#include "dialogs/dialogs-gtk.h"
-DTrainDrawer::DTrainDrawer()
-{
- m_bDisplay = false;
+DTrainDrawer::DTrainDrawer() {
+ m_bDisplay = false;
- BuildPaths();
- constructShaders();
- GlobalShaderCache().attachRenderable(*this);
+ BuildPaths();
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
}
-DTrainDrawer::~DTrainDrawer(void)
-{
- GlobalShaderCache().detachRenderable(*this);
- destroyShaders();
+DTrainDrawer::~DTrainDrawer( void ) {
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
- ClearPoints();
- ClearSplines();
+ ClearPoints();
+ ClearSplines();
}
-void DTrainDrawer::ClearSplines()
-{
- for (std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin();
- deadSpline != m_splineList.end(); deadSpline++) {
- (*deadSpline)->m_pointList.clear();
- (*deadSpline)->m_vertexList.clear();
- delete (*deadSpline);
- }
-
- m_splineList.clear();
+void DTrainDrawer::ClearSplines() {
+ for ( std::list<splinePoint_t *>::const_iterator deadSpline = m_splineList.begin(); deadSpline != m_splineList.end(); deadSpline++ ) {
+ ( *deadSpline )->m_pointList.clear();
+ ( *deadSpline )->m_vertexList.clear();
+ delete ( *deadSpline );
+ }
+
+ m_splineList.clear();
}
-void DTrainDrawer::ClearPoints()
-{
- for (std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin();
- deadPoint != m_pointList.end(); deadPoint++) {
- delete *deadPoint;
- }
+void DTrainDrawer::ClearPoints() {
+ for ( std::list<controlPoint_t *>::const_iterator deadPoint = m_pointList.begin(); deadPoint != m_pointList.end(); deadPoint++ ) {
+ delete *deadPoint;
+ }
- m_pointList.clear();
+ m_pointList.clear();
}
-void CalculateSpline_r(vec3_t *v, int count, vec3_t out, float tension)
-{
- vec3_t dist;
+void CalculateSpline_r( vec3_t* v, int count, vec3_t out, float tension ) {
+ vec3_t dist;
- if (count < 2) {
- return;
- }
+ if ( count < 2 ) {
+ return;
+ }
- if (count == 2) {
- VectorSubtract(v[1], v[0], dist);
- VectorMA(v[0], tension, dist, out);
- return;
- }
+ if ( count == 2 ) {
+ VectorSubtract( v[1], v[0], dist );
+ VectorMA( v[0], tension, dist, out );
+ return;
+ }
- vec3_t *v2 = new vec3_t[count - 1];
+ vec3_t* v2 = new vec3_t[count - 1];
- for (int i = 0; i < count - 1; i++) {
- VectorSubtract(v[i + 1], v[i], dist);
- VectorMA(v[i], tension, dist, v2[i]);
- }
+ for ( int i = 0; i < count - 1; i++ ) {
+ VectorSubtract( v[i + 1], v[i], dist );
+ VectorMA( v[i], tension, dist, v2[i] );
+ }
- CalculateSpline_r(v2, count - 1, out, tension);
+ CalculateSpline_r( v2, count - 1, out, tension );
- delete[] v2;
+ delete[] v2;
}
-void DTrainDrawer::render(RenderStateFlags state) const
-{
- for (std::list<splinePoint_t *>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
- splinePoint_t *pSP = (*sp);
+void DTrainDrawer::render( RenderStateFlags state ) const {
+ for ( std::list<splinePoint_t* >::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
- glBegin(GL_LINE_STRIP);
- for (std::list<DPoint>::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++) {
- glVertex3fv((*v)._pnt);
- }
- glEnd();
+ glBegin( GL_LINE_STRIP );
+ for ( std::list<DPoint >::const_iterator v = pSP->m_vertexList.begin(); v != pSP->m_vertexList.end(); v++ ) {
+ glVertex3fv( ( *v )._pnt );
+ }
+ glEnd();
- }
+ }
}
-const char *DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
-const char *DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
-
-void DTrainDrawer::constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
- state.m_sort = OpenGLState::eSortOverlayFirst;
- state.m_linewidth = 1;
- state.m_colour[0] = 1;
- state.m_colour[1] = 0;
- state.m_colour[2] = 0;
- state.m_colour[3] = 1;
