - torg[i] );
+ }
#else /* not TRILIBRARY */
- /* Voronoi vertex number, x and y coordinates. */
- fprintf(outfile, "%4d %.17g %.17g", vnodenumber, circumcenter[0],
- circumcenter[1]);
- for (i = 2; i < 2 + nextras; i++) {
- /* Interpolate the point attributes at the circumcenter. */
- fprintf(outfile, " %.17g", torg[i] + xi * (tdest[i] - torg[i])
- + eta * (tapex[i] - torg[i]));
- }
- fprintf(outfile, "\n");
+ /* Voronoi vertex number, x and y coordinates. */
+ fprintf( outfile, "%4d %.17g %.17g", vnodenumber, circumcenter[0],
+ circumcenter[1] );
+ for ( i = 2; i < 2 + nextras; i++ ) {
+ /* Interpolate the point attributes at the circumcenter. */
+ fprintf( outfile, " %.17g", torg[i] + xi * ( tdest[i] - torg[i] )
+ + eta * ( tapex[i] - torg[i] ) );
+ }
+ fprintf( outfile, "\n" );
#endif /* not TRILIBRARY */
- * (int *) (triangleloop.tri + 6) = vnodenumber;
- triangleloop.tri = triangletraverse();
- vnodenumber++;
- }
+ *(int *) ( triangleloop.tri + 6 ) = vnodenumber;
+ triangleloop.tri = triangletraverse();
+ vnodenumber++;
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing Voronoi edges.\n");
- }
- /* Allocate memory for output Voronoi edges if necessary. */
- if (*vedgelist == (int *) NULL) {
- *vedgelist = (int *) malloc(edges * 2 * sizeof(int));
- if (*vedgelist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- *vedgemarkerlist = (int *) NULL;
- /* Allocate memory for output Voronoi norms if necessary. */
- if (*vnormlist == (REAL *) NULL) {
- *vnormlist = (REAL *) malloc(edges * 2 * sizeof(REAL));
- if (*vnormlist == (REAL *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- elist = *vedgelist;
- normlist = *vnormlist;
- coordindex = 0;
+ if ( !quiet ) {
+ printf( "Writing Voronoi edges.\n" );
+ }
+ /* Allocate memory for output Voronoi edges if necessary. */
+ if ( *vedgelist == (int *) NULL ) {
+ *vedgelist = (int *) malloc( edges * 2 * sizeof( int ) );
+ if ( *vedgelist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ *vedgemarkerlist = (int *) NULL;
+ /* Allocate memory for output Voronoi norms if necessary. */
+ if ( *vnormlist == (REAL *) NULL ) {
+ *vnormlist = (REAL *) malloc( edges * 2 * sizeof( REAL ) );
+ if ( *vnormlist == (REAL *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ elist = *vedgelist;
+ normlist = *vnormlist;
+ coordindex = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", vedgefilename);
- }
- outfile = fopen(vedgefilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", vedgefilename);
- exit(1);
- }
- /* Number of edges, zero boundary markers. */
- fprintf(outfile, "%ld %d\n", edges, 0);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", vedgefilename );
+ }
+ outfile = fopen( vedgefilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", vedgefilename );
+ exit( 1 );
+ }
+ /* Number of edges, zero boundary markers. */
+ fprintf( outfile, "%ld %d\n", edges, 0 );
#endif /* not TRILIBRARY */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- vedgenumber = firstnumber;
- /* To loop over the set of edges, loop over all triangles, and look at */
- /* the three edges of each triangle. If there isn't another triangle */
- /* adjacent to the edge, operate on the edge. If there is another */
- /* adjacent triangle, operate on the edge only if the current triangle */
- /* has a smaller pointer than its neighbor. This way, each edge is */
- /* considered only once. */
- while (triangleloop.tri != (triangle *) NULL) {
- for (triangleloop.orient = 0; triangleloop.orient < 3;
- triangleloop.orient++) {
- sym(triangleloop, trisym);
- if ((triangleloop.tri < trisym.tri) || (trisym.tri == dummytri)) {
- /* Find the number of this triangle (and Voronoi vertex). */
- p1 = * (int *) (triangleloop.tri + 6);
- if (trisym.tri == dummytri) {
- org(triangleloop, torg);
- dest(triangleloop, tdest);
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ vedgenumber = firstnumber;
+ /* To loop over the set of edges, loop over all triangles, and look at */
+ /* the three edges of each triangle. If there isn't another triangle */
+ /* adjacent to the edge, operate on the edge. If there is another */
+ /* adjacent triangle, operate on the edge only if the current triangle */
+ /* has a smaller pointer than its neighbor. This way, each edge is */
+ /* considered only once. */
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ for ( triangleloop.orient = 0; triangleloop.orient < 3;
+ triangleloop.orient++ ) {
+ sym( triangleloop, trisym );
+ if ( ( triangleloop.tri < trisym.tri ) || ( trisym.tri == dummytri ) ) {
+ /* Find the number of this triangle (and Voronoi vertex). */
+ p1 = *(int *) ( triangleloop.tri + 6 );
+ if ( trisym.tri == dummytri ) {
+ org( triangleloop, torg );
+ dest( triangleloop, tdest );
#ifdef TRILIBRARY
- /* Copy an infinite ray. Index of one endpoint, and -1. */
- elist[coordindex] = p1;
- normlist[coordindex++] = tdest[1] - torg[1];
- elist[coordindex] = -1;
- normlist[coordindex++] = torg[0] - tdest[0];
+ /* Copy an infinite ray. Index of one endpoint, and -1. */
+ elist[coordindex] = p1;
+ normlist[coordindex++] = tdest[1] - torg[1];
+ elist[coordindex] = -1;
+ normlist[coordindex++] = torg[0] - tdest[0];
#else /* not TRILIBRARY */
- /* Write an infinite ray. Edge number, index of one endpoint, -1, */
- /* and x and y coordinates of a vector representing the */
- /* direction of the ray. */
- fprintf(outfile, "%4d %d %d %.17g %.17g\n", vedgenumber,
- p1, -1, tdest[1] - torg[1], torg[0] - tdest[0]);
+ /* Write an infinite ray. Edge number, index of one endpoint, -1, */
