]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - contrib/bobtoolz/DBobView.cpp
Merge branch 'NateEag-master-patch-12920' into 'master'
[xonotic/netradiant.git] / contrib / bobtoolz / DBobView.cpp
index f10833e4a2de4b16b619f0f20ad1e0c43126681f..decfe7790664dbd3dd4654d2907177aac1323205 100644 (file)
 //
 //////////////////////////////////////////////////////////////////////
 
-#include "StdAfx.h"
 #include "DBobView.h"
-#include "DListener.h"
-#include "misc.h"
+//#include "misc.h"
 #include "funchandlers.h"
 
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
 //////////////////////////////////////////////////////////////////////
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
 DBobView::DBobView(){
        nPathCount = 0;
-       refCount = 1;
-
-       m_bHooked = FALSE;
 
        path = NULL;
-       eyes = NULL;
 
        boundingShow = BOUNDS_APEX;
+
+       constructShaders();
+       GlobalShaderCache().attachRenderable( *this );
 }
 
 DBobView::~DBobView(){
+       GlobalShaderCache().detachRenderable( *this );
+       destroyShaders();
+
        if ( path ) {
                delete[] path;
        }
 
-       // oops forgot to remove our eyes, was causing access violation when it tried
-       // to talk to it's parent
-       if ( eyes ) {
-               delete eyes;
-       }
-
-       if ( m_bHooked ) {
-               UnRegister();
-       }
-
        g_PathView = NULL;
 }
 
@@ -65,197 +67,72 @@ DBobView::~DBobView(){
 // Implementation
 //////////////////////////////////////////////////////////////////////
 
-void DBobView::Draw2D( VIEWTYPE vt ){
-       if ( !path ) {
-               return;
-       }
-
-       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
-
-       g_QglTable.m_pfn_qglDisable( GL_BLEND );
-       g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
-
-       g_QglTable.m_pfn_qglPushMatrix();
-
-       switch ( vt )
-       {
-       case XY:
-               break;
-       case XZ:
-               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
-               break;
-       case YZ:
-               g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f );
-               g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f );
-               break;
-       }
-
-       g_QglTable.m_pfn_qglLineWidth( 1.0f );
-       g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
-
-       int i;
-
-       g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-       for ( i = 0; i < nPathCount; i++ )
-               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-       g_QglTable.m_pfn_qglEnd();
-
-       if ( m_bShowExtra ) {
-               // +mars
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // move to new postion
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // ----------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // back to where we were
-
-/*             g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );               // new pos
-
-        g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
+void DBobView::render( RenderStateFlags state ) const {
+       glBegin( GL_LINE_STRIP );
 
-        if ( boundingShow == BOUNDS_ALL )
-        {
-            for ( i = 0; i < nPathCount; i++ )
-                g_QglTable.m_pfn_qglVertex3fv( path[i] );
-        }
-        else if ( boundingShow == BOUNDS_APEX )
-        {
-            for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
-                g_QglTable.m_pfn_qglVertex3fv( path[i] );
-        }
-
-        g_QglTable.m_pfn_qglEnd();*/                                                                                                                                                                                                                                                                                                                                                                                                                   // djbob: er, um doesn't really seem to do anyhting
-       }
+       for ( int i = 0; i < nPathCount; i++ )
+               glVertex3fv( path[i] );
 
-       // -mars
+       glEnd();
+}
 
-       g_QglTable.m_pfn_qglPopMatrix();
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders(){
+       OpenGLState state;
+       GlobalOpenGLStateLibrary().getDefaultState( state );
+       state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+       state.m_sort = OpenGLState::eSortOpaque;
+       state.m_linewidth = 1;
+       state.m_colour[0] = 1;
+       state.m_colour[1] = 0;
+       state.m_colour[2] = 0;
+       state.m_colour[3] = 1;
+       GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
+
+       state.m_colour[0] = 0.25f;
+       state.m_colour[1] = 0.75f;
+       state.m_colour[2] = 0.75f;
+       state.m_colour[3] = 1;
+       GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
+
+       m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
+       m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
+}
 
-       g_QglTable.m_pfn_qglPopAttrib();
+void DBobView::destroyShaders(){
+       GlobalOpenGLStateLibrary().erase( DBobView_state_line );
+       GlobalOpenGLStateLibrary().erase( DBobView_state_box );
+       GlobalShaderCache().release( DBobView_state_line );
+       GlobalShaderCache().release( DBobView_state_box );
 }
 
-void DBobView::Draw3D(){
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
+
+void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
        if ( !path ) {
                return;
        }
 
