/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DBobView class.
//
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DBobView::DBobView()
-{
+DBobView::DBobView(){
nPathCount = 0;
-
+
path = NULL;
boundingShow = BOUNDS_APEX;
- constructShaders();
- GlobalShaderCache().attachRenderable(*this);
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
}
-DBobView::~DBobView()
-{
- GlobalShaderCache().detachRenderable(*this);
- destroyShaders();
+DBobView::~DBobView(){
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
- if(path)
+ if ( path ) {
delete[] path;
+ }
g_PathView = NULL;
}
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::render(RenderStateFlags state) const
-{
- glBegin(GL_LINE_STRIP);
+void DBobView::render( RenderStateFlags state ) const {
+ glBegin( GL_LINE_STRIP );
- for(int i = 0; i < nPathCount; i++)
- glVertex3fv(path[i]);
+ for ( int i = 0; i < nPathCount; i++ )
+ glVertex3fv( path[i] );
glEnd();
}
const char* DBobView_state_line = "$bobtoolz/bobview/line";
const char* DBobView_state_box = "$bobtoolz/bobview/box";
-void DBobView::constructShaders()
-{
- OpenGLState state;
- GlobalOpenGLStateLibrary().getDefaultState(state);
- state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_BLEND|RENDER_LINESMOOTH;
- state.m_sort = OpenGLState::eSortOpaque;
- state.m_linewidth = 1;
- state.m_colour[0] = 1;
- state.m_colour[1] = 0;
- state.m_colour[2] = 0;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert(DBobView_state_line, state);
-
- state.m_colour[0] = 0.25f;
- state.m_colour[1] = 0.75f;
- state.m_colour[2] = 0.75f;
- state.m_colour[3] = 1;
- GlobalOpenGLStateLibrary().insert(DBobView_state_box, state);
-
- m_shader_line = GlobalShaderCache().capture(DBobView_state_line);
- m_shader_box = GlobalShaderCache().capture(DBobView_state_box);
+void DBobView::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
+
+ m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
+ m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
}
-void DBobView::destroyShaders()
-{
- GlobalOpenGLStateLibrary().erase(DBobView_state_line);
- GlobalOpenGLStateLibrary().erase(DBobView_state_box);
- GlobalShaderCache().release(DBobView_state_line);
- GlobalShaderCache().release(DBobView_state_box);
+void DBobView::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DBobView_state_line );
+ GlobalOpenGLStateLibrary().erase( DBobView_state_box );
+ GlobalShaderCache().release( DBobView_state_line );
+ GlobalShaderCache().release( DBobView_state_box );
}
-Matrix4 g_transform_box1 = matrix4_translation_for_vec3(Vector3(16.0f, 16.0f, 28.0f));
-Matrix4 g_transform_box2 = matrix4_translation_for_vec3(Vector3(-16.0f, 16.0f, 28.0f));
-Matrix4 g_transform_box3 = matrix4_translation_for_vec3(Vector3(16.0f, -16.0f, -28.0f));
-Matrix4 g_transform_box4 = matrix4_translation_for_vec3(Vector3(-16.0f, -16.0f, -28.0f));
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
-void DBobView::renderSolid(Renderer& renderer, const VolumeTest& volume) const
-{
- if(!path)
+void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !path ) {
return;
+ }
- renderer.SetState(m_shader_line, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_line, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_matrix4_identity);
-
- if(m_bShowExtra)
- {
- renderer.SetState(m_shader_box, Renderer::eWireframeOnly);
- renderer.SetState(m_shader_box, Renderer::eFullMaterials);
- renderer.addRenderable(*this, g_transform_box1);
- renderer.addRenderable(*this, g_transform_box2);
- renderer.addRenderable(*this, g_transform_box3);
- renderer.addRenderable(*this, g_transform_box4);
- }
+ renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+
+ if ( m_bShowExtra ) {
+ renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_transform_box1 );
+ renderer.addRenderable( *this, g_transform_box2 );
+ renderer.addRenderable( *this, g_transform_box3 );
+ renderer.addRenderable( *this, g_transform_box4 );
+ }
}
-void DBobView::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
-{
- renderSolid(renderer, volume);
+void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
}
-void DBobView::SetPath(vec3_t *pPath)
-{
- if(path)
+void DBobView::SetPath( vec3_t *pPath ){
+ if ( path ) {
delete[] path;
+ }
path = pPath;
}
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
- if(apex[2] <= start[2])