+ /* and x and y coordinates of a vector representing the */
+ /* direction of the ray. */
+ fprintf( outfile, "%4d %d %d %.17g %.17g\n", vedgenumber,
+ p1, -1, tdest[1] - torg[1], torg[0] - tdest[0] );
#endif /* not TRILIBRARY */
- } else {
- /* Find the number of the adjacent triangle (and Voronoi vertex). */
- p2 = * (int *) (trisym.tri + 6);
- /* Finite edge. Write indices of two endpoints. */
+ }
+ else {
+ /* Find the number of the adjacent triangle (and Voronoi vertex). */
+ p2 = *(int *) ( trisym.tri + 6 );
+ /* Finite edge. Write indices of two endpoints. */
#ifdef TRILIBRARY
- elist[coordindex] = p1;
- normlist[coordindex++] = 0.0;
- elist[coordindex] = p2;
- normlist[coordindex++] = 0.0;
+ elist[coordindex] = p1;
+ normlist[coordindex++] = 0.0;
+ elist[coordindex] = p2;
+ normlist[coordindex++] = 0.0;
#else /* not TRILIBRARY */
- fprintf(outfile, "%4d %d %d\n", vedgenumber, p1, p2);
+ fprintf( outfile, "%4d %d %d\n", vedgenumber, p1, p2 );
#endif /* not TRILIBRARY */
- }
- vedgenumber++;
- }
- }
- triangleloop.tri = triangletraverse();
- }
+ }
+ vedgenumber++;
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* not TRILIBRARY */
}
#ifdef TRILIBRARY
-void writeneighbors(neighborlist)
+void writeneighbors( neighborlist )
int **neighborlist;
#else /* not TRILIBRARY */
-void writeneighbors(neighborfilename, argc, argv)
+void writeneighbors( neighborfilename, argc, argv )
char *neighborfilename;
int argc;
char **argv;
{
#ifdef TRILIBRARY
- int *nlist;
- int index;
+ int *nlist;
+ int index;
#else /* not TRILIBRARY */
- FILE *outfile;
+ FILE *outfile;
#endif /* not TRILIBRARY */
- struct triedge triangleloop, trisym;
- int elementnumber;
- int neighbor1, neighbor2, neighbor3;
- triangle ptr; /* Temporary variable used by sym(). */
+ struct triedge triangleloop, trisym;
+ int elementnumber;
+ int neighbor1, neighbor2, neighbor3;
+ triangle ptr; /* Temporary variable used by sym(). */
#ifdef TRILIBRARY
- if (!quiet) {
- printf("Writing neighbors.\n");
- }
- /* Allocate memory for neighbors if necessary. */
- if (*neighborlist == (int *) NULL) {
- *neighborlist = (int *) malloc(triangles.items * 3 * sizeof(int));
- if (*neighborlist == (int *) NULL) {
- printf("Error: Out of memory.\n");
- exit(1);
- }
- }
- nlist = *neighborlist;
- index = 0;
+ if ( !quiet ) {
+ printf( "Writing neighbors.\n" );
+ }
+ /* Allocate memory for neighbors if necessary. */
+ if ( *neighborlist == (int *) NULL ) {
+ *neighborlist = (int *) malloc( triangles.items * 3 * sizeof( int ) );
+ if ( *neighborlist == (int *) NULL ) {
+ printf( "Error: Out of memory.\n" );
+ exit( 1 );
+ }
+ }
+ nlist = *neighborlist;
+ index = 0;
#else /* not TRILIBRARY */
- if (!quiet) {
- printf("Writing %s.\n", neighborfilename);
- }
- outfile = fopen(neighborfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", neighborfilename);
- exit(1);
- }
- /* Number of triangles, three edges per triangle. */
- fprintf(outfile, "%ld %d\n", triangles.items, 3);
+ if ( !quiet ) {
+ printf( "Writing %s.\n", neighborfilename );
+ }
+ outfile = fopen( neighborfilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", neighborfilename );
+ exit( 1 );
+ }
+ /* Number of triangles, three edges per triangle. */
+ fprintf( outfile, "%ld %d\n", triangles.items, 3 );
#endif /* not TRILIBRARY */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- * (int *) (triangleloop.tri + 6) = elementnumber;
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
- * (int *) (dummytri + 6) = -1;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- elementnumber = firstnumber;
- while (triangleloop.tri != (triangle *) NULL) {
- triangleloop.orient = 1;
- sym(triangleloop, trisym);
- neighbor1 = * (int *) (trisym.tri + 6);
- triangleloop.orient = 2;
- sym(triangleloop, trisym);
- neighbor2 = * (int *) (trisym.tri + 6);
- triangleloop.orient = 0;
- sym(triangleloop, trisym);
- neighbor3 = * (int *) (trisym.tri + 6);
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ elementnumber = firstnumber;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ *(int *) ( triangleloop.tri + 6 ) = elementnumber;
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
+ *(int *) ( dummytri + 6 ) = -1;
+
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ elementnumber = firstnumber;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ triangleloop.orient = 1;
+ sym( triangleloop, trisym );
+ neighbor1 = *(int *) ( trisym.tri + 6 );
+ triangleloop.orient = 2;
+ sym( triangleloop, trisym );
+ neighbor2 = *(int *) ( trisym.tri + 6 );
+ triangleloop.orient = 0;
+ sym( triangleloop, trisym );
+ neighbor3 = *(int *) ( trisym.tri + 6 );
#ifdef TRILIBRARY
- nlist[index++] = neighbor1;
- nlist[index++] = neighbor2;
- nlist[index++] = neighbor3;
+ nlist[index++] = neighbor1;
+ nlist[index++] = neighbor2;
+ nlist[index++] = neighbor3;
#else /* not TRILIBRARY */
- /* Triangle number, neighboring triangle numbers. */
- fprintf(outfile, "%4d %d %d %d\n", elementnumber,
- neighbor1, neighbor2, neighbor3);
+ /* Triangle number, neighboring triangle numbers. */
+ fprintf( outfile, "%4d %d %d %d\n", elementnumber,
+ neighbor1, neighbor2, neighbor3 );
#endif /* not TRILIBRARY */
- triangleloop.tri = triangletraverse();
- elementnumber++;
- }
+ triangleloop.tri = triangletraverse();
+ elementnumber++;
+ }
#ifndef TRILIBRARY
- finishfile(outfile, argc, argv);
+ finishfile( outfile, argc, argv );
#endif /* TRILIBRARY */
}
#ifndef TRILIBRARY
-void writeoff(offfilename, argc, argv)
+void writeoff( offfilename, argc, argv )