- state.m_linewidth = 1;
- GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_wireframe, state);
-
- state.m_colour[0] = 1;
- state.m_colour[1] = 1;
- state.m_colour[2] = 1;
- state.m_colour[3] = 1;
- state.m_linewidth = 2;
- GlobalOpenGLStateLibrary().insert(DTrainDrawer_state_solid, state);
-
- m_shader_wireframe = GlobalShaderCache().capture(DTrainDrawer_state_wireframe);
- m_shader_solid = GlobalShaderCache().capture(DTrainDrawer_state_solid);
+const char* DTrainDrawer_state_wireframe = "$bobtoolz/traindrawer/wireframe";
+const char* DTrainDrawer_state_solid = "$bobtoolz/traindrawer/solid";
+
+void DTrainDrawer::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND;
+ state.m_sort = OpenGLState::eSortOverlayFirst;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 1;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_wireframe, state );
+
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 1;
+ state.m_colour[2] = 1;
+ state.m_colour[3] = 1;
+ state.m_linewidth = 2;
+ GlobalOpenGLStateLibrary().insert( DTrainDrawer_state_solid, state );
+
+ m_shader_wireframe = GlobalShaderCache().capture( DTrainDrawer_state_wireframe );
+ m_shader_solid = GlobalShaderCache().capture( DTrainDrawer_state_solid );
}
-void DTrainDrawer::destroyShaders()
-{
- GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_wireframe);
- GlobalOpenGLStateLibrary().erase(DTrainDrawer_state_solid);
- GlobalShaderCache().release(DTrainDrawer_state_wireframe);
- GlobalShaderCache().release(DTrainDrawer_state_solid);
+void DTrainDrawer::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_wireframe );
+ GlobalOpenGLStateLibrary().erase( DTrainDrawer_state_solid );
+ GlobalShaderCache().release( DTrainDrawer_state_wireframe );
+ GlobalShaderCache().release( DTrainDrawer_state_solid );
}
-void DTrainDrawer::renderSolid(Renderer &renderer, const VolumeTest &volume) const
-{
- if (!m_bDisplay) {
- return;
- }
+void DTrainDrawer::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !m_bDisplay ) {
+ return;
+ }
- renderer.SetState(m_shader_wireframe, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_solid, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
+ renderer.SetState( m_shader_wireframe, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_solid, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
}
-
-void DTrainDrawer::renderWireframe(Renderer &renderer, const VolumeTest &volume) const
-{
- renderSolid(renderer, volume);
+void DTrainDrawer::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
}
-void AddSplineControl(const char *control, splinePoint_t *pSP)
-{
- controlPoint_t cp;
- strncpy(cp.strName, control, 64);
+void AddSplineControl( const char* control, splinePoint_t* pSP ) {
+ controlPoint_t cp;
+ strncpy( cp.strName, control, 64 );
- pSP->m_pointList.push_front(cp);
+ pSP->m_pointList.push_front( cp );
}
-class EntityBuildPaths {
- mutable DEntity e;
- DTrainDrawer &drawer;
+class EntityBuildPaths
+{
+mutable DEntity e;
+DTrainDrawer& drawer;
public:
- EntityBuildPaths(DTrainDrawer &drawer) : drawer(drawer)
- {
- }
-
- void operator()(scene::Instance &instance) const
- {
- e.ClearEPairs();
- e.LoadEPairList(Node_getEntity(instance.path().top()));
-
- const char *classname = e.m_Classname.GetBuffer();
- const char *target;
- const char *control;
- const char *targetname;
- vec3_t vOrigin;
-
- e.SpawnString("targetname", NULL, &targetname);
- e.SpawnVector("origin", "0 0 0", vOrigin);
-
- if (!strcmp(classname, "info_train_spline_main")) {
- if (!targetname) {
- globalOutputStream() << "info_train_spline_main with no targetname";
