-/*\r
-BobToolz plugin for GtkRadiant\r
-Copyright (C) 2001 Gordon Biggans\r
-\r
-This library is free software; you can redistribute it and/or\r
-modify it under the terms of the GNU Lesser General Public\r
-License as published by the Free Software Foundation; either\r
-version 2.1 of the License, or (at your option) any later version.\r
-\r
-This library is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-Lesser General Public License for more details.\r
-\r
-You should have received a copy of the GNU Lesser General Public\r
-License along with this library; if not, write to the Free Software\r
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
-*/\r
-\r
-// BobView.cpp: implementation of the DBobView class.\r
-//\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-#include "StdAfx.h"\r
-#include "DBobView.h"\r
-#include "DListener.h"\r
-#include "misc.h"\r
-#include "funchandlers.h"\r
-\r
-//////////////////////////////////////////////////////////////////////\r
-// Construction/Destruction\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-DBobView::DBobView()\r
-{\r
- nPathCount = 0;\r
- refCount = 1;\r
- \r
- m_bHooked = FALSE;\r
-\r
- path = NULL;\r
- eyes = NULL;\r
-\r
- boundingShow = BOUNDS_APEX;\r
-}\r
-\r
-DBobView::~DBobView()\r
-{\r
- if(path)\r
- delete[] path;\r
-\r
- // oops forgot to remove our eyes, was causing access violation when it tried\r
- // to talk to it's parent\r
- if(eyes)\r
- delete eyes;\r
-\r
- if(m_bHooked)\r
- UnRegister();\r
-\r
- g_PathView = NULL;\r
-}\r
-\r
-//////////////////////////////////////////////////////////////////////\r
-// Implementation\r
-//////////////////////////////////////////////////////////////////////\r
-\r
-void DBobView::Draw2D(VIEWTYPE vt)\r
-{\r
- if(!path)\r
- return;\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglPushMatrix();\r
- \r
- switch(vt)\r
- {\r
- case XY:\r
- break;\r
- case XZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- break;\r
- case YZ:\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);\r
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);\r
- break;\r
- }\r
-\r
- g_QglTable.m_pfn_qglLineWidth(1.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);\r
-\r
- int i;\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-\r
- for(i = 0; i < nPathCount; i++)\r
- g_QglTable.m_pfn_qglVertex3fv(path[i]);\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- if(m_bShowExtra)\r
- {\r
- // +mars\r
- // for the bounding box stuff\r
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- \r
- // ---------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion\r
- \r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
-\r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // --------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // ----------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were\r
-\r
-/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- if ( boundingShow == BOUNDS_ALL )\r
- {\r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
- }\r
- else if ( boundingShow == BOUNDS_APEX )\r
- {\r
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
- }\r
-\r
- g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting\r
- }\r
-\r
- // -mars\r
- \r
- g_QglTable.m_pfn_qglPopMatrix();\r
-\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DBobView::Draw3D()\r
-{\r
- if(!path)\r
- return;\r
-\r
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);\r
-\r
- g_QglTable.m_pfn_qglDisable(GL_BLEND);\r
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);\r
-\r
- g_QglTable.m_pfn_qglLineWidth(1.0f);\r