char *offfilename;
int argc;
char **argv;
{
- FILE *outfile;
- struct triedge triangleloop;
- point pointloop;
- point p1, p2, p3;
-
- if (!quiet) {
- printf("Writing %s.\n", offfilename);
- }
- outfile = fopen(offfilename, "w");
- if (outfile == (FILE *) NULL) {
- printf(" Error: Cannot create file %s.\n", offfilename);
- exit(1);
- }
- /* Number of points, triangles, and edges. */
- fprintf(outfile, "OFF\n%ld %ld %ld\n", points.items, triangles.items,
- edges);
-
- /* Write the points. */
- traversalinit(&points);
- pointloop = pointtraverse();
- while (pointloop != (point) NULL) {
- /* The "0.0" is here because the OFF format uses 3D coordinates. */
- fprintf(outfile, " %.17g %.17g %.17g\n", pointloop[0],
- pointloop[1], 0.0);
- pointloop = pointtraverse();
- }
-
- /* Write the triangles. */
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p1);
- dest(triangleloop, p2);
- apex(triangleloop, p3);
- /* The "3" means a three-vertex polygon. */
- fprintf(outfile, " 3 %4d %4d %4d\n", pointmark(p1) - 1,
- pointmark(p2) - 1, pointmark(p3) - 1);
- triangleloop.tri = triangletraverse();
- }
- finishfile(outfile, argc, argv);
+ FILE *outfile;
+ struct triedge triangleloop;
+ point pointloop;
+ point p1, p2, p3;
+
+ if ( !quiet ) {
+ printf( "Writing %s.\n", offfilename );
+ }
+ outfile = fopen( offfilename, "w" );
+ if ( outfile == (FILE *) NULL ) {
+ printf( " Error: Cannot create file %s.\n", offfilename );
+ exit( 1 );
+ }
+ /* Number of points, triangles, and edges. */
+ fprintf( outfile, "OFF\n%ld %ld %ld\n", points.items, triangles.items,
+ edges );
+
+ /* Write the points. */
+ traversalinit( &points );
+ pointloop = pointtraverse();
+ while ( pointloop != (point) NULL ) {
+ /* The "0.0" is here because the OFF format uses 3D coordinates. */
+ fprintf( outfile, " %.17g %.17g %.17g\n", pointloop[0],
+ pointloop[1], 0.0 );
+ pointloop = pointtraverse();
+ }
+
+ /* Write the triangles. */
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ org( triangleloop, p1 );
+ dest( triangleloop, p2 );
+ apex( triangleloop, p3 );
+ /* The "3" means a three-vertex polygon. */
+ fprintf( outfile, " 3 %4d %4d %4d\n", pointmark( p1 ) - 1,
+ pointmark( p2 ) - 1, pointmark( p3 ) - 1 );
+ triangleloop.tri = triangletraverse();
+ }
+ finishfile( outfile, argc, argv );
}
#endif /* not TRILIBRARY */
/* */
/*****************************************************************************/
-void quality_statistics()
-{
- struct triedge triangleloop;
- point p[3];
- REAL cossquaretable[8];
- REAL ratiotable[16];
- REAL dx[3], dy[3];
- REAL edgelength[3];
- REAL dotproduct;
- REAL cossquare;
- REAL triarea;
- REAL shortest, longest;
- REAL trilongest2;
- REAL smallestarea, biggestarea;
- REAL triminaltitude2;
- REAL minaltitude;
- REAL triaspect2;
- REAL worstaspect;
- REAL smallestangle, biggestangle;
- REAL radconst, degconst;
- int angletable[18];
- int aspecttable[16];
- int aspectindex;
- int tendegree;
- int acutebiggest;
- int i, ii, j, k;
-
- printf("Mesh quality statistics:\n\n");
- radconst = (REAL)(PI / 18.0);
- degconst = (REAL)(180.0 / PI);
- for (i = 0; i < 8; i++) {
- cossquaretable[i] = (REAL)(cos(radconst * (REAL) (i + 1)));
- cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
- }
- for (i = 0; i < 18; i++) {
- angletable[i] = 0;
- }
-
- ratiotable[0] = 1.5; ratiotable[1] = 2.0;
- ratiotable[2] = 2.5; ratiotable[3] = 3.0;
- ratiotable[4] = 4.0; ratiotable[5] = 6.0;
- ratiotable[6] = 10.0; ratiotable[7] = 15.0;
- ratiotable[8] = 25.0; ratiotable[9] = 50.0;
- ratiotable[10] = 100.0; ratiotable[11] = 300.0;
- ratiotable[12] = 1000.0; ratiotable[13] = 10000.0;
- ratiotable[14] = 100000.0; ratiotable[15] = 0.0;
- for (i = 0; i < 16; i++) {
- aspecttable[i] = 0;
- }
-
- worstaspect = 0.0;
- minaltitude = xmax - xmin + ymax - ymin;
- minaltitude = minaltitude * minaltitude;
- shortest = minaltitude;
- longest = 0.0;
- smallestarea = minaltitude;
- biggestarea = 0.0;
- worstaspect = 0.0;
- smallestangle = 0.0;
- biggestangle = 2.0;
- acutebiggest = 1;
-
- traversalinit(&triangles);
- triangleloop.tri = triangletraverse();
- triangleloop.orient = 0;
- while (triangleloop.tri != (triangle *) NULL) {
- org(triangleloop, p[0]);
- dest(triangleloop, p[1]);
- apex(triangleloop, p[2]);
- trilongest2 = 0.0;
-
- for (i = 0; i < 3; i++) {
- j = plus1mod3[i];
- k = minus1mod3[i];
- dx[i] = p[j][0] - p[k][0];
- dy[i] = p[j][1] - p[k][1];
- edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
- if (edgelength[i] > trilongest2) {
- trilongest2 = edgelength[i];
- }
- if (edgelength[i] > longest) {
- longest = edgelength[i];
- }
- if (edgelength[i] < shortest) {
- shortest = edgelength[i];
- }
- }
-
- triarea = counterclockwise(p[0], p[1], p[2]);
- if (triarea < smallestarea) {
- smallestarea = triarea;
- }
- if (triarea > biggestarea) {
- biggestarea = triarea;
- }
- triminaltitude2 = triarea * triarea / trilongest2;
- if (triminaltitude2 < minaltitude) {
- minaltitude = triminaltitude2;
- }
- triaspect2 = trilongest2 / triminaltitude2;
- if (triaspect2 > worstaspect) {
- worstaspect = triaspect2;
- }
- aspectindex = 0;
- while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex])
- && (aspectindex < 15)) {
- aspectindex++;
- }
- aspecttable[aspectindex]++;
-
- for (i = 0; i < 3; i++) {
- j = plus1mod3[i];
- k = minus1mod3[i];
- dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
- cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
- tendegree = 8;
- for (ii = 7; ii >= 0; ii--) {
- if (cossquare > cossquaretable[ii]) {