- return;
- }
-
- e.SpawnString("target", NULL, &target);
-
- if (!target) {
- drawer.AddControlPoint(targetname, vOrigin);
- } else {
- splinePoint_t *pSP = drawer.AddSplinePoint(targetname, target, vOrigin);
-
- e.SpawnString("control", NULL, &control);
-
- if (control) {
- AddSplineControl(control, pSP);
-
- for (int j = 2;; j++) {
- char buffer[16];
- sprintf(buffer, "control%i", j);
-
- e.SpawnString(buffer, NULL, &control);
- if (!control) {
- break;
- }
-
- AddSplineControl(control, pSP);
- }
- }
- }
- } else if (!strcmp(classname, "info_train_spline_control")) {
- if (!targetname) {
- globalOutputStream() << "info_train_spline_control with no targetname";
- return;
- }
-
- drawer.AddControlPoint(targetname, vOrigin);
- }
- }
+EntityBuildPaths( DTrainDrawer& drawer ) : drawer( drawer ){
+}
+void operator()( scene::Instance& instance ) const {
+ e.ClearEPairs();
+ e.LoadEPairList( Node_getEntity( instance.path().top() ) );
+
+ const char* classname = e.m_Classname.GetBuffer();
+ const char* target;
+ const char* control;
+ const char* targetname;
+ vec3_t vOrigin;
+
+ e.SpawnString( "targetname", NULL, &targetname );
+ e.SpawnVector( "origin", "0 0 0", vOrigin );
+
+ if ( !strcmp( classname, "info_train_spline_main" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_main with no targetname";
+ return;
+ }
+
+ e.SpawnString( "target", NULL, &target );
+
+ if ( !target ) {
+ drawer.AddControlPoint( targetname, vOrigin );
+ }
+ else {
+ splinePoint_t* pSP = drawer.AddSplinePoint( targetname, target, vOrigin );
+
+ e.SpawnString( "control", NULL, &control );
+
+ if ( control ) {
+ AddSplineControl( control, pSP );
+
+ for ( int j = 2;; j++ ) {
+ char buffer[16];
+ sprintf( buffer, "control%i", j );
+
+ e.SpawnString( buffer, NULL, &control );
+ if ( !control ) {
+ break;
+ }
+
+ AddSplineControl( control, pSP );
+ }
+ }
+ }
+ }
+ else if ( !strcmp( classname, "info_train_spline_control" ) ) {
+ if ( !targetname ) {
+ globalOutputStream() << "info_train_spline_control with no targetname";
+ return;
+ }
+
+ drawer.AddControlPoint( targetname, vOrigin );
+ }
+}
};
-void DTrainDrawer::BuildPaths()
-{
- Scene_forEachEntity(EntityBuildPaths(*this));
+void DTrainDrawer::BuildPaths() {
+ Scene_forEachEntity( EntityBuildPaths( *this ) );
- std::list<splinePoint_t *>::const_iterator sp;
- for (sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
- splinePoint_t *pSP = (*sp);
+ std::list<splinePoint_t* >::const_iterator sp;
+ for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
- controlPoint_t *pTarget = FindControlPoint(pSP->strTarget);
+ controlPoint_t* pTarget = FindControlPoint( pSP->strTarget );
- if (!pTarget) {
- globalOutputStream() << "couldn't find target " << pSP->strTarget;
- return;
+ if ( !pTarget ) {
+ globalOutputStream() << "couldn't find target " << pSP->strTarget;
+ return;
// continue;
- }
+ }
- pSP->pTarget = pTarget;
+ pSP->pTarget = pTarget;
- for (std::list<controlPoint_t>::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++) {
- controlPoint_t *pControl = FindControlPoint((*cp).strName);
- if (!pControl) {
- globalOutputStream() << "couldn't find control " << (*cp).strName;
- return;
- }
+ for ( std::list<controlPoint_t >::iterator cp = pSP->m_pointList.begin(); cp != pSP->m_pointList.end(); cp++ ) {
+ controlPoint_t* pControl = FindControlPoint( ( *cp ).strName );
+ if ( !pControl ) {
+ globalOutputStream() << "couldn't find control " << ( *cp ).strName;
+ return;
+ }
- VectorCopy(pControl->vOrigin, (*cp).vOrigin);
- }
- }
+ VectorCopy( pControl->vOrigin, ( *cp ).vOrigin );
+ }
+ }