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);\r
-\r
- for(int i = 0; i < nPathCount; i++)\r
- g_QglTable.m_pfn_qglVertex3fv(path[i]);\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- if(m_bShowExtra)\r
- {\r
- // +mars\r
- // ahhh -- a nice C&P job :)\r
- // for the bounding box stuff\r
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- int i; \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- \r
- // ---------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion\r
- \r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // --------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
-\r
- // ----------------\r
-\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were\r
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos\r
-\r
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );\r
- \r
- for ( i = 0; i < nPathCount; i++ )\r
- g_QglTable.m_pfn_qglVertex3fv( path[i] );\r
-\r
- g_QglTable.m_pfn_qglEnd();\r
- }\r
- // -mars\r
-\r
- g_QglTable.m_pfn_qglPopAttrib();\r
-}\r
-\r
-void DBobView::Register()\r
-{\r
- g_QglTable.m_pfnHookGL2DWindow( this );\r
- g_QglTable.m_pfnHookGL3DWindow( this );\r
- m_bHooked = TRUE;\r
-}\r
-\r
-void DBobView::UnRegister()\r
-{\r
- g_QglTable.m_pfnUnHookGL2DWindow( this );\r
- g_QglTable.m_pfnUnHookGL3DWindow( this );\r
- m_bHooked = FALSE;\r
-}\r
-\r
-void DBobView::SetPath(vec3_t *pPath)\r
-{\r
- if(path)\r
- delete[] path;\r
-\r
- path = pPath;\r
-}\r
-\r
-#define LOCAL_GRAVITY -800.0f\r
-\r
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)\r
-{\r
- if(apex[2] <= start[2])\r
- {\r
- SetPath(NULL);\r
- return FALSE;\r
- }\r
- // ----think q3a actually would allow these\r
- //scrub that, coz the plugin wont :]\r
-\r
- vec3_t dist, speed;\r
- VectorSubtract(apex, start, dist);\r
-\r
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);\r
- float flight_time = -speed_z/LOCAL_GRAVITY;\r
-\r
-\r
- VectorScale(dist, 1/flight_time, speed);\r
- speed[2] = speed_z;\r
-\r
-// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);\r
-\r
- vec3_t* pPath = new vec3_t[points];\r
-\r
- float interval = multiplier*flight_time/points;\r
- for(int i = 0; i < points; i++)\r
- {\r
- float ltime = interval*i;\r
-\r
- VectorScale(speed, ltime, pPath[i]);\r
- VectorAdd(pPath[i], start, pPath[i]);\r
-\r
- // could do this all with vectors\r
- // vGrav = {0, 0, -800.0f}\r
- // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);\r
- // VectorScale(speed, ltime, pPath[i]);\r
- // _VectorAdd(pPath[i], start, pPath[i])\r
- // _VectorAdd(pPath[i], vAdd, pPath[i])\r
-\r
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);\r
- }\r
-\r
- SetPath(pPath);\r
- return TRUE;\r
-}\r
-\r
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)\r
-{\r
- strcpy(entTrigger, trigger);\r
- strcpy(entTarget, target);\r
-\r
- fMultiplier = multiplier;\r
- fVarGravity = varGravity;\r
- nPathCount = points;\r
- m_bShowExtra = bShowExtra;\r
-\r
- Register();\r
-\r
- if(UpdatePath())\r
- {\r
- if(!bNoUpdate)\r
- {\r
- eyes = new DListener;\r
- eyes->parent = this;\r
- eyes->Register();\r
- }\r
- }\r
- else\r
- {\r
- Sys_ERROR("Initialization Failure in DBobView::Begin");\r
- delete this;\r
- }\r
-}\r
-\r
-bool DBobView::UpdatePath()\r
-{\r
- vec3_t start, apex;\r
-\r
- if(GetEntityCentre(entTrigger, start))\r
- {\r
- if(GetEntityCentre(entTarget, apex))\r
- {\r
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);\r
- return TRUE;\r
- }\r
- }\r
- return FALSE;\r
-}\r
+/*
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+// BobView.cpp: implementation of the DBobView class.
