/*
-BobToolz plugin for GtkRadiant
-Copyright (C) 2001 Gordon Biggans
+ BobToolz plugin for GtkRadiant
+ Copyright (C) 2001 Gordon Biggans
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
// BobView.cpp: implementation of the DBobView class.
//
//////////////////////////////////////////////////////////////////////
-#include "StdAfx.h"
#include "DBobView.h"
-#include "DListener.h"
-#include "misc.h"
+//#include "misc.h"
#include "funchandlers.h"
+#include <list>
+
+#include "iglrender.h"
+#include "qerplugin.h"
+#include "str.h"
+#include "math/matrix.h"
+
+#include "DEntity.h"
+#include "DEPair.h"
+#include "misc.h"
+#include "dialogs/dialogs-gtk.h"
+
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-DBobView::DBobView()
-{
+DBobView::DBobView(){
nPathCount = 0;
- refCount = 1;
-
- m_bHooked = FALSE;
path = NULL;
- eyes = NULL;
boundingShow = BOUNDS_APEX;
-}
-DBobView::~DBobView()
-{
- if(path)
- delete[] path;
+ constructShaders();
+ GlobalShaderCache().attachRenderable( *this );
+}
- // oops forgot to remove our eyes, was causing access violation when it tried
- // to talk to it's parent
- if(eyes)
- delete eyes;
+DBobView::~DBobView(){
+ GlobalShaderCache().detachRenderable( *this );
+ destroyShaders();
- if(m_bHooked)
- UnRegister();
+ if ( path ) {
+ delete[] path;
+ }
g_PathView = NULL;
}
// Implementation
//////////////////////////////////////////////////////////////////////
-void DBobView::Draw2D(VIEWTYPE vt)
-{
- if(!path)
- return;
-
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- g_QglTable.m_pfn_qglPushMatrix();
-
- switch(vt)
- {
- case XY:
- break;
- case XZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- break;
- case YZ:
- g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f);
- g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f);
- break;
- }
-
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- int i;
-
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
- g_QglTable.m_pfn_qglEnd();
-
- if(m_bShowExtra)
- {
- // +mars
- // for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ---------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // --------------
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ----------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
-
-/* g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- if ( boundingShow == BOUNDS_ALL )
- {
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
- else if ( boundingShow == BOUNDS_APEX )
- {
- for ( i = (nPathCount/4); i < (nPathCount/4) * 3; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
- }
-
- g_QglTable.m_pfn_qglEnd();*/ // djbob: er, um doesn't really seem to do anyhting
- }
+void DBobView::render( RenderStateFlags state ) const {
+ glBegin( GL_LINE_STRIP );
- // -mars
-
- g_QglTable.m_pfn_qglPopMatrix();
+ for ( int i = 0; i < nPathCount; i++ )
+ glVertex3fv( path[i] );
- g_QglTable.m_pfn_qglPopAttrib();
+ glEnd();
}
-void DBobView::Draw3D()
-{
- if(!path)
- return;
-
- g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS);
-
- g_QglTable.m_pfn_qglDisable(GL_BLEND);
- g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH);
-
- g_QglTable.m_pfn_qglLineWidth(1.0f);
- g_QglTable.m_pfn_qglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
-
- g_QglTable.m_pfn_qglBegin(GL_LINE_STRIP);
-
- for(int i = 0; i < nPathCount; i++)
- g_QglTable.m_pfn_qglVertex3fv(path[i]);
-
- g_QglTable.m_pfn_qglEnd();
-
- if(m_bShowExtra)
- {
- // +mars
- // ahhh -- a nice C&P job :)
- // for the bounding box stuff
- g_QglTable.m_pfn_qglColor4f(0.25f, 0.75f, 0.75f, 1.0f);
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, 16.0f, 28.0f );
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- int i;
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ---------------
-
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // move to new postion