- tendegree = ii;
- }
- }
- if (dotproduct <= 0.0) {
- angletable[tendegree]++;
- if (cossquare > smallestangle) {
- smallestangle = cossquare;
- }
- if (acutebiggest && (cossquare < biggestangle)) {
- biggestangle = cossquare;
- }
- } else {
- angletable[17 - tendegree]++;
- if (acutebiggest || (cossquare > biggestangle)) {
- biggestangle = cossquare;
- acutebiggest = 0;
- }
- }
- }
- triangleloop.tri = triangletraverse();
- }
-
- shortest = (REAL)sqrt(shortest);
- longest = (REAL)sqrt(longest);
- minaltitude = (REAL)sqrt(minaltitude);
- worstaspect = (REAL)sqrt(worstaspect);
- smallestarea *= 2.0;
- biggestarea *= 2.0;
- if (smallestangle >= 1.0) {
- smallestangle = 0.0;
- } else {
- smallestangle = (REAL)(degconst * acos(sqrt(smallestangle)));
- }
- if (biggestangle >= 1.0) {
- biggestangle = 180.0;
- } else {
- if (acutebiggest) {
- biggestangle = (REAL)(degconst * acos(sqrt(biggestangle)));
- } else {
- biggestangle = (REAL)(180.0 - degconst * acos(sqrt(biggestangle)));
- }
- }
-
- printf(" Smallest area: %16.5g | Largest area: %16.5g\n",
- smallestarea, biggestarea);
- printf(" Shortest edge: %16.5g | Longest edge: %16.5g\n",
- shortest, longest);
- printf(" Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n",
- minaltitude, worstaspect);
- printf(" Aspect ratio histogram:\n");
- printf(" 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
- ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8],
- aspecttable[8]);
- for (i = 1; i < 7; i++) {
- printf(" %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
- ratiotable[i - 1], ratiotable[i], aspecttable[i],
- ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
- }
- printf(" %6.6g - %-6.6g : %8d | %6.6g - : %8d\n",
- ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14],
- aspecttable[15]);
- printf(
-" (Triangle aspect ratio is longest edge divided by shortest altitude)\n\n");
- printf(" Smallest angle: %15.5g | Largest angle: %15.5g\n\n",
- smallestangle, biggestangle);
- printf(" Angle histogram:\n");
- for (i = 0; i < 9; i++) {
- printf(" %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n",
- i * 10, i * 10 + 10, angletable[i],
- i * 10 + 90, i * 10 + 100, angletable[i + 9]);
- }
- printf("\n");
+void quality_statistics(){
+ struct triedge triangleloop;
+ point p[3];
+ REAL cossquaretable[8];
+ REAL ratiotable[16];
+ REAL dx[3], dy[3];
+ REAL edgelength[3];
+ REAL dotproduct;
+ REAL cossquare;
+ REAL triarea;
+ REAL shortest, longest;
+ REAL trilongest2;
+ REAL smallestarea, biggestarea;
+ REAL triminaltitude2;
+ REAL minaltitude;
+ REAL triaspect2;
+ REAL worstaspect;
+ REAL smallestangle, biggestangle;
+ REAL radconst, degconst;
+ int angletable[18];
+ int aspecttable[16];
+ int aspectindex;
+ int tendegree;
+ int acutebiggest;
+ int i, ii, j, k;
+
+ printf( "Mesh quality statistics:\n\n" );
+ radconst = (REAL)( PI / 18.0 );
+ degconst = (REAL)( 180.0 / PI );
+ for ( i = 0; i < 8; i++ ) {
+ cossquaretable[i] = (REAL)( cos( radconst * (REAL) ( i + 1 ) ) );
+ cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
+ }
+ for ( i = 0; i < 18; i++ ) {
+ angletable[i] = 0;
+ }
+
+ ratiotable[0] = 1.5; ratiotable[1] = 2.0;
+ ratiotable[2] = 2.5; ratiotable[3] = 3.0;
+ ratiotable[4] = 4.0; ratiotable[5] = 6.0;
+ ratiotable[6] = 10.0; ratiotable[7] = 15.0;
+ ratiotable[8] = 25.0; ratiotable[9] = 50.0;
+ ratiotable[10] = 100.0; ratiotable[11] = 300.0;
+ ratiotable[12] = 1000.0; ratiotable[13] = 10000.0;
+ ratiotable[14] = 100000.0; ratiotable[15] = 0.0;
+ for ( i = 0; i < 16; i++ ) {
+ aspecttable[i] = 0;
+ }
+
+ worstaspect = 0.0;
+ minaltitude = xmax - xmin + ymax - ymin;
+ minaltitude = minaltitude * minaltitude;
+ shortest = minaltitude;
+ longest = 0.0;
+ smallestarea = minaltitude;
+ biggestarea = 0.0;
+ worstaspect = 0.0;
+ smallestangle = 0.0;
+ biggestangle = 2.0;
+ acutebiggest = 1;
+
+ traversalinit( &triangles );
+ triangleloop.tri = triangletraverse();
+ triangleloop.orient = 0;
+ while ( triangleloop.tri != (triangle *) NULL ) {
+ org( triangleloop, p[0] );
+ dest( triangleloop, p[1] );
+ apex( triangleloop, p[2] );
+ trilongest2 = 0.0;
+
+ for ( i = 0; i < 3; i++ ) {
+ j = plus1mod3[i];
+ k = minus1mod3[i];
+ dx[i] = p[j][0] - p[k][0];
+ dy[i] = p[j][1] - p[k][1];
+ edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
+ if ( edgelength[i] > trilongest2 ) {
+ trilongest2 = edgelength[i];
+ }
+ if ( edgelength[i] > longest ) {
+ longest = edgelength[i];
+ }
+ if ( edgelength[i] < shortest ) {
+ shortest = edgelength[i];
+ }
+ }
+
+ triarea = counterclockwise( p[0], p[1], p[2] );
+ if ( triarea < smallestarea ) {
+ smallestarea = triarea;
+ }
+ if ( triarea > biggestarea ) {
+ biggestarea = triarea;
+ }
+ triminaltitude2 = triarea * triarea / trilongest2;
+ if ( triminaltitude2 < minaltitude ) {
+ minaltitude = triminaltitude2;
+ }
+ triaspect2 = trilongest2 / triminaltitude2;
+ if ( triaspect2 > worstaspect ) {
+ worstaspect = triaspect2;
+ }
+ aspectindex = 0;
+ while ( ( triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex] )
+ && ( aspectindex < 15 ) ) {
+ aspectindex++;
+ }
+ aspecttable[aspectindex]++;
+
+ for ( i = 0; i < 3; i++ ) {
+ j = plus1mod3[i];
+ k = minus1mod3[i];
+ dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
+ cossquare = dotproduct * dotproduct / ( edgelength[j] * edgelength[k] );
+ tendegree = 8;
+ for ( ii = 7; ii >= 0; ii-- ) {
+ if ( cossquare > cossquaretable[ii] ) {
+ tendegree = ii;
+ }
+ }
+ if ( dotproduct <= 0.0 ) {
+ angletable[tendegree]++;
+ if ( cossquare > smallestangle ) {