+//
+//////////////////////////////////////////////////////////////////////
+
+#include "DBobView.h"
+//#include "misc.h"
+#include "funchandlers.h"
+
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+DBobView::DBobView(){
+ nPathCount = 0;
+
+ path = NULL;
+
+ boundingShow = BOUNDS_APEX;
+
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
+}
+
+DBobView::~DBobView(){
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
+
+ if ( path ) {
+ delete[] path;
+ }
+
+ g_PathView = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Implementation
+//////////////////////////////////////////////////////////////////////
+
+void DBobView::render( RenderStateFlags state ) const {
+ glBegin( GL_LINE_STRIP );
+
+ for ( int i = 0; i < nPathCount; i++ )
+ glVertex3fv( path[i] );
+
+ glEnd();
+}
+
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
+
+ m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
+ m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
+}
+
+void DBobView::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DBobView_state_line );
+ GlobalOpenGLStateLibrary().erase( DBobView_state_box );
+ GlobalShaderCache().release( DBobView_state_line );
+ GlobalShaderCache().release( DBobView_state_box );
+}
+
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
+
+void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !path ) {
+ return;
+ }
+
+ renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+
+ if ( m_bShowExtra ) {
+ renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_transform_box1 );
+ renderer.addRenderable( *this, g_transform_box2 );
+ renderer.addRenderable( *this, g_transform_box3 );
+ renderer.addRenderable( *this, g_transform_box4 );
+ }
+}
+void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
+}
+
+void DBobView::SetPath( vec3_t *pPath ){
+ if ( path ) {
+ delete[] path;
+ }
+
+ path = pPath;
+}
+
+const float LOCAL_GRAVITY = -800.0f;
+
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+ if ( apex[2] <= start[2] ) {
+ SetPath( NULL );
+ return false;
+ }
+ // ----think q3a actually would allow these
+ //scrub that, coz the plugin wont :]
+
+ vec3_t dist, speed;
+ VectorSubtract( apex, start, dist );
+
+ vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+ float flight_time = -speed_z / LOCAL_GRAVITY;
+
+
+ VectorScale( dist, 1 / flight_time, speed );
+ speed[2] = speed_z;
+
+// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
+
+ vec3_t* pPath = new vec3_t[points];
+
+ float interval = multiplier * flight_time / points;
+ for ( int i = 0; i < points; i++ )
+ {
+ float ltime = interval * i;
+
+ VectorScale( speed, ltime, pPath[i] );
+ VectorAdd( pPath[i], start, pPath[i] );
+
+ // could do this all with vectors
+ // vGrav = {0, 0, -800.0f}
+ // VectorScale(vGrav, 0.5f*ltime*ltime, vAdd);
+ // VectorScale(speed, ltime, pPath[i]);
+ // _VectorAdd(pPath[i], start, pPath[i])
+ // _VectorAdd(pPath[i], vAdd, pPath[i])
+
+ pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
+ }
+
+ SetPath( pPath );
+ return true;
+}
+
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ strcpy( entTrigger, trigger );
+ strcpy( entTarget, target );
+
+ fMultiplier = multiplier;
+ fVarGravity = varGravity;
+ nPathCount = points;
+ m_bShowExtra = bShowExtra;
+
+ if ( !UpdatePath() ) {
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
+ delete this;
+ }
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
+}
+
+bool DBobView::UpdatePath(){
+ vec3_t start, apex;
+
+ if ( GetEntityCentre( entTrigger, start ) ) {
+ if ( GetEntityCentre( entTarget, apex ) ) {
+ CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
+ return true;
+ }
+ }
+ return false;
+}
+
+void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ DEntity trigger;
+ trigger.LoadEPairList( &entity );
+
+ DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
+
+ if ( trigger_ep ) {
+ if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
+ DEPair* target_ep = trigger.FindEPairByKey( "target" );
+ if ( target_ep ) {
+ const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
+ if ( entTarget ) {
+ if ( g_PathView ) {
+ delete g_PathView;
+ }
+ g_PathView = new DBobView;
+
+ Entity* target = Node_getEntity( entTarget->top() );
+ if ( target != 0 ) {
+ if ( !bNoUpdate ) {
+ g_PathView->trigger = &entity;
+ entity.attach( *g_PathView );
+ g_PathView->target = target;
+ target->attach( *g_PathView );
+ }
+ g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+ }
+ return;
+}