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // --------------
-
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( 16.0f, -16.0f, -28.0f ); // new pos
-
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
-
- g_QglTable.m_pfn_qglEnd();
-
- // ----------------
+const char* DBobView_state_line = "$bobtoolz/bobview/line";
+const char* DBobView_state_box = "$bobtoolz/bobview/box";
+
+void DBobView::constructShaders(){
+ OpenGLState state;
+ GlobalOpenGLStateLibrary().getDefaultState( state );
+ state.m_state = RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_BLEND | RENDER_LINESMOOTH;
+ state.m_sort = OpenGLState::eSortOpaque;
+ state.m_linewidth = 1;
+ state.m_colour[0] = 1;
+ state.m_colour[1] = 0;
+ state.m_colour[2] = 0;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_line, state );
+
+ state.m_colour[0] = 0.25f;
+ state.m_colour[1] = 0.75f;
+ state.m_colour[2] = 0.75f;
+ state.m_colour[3] = 1;
+ GlobalOpenGLStateLibrary().insert( DBobView_state_box, state );
+
+ m_shader_line = GlobalShaderCache().capture( DBobView_state_line );
+ m_shader_box = GlobalShaderCache().capture( DBobView_state_box );
+}
- g_QglTable.m_pfn_qglTranslatef( -16.0f, 16.0f, 28.0f ); // back to where we were
- g_QglTable.m_pfn_qglTranslatef( -16.0f, -16.0f, -28.0f ); // new pos
+void DBobView::destroyShaders(){
+ GlobalOpenGLStateLibrary().erase( DBobView_state_line );
+ GlobalOpenGLStateLibrary().erase( DBobView_state_box );
+ GlobalShaderCache().release( DBobView_state_line );
+ GlobalShaderCache().release( DBobView_state_box );
+}
- g_QglTable.m_pfn_qglBegin( GL_LINE_STRIP );
-
- for ( i = 0; i < nPathCount; i++ )
- g_QglTable.m_pfn_qglVertex3fv( path[i] );
+Matrix4 g_transform_box1 = matrix4_translation_for_vec3( Vector3( 16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box2 = matrix4_translation_for_vec3( Vector3( -16.0f, 16.0f, 28.0f ) );
+Matrix4 g_transform_box3 = matrix4_translation_for_vec3( Vector3( 16.0f, -16.0f, -28.0f ) );
+Matrix4 g_transform_box4 = matrix4_translation_for_vec3( Vector3( -16.0f, -16.0f, -28.0f ) );
- g_QglTable.m_pfn_qglEnd();
+void DBobView::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ if ( !path ) {
+ return;
}
- // -mars
- g_QglTable.m_pfn_qglPopAttrib();
-}
-
-void DBobView::Register()
-{
- g_QglTable.m_pfnHookGL2DWindow( this );
- g_QglTable.m_pfnHookGL3DWindow( this );
- m_bHooked = TRUE;
+ renderer.SetState( m_shader_line, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_line, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_matrix4_identity );
+
+ if ( m_bShowExtra ) {
+ renderer.SetState( m_shader_box, Renderer::eWireframeOnly );
+ renderer.SetState( m_shader_box, Renderer::eFullMaterials );
+ renderer.addRenderable( *this, g_transform_box1 );
+ renderer.addRenderable( *this, g_transform_box2 );
+ renderer.addRenderable( *this, g_transform_box3 );
+ renderer.addRenderable( *this, g_transform_box4 );
+ }
}
-
-void DBobView::UnRegister()
-{
- g_QglTable.m_pfnUnHookGL2DWindow( this );
- g_QglTable.m_pfnUnHookGL3DWindow( this );
- m_bHooked = FALSE;
+void DBobView::renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
}
-void DBobView::SetPath(vec3_t *pPath)
-{
- if(path)
+void DBobView::SetPath( vec3_t *pPath ){
+ if ( path ) {
delete[] path;
+ }
path = pPath;
}
-#define LOCAL_GRAVITY -800.0f
+const float LOCAL_GRAVITY = -800.0f;
-bool DBobView::CalculateTrajectory(vec3_t start, vec3_t apex, float multiplier, int points, float varGravity)
-{
- if(apex[2] <= start[2])
- {
- SetPath(NULL);
- return FALSE;
+bool DBobView::CalculateTrajectory( vec3_t start, vec3_t apex, float multiplier, int points, float varGravity ){
+ if ( apex[2] <= start[2] ) {
+ SetPath( NULL );
+ return false;
}
// ----think q3a actually would allow these
//scrub that, coz the plugin wont :]
vec3_t dist, speed;
- VectorSubtract(apex, start, dist);
+ VectorSubtract( apex, start, dist );