+ smallestangle = cossquare;
+ }
+ if ( acutebiggest && ( cossquare < biggestangle ) ) {
+ biggestangle = cossquare;
+ }
+ }
+ else {
+ angletable[17 - tendegree]++;
+ if ( acutebiggest || ( cossquare > biggestangle ) ) {
+ biggestangle = cossquare;
+ acutebiggest = 0;
+ }
+ }
+ }
+ triangleloop.tri = triangletraverse();
+ }
+
+ shortest = (REAL)sqrt( shortest );
+ longest = (REAL)sqrt( longest );
+ minaltitude = (REAL)sqrt( minaltitude );
+ worstaspect = (REAL)sqrt( worstaspect );
+ smallestarea *= 2.0;
+ biggestarea *= 2.0;
+ if ( smallestangle >= 1.0 ) {
+ smallestangle = 0.0;
+ }
+ else {
+ smallestangle = (REAL)( degconst * acos( sqrt( smallestangle ) ) );
+ }
+ if ( biggestangle >= 1.0 ) {
+ biggestangle = 180.0;
+ }
+ else {
+ if ( acutebiggest ) {
+ biggestangle = (REAL)( degconst * acos( sqrt( biggestangle ) ) );
+ }
+ else {
+ biggestangle = (REAL)( 180.0 - degconst * acos( sqrt( biggestangle ) ) );
+ }
+ }
+
+ printf( " Smallest area: %16.5g | Largest area: %16.5g\n",
+ smallestarea, biggestarea );
+ printf( " Shortest edge: %16.5g | Longest edge: %16.5g\n",
+ shortest, longest );
+ printf( " Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n",
+ minaltitude, worstaspect );
+ printf( " Aspect ratio histogram:\n" );
+ printf( " 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
+ ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8],
+ aspecttable[8] );
+ for ( i = 1; i < 7; i++ ) {
+ printf( " %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n",
+ ratiotable[i - 1], ratiotable[i], aspecttable[i],
+ ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8] );
+ }
+ printf( " %6.6g - %-6.6g : %8d | %6.6g - : %8d\n",
+ ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14],
+ aspecttable[15] );
+ printf(
+ " (Triangle aspect ratio is longest edge divided by shortest altitude)\n\n" );
+ printf( " Smallest angle: %15.5g | Largest angle: %15.5g\n\n",
+ smallestangle, biggestangle );
+ printf( " Angle histogram:\n" );
+ for ( i = 0; i < 9; i++ ) {
+ printf( " %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n",
+ i * 10, i * 10 + 10, angletable[i],
+ i * 10 + 90, i * 10 + 100, angletable[i + 9] );
+ }
+ printf( "\n" );
}
/*****************************************************************************/
/* */
/*****************************************************************************/
-void statistics()
-{
- printf("\nStatistics:\n\n");
- printf(" Input points: %d\n", inpoints);
- if (refine) {
- printf(" Input triangles: %d\n", inelements);
- }
- if (poly) {
- printf(" Input segments: %d\n", insegments);
- if (!refine) {
- printf(" Input holes: %d\n", holes);
- }
- }
-
- printf("\n Mesh points: %ld\n", points.items);
- printf(" Mesh triangles: %ld\n", triangles.items);
- printf(" Mesh edges: %ld\n", edges);
- if (poly || refine) {
- printf(" Mesh boundary edges: %ld\n", hullsize);
- printf(" Mesh segments: %ld\n\n", shelles.items);
- } else {
- printf(" Mesh convex hull edges: %ld\n\n", hullsize);
- }
- if (verbose) {
- quality_statistics();
- printf("Memory allocation statistics:\n\n");
- printf(" Maximum number of points: %ld\n", points.maxitems);
- printf(" Maximum number of triangles: %ld\n", triangles.maxitems);
- if (shelles.maxitems > 0) {
- printf(" Maximum number of segments: %ld\n", shelles.maxitems);
- }
- if (viri.maxitems > 0) {
- printf(" Maximum number of viri: %ld\n", viri.maxitems);
- }
- if (badsegments.maxitems > 0) {
- printf(" Maximum number of encroached segments: %ld\n",
- badsegments.maxitems);
- }
- if (badtriangles.maxitems > 0) {
- printf(" Maximum number of bad triangles: %ld\n",
- badtriangles.maxitems);
- }
- if (splaynodes.maxitems > 0) {
- printf(" Maximum number of splay tree nodes: %ld\n",
- splaynodes.maxitems);
- }
- printf(" Approximate heap memory use (bytes): %ld\n\n",
- points.maxitems * points.itembytes
- + triangles.maxitems * triangles.itembytes
- + shelles.maxitems * shelles.itembytes
- + viri.maxitems * viri.itembytes
- + badsegments.maxitems * badsegments.itembytes
- + badtriangles.maxitems * badtriangles.itembytes
- + splaynodes.maxitems * splaynodes.itembytes);
-
- printf("Algorithmic statistics:\n\n");
- printf(" Number of incircle tests: %ld\n", incirclecount);
- printf(" Number of orientation tests: %ld\n", counterclockcount);
- if (hyperbolacount > 0) {
- printf(" Number of right-of-hyperbola tests: %ld\n",
- hyperbolacount);
- }
- if (circumcentercount > 0) {
- printf(" Number of circumcenter computations: %ld\n",
- circumcentercount);
- }
- if (circletopcount > 0) {
- printf(" Number of circle top computations: %ld\n",
- circletopcount);
- }
- printf("\n");
- }
+void statistics(){
+ printf( "\nStatistics:\n\n" );
+ printf( " Input points: %d\n", inpoints );
+ if ( refine ) {
+ printf( " Input triangles: %d\n", inelements );
+ }
+ if ( poly ) {
+ printf( " Input segments: %d\n", insegments );
+ if ( !refine ) {
+ printf( " Input holes: %d\n", holes );
+ }
+ }
+
+ printf( "\n Mesh points: %ld\n", points.items );
+ printf( " Mesh triangles: %ld\n", triangles.items );
+ printf( " Mesh edges: %ld\n", edges );
+ if ( poly || refine ) {
+ printf( " Mesh boundary edges: %ld\n", hullsize );
+ printf( " Mesh segments: %ld\n\n", shelles.items );
+ }
+ else {
+ printf( " Mesh convex hull edges: %ld\n\n", hullsize );
+ }
+ if ( verbose ) {
+ quality_statistics();
+ printf( "Memory allocation statistics:\n\n" );
+ printf( " Maximum number of points: %ld\n", points.maxitems );
+ printf( " Maximum number of triangles: %ld\n", triangles.maxitems );
