DBrush* loadBrush = entity.NewBrush( static_cast<int>( entity.brushList.size() ) );
loadBrush->LoadFromBrush( brush, true );
}
-typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadBrush> DEntityLoadBrushCaller;
+typedef ReferenceCaller<DEntity, void(scene::Instance&), DEntity_loadBrush> DEntityLoadBrushCaller;
void DEntity::LoadSelectedBrushes(){
ClearBrushes();
DPatch* loadPatch = entity.NewPatch();
loadPatch->LoadFromPatch( patch );
}
-typedef ReferenceCaller1<DEntity, scene::Instance&, DEntity_loadPatch> DEntityLoadPatchCaller;
+typedef ReferenceCaller<DEntity, void(scene::Instance&), DEntity_loadPatch> DEntityLoadPatchCaller;
void DEntity::LoadSelectedPatches(){
ClearPatches();