- m_bDisplay = true;
+ m_bDisplay = true;
- for (sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
- splinePoint_t *pSP = (*sp);
- DPoint out;
+ for ( sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ splinePoint_t* pSP = ( *sp );
+ DPoint out;
- if (!pSP->pTarget) {
- continue;
- }
+ if ( !pSP->pTarget ) {
+ continue;
+ }
- std::size_t count = pSP->m_pointList.size() + 2;
- vec3_t *v = new vec3_t[count];
+ std::size_t count = pSP->m_pointList.size() + 2;
+ vec3_t* v = new vec3_t[count];
- VectorCopy(pSP->point.vOrigin, v[0]);
+ VectorCopy( pSP->point.vOrigin, v[0] );
- int i = 1;
- for (std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin();
- cp != pSP->m_pointList.rend(); cp++) {
- VectorCopy((*cp).vOrigin, v[i]);
- i++;
- }
- VectorCopy(pSP->pTarget->vOrigin, v[i]);
+ int i = 1;
+ for ( std::list<controlPoint_t>::reverse_iterator cp = pSP->m_pointList.rbegin(); cp != pSP->m_pointList.rend(); cp++ ) {
+ VectorCopy( ( *cp ).vOrigin, v[i] );
+ i++;
+ }
+ VectorCopy( pSP->pTarget->vOrigin, v[i] );
- for (float tension = 0.0f; tension <= 1.f; tension += 0.01f) {
- CalculateSpline_r(v, static_cast<int>( count ), out._pnt, tension);
- pSP->m_vertexList.push_front(out);
- }
+ for ( float tension = 0.0f; tension <= 1.f; tension += 0.01f ) {
+ CalculateSpline_r( v, static_cast<int>( count ), out._pnt, tension );
+ pSP->m_vertexList.push_front( out );
+ }
- delete[] v;
+ delete[] v;
- VectorCopy(pSP->pTarget->vOrigin, out._pnt);
- pSP->m_vertexList.push_front(out);
- }
+ VectorCopy( pSP->pTarget->vOrigin, out._pnt );
+ pSP->m_vertexList.push_front( out );
+ }
- SceneChangeNotify();
+ SceneChangeNotify();
}
-void DTrainDrawer::AddControlPoint(const char *name, vec_t *origin)
-{
- controlPoint_t *pCP = new controlPoint_t;
+void DTrainDrawer::AddControlPoint( const char* name, vec_t* origin ){
+ controlPoint_t* pCP = new controlPoint_t;
- strncpy(pCP->strName, name, 64);
- VectorCopy(origin, pCP->vOrigin);
+ strncpy( pCP->strName, name, 64 );
+ VectorCopy( origin, pCP->vOrigin );
- m_pointList.push_back(pCP);
+ m_pointList.push_back( pCP );
}
-splinePoint_t *DTrainDrawer::AddSplinePoint(const char *name, const char *target, vec_t *origin)
-{
- splinePoint_t *pSP = new splinePoint_t;
+splinePoint_t* DTrainDrawer::AddSplinePoint( const char* name, const char* target, vec_t* origin ){
+ splinePoint_t* pSP = new splinePoint_t;
- strncpy(pSP->point.strName, name, 64);
- strncpy(pSP->strTarget, target, 64);
- VectorCopy(origin, pSP->point.vOrigin);
- m_splineList.push_back(pSP);
+ strncpy( pSP->point.strName, name, 64 );
+ strncpy( pSP->strTarget, target, 64 );
+ VectorCopy( origin, pSP->point.vOrigin );
+ m_splineList.push_back( pSP );
- return pSP;
+ return pSP;
}
-controlPoint_t *DTrainDrawer::FindControlPoint(const char *name)
-{
- for (std::list<controlPoint_t *>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++) {
- if (!strcmp(name, (*cp)->strName)) {
- return (*cp);
- }
- }
-
- for (std::list<splinePoint_t *>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++) {
- if (!strcmp(name, (*sp)->point.strName)) {
- return &((*sp)->point);
- }
- }
-
- return NULL;
+controlPoint_t* DTrainDrawer::FindControlPoint( const char* name ){
+ for ( std::list<controlPoint_t*>::const_iterator cp = m_pointList.begin(); cp != m_pointList.end(); cp++ ) {
+ if ( !strcmp( name, ( *cp )->strName ) ) {
+ return ( *cp );
+ }
+ }
+
+ for ( std::list<splinePoint_t*>::const_iterator sp = m_splineList.begin(); sp != m_splineList.end(); sp++ ) {
+ if ( !strcmp( name, ( *sp )->point.strName ) ) {
+ return &( ( *sp )->point );
+ }
+ }
+
+ return NULL;
}