+ if ( shelles.maxitems > 0 ) {
+ printf( " Maximum number of segments: %ld\n", shelles.maxitems );
+ }
+ if ( viri.maxitems > 0 ) {
+ printf( " Maximum number of viri: %ld\n", viri.maxitems );
+ }
+ if ( badsegments.maxitems > 0 ) {
+ printf( " Maximum number of encroached segments: %ld\n",
+ badsegments.maxitems );
+ }
+ if ( badtriangles.maxitems > 0 ) {
+ printf( " Maximum number of bad triangles: %ld\n",
+ badtriangles.maxitems );
+ }
+ if ( splaynodes.maxitems > 0 ) {
+ printf( " Maximum number of splay tree nodes: %ld\n",
+ splaynodes.maxitems );
+ }
+ printf( " Approximate heap memory use (bytes): %ld\n\n",
+ points.maxitems * points.itembytes
+ + triangles.maxitems * triangles.itembytes
+ + shelles.maxitems * shelles.itembytes
+ + viri.maxitems * viri.itembytes
+ + badsegments.maxitems * badsegments.itembytes
+ + badtriangles.maxitems * badtriangles.itembytes
+ + splaynodes.maxitems * splaynodes.itembytes );
+
+ printf( "Algorithmic statistics:\n\n" );
+ printf( " Number of incircle tests: %ld\n", incirclecount );
+ printf( " Number of orientation tests: %ld\n", counterclockcount );
+ if ( hyperbolacount > 0 ) {
+ printf( " Number of right-of-hyperbola tests: %ld\n",
+ hyperbolacount );
+ }
+ if ( circumcentercount > 0 ) {
+ printf( " Number of circumcenter computations: %ld\n",
+ circumcentercount );
+ }
+ if ( circletopcount > 0 ) {
+ printf( " Number of circle top computations: %ld\n",
+ circletopcount );
+ }
+ printf( "\n" );
+ }
}
/*****************************************************************************/
#ifdef TRILIBRARY
-void triangulate(triswitches, in, out, vorout)
+void triangulate( triswitches, in, out, vorout )
char *triswitches;
struct triangulateio *in;
struct triangulateio *out;
#else /* not TRILIBRARY */
-int main(argc, argv)
+int main( argc, argv )
int argc;
char **argv;
#endif /* not TRILIBRARY */
{
- REAL *holearray; /* Array of holes. */
- REAL *regionarray; /* Array of regional attributes and area constraints. */
+ REAL *holearray; /* Array of holes. */
+ REAL *regionarray; /* Array of regional attributes and area constraints. */
#ifndef TRILIBRARY
- FILE *polyfile;
+ FILE *polyfile;
#endif /* not TRILIBRARY */
#ifndef NO_TIMER
- /* Variables for timing the performance of Triangle. The types are */
- /* defined in sys/time.h. */
- struct timeval tv0, tv1, tv2, tv3, tv4, tv5, tv6;
- struct timezone tz;
+ /* Variables for timing the performance of Triangle. The types are */
+ /* defined in sys/time.h. */
+ struct timeval tv0, tv1, tv2, tv3, tv4, tv5, tv6;
+ struct timezone tz;
#endif /* NO_TIMER */
#ifndef NO_TIMER
- gettimeofday(&tv0, &tz);
+ gettimeofday( &tv0, &tz );
#endif /* NO_TIMER */
- triangleinit();
+ triangleinit();
#ifdef TRILIBRARY
- parsecommandline(1, &triswitches);
+ parsecommandline( 1, &triswitches );
#else /* not TRILIBRARY */
- parsecommandline(argc, argv);
+ parsecommandline( argc, argv );
#endif /* not TRILIBRARY */
#ifdef TRILIBRARY
- transfernodes(in->pointlist, in->pointattributelist, in->pointmarkerlist,
- in->numberofpoints, in->numberofpointattributes);
+ transfernodes( in->pointlist, in->pointattributelist, in->pointmarkerlist,
+ in->numberofpoints, in->numberofpointattributes );
#else /* not TRILIBRARY */
- readnodes(innodefilename, inpolyfilename, &polyfile);
+ readnodes( innodefilename, inpolyfilename, &polyfile );
#endif /* not TRILIBRARY */
#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv1, &tz);
- }
+ if ( !quiet ) {
+ gettimeofday( &tv1, &tz );
+ }
#endif /* NO_TIMER */
#ifdef CDT_ONLY
- hullsize = delaunay(); /* Triangulate the points. */
+ hullsize = delaunay(); /* Triangulate the points. */
#else /* not CDT_ONLY */
- if (refine) {
- /* Read and reconstruct a mesh. */
+ if ( refine ) {
+ /* Read and reconstruct a mesh. */
#ifdef TRILIBRARY
- hullsize = reconstruct(in->trianglelist, in->triangleattributelist,
- in->trianglearealist, in->numberoftriangles,
- in->numberofcorners, in->numberoftriangleattributes,
- in->segmentlist, in->segmentmarkerlist,
- in->numberofsegments);
+ hullsize = reconstruct( in->trianglelist, in->triangleattributelist,
+ in->trianglearealist, in->numberoftriangles,
+ in->numberofcorners, in->numberoftriangleattributes,
+ in->segmentlist, in->segmentmarkerlist,
+ in->numberofsegments );
#else /* not TRILIBRARY */
- hullsize = reconstruct(inelefilename, areafilename, inpolyfilename,
- polyfile);
+ hullsize = reconstruct( inelefilename, areafilename, inpolyfilename,
+ polyfile );
#endif /* not TRILIBRARY */
- } else {
- hullsize = delaunay(); /* Triangulate the points. */
- }
+ }
+ else {
+ hullsize = delaunay(); /* Triangulate the points. */
+ }
#endif /* not CDT_ONLY */
#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv2, &tz);
- if (refine) {
- printf("Mesh reconstruction");
- } else {
- printf("Delaunay");
- }
- printf(" milliseconds: %ld\n", 1000l * (tv2.tv_sec - tv1.tv_sec)
- + (tv2.tv_usec - tv1.tv_usec) / 1000l);
- }
+ if ( !quiet ) {
+ gettimeofday( &tv2, &tz );
+ if ( refine ) {
+ printf( "Mesh reconstruction" );
+ }
+ else {
+ printf( "Delaunay" );
+ }
+ printf( " milliseconds: %ld\n", 1000l * ( tv2.tv_sec - tv1.tv_sec )
+ + ( tv2.tv_usec - tv1.tv_usec ) / 1000l );
+ }
#endif /* NO_TIMER */
- /* Ensure that no point can be mistaken for a triangular bounding */
- /* box point in insertsite(). */
- infpoint1 = (point) NULL;
- infpoint2 = (point) NULL;
- infpoint3 = (point) NULL;
+ /* Ensure that no point can be mistaken for a triangular bounding */
+ /* box point in insertsite(). */
+ infpoint1 = (point) NULL;