- vec_t speed_z = (float)sqrt(-2*LOCAL_GRAVITY*dist[2]);
- float flight_time = -speed_z/LOCAL_GRAVITY;
+ vec_t speed_z = (float)sqrt( -2 * LOCAL_GRAVITY * dist[2] );
+ float flight_time = -speed_z / LOCAL_GRAVITY;
- VectorScale(dist, 1/flight_time, speed);
+ VectorScale( dist, 1 / flight_time, speed );
speed[2] = speed_z;
// Sys_Printf("Speed: (%.4f %.4f %.4f)\n", speed[0], speed[1], speed[2]);
vec3_t* pPath = new vec3_t[points];
- float interval = multiplier*flight_time/points;
- for(int i = 0; i < points; i++)
+ float interval = multiplier * flight_time / points;
+ for ( int i = 0; i < points; i++ )
{
- float ltime = interval*i;
+ float ltime = interval * i;
- VectorScale(speed, ltime, pPath[i]);
- VectorAdd(pPath[i], start, pPath[i]);
+ VectorScale( speed, ltime, pPath[i] );
+ VectorAdd( pPath[i], start, pPath[i] );
// could do this all with vectors
// vGrav = {0, 0, -800.0f}
// _VectorAdd(pPath[i], start, pPath[i])
// _VectorAdd(pPath[i], vAdd, pPath[i])
- pPath[i][2] = start[2] + (speed_z*ltime) + (varGravity*0.5f*ltime*ltime);
+ pPath[i][2] = start[2] + ( speed_z * ltime ) + ( varGravity * 0.5f * ltime * ltime );
}
- SetPath(pPath);
- return TRUE;
+ SetPath( pPath );
+ return true;
}
-void DBobView::Begin(const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra)
-{
- strcpy(entTrigger, trigger);
- strcpy(entTarget, target);
+void DBobView::Begin( const char* trigger, const char *target, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ strcpy( entTrigger, trigger );
+ strcpy( entTarget, target );
fMultiplier = multiplier;
fVarGravity = varGravity;
nPathCount = points;
m_bShowExtra = bShowExtra;
- Register();
-
- if(UpdatePath())
- {
- if(!bNoUpdate)
- {
- eyes = new DListener;
- eyes->parent = this;
- eyes->Register();
- }
- }
- else
- {
- Sys_ERROR("Initialization Failure in DBobView::Begin");
+ if ( !UpdatePath() ) {
+ globalErrorStream() << "Initialization Failure in DBobView::Begin";
delete this;
}
+ globalOutputStream() << "Initialization of Path Plotter succeeded.";
}
-bool DBobView::UpdatePath()
-{
+bool DBobView::UpdatePath(){
vec3_t start, apex;
- if(GetEntityCentre(entTrigger, start))
- {
- if(GetEntityCentre(entTarget, apex))
- {
- CalculateTrajectory(start, apex, fMultiplier, nPathCount, fVarGravity);
- return TRUE;
+ if ( GetEntityCentre( entTrigger, start ) ) {
+ if ( GetEntityCentre( entTarget, apex ) ) {
+ CalculateTrajectory( start, apex, fMultiplier, nPathCount, fVarGravity );
+ return true;
+ }
+ }
+ return false;
+}
+
+void DBobView_setEntity( Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra ){
+ DEntity trigger;
+ trigger.LoadEPairList( &entity );
+
+ DEPair* trigger_ep = trigger.FindEPairByKey( "targetname" );
+
+ if ( trigger_ep ) {
+ if ( !strcmp( trigger.m_Classname, "trigger_push" ) ) {
+ DEPair* target_ep = trigger.FindEPairByKey( "target" );
+ if ( target_ep ) {
+ const scene::Path* entTarget = FindEntityFromTargetname( target_ep->value );
+ if ( entTarget ) {
+ if ( g_PathView ) {
+ delete g_PathView;
+ }
+ g_PathView = new DBobView;
+
+ Entity* target = Node_getEntity( entTarget->top() );
+ if ( target != 0 ) {
+ if ( !bNoUpdate ) {
+ g_PathView->trigger = &entity;
+ entity.attach( *g_PathView );
+ g_PathView->target = target;
+ target->attach( *g_PathView );
+ }
+ g_PathView->Begin( trigger_ep->value, target_ep->value, multiplier, points, varGravity, bNoUpdate, bShowExtra );
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push ARGH\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push target could not be found..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: trigger_push has no target..\n";
+ }
}
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: You must select a 'trigger_push' entity..\n";
+ }
+ }
+ else{
+ globalErrorStream() << "bobToolz PathPlotter: Entity must have a targetname.\n";
}
- return FALSE;
+ return;
}