-       g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS );
-
-       g_QglTable.m_pfn_qglDisable( GL_BLEND );
-       g_QglTable.m_pfn_qglEnable( GL_LINE_SMOOTH );
-
-       g_QglTable.m_pfn_qglLineWidth( 1.0f );
-       g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
-
-       g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-       for ( int i = 0; i < nPathCount; i++ )
-               g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-       g_QglTable.m_pfn_qglEnd();
+       renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+       renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+       renderer.addRenderable( *this, g_matrix4_identity );
 
        if ( m_bShowExtra ) {
-               // +mars
-               // ahhh -- a nice C&P job :)
-               // for the bounding box stuff
-               g_QglTable.m_pfn_qglColor4f( 0.25f, 0.75f, 0.75f, 1.0f );
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               int i;
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // ---------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );   // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // move to new postion
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // --------------
-
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f );        // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
-
-               // ----------------
-
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f );     // back to where we were
-               g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f );       // new pos
-
-               g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
-               for ( i = 0; i < nPathCount; i++ )
-                       g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
-               g_QglTable.m_pfn_qglEnd();
+               renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+               renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+               renderer.addRenderable( *this, g_transform_box1 );
+               renderer.addRenderable( *this, g_transform_box2 );
+               renderer.addRenderable( *this, g_transform_box3 );
+               renderer.addRenderable( *this, g_transform_box4 );
        }
-       // -mars
-
-       g_QglTable.m_pfn_qglPopAttrib();
-}
-
-void DBobView::Register(){
-       g_QglTable.m_pfnHookGL2DWindow( this );
-       g_QglTable.m_pfnHookGL3DWindow( this );
-       m_bHooked = TRUE;
 }
-
-void DBobView::UnRegister(){
-       g_QglTable.m_pfnUnHookGL2DWindow( this );
-       g_QglTable.m_pfnUnHookGL3DWindow( this );
-       m_bHooked = FALSE;
+void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+       renderSolid( renderer, volume );
 }
 
 void DBobView::SetPath( vec3_t *pPath ){
@@ -266,12 +143,12 @@ void DBobView::SetPath( vec3_t *pPath ){
        path = pPath;
 }
 
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
 
 bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
        if ( apex[2] <= start[2] ) {
                SetPath( NULL );
-               return FALSE;
+               return false;
        }
        // ----think q3a actually would allow these
        //scrub that, coz the plugin wont :]
@@ -309,7 +186,7 @@ bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier,
        }
 
        SetPath( pPath );
-       return TRUE;
+       return true;
 }
 
 void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
@@ -321,20 +198,11 @@ void DBobView::Begin( const char* trigger, const char *target, float multiplier,
        nPathCount = points;
        m_bShowExtra = bShowExtra;
 
-       Register();
-
-       if ( UpdatePath() ) {
-               if ( !bNoUpdate ) {
-                       eyes = new DListener;
-                       eyes->parent = this;
-                       eyes->Register();
-               }
-       }
-       else
-       {
-               Sys_ERROR( "Initialization Failure in DBobView::Begin" );
+       if ( !UpdatePath() ) {
+               globalErrorStream() << "Initialization Failure in DBobView::Begin";
                delete this;
        }
+       globalOutputStream() << "Initialization of Path Plotter succeeded.";
 }
 
 bool DBobView::UpdatePath(){
@@ -343,8 +211,57 @@ bool DBobView::UpdatePath(){
        if ( GetEntityCentre( entTrigger, start ) ) {
                if ( GetEntityCentre( entTarget, apex ) ) {
                        CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
-                       return TRUE;
+                       return true;
                }
        }
-       return FALSE;
+       return false;
+}
+
+void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+       DEntity trigger;
+       trigger.LoadEPairList( &entity );
+
+       DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
+
+       if ( trigger_ep ) {
+               if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
+                       DEPair* target_ep = trigger.FindEPairByKey( "target" );
+                       if ( target_ep ) {
+                               const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
+                               if ( entTarget ) {
+                                       if ( g_PathView ) {
+                                               delete g_PathView;
+                                       }
+                                       g_PathView = new DBobView;
+
+                                       Entity* target = Node_getEntity( entTarget->top() );
+                                       if ( target != 0 ) {
+                                               if ( !bNoUpdate ) {
+                                                       g_PathView->trigger = &entity;
+                                                       entity.attach( *g_PathView );
+                                                       g_PathView->target = target;
+                                                       target->attach( *g_PathView );
+                                               }
+                                               g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
+                                       }
+                                       else{
+                                               globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+                                       }
+                               }
+                               else{
+                                       globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+                               }
+                       }
+                       else{
+                               globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+                       }
+               }
+               else{
+                       globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+               }
+       }
+       else{
+               globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+       }
+       return;
 }