+ infpoint2 = (point) NULL;
+ infpoint3 = (point) NULL;
- if (useshelles) {
- checksegments = 1; /* Segments will be introduced next. */
- if (!refine) {
- /* Insert PSLG segments and/or convex hull segments. */
+ if ( useshelles ) {
+ checksegments = 1; /* Segments will be introduced next. */
+ if ( !refine ) {
+ /* Insert PSLG segments and/or convex hull segments. */
#ifdef TRILIBRARY
- insegments = formskeleton(in->segmentlist, in->segmentmarkerlist,
- in->numberofsegments);
+ insegments = formskeleton( in->segmentlist, in->segmentmarkerlist,
+ in->numberofsegments );
#else /* not TRILIBRARY */
- insegments = formskeleton(polyfile, inpolyfilename);
+ insegments = formskeleton( polyfile, inpolyfilename );
#endif /* not TRILIBRARY */
- }
- }
+ }
+ }
#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv3, &tz);
- if (useshelles && !refine) {
- printf("Segment milliseconds: %ld\n",
- 1000l * (tv3.tv_sec - tv2.tv_sec)
- + (tv3.tv_usec - tv2.tv_usec) / 1000l);
- }
- }
+ if ( !quiet ) {
+ gettimeofday( &tv3, &tz );
+ if ( useshelles && !refine ) {
+ printf( "Segment milliseconds: %ld\n",
+ 1000l * ( tv3.tv_sec - tv2.tv_sec )
+ + ( tv3.tv_usec - tv2.tv_usec ) / 1000l );
+ }
+ }
#endif /* NO_TIMER */
- if (poly) {
+ if ( poly ) {
#ifdef TRILIBRARY
- holearray = in->holelist;
- holes = in->numberofholes;
- regionarray = in->regionlist;
- regions = in->numberofregions;
+ holearray = in->holelist;
+ holes = in->numberofholes;
+ regionarray = in->regionlist;
+ regions = in->numberofregions;
#else /* not TRILIBRARY */
- readholes(polyfile, inpolyfilename, &holearray, &holes,
- ®ionarray, ®ions);
+ readholes( polyfile, inpolyfilename, &holearray, &holes,
+ ®ionarray, ®ions );
#endif /* not TRILIBRARY */
- if (!refine) {
- /* Carve out holes and concavities. */
- carveholes(holearray, holes, regionarray, regions);
- }
- } else {
- /* Without a PSLG, there can be no holes or regional attributes */
- /* or area constraints. The following are set to zero to avoid */
- /* an accidental free() later. */
- holes = 0;
- regions = 0;
- }
+ if ( !refine ) {
+ /* Carve out holes and concavities. */
+ carveholes( holearray, holes, regionarray, regions );
+ }
+ }
+ else {
+ /* Without a PSLG, there can be no holes or regional attributes */
+ /* or area constraints. The following are set to zero to avoid */
+ /* an accidental free() later. */
+ holes = 0;
+ regions = 0;
+ }
#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv4, &tz);
- if (poly && !refine) {
- printf("Hole milliseconds: %ld\n", 1000l * (tv4.tv_sec - tv3.tv_sec)
- + (tv4.tv_usec - tv3.tv_usec) / 1000l);
- }
- }
+ if ( !quiet ) {
+ gettimeofday( &tv4, &tz );
+ if ( poly && !refine ) {
+ printf( "Hole milliseconds: %ld\n", 1000l * ( tv4.tv_sec - tv3.tv_sec )
+ + ( tv4.tv_usec - tv3.tv_usec ) / 1000l );
+ }
+ }
#endif /* NO_TIMER */
#ifndef CDT_ONLY
- if (quality) {
- enforcequality(); /* Enforce angle and area constraints. */
- }
+ if ( quality ) {
+ enforcequality(); /* Enforce angle and area constraints. */
+ }
#endif /* not CDT_ONLY */
#ifndef NO_TIMER
- if (!quiet) {
- gettimeofday(&tv5, &tz);
+ if ( !quiet ) {
+ gettimeofday( &tv5, &tz );
#ifndef CDT_ONLY
- if (quality) {
- printf("Quality milliseconds: %ld\n",
- 1000l * (tv5.tv_sec - tv4.tv_sec)
- + (tv5.tv_usec - tv4.tv_usec) / 1000l);
- }
+ if ( quality ) {
+ printf( "Quality milliseconds: %ld\n",
+ 1000l * ( tv5.tv_sec - tv4.tv_sec )
+ + ( tv5.tv_usec - tv4.tv_usec ) / 1000l );
+ }
#endif /* not CDT_ONLY */
- }
+ }
#endif /* NO_TIMER */
- /* Compute the number of edges. */
- edges = (3l * triangles.items + hullsize) / 2l;
+ /* Compute the number of edges. */
+ edges = ( 3l * triangles.items + hullsize ) / 2l;
- if (order > 1) {
- highorder(); /* Promote elements to higher polynomial order. */
- }
- if (!quiet) {
- printf("\n");
- }
+ if ( order > 1 ) {
+ highorder(); /* Promote elements to higher polynomial order. */
+ }
+ if ( !quiet ) {
+ printf( "\n" );
+ }
#ifdef TRILIBRARY
- out->numberofpoints = points.items;
- out->numberofpointattributes = nextras;
- out->numberoftriangles = triangles.items;
- out->numberofcorners = (order + 1) * (order + 2) / 2;
- out->numberoftriangleattributes = eextras;
- out->numberofedges = edges;
- if (useshelles) {
- out->numberofsegments = shelles.items;
- } else {
- out->numberofsegments = hullsize;
- }
- if (vorout != (struct triangulateio *) NULL) {
- vorout->numberofpoints = triangles.items;
- vorout->numberofpointattributes = nextras;
- vorout->numberofedges = edges;
- }
+ out->numberofpoints = points.items;
+ out->numberofpointattributes = nextras;
+ out->numberoftriangles = triangles.items;
+ out->numberofcorners = ( order + 1 ) * ( order + 2 ) / 2;
+ out->numberoftriangleattributes = eextras;
+ out->numberofedges = edges;
+ if ( useshelles ) {
+ out->numberofsegments = shelles.items;
+ }
+ else {
+ out->numberofsegments = hullsize;
+ }
+ if ( vorout != (struct triangulateio *) NULL ) {
+ vorout->numberofpoints = triangles.items;
+ vorout->numberofpointattributes = nextras;
+ vorout->numberofedges = edges;
+ }
#endif /* TRILIBRARY */
- /* If not using iteration numbers, don't write a .node file if one was */
- /* read, because the original one would be overwritten! */
- if (nonodewritten || (noiterationnum && readnodefile)) {
- if (!quiet) {
+ /* If not using iteration numbers, don't write a .node file if one was */
+ /* read, because the original one would be overwritten! */
+ if ( nonodewritten || ( noiterationnum && readnodefile ) ) {
+ if ( !quiet ) {