- {
- SetPath(NULL);
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+ if ( apex[2] <= start[2] ) {
+ SetPath( NULL );
return false;
}
// ----think q3a actually would allow these
//scrub that, coz the plugin wont :]
vec3_t dist, speed;
- VectorSubtract(apex, start, dist);
+ VectorSubtract( apex, start, dist );
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
- float flight_time = -speed_z/LOCAL_GRAVITY;
+ vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+ float flight_time = -speed_z / LOCAL_GRAVITY;
- VectorScale(dist, 1/flight_time, speed);
+ VectorScale( dist, 1 / flight_time, speed );
speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
vec3_t* pPath = new vec3_t[points];
- float interval = multiplier*flight_time/points;
- for(int i = 0; i < points; i++)
+ float interval = multiplier * flight_time / points;
+ for ( int i = 0; i < points; i++ )
{
- float ltime = interval*i;
+ float ltime = interval * i;
- VectorScale(speed, ltime, pPath[i]);
- VectorAdd(pPath[i], start, pPath[i]);
+ VectorScale( speed, ltime, pPath[i] );
+ VectorAdd( pPath[i], start, pPath[i] );
// could do this all with vectors
// vGrav = {0, 0, -800.0f}
// _VectorAdd(pPath[i], start, pPath[i])
// _VectorAdd(pPath[i], vAdd, pPath[i])
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+ pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
}
- SetPath(pPath);
+ SetPath( pPath );
return true;
}
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
- strcpy(entTrigger, trigger);
- strcpy(entTarget, target);
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ strcpy( entTrigger, trigger );
+ strcpy( entTarget, target );
fMultiplier = multiplier;
fVarGravity = varGravity;
nPathCount = points;
m_bShowExtra = bShowExtra;
- if(!UpdatePath())
- {
+ if ( !UpdatePath() ) {
globalErrorStream() << "Initialization Failure in DBobView::Begin";
delete this;
}
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
}
-bool DBobView::UpdatePath()
-{
+bool DBobView::UpdatePath(){
vec3_t start, apex;
- if(GetEntityCentre(entTrigger, start))
- {
- if(GetEntityCentre(entTarget, apex))
- {
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
+ if ( GetEntityCentre( entTrigger, start ) ) {
+ if ( GetEntityCentre( entTarget, apex ) ) {
+ CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
return true;
}
}
return false;
}
-void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
+void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
DEntity trigger;
- trigger.LoadEPairList(&entity);
+ trigger.LoadEPairList( &entity );
- DEPair* trigger_ep = trigger.FindEPairByKey("targetname");
+ DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
- if(trigger_ep)
- {
- if(!strcmp(trigger.m_Classname, "trigger_push"))
- {
- DEPair* target_ep = trigger.FindEPairByKey("target");
- if(target_ep)
- {
- const scene::Path* entTarget = FindEntityFromTargetname(target_ep->value);
- if(entTarget)
- {
- if(g_PathView)
+ if ( trigger_ep ) {
+ if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
+ DEPair* target_ep = trigger.FindEPairByKey( "target" );
+ if ( target_ep ) {
+ const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
+ if ( entTarget ) {
+ if ( g_PathView ) {
delete g_PathView;
+ }
g_PathView = new DBobView;
- Entity* target = Node_getEntity(entTarget->top());
- if(target != 0)
- {
- if(!bNoUpdate)
- {
- g_PathView->trigger = &entity;
- entity.attach(*g_PathView);
- g_PathView->target = target;
- target->attach(*g_PathView);
- }
- g_PathView->Begin(trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra);
- }
+ Entity* target = Node_getEntity( entTarget->top() );
+ if ( target != 0 ) {
+ if ( !bNoUpdate ) {
+ g_PathView->trigger = &entity;
+ entity.attach( *g_PathView );
+ g_PathView->target = target;
+ target->attach( *g_PathView );
+ }
+ g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
}
- else
- DoMessageBox("trigger_push target could not be found.", "Error", eMB_OK);
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
}
- else
- DoMessageBox("trigger_push has no target.", "Error", eMB_OK);
}
- else
- DoMessageBox("You must select a 'trigger_push' entity.", "Error", eMB_OK);
- }
- else
- DoMessageBox("Entity must have a targetname", "Error", eMB_OK);
-}
\ No newline at end of file
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
+ }
+ return;
+}