#ifdef TRILIBRARY
- printf("NOT writing points.\n");
+ printf( "NOT writing points.\n" );
#else /* not TRILIBRARY */
- printf("NOT writing a .node file.\n");
+ printf( "NOT writing a .node file.\n" );
#endif /* not TRILIBRARY */
- }
- numbernodes(); /* We must remember to number the points. */
- } else {
+ }
+ numbernodes(); /* We must remember to number the points. */
+ }
+ else {
#ifdef TRILIBRARY
- writenodes(&out->pointlist, &out->pointattributelist,
- &out->pointmarkerlist);
+ writenodes( &out->pointlist, &out->pointattributelist,
+ &out->pointmarkerlist );
#else /* not TRILIBRARY */
- writenodes(outnodefilename, argc, argv); /* Numbers the points too. */
+ writenodes( outnodefilename, argc, argv ); /* Numbers the points too. */
#endif /* TRILIBRARY */
- }
- if (noelewritten) {
- if (!quiet) {
+ }
+ if ( noelewritten ) {
+ if ( !quiet ) {
#ifdef TRILIBRARY
- printf("NOT writing triangles.\n");
+ printf( "NOT writing triangles.\n" );
#else /* not TRILIBRARY */
- printf("NOT writing an .ele file.\n");
+ printf( "NOT writing an .ele file.\n" );
#endif /* not TRILIBRARY */
- }
- } else {
+ }
+ }
+ else {
#ifdef TRILIBRARY
- writeelements(&out->trianglelist, &out->triangleattributelist);
+ writeelements( &out->trianglelist, &out->triangleattributelist );
#else /* not TRILIBRARY */
- writeelements(outelefilename, argc, argv);
+ writeelements( outelefilename, argc, argv );
#endif /* not TRILIBRARY */
- }
- /* The -c switch (convex switch) causes a PSLG to be written */
- /* even if none was read. */
- if (poly || convex) {
- /* If not using iteration numbers, don't overwrite the .poly file. */
- if (nopolywritten || noiterationnum) {
- if (!quiet) {
+ }
+ /* The -c switch (convex switch) causes a PSLG to be written */
+ /* even if none was read. */
+ if ( poly || convex ) {
+ /* If not using iteration numbers, don't overwrite the .poly file. */
+ if ( nopolywritten || noiterationnum ) {
+ if ( !quiet ) {
#ifdef TRILIBRARY
- printf("NOT writing segments.\n");
+ printf( "NOT writing segments.\n" );
#else /* not TRILIBRARY */
- printf("NOT writing a .poly file.\n");
+ printf( "NOT writing a .poly file.\n" );
#endif /* not TRILIBRARY */
- }
- } else {
+ }
+ }
+ else {
#ifdef TRILIBRARY
- writepoly(&out->segmentlist, &out->segmentmarkerlist);
- out->numberofholes = holes;
- out->numberofregions = regions;
- if (poly) {
- out->holelist = in->holelist;
- out->regionlist = in->regionlist;
- } else {
- out->holelist = (REAL *) NULL;
- out->regionlist = (REAL *) NULL;
- }
+ writepoly( &out->segmentlist, &out->segmentmarkerlist );
+ out->numberofholes = holes;
+ out->numberofregions = regions;
+ if ( poly ) {
+ out->holelist = in->holelist;
+ out->regionlist = in->regionlist;
+ }
+ else {
+ out->holelist = (REAL *) NULL;
+ out->regionlist = (REAL *) NULL;
+ }
#else /* not TRILIBRARY */
- writepoly(outpolyfilename, holearray, holes, regionarray, regions,
- argc, argv);
+ writepoly( outpolyfilename, holearray, holes, regionarray, regions,
+ argc, argv );
#endif /* not TRILIBRARY */
- }
- }
+ }
+ }
#ifndef TRILIBRARY
#ifndef CDT_ONLY
- if (regions > 0) {
- free(regionarray);
- }
+ if ( regions > 0 ) {
+ free( regionarray );
+ }
#endif /* not CDT_ONLY */
- if (holes > 0) {
- free(holearray);
- }
- if (geomview) {
- writeoff(offfilename, argc, argv);
- }
+ if ( holes > 0 ) {
+ free( holearray );
+ }
+ if ( geomview ) {
+ writeoff( offfilename, argc, argv );
+ }
#endif /* not TRILIBRARY */
- if (edgesout) {
+ if ( edgesout ) {
#ifdef TRILIBRARY
- writeedges(&out->edgelist, &out->edgemarkerlist);
+ writeedges( &out->edgelist, &out->edgemarkerlist );
#else /* not TRILIBRARY */
- writeedges(edgefilename, argc, argv);
+ writeedges( edgefilename, argc, argv );
#endif /* not TRILIBRARY */
- }
- if (voronoi) {
+ }
+ if ( voronoi ) {
#ifdef TRILIBRARY
- writevoronoi(&vorout->pointlist, &vorout->pointattributelist,
- &vorout->pointmarkerlist, &vorout->edgelist,
- &vorout->edgemarkerlist, &vorout->normlist);
+ writevoronoi( &vorout->pointlist, &vorout->pointattributelist,
+ &vorout->pointmarkerlist, &vorout->edgelist,
+ &vorout->edgemarkerlist, &vorout->normlist );
#else /* not TRILIBRARY */
- writevoronoi(vnodefilename, vedgefilename, argc, argv);
+ writevoronoi( vnodefilename, vedgefilename, argc, argv );
#endif /* not TRILIBRARY */
- }
- if (neighbors) {
+ }
+ if ( neighbors ) {
#ifdef TRILIBRARY
- writeneighbors(&out->neighborlist);
+ writeneighbors( &out->neighborlist );
#else /* not TRILIBRARY */
- writeneighbors(neighborfilename, argc, argv);
+ writeneighbors( neighborfilename, argc, argv );
#endif /* not TRILIBRARY */
- }
+ }
- if (!quiet) {
+ if ( !quiet ) {
#ifndef NO_TIMER
- gettimeofday(&tv6, &tz);
- printf("\nOutput milliseconds: %ld\n",
- 1000l * (tv6.tv_sec - tv5.tv_sec)
- + (tv6.tv_usec - tv5.tv_usec) / 1000l);
- printf("Total running milliseconds: %ld\n",
- 1000l * (tv6.tv_sec - tv0.tv_sec)
- + (tv6.tv_usec - tv0.tv_usec) / 1000l);
+ gettimeofday( &tv6, &tz );
+ printf( "\nOutput milliseconds: %ld\n",
+ 1000l * ( tv6.tv_sec - tv5.tv_sec )
+ + ( tv6.tv_usec - tv5.tv_usec ) / 1000l );
+ printf( "Total running milliseconds: %ld\n",
+ 1000l * ( tv6.tv_sec - tv0.tv_sec )
+ + ( tv6.tv_usec - tv0.tv_usec ) / 1000l );
#endif /* NO_TIMER */
- statistics();
- }
+ statistics();
+ }
#ifndef REDUCED
- if (docheck) {
- checkmesh();
- checkdelaunay();
- }
+ if ( docheck ) {
+ checkmesh();
+ checkdelaunay();
+ }
#endif /* not REDUCED */
- triangledeinit();
+ triangledeinit();
#ifndef TRILIBRARY
- return 0;
+ return 0;
#endif /* not TRILIBRARY */
}